Rockman 4 Minus Infinity is the pinnacle of the Classic formula AND fangaming. You can't get any better than that.
It's a mess, there's very little consistency and balance I find.
Spam is innefective,
Quote from: "CutmanMike"It's a mess, there's very little consistency and balance I find.
There's no balance in MM2 either, and you can't expect consistency in a game with way too many different things thrown at the player's direction.
Rockman 4 Minus Infinity is the pinnacle of the Classic formula AND fangaming. You can't get any better than that.I totally agree one hundred and twenty percent.
Hell, I'll settle for a one-stage demo like Donutyoshi did.Actually I never actually did anything like that. If you thinking that old thing I posted on YYG, than no. That's not actually a demo. That alpha and beta there isn't a demo too.
I'd honestly say MM4MI is basically Megaman 4 remixed. Nothing TOO special.
How long can it really take?
However, I agree with Mike in saying this game is taking half a century to put together.
I'd like to see some progress, though.
Wish there was more progress shown.
Well, I downloaded it. Unfortunately, it won't run.
EDIT: Okay, the exact problem is that I just get a white screen. The game still technically "runs", but I can't see anything. I looked in the bugs section of the site, and a few others are having the same issue. Unfortunately, nobody has posted a working solution yet.
Where could I get the soundtrack? I looked in the "soundtrack" tab, but I can't find anything to download.
IMPORTANT:
* At least 500 MBs of RAM is required to play Megaman Unlimited. Make sure you have at least that amount of free RAM.
* If the game doesn’t run on your computer, please download and install the Microsoft Visual Studio 2008 Redistributable package found here.
* If you are running the game on a laptop, make sure your power settings are set to focused on performance.
* If you are using Windows 8 and the game doesn’t run, right-click on mmu.exe, select Properties, Compatibility and set the .exe to run in Windows 7 Compatibility Mode.
* Make sure you check out the README.txt file for more information.
Hmm. I've been reading about the difficulty. I'll probably skip this unless there's an Easy Mode or cheat codes such as invincibility.if you have cheat engine, you will need to find the values for health (two different addresses, 1 byte, decimal value = 28 at full health) and for invulerabilty frames (address 062F6BE7, 1 byte, 0 when vulnerable and 1 when flickering/invulnerable). I'll go check if the addresses still works.
Also Ivory there's an option to resize the screen, not sure if it may help but to access it, from the main screen (blue/cyan menu), press two times Down and then Enter, and use right/left to change the size ---- and then just press Up and Enter to come back to the menu-
Is it just me, or does all the music they used to replace Kevviiinnn's songs suck?Not sure if Rainbow Man's theme was made by Kevviiinnn, but if not then it's the exception. Really it looks like to a kind of mix tonalities ! and anyway RM was one of the firsts Robot Masters shown so those who followed him since its MM10 oldname probably love to finally play the game with RM's music for free. Too bad you can't listen to it because you die right some secondes later because of some random laser coming out of nowhere.
Seriously, the only songs I could enjoy were Yo-yo's and Glue's themes. I miss the old Jet, Trinitro, and Nail Man songs- those were all so good.
I know, and it fixes nothing. And when I looked into it, it seemed to be a somewhat common problem.I have no idea if it could do something but maybe is it about DirectX, I looked in the MMRevolutions download page and they said it was needed to make MMR works. Otherwise I just don't know what could go wrong, even my dusty computer that plays TF2 with 3FPS seems to have neat graphics.
I find it strange that both Rokko Chan and MMU have a "JetMan".I'm pretty sure everyone and their dog had the idea for a "Jet Man" at some point in their life.
Oh, and Wily's kidnapper is clearly Bass.
(click to show/hide)
Also, I finished the game. Possible spoilers/postgame thoughts.(click to show/hide)
despite the slow start, it gets better later on.This is to me is the greatest flaw about the game's design. A good game should be fun to begin with, fun to the end. Getting fun once you get the tools to go through the levels is actually pretty poor game design.
Weakness chain in the spoilers(click to show/hide)
Rockman No Constancy punched harder than this, and I know all of you liked that.personally speaking I say RnC can go suck my dick but whatever
I want this guy to make a normal mode that's easier than the standard, but not too easy.True that! My only complaints about Revolution were about a glitch involving double jumping from ledges as Bass (If you are walking and too close to the ledge, it won't allow to jump more than once) and a critical annoyance in Hasteman's stage for Bass (DAMNIT QUICKBEAMS!)
Other than that, Mega Man Revolution beats this in term of content and difficulty. People are giving Revolution way less complains.
I want this guy to make a normal mode that's easier than the standard, but not too easy.The only thing I didn't like about Revolution was it's tendency to flip the usual A=Accept B=Cancel commands. I beat one Robot Master, pressed A to save at the appropriate screen, went back to the stage select without knowing if it saved or not, quit the game, came back, realized my game didn't save. :( If that was fixed Revolution would be much better.
