Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Neo on September 19, 2012, 08:11:06 PM

Title: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on September 19, 2012, 08:11:06 PM
a link to download said classes mod(please ignore the fact that your all megaman when playing as a class XD,me =/= good programmer)

(neo class updated)
http://www.mediafire.com/?816g9ruvgmcjtju (http://www.mediafire.com/?816g9ruvgmcjtju)

a version of cbc thats just like v1a/b in a sense, the only thing different among classes is weps, nothing more
v2
http://www.mediafire.com/?ap18wj0z99q0okc (http://www.mediafire.com/?ap18wj0z99q0okc)

::Hotfix for saxton and friends(v3c)::
http://www.mediafire.com/?d3ipzv05m8btocg (http://www.mediafire.com/?d3ipzv05m8btocg)


::OLDER VERSIONS::
(click to show/hide)


::DESCRIPTION::
These classes(for  the time being) are "loadout" like classes(ie, you just start with certain weapons), there WILL be more classes added, but for the time being, theres only 6,and they all use megaman skin for soem unknown reason XD

(yes i am aware of the faillage with me and with certain maps that have objects, working on them, and skins for classes)

::UPDATES::
v1a:
-6 new classes
-(thats about it =S)

v1b:
-ammo regen for a specific weapon in place of having the megabuster
-skins for each class now =S

v1c
-4 new classes
-bugfix on the ammo not regenerating
-Some classes have (atm, small) perks to go along with there "class", as of now, im just keeping them small and will work my way up later

v1d
-new method to start up ammo regen and to keep weapons in check
-an alternate for of "Mk Buster", with new(exclusive) weapons
-???

v1e
-tune ups
-bug fixes

v1e HOT FIX
-Mk Bust 1 and 2 now have nerfed versions of there respective revolvers
-Mk Bust 2 changed to "MK HomingShot(abbreviated as "MK HmgSho")"
-Sniper buster gains 2 ammo per Regen instead of 5, thus taking longer to get a full charge
-changed what classes get item-2's
-only 1 item2 can be had at a time
-(???) added
-other little nerfs and buffs added
-???
-Profit?

v2a
-tune ups
-bug fixes

v2b
-4 new classes added
-1 new weapon added
-tune ups
-bug fixes

v2c
-Merged with saxton hale to fix compat. issues
-Mk Flash, Killer, And Nature added as classes
-Mk Sei(zure) aka porygon class added =D
-Tweaked a few things involving bosses on the SH side

v2d
-Added 1 class as a beta (yeah, he was OP XD)
-Fully completed fixing all status bar Issues to that point
-Buffed mk Seizures ammo regen, as well as giving noise crush ammo regen
-Other buffs and nerfs

v2e
-Split Arnons 1 weapon into 2 seperate weapons, with the 1st having its own hud sprites
-nerfed the machine gun speed part but buffed the damage aspect
-Solved the (simple) issue that was breaking Scroogs rage from working(really da? whyd you put "+CLIENTSIDEONLY"?)
-Extended flame swords reach slightly(i think XP)
-Made it so the bosses dont have insane recoil from arnons machine buster wep

v2f
-removed arnon (temporaryily)
-tweaked the ammo regen system to try to fix the bug of sometimes not having ammo regen

v2g
-(cant remember off the top of my head <_>)
-buffed flame swords range slightly
-(temp) removed mk bust(the first one)

v3a
-readded arnon back in, only made him togglable, or rather, ud need to add another small wad for him to be useable <_>
-removed knockback on arnons rapid fire wep(what most people complained about)
-shortened arnons ammo amount for the 2nd wep from 70/140 to 28
-slightly increased arnons secondary damage output, but removed ripping
-readjusted various classes's speeds and jump heights
other tweaks and stuff of the likes

v3b
-Arnon isnt the only 1 of his kind now, added ??? in
-tweaked arnons primary a bit, slight speed increase(dont ask)
-Arnons beware! your primary now gives bosses there rage anywhere from 15-40x FASTER,depending on the boss
-swapped Mk Seiz's centaur flash with flash stopper for a primary, due to complaints about other ppl's weps rendered obselete by C.F.
-readded mk bust
-lowered arnons jump height SLIGHTLY
-adjusted ammo regens for certain classes
-hales have (roughly) 25% more resistance to arnons main,as appose to before them having a bit of a weakness to it
-increased arnons clip size from 28 to 30(dont ask,just.dont ask.)
-slightly decreased arnon's secondary fire rate, at the cost of a slightly increased damage output
-(testing a new music for slendy?)
-(thats all for now atm)

