Cutstuff Forum
Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on July 11, 2010, 12:47:40 PM
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Due to the HUGE, HUUUUUGE amount of bug reports I've been getting I've decided to make this thread to highlight ones that aren't bugs and show the ones that will be fixed in the final version.
General Bugs
MM8BDM won't run/crashes! - Try in OpenGL mode and visa versa (from the launcher first). If it's still broken, Please post a new topic about it.
Bots suck/get stuck/don't work with saves/blahblah - Anything related to bots is Skulltag's fault and not the ST developer's main priority. Save games etc will probably never work with bots.
Speech bubbles/team icons remain on the ground - Working as intended. I like to see when my fallen foe is about to whine or whatever at me.
Font is very difficult to read sometimes - Completely agree, will try to fix.[/color]
Crosshairs are difficult to see - I agree, but I don't think there's too much I can do about it. We'll see what happens. (DTD suggests dropping the console with the ` key, and typing "Crosshairscale 1" to increase the size of your crosshair)
Other none Deathmatch games aren't working correctly - Because they aren't supported. More will be functional in the final version.
Some extra maps are selectable but don't work in offline skirmish - These are skulltag's base maps, they cannot be played correctly.
Weapon Bugs
You can pick up weapon energy regardless of whether you need it or not - Hopefully it can be fixed, but due to the way the weapon system works it may not happen.
Online, weapons sometimes fire from the wrong weapon when switching etc - The stability of the weapon changing should be fixed for the final version.
Quick boomerang is too strong! - Keep your distance and you won't get murdered by it. This is harder in more popular games though so I can understand why people think this.
Rolling cutter is too strong! - Dodge it. If someone hits you with this from a distance most likely they have good aim and deserve the kill!
Napalm bomb is too strong! - In crowded games it is hard to avoid, but in quieter games you'll find that getting kills with this weapon is difficult.
Magnet Missile is too weak! - Fixed for the final version.
Thunder Bream is too weak! - Not sure about that, I seem to die to it often enough. Will consider fixing it.
Atomic fire kills in one hit OMGWTF BROKEN - Look, try using it once in a while. It takes forever to charge and uses lots of ammo. If you kill with this you've earned it.
Gemini lasers bounce around forever! - No they don't, they expire after a few seconds.
Rolling cutter doesn't return to you through walls! - Yes it does, look again!
Ring Boomerang vanishes when it runs out of ammo! - Fixed.
Map Bugs
The teleport spot in Wily 3 is a serious camping zone - Should be better in the final version where the weapon sets are different. No napalm bomb up there in the final.
You can climb the walls opposite the ladder entrances in MM1CUT - Will fix for the latest version.[/color]
If someone enters the teleport after you, you die! - Have you not played Doom online? This is intentional!
More will be added when I get em
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[*] Crosshairs are difficult to see - I agree, but I don't think there's too much I can do about it. We'll see what happens.
Crosshairscale 1
That should do the trick. If not, then you should change the colour of your crosshair until you find one that works for you (Crosshaircolor ).
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Ah, I shall add that. Good thinking! I should probably add bigger crosshairs by default if I can't give them multiple colors.
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To make your crosshair always visable, copy this into your console:
Alias Seizurecolor "Crosshaircolor magenta; wait 1; Crosshaircolor cyan;wait 1; Seizurecolor"
After that then type in the console:
Seizurecolor
You have to type that in each round though... or you can type in:
bind m Seizurecolor
Now every time you press the m key your crosshair will start flashing.
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To make your crosshair always visable, copy this into your console:
Alias Seizurecolor "Crosshaircolor magenta; wait 1; Crosshaircolor cyan;wait 1; Seizurecolor"
After that then type in the console:
Seizurecolor
You have to type that in each round though... or you can type in:
bind m Seizurecolor
Now every time you press the m key your crosshair will start flashing.