Other than that, Mega Man Revolution beats this in term of content and difficulty. People are giving Revolution way less complains.
I have a request. Can someone find me a playthrough of this without any audio commentary?(cough) :|
(I'm fine with commentery being in subtitles or annotations)
I found this:Quote from: "Beed28"I have a request. Can someone find me a playthrough of this without any audio commentary?(cough) :|
(I'm fine with commentery being in subtitles or annotations)
I found this:Hmm, I took a brief look at it, and the footage isn't very good (it records the whole desktop screen rather than the game itself).
http://www.youtube.com/watch?v=zFWt9TlZHNM (http://www.youtube.com/watch?v=zFWt9TlZHNM)
It's incomplete, though.
Phil here to tell you what we have in mind for a future update:
- Fix the more annoying bugs.
- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
- Easy Mode you can select when you start the game to reduce damage of enemies, save between Wily stages and make some of the gimmicks easier to deal with (Example: longer delay before a Laser fires in RainbowMan stage.) Also we'll see if the checkpoints of Wily Stages can be moved before the bosses in Easy Mode.
Now I hope you understand that we are all pretty tired and we need to test such new features so I can't tell when the update will be available but just to let you know, we're thinking about it.
- Phil
He can't be that stupid.
By fixing the game only on easy mode he's basically saying "The game is fine, stop crying", even though it's obviously not.
In case you missed that.Quote- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
Also we'll see if the checkpoints of Wily Stages can be moved before the bosses in Easy Mode.I seriously don't see why this isn't the case for normal mode.
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.
Watch how half the people shut up.
Quote from: "? Manibogi ?"Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.
Watch how half the people shut up.
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.
I'd say it'd take more than 2 hours. It took me six hours to beat the eight RMs, and I haven't even gotten to Yoku Man/the Wily stages.Quote from: "? Manibogi ?"Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.
Watch how half the people shut up.
Why can't most of you play on Normal Mode?
Quote from: "Zerokk"Why can't most of you play on Normal Mode?
Well, I know in advance that the Wily stages tend not to save inbetween levels. That's why I'm waiting for Easy Mode, at least.
...Plus I'm a wimp.
when EVERYTHING in that stage kills you in ONE HIT.
you don't have any time-bending weapon to save you in MMUThis would be a good time to point out that Glue Man's weapon can stun those enemies which change the direction of the laser/expand the laser into a triangular shape, which I'm sure would help out considerably if you're having trouble with keeping up with those lasers.
You realize that shooting the things that turn the beams/the things with faces and gem reflectors you can change beam directions and not be stuck right?
Rainbowman really is getting too much hate for what he is.
Would everybody get over it if the beams just did damage rather than instakill on easy mode?HELL
So, has anyone found a playthrough of this where they don't talk over the gameplay? I want to hear the game being played and hear the music as well, but I don't want to play it myself or I'll tear my hair out.I'm planning to do a playthrough of this game real soon. I do text commentary, so you'll be able to hear the game audio perfectly well.
How about Rodriguezjr's playthrough? I skipped around some of the vids and it looks p good (and commentary free!)THANK YOU SO MUCH!!
https://www.youtube.com/watch?v=qmdsdZ9UTLE (https://www.youtube.com/watch?v=qmdsdZ9UTLE)
Yippie! A Playthrough!Quote from: "Beed28"So, has anyone found a playthrough of this where they don't talk over the gameplay? I want to hear the game being played and hear the music as well, but I don't want to play it myself or I'll tear my hair out.I'm planning to do a playthrough of this game real soon. I do text commentary, so you'll be able to hear the game audio perfectly well.
(Shameless plugging, sorry)
So, I've been kinda taking a break from the internet this week to relax and work on the Easy Mode for MMU. Here are the changes that will be in the update containing Easy Mode (Most likely 1.1.0):
- Bug fixes
- Some tweaks to some levels.
- When you start a new game, you can select Orignal, Easy or 1-Hit Kill difficulty.
- Your saved game will save the difficulty you chose. Old savegame files should not be affected by the update.
- A checkpoint has been added to RainbowMan's stage after the mid-boss.
- In All Modes, if you die against a Wily Boss, you will restart in the room before the boss.
In Easy Mode,
-- Blocks will appear in certain areas to make the levels easier and reduce the danger of instant death. (See the picture).
-- There is an additional checkpoint at 2/3 of each Wily Stage.
-- Megaman takes less damage and can colelct large Bolts from enemies.
-- Lasers in RainbowMan Stage take more time before firing.
-- Explosive Platform take more time before exploding.
-- The interval between shots of the Spike platforms in NailMan's stage is longer.