::SCREEN SHOTS AND OTHER PICTURES::
(really late, but atleast im finally adding some,though this may not be the wisest idea. Also, please keep in mind i have to go through the 6300+ screenshots i have (Dont give me that look) to find good, or atleast decent ones, of each class or so)
WARNING, HUGE IMAGE IS HUGE
V
(click to show/hide)

also, heres a link to the forum/topic where you could download any "unusual" map packs i may host with my server(S)
eon Map pack
viewtopic.php?f=29&t=3757 (http://cutstuff.net/forum/viewtopic.php?f=29&t=3757)

duora's map pack
viewtopic.php?f=37&t=4109 (http://cutstuff.net/forum/viewtopic.php?f=37&t=4109)

(please note that said links just take you to there topic, so begone copyright...thingies <_>!)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: TheDoc on September 19, 2012, 09:43:57 PM
Before i know what the heck I'm downloading, I'd like to see at the VERY least a description of said classes
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on September 20, 2012, 02:00:57 AM
Well, where(me) are still testing it, this is just if you want to help, but ill include(more detailed) descriptions (probably tomorrow)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Zard1084 on September 29, 2012, 02:42:57 AM
Neo when you post a new update bump your thread ok btw i count as a bump
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on September 29, 2012, 08:55:37 PM
*Bump For update, v2a*
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Tengu on September 29, 2012, 09:42:58 PM
these are rather... lackluster to say the least. I don't want to sound mean, but the idea is rather bland. And the fact that one of the classes has Fake Revolver, Proto Upgrade, Bass Upgrade, and can use copyweps is totally OP.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: GameAndWatcher on September 30, 2012, 02:18:22 AM
You said to put requests in this topic, so...
MK Killer I already told you how it would work, but for those who don't know:
Skin: Enker
Armor: Slightly lower than average
Weapons: Mirror Buster
              Sakugarne (starts with no ammo)
              Screw Crusher (Regen)
              Ballade Cracker
Other: none
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 02, 2012, 10:03:52 PM
Actually, the class your talking about tango CANT copy weapons, its probably (yet again) a glitch in the weapon maintainer system thingy script =S
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: TailsMK4 on October 06, 2012, 12:44:56 AM
This may sound like a nitpick, but I got to be honest. I'm not really having that much fun with your classes, especially with Saxton Hale. It gets frustrating when hales can use Item 2 (and I can't, since I pick classes that do not have them). What REALLY bugs me though is the "beta" weapons like the Broken Butterfly Revolver, which have rapid fire and do upwards of 50 damage PER shot. Unfortunately, I have to do these classes if I want to do Saxton Hale. If either you or someone else could host Saxton Hale without extra classes wads, I might actually be more willing to join. If I was doing any other mode, I would not have even downloaded these classes in the first place. I am not the kind of person that enjoys classes. I would say I was fine with this wad when it was version 1, but I don't now. Sorry for the occasional negative comments every now and then, but I wouldn't be saying them if I was enjoying the class.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 06, 2012, 04:05:45 PM
Well, thats okay tails, criticism is how i know theres issues, fortunately i am making some changes to the op classes atm *cough*busters*cough*
and any other class i can think of, so hopefully that evens things out a bit, (which i will put in the form of a hotfix), also, im going to collaberate with silver so we can fix any compatibility issues (i.e. hales with item 2, though im probably gonna argue against GOSM having item 2 taken away if he has it XP, and MAYBE ninja spy, since both are pretty up)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Sheep Man on October 07, 2012, 01:01:45 AM
good stuff <_<
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: protomanhalo on October 07, 2012, 08:38:29 PM
who helps me with this wad:
MannCo.HQ.wad  :?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: SilverSin on October 09, 2012, 03:27:07 PM
Quote from: "protomanhalo"
who helps me with this wad:
MannCo.HQ.wad  :?
What do you need help with? If you need to find the wad, you can find it in my topic.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Sheep Man on October 09, 2012, 10:08:50 PM
Quote from: "SilverSin"
Quote from: "protomanhalo"
who helps me with this wad:
MannCo.HQ.wad  :?
What do you need help with? If you need to find the wad, you can find it in my topic.
already sent him the link silver
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Laggy Blazko on October 10, 2012, 12:58:25 AM
This is off-topic, but thanks, I didn't know that WAD was there. =P
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Super Bros Bros on October 11, 2012, 12:29:28 AM
Neo instead of combining it with saxton why don't you just release a less data heavy patch with the copy bot
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: That One Boss on October 13, 2012, 11:59:40 PM
TOB's random idea thing

