I can rip the sound effects for the attacks / cries from Black and White if needed. I can also make most of the skins, because now it's much faster to make them with Paint.net. I'll be entering Spiritomb:
Class: Spiritomb
Role: Sneaky Tank
Item(?): Leftovers (Regeneration rune for a few seconds)
Attacks:
Shadow Sneak - Lunges forward a little, allowing you to pass through players and damage them.
Will-O-Wisp - Burns the target for a few seconds. (Yes, I'll make it work so it doesn't suicide the target.)
Pursuit - On a successful hit, it teleports you near the enemy.
Dark Pulse - A wide but weak AOE that may cause flinching.
No, because Bisharp is a fanboy magnet. He'd probably play like Slash Man, if anything.
also best class ever"a Lv. 2 Pidgey"
+ infinite flight
+ high movement speed
+ attacks don't use ammo
- low health
- crippling weakness to electricity
- all electric attacks inflict Stun
Wep1 Primary: Gust. Shoots a ripping tunnel of wind that moves at low speed.
Wep1 Alt: Whirlwind. Throws a tornado forward that tosses foes around.
Wep2 Primary: Wing Attack. Shoots a shotgun spread of low-damage feathers at high speed.
Wep2 Alt: Roost. Stops player flight and movement in order to slowly restore health. While healing, damage from electricity is greatly reduced.
an alt in case Lv. 2 Pidgey ends up being too OP
Nidoqueen
Role: glorious, glorious status effects
Trait: Never suffers from Poisoning.
Captivate: A mid-range attack that draws rivals closer to the user. Inflicts triple damage on female opponents. However, attacking a male player collects Love Energy and Infatuates the target.
Boyfriends: Deals 20 damage plus 20 more damage for each Nidoking you have in play. Scatters hearts about that Confuse their prey before healing Nidoqueen's HP and PP. The size and number of hearts is drawn from the amount of Love Energy the user has collected; without Love Energy, the attack can't be used at all.
Poison Falcon: What happens when science decides it's fun to combine Poison Jab with Superpower. The user dashes forward at high speed with locked controls, batting away those who cross paths while inflicting Poison. The dash is somewhat powerful, so don't dash yourself into a wall -- or worse, a bottomless pit! Has a decent cooldown between uses.
Earthquake: Heavy damage to the poor saps with both feet on the ground, with opponents close to the user taking much more damage than those farther away. The user becomes immobilized during the attack, so try to time the attack well. A minimal cooldown, but drains PP with each use.
Sure.
Travis - Swampert
Role - Heavy Hitter
Size - Medium
Speed - Skullman (YD classes)
Jump - Low
Special Abilities - Only weak to Grass Type moves, but takes x4 Damage from them.
Skin - Swampert
Attacks:
Ice Beam - Shoots off a beam of Ice that will freeze the target that's been hit, preventing movement and dealing 15 damage. (But not firing abilities.) Any fire-type attack used will deal x0.5 Damage to frozen foes and thaw them. (Freeze wears off after 10 seconds)
Focus Punch - Reels back, then punches the enemy infront, dealing 95 damage. Has quite a bit of starting time, so it's best to use it as a surprise attack. Getting hit will stop the attack.
Mud bomb - Throws a chunk of Mud that deals 15 damage, and can possibly blind the opponent for 3 seconds.
Hydro Cannon - Charges up, then shoots off a Powerful blast of water dealing 90-120 Damage. Cannot attack for 15 seconds afterward.