Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: BiscuitSlash on September 03, 2012, 08:39:24 PM

Title: Rom Hack Map Pack
Post by: BiscuitSlash on September 03, 2012, 08:39:24 PM
--The ROM Hack Map Pack--

What is this?
This is a map pack that me and Blaze thought of. Us and a few others have been working on in the background. It is based on various Megaman ROM hacks that don't have their own expansions and don't have various maps of their own somewhere.

Each ROM hack that is included gets 4 maps. 3 of these are the robot master stages and 1 of them is a fortress stage. Some particular ROM hacks are exceptions to this, but most go by it. The plan is to have around 2 or 3 hacks per release. Later releases may also have some extra surprises! All the maps are quality controlled and made by the team.

The current map selection:
(click to show/hide)

Screenshots:
(click to show/hide)
Title: Re: Rom Hack Map Pack
Post by: Blaze Yeager on September 03, 2012, 08:45:02 PM
I'll put this here for the future. We MAY loosen the map making and allow some people to help.

However, we'll need a Portfolio of your previous map works. And we may allow map layouts for the future aswell, this will be on TBD.
Title: Re: Rom Hack Map Pack
Post by: LlamaHombre on September 03, 2012, 10:13:00 PM
Christ, I'm not familiar with Bubble Man DEM, but are those the only textures or something?

Heat Man and Flash Man both look fun to play on, but I'd say Bubble Man seems a little stale at the moment. After looking at a video it occurs to me that the red/grey rocks are probably the software palette, which would make sense. I don't exactly know what to do about the textures, though, so feel free to not listen to my ramblings if nobody else complains.

The layout itself feels a touch empty, though I'm not sure what you could do with that. How big is the map, approximately?
Title: Re: Rom Hack Map Pack
Post by: Blaze Yeager on September 04, 2012, 12:38:36 AM
Quote
Christ, I'm not familiar with Bubble Man DEM, but are those the only textures or something?

Sadly it's how his stage was in terms of tiles, so it was kinda limited on the one end.

Quote
Heat Man and Flash Man both look fun to play on, but I'd say Bubble Man seems a little stale at the moment. After looking at a video it occurs to me that the red/grey rocks are probably the software palette, which would make sense. I don't exactly know what to do about the textures, though, so feel free to not listen to my ramblings if nobody else complains.
I'll be honest, Heatman is sorta maze-like with the 3d floors, and it is fun (which we need to look at the maps again, if anyone wants to be a critiquer just slap me a message on Cutmail or Skype) Flashman on the other hand is pretty good so far, it's just that there's somethings to fix on it (minor yet substantial things to fix). Blame Jack for the textures, his palette on his emulator is different.

Quote
The layout itself feels a touch empty, though I'm not sure what you could do with that. How big is the map, approximately?
It's in the range between small - medium.
Title: Re: Rom Hack Map Pack
Post by: TheDoc on September 04, 2012, 08:38:31 PM
You don't know how long I've wanted more expansions on romhacks (DEM mostly), so you can imagine how glad I am to see this. However, I don't trust myself to produce good enough maps for this, but I could try my hand at tilesetting (unless you've already done those, then I'm fine).
Title: Re: Rom Hack Map Pack
Post by: Blaze Yeager on September 04, 2012, 08:49:54 PM
Quote from: "TheDoc"
You don't know how long I've wanted more expansions on romhacks (DEM mostly), so you can imagine how glad I am to see this. However, I don't trust myself to produce good enough maps for this, but I could try my hand at tilesetting (unless you've already done those, then I'm fine).

We're using the tiles you ripped for Wood DEM. I am throughly thankful of you ripping those tilesets.
Title: Re: Rom Hack Map Pack
Post by: TheDoc on September 04, 2012, 09:09:12 PM
:mrgreen:  I can't code, so glad I could help!
Title: Re: Rom Hack Map Pack
Post by: Hallan Parva on September 06, 2012, 04:22:33 AM
Quote from: "Blaze McP"
I'll put this here for the future. We MAY loosen the map making and allow some people to help.

