Christ, I'm not familiar with Bubble Man DEM, but are those the only textures or something?
Heat Man and Flash Man both look fun to play on, but I'd say Bubble Man seems a little stale at the moment. After looking at a video it occurs to me that the red/grey rocks are probably the software palette, which would make sense. I don't exactly know what to do about the textures, though, so feel free to not listen to my ramblings if nobody else complains.I'll be honest, Heatman is sorta maze-like with the 3d floors, and it is fun (which we need to look at the maps again, if anyone wants to be a critiquer just slap me a message on Cutmail or Skype) Flashman on the other hand is pretty good so far, it's just that there's somethings to fix on it (minor yet substantial things to fix). Blame Jack for the textures, his palette on his emulator is different.
The layout itself feels a touch empty, though I'm not sure what you could do with that. How big is the map, approximately?It's in the range between small - medium.
You don't know how long I've wanted more expansions on romhacks (DEM mostly), so you can imagine how glad I am to see this. However, I don't trust myself to produce good enough maps for this, but I could try my hand at tilesetting (unless you've already done those, then I'm fine).
I'll put this here for the future. We MAY loosen the map making and allow some people to help.oooooh hoo hoo hoo
However, we'll need a Portfolio of your previous map works. And we may allow map layouts for the future aswell, this will be on TBD.
oooooh hoo hoo hoo
absolutely delicious :ugeek:
I would love to help but I need texturesYeah, you would help, but with that post-bump, you couldn't. Don't bump. Always check the date of last post before posting. Please.
We shouldn't ever forget the fabulousthe one I want to do when you guys get to it and(click to show/hide)(click to show/hide)
Oh. So I'm guessing coding is not a somewhat long and tedious thing?
or actors?
or weapons?
or textures?
No. Surely I do not realize. Teach me, O wise one.
Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.
Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!
Quote from: "BookofDobson"Oh. So I'm guessing coding is not a somewhat long and tedious thing?
or actors?
or weapons?
or textures?
No. Surely I do not realize. Teach me, O wise one.
Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.
Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!
Anyone can make a map pack; only a few people can make a good map pack. Just look at which packs have succeeded and failed over the past year. Why, I bet you don't remember most of the failed ones as they've disappeared into obscurity as quickly as they appeared. As the leader of the 4MI expansion, I can 100% confirm that motivation and mapping are the two things that keep an expansion from being released. People want quality control, not maps that look like they've been made in 2-3 hours. As a result, much energy and time, unpaid mind you, is needed in order to keep these fan expansions/packs afloat. This "expansion" if you were to call it that, is dead as a result of this. As a side note, please refrain from advertising your pack in a completely unrelated thing.
Yea you still aren't getting it.Maybe if you didn't act like I don't know the painfully obvious every time you confronted me Roz.
Since BookOfDobson is a newer member, he hasn't seen all the expansions that are aspired yet never come to pass. Rozark, he was not advertising, he was just using an example to get his point across that it doesn't always need to take infinite time to get the maps done.
Some people a lot better than others when it comes to making good layouts and designs, and even those that can finish making good quality maps have to face the bombardment of nitpicking and demotivation from those who would rather tear the mappers apart.
A few of the maps for this map pack did end up getting finished, but for what we aspired to achieve (about 10 maps per release?), there was too much for the few of use to achieve. I remember how much I was looking forward to fully creating the map for Clashman's stage in Rockman 2 Minimum, yet I've always lacked the ability of getting the designs in my head onto Doom Builder, and could never get far with that map. Heck, in all my years of mapping I've only finished 1 map that I'm satisfied with. Unless you're great with level design, mapping is usually too big of a task with maps for expansions.
As for what else in this expansion was done. Weapons? Yeah, those were easy. Considering how creating them in huge quantity is a lot more possible than maps, a rom hack weapons pack might be worth considering.
I guess this thread may as well be locked seeing how there's no hope of this project ever being started back up, along with many other expansions. Mods, do as you wish with this thread.