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Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Zard1084 on November 14, 2012, 04:17:49 AM

Title: Zard1084's weapons archive (New weapon! FlamBerge!)
Post by: Zard1084 on November 14, 2012, 04:17:49 AM
Here is some weapons/items i made. Please Try them out and give me feedback also (it would be nice)

Wriggle Kick:
This weapon is a uber powerful single use melee attack that instant kills the victim. the user is frozen in-place during the attack (replaces Timestopper on maps)
Stats:
Damage: 100
Range: reaches a bit farther then charge kick
Ammo: single use (the weapon is removed after use) (cannot recharge ammo even with W/M Tanks)
Pros:
+Always kills (unless the victim has more then 100 hp or is using junkshield or skullbarrier)
+Has longer reach then most melee weapons
+Extra deadly with Spreadrune
Cons:
-Only has one shot
-Easy to miss with this weapon
-Is easily Blocked
-User is unable to move during the attack
-Cannot refill ammo
Screenshots:
(click to show/hide)
Download: http://www.mediafire.com/?mi7xl421bes1p42 (http://www.mediafire.com/?mi7xl421bes1p42)

Frost Shield:
A Defense weapon that fire's slow Ice Projectiles that can be shot (useful for blocking slow powerful weapons like hard knuckle) plus the projectile breaks into small weak projectiles when it is shot or hits something. (replaces Freezecracker on maps)
Stats:
Main damage: 10
Sub damage: 5
Ammo: 28
Ammo use: 1
Pros:
+Can Block shots
+Can Block Ripper weapons
+Can freeze the lava in Junkman's stage
Cons:
-useless for blocking rapidfire weapons
-shots can hit each other
-becomes fairly useless with spreadrune
Screenshots:
(click to show/hide)
Download: http://www.mediafire.com/?db9mf2xm83jdyth (http://www.mediafire.com/?db9mf2xm83jdyth)

Charcoal Throw:
A Throwing weapon that tosses Hot Charcoal boards that sticks to Floors, Walls, and Ceilings and burns anyone nearby Great for area-denial and traps and also has lots of ammo (can also light oil pits) (replaces Flameblast on maps)
Stats:
Area Damage: 2 (Ripper)
Touch Damage: 2 (Ripper)
Ammo: 112
Ammo use: 4
Pros:
+Easily spammable
+Can light oil pits
+does more damage when touched
+Deadly with spreadrune
Cons:
-Does not stick to players
-low damage
-can be jumped over easily
Screenshots:
(click to show/hide)
Download: http://www.mediafire.com/?gmt7380v3yh8f9t (http://www.mediafire.com/?gmt7380v3yh8f9t)

DrillArm:
Straight from the game Custom robo Its the Drillarm!
Its a rapid fire melee weapon that fires a volley of 12 low damage drills that can easily down people! (replaces DrillBomb on maps) Credit to Smashbroplus for the weapon idea!
Stats:
Damage: 2 per hit
Ammo: 28
Ammo use: 6
Pros:
+ Deadly if all the shots connect
+ extra deadly with ether Spreadrune or Ragerune
+ fairly easy to hit with
Cons:
-Quickly runs out of ammo
-does minimal damage if it grazes the enemy
-is not a Ripper weapon
-only good for close range
personal notes: i did not add the stun effect of the weapon from Custom robo to make it more fair
i made this weapon shortly after getting the idea
Screenshots:
(click to show/hide)
Download: http://www.mediafire.com/?fvc7391zzl09kdu (http://www.mediafire.com/?fvc7391zzl09kdu)