just decided to list my ideas for this mod

1. Arnon should get his knockback on the machine gun removed entirely

2. ideas for fixing cave
   A. cave johnson should have his alt changed to his main, albeit weaker. His alt should be changed to be kind've like ky bombmans alt.
   B. the lemons should act like napalm bombs, and explode if they hit a player
   C. his rage should automatically charge up
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: TailsMK4 on October 14, 2012, 06:06:54 AM
I disapprove personally of altering Saxton Hale except so Neo's classes would be compatible. I think any changes to Saxton Hale itself should go to Silver instead. I'm already not too happy with at least one change to the hales. Just wait for V3D for any fixing needed for hales.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Tengu on October 23, 2012, 10:53:12 PM
Yeah, I'm going to be blunt. I've heard it from countless people that implementing your classes mod with Sax is really annoying. You have the only sax server that's usually up, and it makes people use your classes mod, which to be honest, not a lot of people are a big fan of.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Balrog on October 23, 2012, 11:24:58 PM
Quote
SH&F+CBC-3c-3a.pk3
Windows file names: You're doing it wrong.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 26, 2012, 08:03:15 PM
Holy flergbirn, look at all the comments that i just now noticed where here(is going to read through them, =S)

and for anyone whos curious, the reason i combined was to (crudely) solve compatibility issues, mainly with sbarinfo....thanks for reminding me i SUCK at what i do XD
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: SmashTheEchidna on October 28, 2012, 02:21:24 AM
You could always ask how to (properly) make patches to fix those sbarinfo problems.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 29, 2012, 05:20:32 PM
Quote from: "Gizmo The Cat"
You could always ask how to (properly) make patches to fix those sbarinfo problems.
I know, and sometimes i do, but all i usually get is either a funny look or advise i try to use and end up only making said projects worse  =(,

while that is one reason i combined, that wasnt the ONLY reason i combined, as you might have seen, some classes make certain bosses unbelievable easy and thats no fun for the boss or people not using that class
(click to show/hide)

which is why i combined so i can include tweaks or other perks for the bosses so they can ATLEAST be somewhat more capable to deal with said class(though, it may not have looked like it till next update, where i finally found out why he could hit 200+ or so with a single shot, so =D)

but yeah, if you know any1 who WOULD know how to make this stuff properly, please, by all means, tell me bout'm, cause even im getting sick of some issues in my mod(s) thingy *looks at ammo regen angrily*
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Mr.shadow on October 29, 2012, 08:36:00 PM
Neo, really, Calm the fuck down with Wads
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Laggy Blazko on October 29, 2012, 10:59:59 PM
What the... I didn't even know those rifle HUDs were in this mod. That means I haven't played this classes mod (or Saxton Hale) for a while, hehe.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Super Bros Bros on October 29, 2012, 11:22:10 PM
Dha-Dhe-Dah-Oh screw it the guy with the axe

Seems to be the new Arnon and by that I mean now everyone is him
The class itself is fine
But in large numbers ohohohohohohohohohoho might as well just go play Unholy Classes Saxton
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: EazyDI on October 30, 2012, 01:19:51 AM
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 31, 2012, 12:47:21 PM
Quote from: "Stylin'"
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?
Point. indeed, then people wouldnt have to come to this topic to join my server when its up(also, yay internet at school working so i can write this!)is it as simple as just uploading it to wadhost or would i have to do anything else to do like you said?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 31, 2012, 12:48:10 PM
Quote from: "Super Bros Bros"
Dha-Dhe-Dah-Oh screw it the guy with the axe

Seems to be the new Arnon and by that I mean now everyone is him
The class itself is fine
But in large numbers ohohohohohohohohohoho might as well just go play Unholy Classes Saxton

You mean "dharic"?
umad?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Hilman170499 on October 31, 2012, 01:30:58 PM
So are certain classes MADE to fight bosses?

Arnon has rapid fire(effective vs. Slendy) and a gun that deals good damage.

Or, Dharic. His Spatial Render Axe is high damage and big knockback, both are very good against bosses.

However, my weapon of choice is MK Seizure's C Flash.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on October 31, 2012, 04:04:08 PM
Quote from: "Hilman170499"
So are certain classes MADE to fight bosses?

Arnon has rapid fire(effective vs. Slendy) and a gun that deals good damage.

Or, Dharic. His Spatial Render Axe is high damage and big knockback, both are very good against bosses.

However, my weapon of choice is MK Seizure's C Flash.

Yes, and no Hil, theyre made for just all around fighting. however, certain ones fighting styles are designed around countering certain types of foes they may be up against, while this may not seem so yet, thats because theres only 2 of said classes(I havent yet figured out a group to categorize them as, but will soon enough). these classes, while created with things like saxton hale and rage roboenza in mind, there designed for Kinds of Fighting SYTLES, like some one who likes to fight with fire weps, mk fire is designed around that aspect, atleast, for the copy bots end of it. The other 10 or so characters(like arnon and dharic) arent CREATED with certain bosses in mind, but what theyre weapons do/what theyre weapons are like ARE designed for certain situation. more on that when i (finally) get around to adding a description.

