a link to download said classes mod(please ignore the fact that your all megaman when playing as a class XD,me =/= good programmer)
(neo class updated)
http://www.mediafire.com/?816g9ruvgmcjtju (http://www.mediafire.com/?816g9ruvgmcjtju)
a version of cbc thats just like v1a/b in a sense, the only thing different among classes is weps, nothing more
v2
http://www.mediafire.com/?ap18wj0z99q0okc (http://www.mediafire.com/?ap18wj0z99q0okc)
::Hotfix for saxton and friends(v3c)::
http://www.mediafire.com/?d3ipzv05m8btocg (http://www.mediafire.com/?d3ipzv05m8btocg)
::OLDER VERSIONS::
v1a
http://www.mediafire.com/?0dynod7se8j87oz (http://www.mediafire.com/?0dynod7se8j87oz)
v1b
http://www.mediafire.com/?o59462ml5d5ydmk (http://www.mediafire.com/?o59462ml5d5ydmk)
v1c
http://www.mediafire.com/?s6a6lh7y9ofky5y (http://www.mediafire.com/?s6a6lh7y9ofky5y)
v1d
http://www.mediafire.com/?1dbx8x6m21i6hf7 (http://www.mediafire.com/?1dbx8x6m21i6hf7)
(v1e, was suppose to make new skins for all classes but meh... can wait till v2)
http://www.mediafire.com/?g3wjaktauc8jd23 (http://www.mediafire.com/?g3wjaktauc8jd23)
v1e HOTFIX
http://www.mediafire.com/?6a9k7oow3dzrdbp (http://www.mediafire.com/?6a9k7oow3dzrdbp)
v2a
http://www.mediafire.com/?r7b30fqac8kvpgf (http://www.mediafire.com/?r7b30fqac8kvpgf)
v2b HOTFIX
http://www.mediafire.com/?5614c34ac9zgit2 (http://www.mediafire.com/?5614c34ac9zgit2)
v2b
http://www.mediafire.com/?9mdmj5u6s330102 (http://www.mediafire.com/?9mdmj5u6s330102)
v2c
http://www.mediafire.com/?o00rr86nszsyzxx (http://www.mediafire.com/?o00rr86nszsyzxx)
v2c copy classes with saxton hale combined
http://www.mediafire.com/?bextuyqrbcnaqbt (http://www.mediafire.com/?bextuyqrbcnaqbt)
v2d copy classes with saxton hale combined
http://www.mediafire.com/?4d21wpsx5gkcekp (http://www.mediafire.com/?4d21wpsx5gkcekp)
v2e with saxton hale combined
http://www.mediafire.com/?whg108cptcae2dn (http://www.mediafire.com/?whg108cptcae2dn)
v2f with saxton hale combined
http://www.mediafire.com/?763m9y578g4mabv (http://www.mediafire.com/?763m9y578g4mabv)
v2g
http://www.mediafire.com/?79cddex43x3y572 (http://www.mediafire.com/?79cddex43x3y572)
rage roboenza compat version
http://www.mediafire.com/?9ilvb92dp06g454 (http://www.mediafire.com/?9ilvb92dp06g454)
thing to add (balanced,and yes, i do mean it,=S)arnon back in
http://www.mediafire.com/?qmgxrf6opg72710 (http://www.mediafire.com/?qmgxrf6opg72710)
v3a
http://www.mediafire.com/?ct7ga7curztwgfj (http://www.mediafire.com/?ct7ga7curztwgfj)
v3b(combined with saxton hale, (yes,I AM trying to limit how much i update , and make them worth while))
http://www.mediafire.com/?drgjvb23gzmjlmc (http://www.mediafire.com/?drgjvb23gzmjlmc)
v3b hotfix(for those of you who mainly cant stand slenders new music)
http://www.mediafire.com/?wo65xzutpjyuzto (http://www.mediafire.com/?wo65xzutpjyuzto)
(heres an addon for GVH if you want to play as arnon and dharic, yes, i did balance them for this, to some degree if you disagree)
http://www.mediafire.com/?p6jj4cjc11eoxzp (http://www.mediafire.com/?p6jj4cjc11eoxzp)
v2
http://www.mediafire.com/?45zse1q4enf8jfc (http://www.mediafire.com/?45zse1q4enf8jfc)
::EDIT::
(here will be a link for a copy of this classes mod w/o the saxton hale components included)
v2e Vanilla
http://www.mediafire.com/?3y9v2ffrwqd8cbf (http://www.mediafire.com/?3y9v2ffrwqd8cbf)
(http://www.mediafire.com/?lpv4j9tkuv9rarw(for 3c2))
CBC +2 other cscc classes (under 1 mb)v3c2
http://www.mediafire.com/?m31qrvz7qkcgh2r (http://www.mediafire.com/?m31qrvz7qkcgh2r)
(whats THIS?!?! an update UNDER 1 Mb?!?!?!FUUUUUUUU!!!)