In Insta-Kill Mode,
-- Megaman has 1 HP. That's it ( :
Not as pointless as it seems, the split paths were the same thing Mega Man and Bass did: gave us a reason to try out both characters and find what goes here and there. Unlimited stages aren't all that long, but they get boring soon because of the lowest number of checkpoints.Both had some ridiculously long stages, but unlimited did a much better job keeping them interesting the whole time (though they could have stood some trimming) while Revolution was way too obsessed with pointless split paths.
Not as pointless as it seems, the split paths were the same thing Mega Man and Bass did: gave us a reason to try out both characters and find what goes here and there. Unlimited stages aren't all that long, but they get boring soon because of the lowest number of checkpoints.
Both had rather shitty plot twists and highly questionable last levels.
Uh, yeah...stop right there, and explain to me howis just as bad as(click to show/hide)(click to show/hide)
So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?
Quote from: "TheDoc"So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?
It isn't really off-topic imo bcuz we're comparing two games. When people explain their positions on either game, it allows them to expand on their thoughts of Unlimited as well.......soyea :D
And having beaten both, I say the win easily goes to Unlimited.What are you talking about? I personally think Revolution was really the winner, just think about it.
Revolution's music went a new turn and made their songs a little more unique than just the same old Mega Man style music. It almost sounds like it came out of Konami, or even Sunsoft at times. I could NEVER get Light's Lab out of my head, and it was just there for the entire night.I know I plug the shit out of this but if you like Revolution's music you'll love the soundtrack of Mega Man's Hyperball, considering Revolution is basically "Hyperball 2" with the references to the first game. The Wily stages, boss battle, Dr. Light's lab, even the character select song are de-mixed Hyperball songs made over in Famitracker.
What are you talking about? I personally think Revolution was really the winner, just think about it.
- Unlimited gives players a really unfair challenge at times, and it just isn't suited for everyone which makes the game a little unbeatable.
- Revolution, on the other hand, provides a rather fair challenge that only really gets to the dick part when you hit Haste Man's stage. If you seriously cannot get past those saws at the beginning of Saw Man's stage, I'm sorry but I feel bad for you because that's one of the easiest things of the entire game.
Though I haven't actually played a whole lot of Unlimited
Quote from: "VirtualSonic43"What are you talking about? I personally think Revolution was really the winner, just think about it.
- Unlimited gives players a really unfair challenge at times, and it just isn't suited for everyone which makes the game a little unbeatable.
- Revolution, on the other hand, provides a rather fair challenge that only really gets to the dick part when you hit Haste Man's stage. If you seriously cannot get past those saws at the beginning of Saw Man's stage, I'm sorry but I feel bad for you because that's one of the easiest things of the entire game.
I think it's quite the reverse. Unlimited is hard, but fair and engaging. Revolution is mostly boring and easy, but occationally has stupid spikes of difficulty for no reason. The saw jump has to be very precise, much more demanding than most spike drops because the hit boxes on those blades are larger than they appear. Making it through that gap consistantly is something I can't do, but something like unlimited's wily 3 with gravity-spinning spike fall hallways I can go through with little difficulty.
And like I said, I've beaten both games, including both charecters on revolution. I'm not some whining scrub.
I have no idea at all how anyone can possibly thing Revolution had better sound or graphics. Revolution was simply BAD in both categories, while Unlimitted could easily pass for official and IMHO beats several of the actual games as well. Revolution is even lower on that list than SFxMM, which was mostly crap.QuoteThough I haven't actually played a whole lot of Unlimited
...and this is why you shouldn't be talking. You're obviously just fanboy gushing about Revolution based on past experience with the same designers.
Plus, Revolution was modeled after Mega Man and Bass, which gave its difficult a REASON behind it.
Also, Recolution has an updater attached, which allows you to check and apply updates in one click. Unlimited? Nope!
And Fanboyism is EXACTLY what you are doing, overglorifying Unlimited without acknowledging its flaws.
if anyone has a better Mega Man game or fan game for me to play, I'll snatch that shit up in a nanosecond.
I suppose I'll give my real opinion about it should it ever be released.
IS it me?I see the similarity, but I think it's just coincidence.
(https://dl.dropboxusercontent.com/u/5237238/theylookkindasimilarreally.png)
Or does Comet Woman look a bit like a female Terra?
The game is STILL balls hard and the level design is just, nonexistant! All the level design is is just one huge spike pit. Nothing much besides that, and hell the actual level designs are just clones of existing stages we've already seen!
And the weapons, eh. They're a little bleh to me
Wily Castle 2 is just trying to be a Gravity Man, why?
Also I still think Nail Man looks like a reject robot master.
Congratulations! You suck at gaming and have shit taste.Wow, dick. I guess opinions don't exist on the internet anymore and everybody that disagrees with you automatically has shit taste. I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.