But if your curious, the next dharic/arnon like class is an item and (upclose and dueling) light/glass armor class thats mainly designed around attacking/counter attacking
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: EazyDI on October 31, 2012, 08:34:36 PM
Quote from: "Neo"
Quote from: "Stylin'"
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?
Point. indeed, then people wouldnt have to come to this topic to join my server when its up(also, yay internet at school working so i can write this!)is it as simple as just uploading it to wadhost or would i have to do anything else to do like you said?

I'm actually not sure, I haven't tried using wadhost before. I DO know it's not complicated though, haha. You should try it when you read this, or just when you have extra time.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Knux on October 31, 2012, 08:37:46 PM
When uploading to wadhost, you'll need to sign up for an account, and make a .TXT file and place it in a .zip with the .wad or .pk3 first. They have a new admin now, so the time it takes to reject or approve files should be shortened. He's a nice person, too. Just read those rules.

For help on what to include in the .TXT file you'll dump with the .wad, check their FAQs section.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on November 01, 2012, 07:59:10 PM
^

okay, ill keep that in mind for next update, though im not sure how it'll turn out >_<
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Super Bros Bros on November 02, 2012, 06:45:18 AM
This is still amazingly fun but I have one little issue
I'M THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I mean seriously it's not even that bad
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Zard1084 on November 02, 2012, 07:00:28 AM
Quote from: "Super Bros Bros"
This is still amasingly fun but I have one little issue
IM THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I liked it too but it does hurt the ears of some people....
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on November 02, 2012, 09:24:34 PM
Quote from: "Super Bros Bros"
This is still amazingly fun but I have one little issue
I'M THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I mean seriously it's not even that bad
dude, i wouldnt have even changed the music if i didnt like the one i was replacing it with <_>
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: tsukiyomaru0 on November 05, 2012, 01:57:11 AM
Just so you know, you DON'T need to make a new huge file every time you have to release something! rather than that, make a PK3 that contains the same files that were changed in the same folders, but don't forget KEYCONF, TEXTURE and ANIMDEF can't replace each other. Then you just load this new file last with the "previous" version first. That way files that won't be changed like musics, sounds and sprites won't be added to the new file but will be called by it when it needs..
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: YGP1111 on November 06, 2012, 12:33:58 AM
Wheres the link for it?!--> SH&F+CBC-3c-3c.pk3
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: MasterXman on November 06, 2012, 12:36:56 AM
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: YGP1111 on November 09, 2012, 06:52:32 PM
Quote from: "xxkirbysonicxx1"
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
yyeaahh.. i said that before i realized that neo sent me a link of it.. xD
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on November 12, 2012, 08:40:36 PM
Quote from: "YGP1111"
Quote from: "xxkirbysonicxx1"
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
yyeaahh.. i said that before i realized that neo sent me a link of it.. xD

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. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
.. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
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. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
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. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
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. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`.

well, now ya know. Any further questions?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: tsukiyomaru0 on November 14, 2012, 12:04:09 AM
Small mistake: DECORATE lumps stacks. So, don't re-include already called files in the new DECORATE lump, only include any new one.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Hilman170499 on November 14, 2012, 01:31:59 AM
Can I drop an idea?

(click to show/hide)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: GameAndWatcher on November 14, 2012, 02:20:55 AM
@Hilman
So the full list would be:
Super Arm
Thunder Beam
Crash Bomb(er)
Hard Knuckle
Drill Bomb
Flame Blast
(Flash Bomb)
Flame Sword
(Power Adaptor)
(Astro Crush)
(Spread Drill)
(Wave Burner)
(Remote Mine)
(Laser Trident)
and (Commando Bomb)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on November 20, 2012, 12:45:59 PM
So essentially a "Mk Break" class? sounds like i should actually use the BREAK man skin for that O_o
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: tsukiyomaru0 on November 20, 2012, 07:09:20 PM
Just an idea: Add some scripts you can call by using the command "Puke" to remove all classes then readd them but without th non-MK ones.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Neo on November 21, 2012, 04:35:29 PM
^
l
Hmmm...interesting, but...ehhhh,id have to paunder it <_>
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Duora Super Gyro on November 27, 2012, 11:12:03 PM
the download link for version 3c2 isnt working for me, it keeps taking me to My Files
Can somone please give me the link or somthing?
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: MasterXman on November 27, 2012, 11:25:31 PM
Ok here's a link for it. (http://www.mediafire.com/?m31qrvz7qkcgh2r)
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Duora Super Gyro on November 28, 2012, 01:08:04 PM
sorry, I meant
SH&F+CBC-3c-3c2.pk3
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Superjustinbros on July 19, 2013, 06:36:01 PM
Say, didn't I remember Quint having weaknesses? I used both Crash Bomb and Hard Knuckle and last time I checked, Quint didn't take extra damage in the mod.
Title: Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
Post by: Ivory on July 19, 2013, 06:39:30 PM
It doesn't really matter anyways. You bumped a year old thread and the creator of this mod was banned a while ago. So I'll just go ahead and lock this.