http://www.mediafire.com/?r4hy6zdydgmpb7g (http://www.mediafire.com/?r4hy6zdydgmpb7g)
oh wait, i think ive found a solution, just have the music and sounds be its own file, that way there not included in updates(in terms of up/down load time)
http://www.mediafire.com/?2owqi2sono6ocu7 (http://www.mediafire.com/?2owqi2sono6ocu7)
CBC origins (where all classes have the same traits and stats, the only thign different is what weps they can use)
http://www.mediafire.com/?n3dyg81o1o5ud80 (http://www.mediafire.com/?n3dyg81o1o5ud80)
::DESCRIPTION::
These classes(for the time being) are "loadout" like classes(ie, you just start with certain weapons), there WILL be more classes added, but for the time being, theres only 6,and they all use megaman skin for soem unknown reason XD
(yes i am aware of the faillage with me and with certain maps that have objects, working on them, and skins for classes)
::UPDATES::
v1a:
-6 new classes
-(thats about it =S)
v1b:
-ammo regen for a specific weapon in place of having the megabuster
-skins for each class now =S
v1c
-4 new classes
-bugfix on the ammo not regenerating
-Some classes have (atm, small) perks to go along with there "class", as of now, im just keeping them small and will work my way up later
v1d
-new method to start up ammo regen and to keep weapons in check
-an alternate for of "Mk Buster", with new(exclusive) weapons
-???
v1e
-tune ups
-bug fixes
v1e HOT FIX
-Mk Bust 1 and 2 now have nerfed versions of there respective revolvers
-Mk Bust 2 changed to "MK HomingShot(abbreviated as "MK HmgSho")"
-Sniper buster gains 2 ammo per Regen instead of 5, thus taking longer to get a full charge
-changed what classes get item-2's
-only 1 item2 can be had at a time
-(???) added
-other little nerfs and buffs added
-???
-Profit?
v2a
-tune ups
-bug fixes
v2b
-4 new classes added
-1 new weapon added
-tune ups
-bug fixes
v2c
-Merged with saxton hale to fix compat. issues
-Mk Flash, Killer, And Nature added as classes
-Mk Sei(zure) aka porygon class added =D
-Tweaked a few things involving bosses on the SH side
v2d
-Added 1 class as a beta (yeah, he was OP XD)
-Fully completed fixing all status bar Issues to that point
-Buffed mk Seizures ammo regen, as well as giving noise crush ammo regen
-Other buffs and nerfs
v2e
-Split Arnons 1 weapon into 2 seperate weapons, with the 1st having its own hud sprites
-nerfed the machine gun speed part but buffed the damage aspect
-Solved the (simple) issue that was breaking Scroogs rage from working(really da? whyd you put "+CLIENTSIDEONLY"?)