I was thinking something like that, but doesn't that get you kicked for changing settings frequently? If not that is awesome and will probably build it into the game somehow
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Why are all the weapon bug list complaints and not bugs at all?
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OK when playing on Needleman's stage i picked up all the weapon's possible when playing a free-for-all of 3 players including myself. When switching through a few i noticed Ring Boomerang low on weapon energy so picked up some weapon capsule's to refill. Then i noticed the Bar showing you how much ammo you have wouldn't fill up at all for Ring Boomerang. I didn't get to test it out longer before some one killed me, but i think you should know of this.
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I was thinking something like that, but doesn't that get you kicked for changing settings frequently? If not that is awesome and will probably build it into the game somehow
It doesn't kick you from the server. It's entirely client sided.
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Why are all the weapon bug list complaints and not bugs at all?
Because a lot of people send me bug reports that aren't bugs at all, so hopefully they'll read the list first
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Yay new bug!
Okay, I was doing an Offline Skirmish, all was normal. The game ended as one of the bots (I used a full set of bots) won the game. For a moment, it was all normal.
Instead of it taking me to the menu, though, it took me to the screen it takes you to after you beat the tournament. You know, the whole "Play as your favorite RMs" and stuff. When the montage ended, it started me in Cutman's stage, with the same bots as before!
No clue what happened.
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Cutman's Stage
There's a climbable wall at the Napalm Bomb platform.
(http://i28.tinypic.com/w6pc9l.png)
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Yay new bug!
Okay, I was doing an Offline Skirmish, all was normal. The game ended as one of the bots (I used a full set of bots) won the game. For a moment, it was all normal.
Instead of it taking me to the menu, though, it took me to the screen it takes you to after you beat the tournament. You know, the whole "Play as your favorite RMs" and stuff. When the montage ended, it started me in Cutman's stage, with the same bots as before!
No clue what happened.
That sounds more like a feature. Was it the wily stage by any chance? After that stage, the next map in the rotation is the intermission screen, and then the cutman stage.
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Don't forget to make the quit messages more Megamanish. They are still the Doom ones at the moment.
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On my list of crap to do ;)
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Yay new bug!
Okay, I was doing an Offline Skirmish, all was normal. The game ended as one of the bots (I used a full set of bots) won the game. For a moment, it was all normal.
Instead of it taking me to the menu, though, it took me to the screen it takes you to after you beat the tournament. You know, the whole "Play as your favorite RMs" and stuff. When the montage ended, it started me in Cutman's stage, with the same bots as before!
No clue what happened.
That sounds more like a feature. Was it the wily stage by any chance? After that stage, the next map in the rotation is the intermission screen, and then the cutman stage.
Ah, yeah, it was. Also, during the intermission, the bots were still chatting, so I had all these Fans shouting "Your not as tough as the Constellation Droids!" and "I hope this is a misunderstanding!"
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during the intermission, the bots were still chatting,
That's intentional.
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I've got an options bug. Sometimes, I'll die and when I respawn, some of my options have changed automatically. The most common is that I have always run on, and rarely after I die, it will suddenly turn off. I don't have a run key set, so it isn't me pressing the wrong key.
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caps lock usually butts in on those occasions. it still happens to me a lot even now haha :ugeek:
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The launcher forces run on. This was to make sure people weren't confused on the first run when they were moving slower than everyone else
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The launcher forces run on. This was to make sure people weren't confused on the first run when they were moving slower than everyone else
Yeah, but it randomly turns off on me. I don't press any keys other than wasd (my movement keys) and it just happens.
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The launcher forces run on. This was to make sure people weren't confused on the first run when they were moving slower than everyone else
Yeah, but it randomly turns off on me. I don't press any keys other than wasd (my movement keys) and it just happens.
Type in console
Unbind capslock
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Ring Boomerang again.