FlamBerge:
This weapon comes from the rockman 2 rom hack called Deus Ex Machina a.k.a. DEM
this is the hacked version of the Atomic Fire weapon
you can rapidly fire the lvl 1 charge with no worry's about running out of ammo
the lvl 2 charge is a short ranged and thin fire attack that kills in two hits
the lvl 3 charge causes a ripping instakill sword to fall from the sky at a set distance and speed (btw its useless in places with a very low ceiling so beware!)
it replaces atomic fire on maps
Stats:
Ammo: 28
Ammo use for lvl 1 charge: does not use ammo
Damage for lvl 1 charge: 12 per hit
Ammo use for lvl 2 charge: same Atomic Fire
Damage for lvl 2 charge: same as above
Ammo use for lvl 3 charge: same as atomic fire
Damage for lvl 3 charge: same as above
Pros:
+lvl one charge does not use ammo to fire so you can spam it freely
+can intsakill
+can still be used even with 0 ammo
Cons:
-both 2nd and 3rd charges are easy to dodge and are only close ranged
-wonky 3rd charge makes getting intsa kills hard plus its useless in places with a low ceiling
-can only fire three lvl 3 charges before needing to recharge
Screenshots:
(click to show/hide)
Download: http://www.mediafire.com/?lmzfamfrbabuvrm (http://www.mediafire.com/?lmzfamfrbabuvrm)

More to come...
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Hilman170499 on November 14, 2012, 04:32:05 AM
So Zard, this is the weapon that you've been telling Neo about?

Anyways, I THINK I can fix the ammo issue and colours. About the colours, you can tell me what they are and which shade.
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Zard1084 on November 14, 2012, 04:40:13 AM
Quote from: "Hilman170499"
So Zard, this is the weapon that you've been telling Neo about?

Anyways, I THINK I can fix the ammo issue and colours. About the colours, you can tell me what they are and which shade.
Thanks Hilman The colors for the arms and legs are Yellow and the body and helm are Dark Blue
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Hilman170499 on November 14, 2012, 04:48:19 AM
So I looked at the coding and forgot to ask how much ammo should be used per shot.
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Zard1084 on November 14, 2012, 04:56:23 AM
Well i want the weapon to be not overpowered the weapon deals 20 damage per shot so make it 5 ammo per shot i think...
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Zard1084 on November 14, 2012, 06:12:04 AM
Bump Update! The issues have been fixed Thanks to Hilman170499
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Zard1084 on November 15, 2012, 05:23:35 AM
Bump Update! here is a sneak peek at my new weapon
(click to show/hide)
You do like it so far?
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: -Daiki-TheOni on November 15, 2012, 10:40:54 AM
cool sprite work!
(in my opinion, of course)
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: CHAOS_FANTAZY on November 15, 2012, 12:00:43 PM
Quote from: "Zard1084"
Bump Update! here is a sneak peek at my new weapon
(click to show/hide)
You do like it so far?
Okay, I think that'll look kind of strange in-game.  No one holds a sword straight up like that while fighting.  Also, you've got those detailed pixels for part of the shine--doesn't look like it abides by 8-Bit rules.

The HUD for the gun, though, that's really good.  You wouldn't mind if I used it for something else, would you?   :ugeek:
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: GameAndWatcher on November 15, 2012, 12:51:01 PM
Quote from: "CHAOS_FANTAZY"
doesn't look like it abides by 8-Bit rules.

The HUD for the gun, though, that's really good.  You wouldn't mind if I used it for something else, would you?   :ugeek:
*Cough, cough*Bass Buster HUD*Cough, cough*
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Russel on November 15, 2012, 05:33:34 PM
Quote from: "CHAOS_FANTAZY"
The HUD for the gun, though, that's really good.  You wouldn't mind if I used it for something else, would you?   :ugeek:
Why thank you, I thought it looked good, too when I made it for GvH for Marine's Pistol
Then Mega recolored it to make the Nailgun, which Zard used to make this gun
Glad you like it, I guess, even though the credit really should go to the 3 of us...

While it's incredibly simplistic, I think it's good for a first weapon, judging from my first weapon was a mega buster that shot 10 pellets instead of just 1.
Title: Re: Zard1084's weapons archive (only one at the moment)
Post by: Zard1084 on November 15, 2012, 06:34:36 PM
Quote from: "Lego"
Quote from: "CHAOS_FANTAZY"
The HUD for the gun, though, that's really good.  You wouldn't mind if I used it for something else, would you?   :ugeek:
Why thank you, I thought it looked good, too when I made it for GvH for Marine's Pistol
Then Mega recolored it to make the Nailgun, which Zard used to make this gun
Glad you like it, I guess, even though the credit really should go to the 3 of us...