However, we'll need a Portfolio of your previous map works. And we may allow map layouts for the future aswell, this will be on TBD.
oooooh hoo hoo hoo

absolutely delicious :ugeek:
Title: Re: Rom Hack Map Pack
Post by: Blaze Yeager on September 06, 2012, 08:15:05 PM
Quote from: "SmashBroPlusB"
oooooh hoo hoo hoo

absolutely delicious :ugeek:

In fact Smash, you could help us out if you'd like with layouts, we're in need with someone of creativity as creativity on layouts are slowly...dying shall we say >_>
Title: This might actually be an excuse to make a map again
Post by: LlamaHombre on September 06, 2012, 08:19:01 PM
I'd be interested in assisting with any maps nobody else wants to do, by the way.

Give me a ring if you want to take me up on that offer.
Title: Re: Rom Hack Map Pack
Post by: Jakeinator on September 12, 2012, 11:58:52 PM
I'd to help with some maps that don't have to use to much coding. :D
EDIT:Since DEM has custom weapons i think an expansion would benefit it better, but expansions almost never get released so why bother.
Title: Re: Rom Hack Map Pack
Post by: TheDoc on September 28, 2012, 01:03:49 AM
If you ever need a tileset for this, ask and I'll try my best.
Title: Re: Rom Hack Map Pack
Post by: BookofDobson on November 13, 2014, 10:48:49 PM
I would love to help but I need textures

We shouldn't ever forget the fabulous

(click to show/hide)
the one I want to do when you guys get to it and

(click to show/hide)
Title: Re: Rom Hack Map Pack
Post by: PotatoStrike on November 14, 2014, 08:05:08 AM
Quote from: "BookofDobson"
I would love to help but I need textures

We shouldn't ever forget the fabulous

(click to show/hide)
the one I want to do when you guys get to it and

(click to show/hide)
Yeah, you would help, but with that post-bump, you couldn't. Don't bump. Always check the date of last post before posting. Please.
Title: Re: Rom Hack Map Pack
Post by: Knux on November 14, 2014, 08:52:46 AM
He was trying to contribute something to the thread, which is a valid reason for a bump. Still, nobody has posted in here in over two years, so I doubt it's alive at all.
Title: Re: Rom Hack Map Pack
Post by: BiscuitSlash on November 14, 2014, 08:05:01 PM
Sadly, this project has ended up being yet another one of those projects that is highly ambitious and full of hope, yet ends up being far more than what it capable from any of us.

It's doubtful that this will ever see the light of day any time soon.
Title: Re: Rom Hack Map Pack
Post by: BookofDobson on November 15, 2014, 05:02:16 AM
Even though this one was highly possible :l
Title: Re: Rom Hack Map Pack
Post by: fortegigasgospel on November 15, 2014, 06:11:55 AM
It's a map pack, I don't think you realize that maps are the thing that holds back most expansions from ever seeing the light of day.
Title: Basic mapping layouts are hard now?
Post by: BookofDobson on November 15, 2014, 07:00:38 AM
Oh. So I'm guessing coding is not a somewhat long and tedious thing?
or actors?
or weapons?
or textures?

No. Surely I do not realize. Teach me, O wise one.

Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.
Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!
Title: You've got a lot to learn about how this works.
Post by: Rozark on November 15, 2014, 12:49:35 PM
Quote from: "BookofDobson"
Oh. So I'm guessing coding is not a somewhat long and tedious thing?
or actors?
or weapons?
or textures?

No. Surely I do not realize. Teach me, O wise one.

Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.
Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!

Anyone can make a map pack; only a few people can make a good map pack. Just look at which packs have succeeded and failed over the past year. Why, I bet you don't remember most of the failed ones as they've disappeared into obscurity as quickly as they appeared. As the leader of the 4MI expansion, I can 100% confirm that motivation and mapping are the two things that keep an expansion from being released. People want quality control, not maps that look like they've been made in 2-3 hours. As a result, much energy and time, unpaid mind you, is needed in order to keep these fan expansions/packs afloat. This "expansion" if you were to call it that, is dead as a result of this. As a side note, please refrain from advertising your pack in a completely unrelated thing.
Title: 2 hard 4 me apparently
Post by: BookofDobson on November 15, 2014, 06:16:04 PM
Quote from: "Rozark Kyouko"
Quote from: "BookofDobson"
Oh. So I'm guessing coding is not a somewhat long and tedious thing?
or actors?
or weapons?
or textures?

No. Surely I do not realize. Teach me, O wise one.

Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.
Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!