-Extended flame swords reach slightly(i think XP)
-Made it so the bosses dont have insane recoil from arnons machine buster wep
v2f
-removed arnon (temporaryily)
-tweaked the ammo regen system to try to fix the bug of sometimes not having ammo regen
v2g
-(cant remember off the top of my head <_>)
-buffed flame swords range slightly
-(temp) removed mk bust(the first one)
v3a
-readded arnon back in, only made him togglable, or rather, ud need to add another small wad for him to be useable <_>
-removed knockback on arnons rapid fire wep(what most people complained about)
-shortened arnons ammo amount for the 2nd wep from 70/140 to 28
-slightly increased arnons secondary damage output, but removed ripping
-readjusted various classes's speeds and jump heights
other tweaks and stuff of the likes
v3b
-Arnon isnt the only 1 of his kind now, added ??? in
-tweaked arnons primary a bit, slight speed increase(dont ask)
-Arnons beware! your primary now gives bosses there rage anywhere from 15-40x FASTER,depending on the boss
-swapped Mk Seiz's centaur flash with flash stopper for a primary, due to complaints about other ppl's weps rendered obselete by C.F.
-readded mk bust
-lowered arnons jump height SLIGHTLY
-adjusted ammo regens for certain classes
-hales have (roughly) 25% more resistance to arnons main,as appose to before them having a bit of a weakness to it
-increased arnons clip size from 28 to 30(dont ask,just.dont ask.)
-slightly decreased arnon's secondary fire rate, at the cost of a slightly increased damage output
-(testing a new music for slendy?)
-(thats all for now atm)
::SCREEN SHOTS AND OTHER PICTURES::
(really late, but atleast im finally adding some,though this may not be the wisest idea. Also, please keep in mind i have to go through the 6300+ screenshots i have (Dont give me that look) to find good, or atleast decent ones, of each class or so)
WARNING, HUGE IMAGE IS HUGE
V
(http://imageshack.us/a/img707/9278/dscf1571h.jpg)
7 of the 10 characters im also adding, can you guess who's who?
also, heres a link to the forum/topic where you could download any "unusual" map packs i may host with my server(S)
eon Map pack
viewtopic.php?f=29&t=3757 (http://cutstuff.net/forum/viewtopic.php?f=29&t=3757)
duora's map pack
viewtopic.php?f=37&t=4109 (http://cutstuff.net/forum/viewtopic.php?f=37&t=4109)
(please note that said links just take you to there topic, so begone copyright...thingies <_>!)
You could always ask how to (properly) make patches to fix those sbarinfo problems.
I know, and sometimes i do, but all i usually get is either a funny look or advise i try to use and end up only making said projects worse =(,
while that is one reason i combined, that wasnt the ONLY reason i combined, as you might have seen, some classes make certain bosses unbelievable easy and thats no fun for the boss or people not using that class
(http://imageshack.us/a/img15/8445/screenshotdoom201210102s.png)
(http://imageshack.us/a/img525/111/screenshotdoom201210102.png)
(http://imageshack.us/a/img832/3039/screenshotdoom201210111.png)
^KILLER MANIAC ORCHESTRA!l(a cookie to whoever knows what thats from XD)
(http://imageshack.us/a/img440/2714/screenshotdoom201210131.png)
(http://imageshack.us/a/img706/461/screenshotdoom201210141.png)
(http://imageshack.us/a/img4/461/screenshotdoom201210141.png)
*cough*ARNON*cough*
(http://imageshack.us/a/img213/461/screenshotdoom201210141.png)
"Oh dear. Did slendy get caught in an Arnon pit again?" -Isaac904
(http://imageshack.us/a/img703/461/screenshotdoom201210141.png)
"Yep, he did" -Mango
which is why i combined so i can include tweaks or other perks for the bosses so they can ATLEAST be somewhat more capable to deal with said class(though, it may not have looked like it till next update, where i finally found out why he could hit 200+ or so with a single shot, so =D)
but yeah, if you know any1 who WOULD know how to make this stuff properly, please, by all means, tell me bout'm, cause even im getting sick of some issues in my mod(s) thingy *looks at ammo regen angrily*
Can I drop an idea?
Class:MK Barricade Breaker("BarBrk"? for short)
Skin:Drill Man
Speed and jump height should be reasonable.
Weapons that the class can use should be anything that break shields and destroyable blocks in the original appearences.
Example, Thunder Beam and Super Arm can break the blocks in MM1. Therefore, they should be included for MK Barricade Breaker.
I got the idea for this class because one day, I asked Neo "where should Laser Trident be if it was included in CBC after the release of the MM9 Expansion in the future". Then I remembered that weapon breaking shields in the original game. So I came up with this.