I suggest that you keep an open mind and wait for a lot of crazy ideas and weapons.
I will complete that side quest in Mega Man Legends to obtain the Shining Laser. I will then find the money to fully upgrade it to max stats. And then I will find you and blast you to next week with it. Be afraid. Be very afraid.(click to show/hide)
So about this mod;
For the monsters, you could ignore Pain states altogether and use a ACS script that makes them flash upon being hit. I did that with the zombies in Chaos Generator, and I can show you their coding if you want.
Ummmm....how do I get this to work? It's in a .zip file, which contains a folder, which contains a mix of more folders, wad files, and pk3 files. :cry:
I'm willing to help out with this project. I have some experience with making monsters and invasion based maps (walls lowering after X number of rounds, music change, etc). I'll be downloading this as soon as I get home =P
When I played it, the enemies had an unimaginable amount of health. I gave myself Instagib Metal Blade and it took me 5 or so hits to kill Bigeye.Nope, seems accurate.
The game unloads the scripts for some reason on most of the maps.It only works on MMINV06 for me. Did I load the files wrong or something?
I summond shadow blade and picked it up, but I couldent change my weapon.
Quote from: "Duora Super Gyro"The game unloads the scripts for some reason on most of the maps.It only works on MMINV06 for me. Did I load the files wrong or something?
It doesn't need custom weapons,
It doesn't need max wave counts higher than 15 waves or so,
It doesn't need the more "made up" enemy types,
And it doesn't need a total of 30 maps. (16-20 maps would most likely be alot better!)
Quality over quantity is key.
Even though this project did have it's flaws and problems, it really did have alot of potential!
I too am glad to see you are back and considering bringing project MMINV back to life!
I would also be highly interested with development,
as I am highly experienced with game development and modding.
I don't think COMPLETELY starting the project over again is such a good idea.Well, it actually isn't that complex. All you need is a script that checks if you have enough screws, and then it throws a random item/weapon/what ever at you, and note that Random Item is already defined in Eddie. Plus, screw scrable isn't really hosted often...how exactly is that relevant? :? Besides, it's just an idea. I need more feed back before I decide what to do.
I think we could keep the 11 supposed finished original maps
and then maybe just add about 3 - 5 more maps for a first full release!
I also don't think SilverSin's dispenser idea is a very good idea. Mainly because it will most likely make the mod more complex than it needs to be,
and don't we already have a little guy named Eddie, and also a game mod called Screw Scramble?
I agree. It could be that you pick up an "item" and to use it, you would need that number of screws. After you use it, it takes the screws and disappears from your inventory so you can't just keep using it over and over again. Maybe you could do a similar thing with weapons where you use the item, it takes the screws and gives you the weapon?
Well, I was thinking of doing it a bit differently (Walls that look like dispensers, walking up to one and hitting use activates it), but this is also pretty interesting...I'll think about that.
EDIT: Also, what are you looking for in an invasion map? I might try one...
Was this aimed at me? lol
Well, I was thinking of doing it a bit differently (Walls that look like dispensers, walking up to one and hitting use activates it), but this is also pretty interesting...I'll think about that.
So I have been thinking about this dispenser thing and I started wondering, what if you could use screws for more then just buying weapons, but u could use them to open up new areas and passages around the map, leading to more weapons and items?This is starting to sound like COD Zombies
No, but you can answer it :mrgreen:Quote from: "TheDoc"EDIT: Also, what are you looking for in an invasion map? I might try one...Was this aimed at me? lol
No guys, the dispenser idea is unnecessary and it is a bit too much like Eddie and Screw Scramble.I personally love alot of gimmicks, but starting out simple is the ideal thing to do, then add onto it after a v1a has been released.
One of the big mistakes this project made last time was adding an overload of unnecessary stuff.
Do you really want the project to make the same big mistake twice?
There are other better and simpler ways to add more goals into the game mod.
Like having new areas of the maps open up as the waves go on for players to explore.
No guys, the dispenser idea is unnecessary and it is a bit too much like Eddie and Screw Scramble.For the dispenser thing, I only meant for weapons and items, not unlocking new parts of the map (I know how to make walls lower after X # of rounds, as I stated before), but I guess we could leave it until Ashley makes a decision (considering she is the original creator of this add on).
One of the big mistakes this project made last time was adding an overload of unnecessary stuff.
Do you really want the project to make the same big mistake twice?
There are other better and simpler ways to add more goals into the game mod.
Like having new areas of the maps open up as the waves go on for players to explore.
This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.
I personally love alot of gimmicks, but starting out simple is the ideal thing to do, then add onto it after a v1a has been released.
Another question: There's one map (MMINV07, I think?) I saw that was just a giant sinkhole in the desert. How would that even work? when I spawned, say, a big eye in the sinkhole, it couldn't get out. There was nowhere to go besides around it. I fail to see how that would be a good invasion map.
And I'm not against it being like Zombies. Hell, I was thinking of a MM8BDM/Zombies mod just the other day. But I don't think that's what Ashley envisioned; hence, it's up to her (him?).Quote from: "TheDoc"This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.
Also, what are you looking for in an invasion map? I might try one...Are you looking for height variation? Small maps? Big, booby-trapped maps? And approximately how many monster spawnpoints per map?
Quote from: "SilverSin"And I'm not against it being like Zombies. Hell, I was thinking of a MM8BDM/Zombies mod just the other day. But I don't think that's what Ashley envisioned; hence, it's up to her (him?).Quote from: "TheDoc"This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.
Yeah, we should probably wait on the Zombies thing and get the actual invasion thing dont first.Quote from: "TheDoc"Also, what are you looking for in an invasion map? I might try one...Are you looking for height variation? Small maps? Big, booby-trapped maps? And approximately how many monster spawnpoints per map?
I dont know about you guys but when I think of invasion maps, I think of small- medium size maps, kind of open so you can run around, and not a bunch of complex stuff, just a simple map. the amount of monster spawners would probably depend on the size of the map.
#MegaMobydear lord no
Welp, seeing as this hasn't seem to have gone anywhere for a while, need any monster coders?Yes.