Anyone can make a map pack; only a few people can make a good map pack. Just look at which packs have succeeded and failed over the past year. Why, I bet you don't remember most of the failed ones as they've disappeared into obscurity as quickly as they appeared. As the leader of the 4MI expansion, I can 100% confirm that motivation and mapping are the two things that keep an expansion from being released. People want quality control, not maps that look like they've been made in 2-3 hours. As a result, much energy and time, unpaid mind you, is needed in order to keep these fan expansions/packs afloat. This "expansion" if you were to call it that, is dead as a result of this. As a side note, please refrain from advertising your pack in a completely unrelated thing.

>advertising
... How is mentioning an example of my pace on my map pack remotely advertising?

And no I don't remember failed ones sorry.  To be honest, I can't speak for people motivation but LOL %100 it's mapping? So I'm guessing everything else is done? The stuff i listed is done? No?  I get the quality control (aka background shit to make stuff more appealing because I don't see what's so hard of getting a basic layout, reviewing it on skype or something, then adding or revising things) and ofc a map doesn't take 2 to 3 hours to make (not sure if that was implying something).

Motivation aside, you are making it sound like its harder than it actually is.
Title: I'm done again
Post by: Rozark on November 15, 2014, 08:35:55 PM
Yea you still aren't getting it.
Title: Hi.
Post by: BiscuitSlash on November 15, 2014, 09:17:23 PM
Since BookOfDobson is a newer member, he hasn't seen all the expansions that are aspired yet never come to pass. Rozark, he was not advertising, he was just using an example to get his point across that it doesn't always need to take infinite time to get the maps done.

Some people a lot better than others when it comes to making good layouts and designs, and even those that can finish making good quality maps have to face the bombardment of nitpicking and demotivation from those who would rather tear the mappers apart.

A few of the maps for this map pack did end up getting finished, but for what we aspired to achieve (about 10 maps per release?), there was too much for the few of use to achieve. I remember how much I was looking forward to fully creating the map for Clashman's stage in Rockman 2 Minimum, yet I've always lacked the ability of getting the designs in my head onto Doom Builder, and could never get far with that map. Heck, in all my years of mapping I've only finished 1 map that I'm satisfied with. Unless you're great with level design, mapping is usually too big of a task with maps for expansions.

As for what else in this expansion was done. Weapons? Yeah, those were easy. Considering how creating them in huge quantity is a lot more possible than maps, a rom hack weapons pack might be worth considering.

I guess this thread may as well be locked seeing how there's no hope of this project ever being started back up, along with many other expansions. Mods, do as you wish with this thread.
Title: On a scale of 1 -10 how done are you? :D
Post by: BookofDobson on November 15, 2014, 11:41:44 PM
Quote from: "Rozark Kyouko"
Yea you still aren't getting it.
Maybe if you didn't act like I don't know the painfully obvious every time you confronted me Roz.

Quote from: "BiscuitSlash"
Since BookOfDobson is a newer member, he hasn't seen all the expansions that are aspired yet never come to pass. Rozark, he was not advertising, he was just using an example to get his point across that it doesn't always need to take infinite time to get the maps done.

Some people a lot better than others when it comes to making good layouts and designs, and even those that can finish making good quality maps have to face the bombardment of nitpicking and demotivation from those who would rather tear the mappers apart.

A few of the maps for this map pack did end up getting finished, but for what we aspired to achieve (about 10 maps per release?), there was too much for the few of use to achieve. I remember how much I was looking forward to fully creating the map for Clashman's stage in Rockman 2 Minimum, yet I've always lacked the ability of getting the designs in my head onto Doom Builder, and could never get far with that map. Heck, in all my years of mapping I've only finished 1 map that I'm satisfied with. Unless you're great with level design, mapping is usually too big of a task with maps for expansions.

As for what else in this expansion was done. Weapons? Yeah, those were easy. Considering how creating them in huge quantity is a lot more possible than maps, a rom hack weapons pack might be worth considering.

I guess this thread may as well be locked seeing how there's no hope of this project ever being started back up, along with many other expansions. Mods, do as you wish with this thread.

Not that new but yes, I never kept up to date with the map packs that were never released. I clearly know that motivation and critique (or fear of) are both VERY heavy factors on what gets done. I also never thought weapons are easy cuz holy shit all that code!
 But yea Mods, lock this thread .
Title: Re: Rom Hack Map Pack
Post by: LlamaHombre on November 16, 2014, 01:42:36 AM
May as well, considering there's nothing left here but arguments and the owner seems to have no real interest in this anymore.

If you want to revive this, send me a PM.