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Wow, did no one manage to run out of Ring Boomerang to test this earlier? I know about the Rings forever following you (same happens with rolling cutter sometimes) but didn't know about the ammo thing. I wonder if any other weapons do that? Anyway, the "boomerang shield" as I call it I couldn't fix before. It just doesn't detect the player unless he's moving for some bizarre reason. It's a cool effect though :cool:
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I've been experiencing the above bug as well. Though I didn't realize it's only specific to the Ring Boomerang.
Anyway, if the hand disappears, you could press the Drop Weapon button (if you assign it) so you can get the hand back and fire again. It leaves a weapon box on where you're standing though.
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Drop weapon doesn't work in competitive modes unfortunately (unless this was changed)
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A few things that I noticed:
- The smoothing for textures is available for both fonts and the game textures, but it doesn't work on the gun for whatever reason.
- I sometimes feel as if the players are running a bit too fast, or not very smoothly. Maybe it's intentional, or maybe it's just my preference.
- Weapons like the mega buster go way too slowly; it should be a lot easier to hit your target. Maybe that's also a personal preference.
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- The smoothing for textures is available for both fonts and the game textures, but it doesn't work on the gun for whatever reason.
Not sure what to make of that, but I assume it's a Skulltag bug
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- The smoothing for textures is available for both fonts and the game textures, but it doesn't work on the gun for whatever reason.
Not sure what to make of that, but I assume it's a Skulltag bug
Okay, then. Just so that you know what I'm talking about, here's a screenshot: http://img411.imageshack.us/img411/7167/aliasing.png (http://img411.imageshack.us/img411/7167/aliasing.png)
(the line on the health was there because of the screen capture; it doesn't actually look like that in the game)
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i Found a Glitch Cutman,for some odd reason i got teleported into the Sky Box...in Needle Man's Stage
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i Found a Glitch Cutman,for some odd reason i got teleported into the Sky Box...in Needle Man's Stage
Can you repeat that bug? What was happening before that happened?
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i Found a Glitch Cutman,for some odd reason i got teleported into the Sky Box...in Needle Man's Stage
Can you repeat that bug? What was happening before that happened?
I Was playing offline when all of a sudden i got teleported into the Sky Box (The Round thing)
Here's A Pic
(http://fc05.deviantart.net/fs70/f/2010/198/a/a/WTF__by_MM19872008.png)
Weird Huh?
it happend right after Mega Man Fragged me...
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Unless someone can reproduce it I can't fix it
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Unless someone can reproduce it I can't fix it
it only happened once...might not happen again
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when your a spectator on a match in needle mans stage you can go right over a wall...i think its in the room where the needle cannon is out in the open....if not then its the room where the needle cannon is in that one box...thing....idr :/
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when your a spectator on a match in needle mans stage you can go right over a wall...i think its in the room where the needle cannon is out in the open....if not then its the room where the needle cannon is in that one box...thing....idr :/
Yeah, it's the room connected to the metal blade ledge.
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when your a spectator on a match in needle mans stage you can go right over a wall...i think its in the room where the needle cannon is out in the open....if not then its the room where the needle cannon is in that one box...thing....idr :/
ooooh, that's intended. youll find out on final release :ugeek:
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Yea the final release will blow you away
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Yea the final release will blow you away
Can't beat the final release~
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I dunno if this is a limitation with doom, but there aren't any jumping frames on the skins. :(
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It is. It can be done to an extent but it involves making new frames for player classes, which Skulltag sometimes doesn't bother showing online.
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Another thing - the ladders are incredibly choppy. In Cut Man's stage, I keep holding the button towards it and by the time that I'm at the top, I've already run over the wall and fallen onto the ground. Dunno if this is just me, but I've found it to be incredibly annoying.
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It happens to a lot of people online. But offline they work like normal...
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Another fun skulltag issue. It doesn't track player's z height very well (above and below the ground) which is why you'll also find it happen with jumping sometimes. The less laggier the server, the smoother it is though. Hopefully they'll do something about this, they are aware of it.