The level design is apparent everywhere in Unlimited, it's just too damn long and the checkpoints are unforgiving. The stage gimmicks are creative and they push each to create some interesting platforming puzzles between fight sections. Yes it reuses some things from past games but it generally does so in new ways.The level design is STILL non-existing, Mega Man NEVER had this many spikes as a level design.
Are you for real? The weapons are as good or better than many of the official games and the lack of a charge shot means you should definately be getting some use out of them.Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better. That's how sucking they are, except for Comet Dash.
Quote from: "NemZ"Congratulations! You suck at gaming and have shit taste.Wow, dick. I guess opinions don't exist on the internet anymore and everybody that disagrees with you automatically has shit taste. I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.Quote from: "NemZ"The level design is apparent everywhere in Unlimited, it's just too damn long and the checkpoints are unforgiving. The stage gimmicks are creative and they push each to create some interesting platforming puzzles between fight sections. Yes it reuses some things from past games but it generally does so in new ways.The level design is STILL non-existing, Mega Man NEVER had this many spikes as a level design.
>Creative
>They're just the same stages we've played except filled with spikes everywhere
Yea, I recall Gravity Man's gimmick reused in another stage to REALLY be creative. And the vertical Gutsman moments are the MOST creative at all. As in NONE!Quote from: "NemZ"Are you for real? The weapons are as good or better than many of the official games and the lack of a charge shot means you should definately be getting some use out of them.Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better. That's how sucking they are, except for Comet Dash.
I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.
The level design is STILL non-existing
Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better.
The reason I complain about MMU is because the stages drag out for much longer than your average Mega Man game. (NemZ and I counted averages. MMU is about 10 screens longer than an average stage) and the checkpoints are not changed to reflect this, causing many stages to drag out much longer than they need to, combine that with instant death things everywhere (Every stage has spikes in it. Every Stage. Why would you need this) a really poorly done rush jet segment, and some brutal damage output (I don't care how easy his pattern can be, Glue Man should NOT deal 8 contact damage) and you got a problem on your hands.
Like you can memorize it and that's great, but even MM9 wasn't so heavy on the instant death
At least most of the criticisms here are leveled more at its hardness than about its concept. I still found it weird when I read the review of one player who said that Unlimited's major flaw was its story execution. Considering that the Mega Man games were never known for having a deep and well-developed story, it seems like an odd complaint to me.I never meant to say it was the one flaw or the one that singlehandedly killed my gaming experience. However, the way I approach game design says that each aspect of the game is important to some extent, and if one aspect is bad, it can drag the entire thing down. I might have been able to enjoy MMU a bit more if its storyline was better; because it was not, I did not.
Quote from: "id Man"At least most of the criticisms here are leveled more at its hardness than about its concept. I still found it weird when I read the review of one player who said that Unlimited's major flaw was its story execution. Considering that the Mega Man games were never known for having a deep and well-developed story, it seems like an odd complaint to me.I never meant to say it was the one flaw or the one that singlehandedly killed my gaming experience. However, the way I approach game design says that each aspect of the game is important to some extent, and if one aspect is bad, it can drag the entire thing down. I might have been able to enjoy MMU a bit more if its storyline was better; because it was not, I did not.
I also figured it would be better to address the story because everyone else was already complaining their heads off about the gameplay.
I generally didn't have a huge problem with MMU's story other than its unrealistic goals.
The game tried to be a bridge between the Classic and X series, which physically is impossible when only one minuscule thread (which was the worst part of the whole game, might I add) connects the two. Regardless of how predictable it was or how similar it was to MM10 (which I don't blame it for - the story was probably done before MM10's announcement and refined since then), the fact that it tried to be something it's not just kinda shoots the story in the foot. Then again the only great story I've seen in a Mega Man game comes from the Zero series, so I can't ask for much.
I haven't played this game since I ranted about it a few pages back.
This was released about two months ago. No word of anything since then though.
But what about Vile from X1? Not to try and shoot down your point and reason, but its just the 'impossible to beat' thing kinda reminded me of the helpless feeling Vile gave you from X1, and, well, its suppose to since this is Zero. He's suppose to be some 'all powerful robot' years beyond his time. And I think that's what MegaPhilX was trying to convey.
So, anybody play the new update yet?So, how did MegaPhilX weasel his way into adding a 10th robot master?
So, anybody play the new update yet? Whirlpool man's stage is pissing me off, primarily because of the bullet hell minibosses.
Does Whirlpool Man have a weakness? I didn't notice one, but I may have just missed something.
Unlimited stages (not counting alternate paths) average somewhere around 35 screens. Most megaman stages are around 20. So yeah, it's a significant difference.
Edit: Started messing around with Endless mode... right off the bat, first screen and I'm already annoyed at the use of non-NES colors. I'm surprised by this as the rest of the game as far as I've seen does stick with the real palette. but apparently many of these sections were fan submissions.
The game doesn't use the NES palette at all. It deviated many times in the main game.