While it's incredibly simplistic, I think it's good for a first weapon, judging from my first weapon was a mega buster that shot 10 pellets instead of just 1.
lol i know i coped the Hud for the nail gun from GvH and recolored it but i liked it alot (i take no credit for the gun hud) the shots and the energy bar and the icon  and the sound i made on my own those are mine and ty for telling me its not overpowered lol
Title: Re: Zard1084's weapons archive (New Weapon is here Yay!)
Post by: Zard1084 on November 15, 2012, 10:41:13 PM
Bump Update! My second weapon is done! More or less....
Its Basically a Slashclaw that deals more damage and has less ammo

(click to show/hide)

Download is here : http://www.mediafire.com/?xzln96go2992xlx (http://www.mediafire.com/?xzln96go2992xlx)
Title: Re: Zard1084's weapons archive (New weapon is here yay!)
Post by: Zard1084 on November 17, 2012, 02:46:36 AM
Bump update again! All my weapons auto Regen ammo now when not being fired
Title: Re: Zard1084's weapons archive (New weapon is here yay!)
Post by: Zard1084 on November 18, 2012, 03:54:13 AM
Bump Update! i fixed a bug with the cross sword it no longers team kills
Title: Re: Zard1084's weapons archive (New weapon is here yay!)
Post by: leoalex50 on November 18, 2012, 05:06:18 AM
zard can u please make mirrors for your weps please
Title: Re: Zard1084's weapons archive (New weapon is here yay!)
Post by: Zard1084 on November 18, 2012, 05:30:13 AM
Quote from: "leoalex50"
zard can u please make mirrors for your weps please
I well i can do 4shared mirrors so yea
Title: Re: Zard1084's weapons archive (Need Help with testing)
Post by: Zard1084 on November 19, 2012, 08:12:22 AM
Bump update! i need people to test the new block move for the Cross sword and see if i should keep it
Download link is here: http://www.mediafire.com/?t691yylb9qkyr8l (http://www.mediafire.com/?t691yylb9qkyr8l)

Edit: i also need help testing the alt attack for my gun too
Download is here: http://www.mediafire.com/?cv5m7ap6nfeybjk (http://www.mediafire.com/?cv5m7ap6nfeybjk)
Title: Re: Zard1084's weapons archive (Need help testing)
Post by: Klemen702 on November 19, 2012, 08:31:17 PM
this is just looking weird alredy  :shock:
Title: Re: Zard1084's weapons archive (Need help testing)
Post by: Zard1084 on November 19, 2012, 09:00:40 PM
Quote from: "Klemen702"
this is just looking weird alredy  :shock:
What makes you say that? :3
Title: Re: Zard1084's weapons archive (Zard1084 Class updated)
Post by: Zard1084 on November 20, 2012, 10:27:44 PM
Bump Update! i have made nerf's and buffs to my class : http://www.mediafire.com/?gu17zlhytcjm1gd (http://www.mediafire.com/?gu17zlhytcjm1gd)
nerfs: the damaku gun now use's 5 ammo per shot and the alt attack use's 10 ammo but the alt still be can used *for now*
The sword now deals less damage and the shots are unchanged
My class is now weak to bombs and fire
I still need to remove the ability to pick up weapons
Buffs: My class Resist's ice, elec, melee damage and is immune to gravity hold
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: CHAOS_FANTAZY on November 21, 2012, 05:58:10 AM
Well, this is only stupidly overpowered.
> The shield...the shield is just ugh.  It can block EVERYTHING.  Please, let it be breakable or remove it and give yourself a dash or something.
> The sword is a sword.  The concept of a sword is to get close and slash for big damage.  It should not be a weapon that shoots projectiles of any form.  This is another big reason why the shield is OP--because it doesn't follow the conventions of a normal sword/shield combo.
> The gun can tear through everything very quickly with shooting, why would you ever even use Sparta Kick?  On top of that, ammo regen is just ridiculous; I'm fairly certain it takes less time for the gun to refill than it does to shoot it.  Reduce both your ammo regen rate and your damage, now.
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Commando Pro on November 21, 2012, 06:21:37 AM
:)  :cool: Well in my opinion your class is the best with sparta kick, regen, sheild, swords with a slash and rockets nice recently at 12:00 me chaos,and other guys were playing Saxton with your class and I was winning because of the sheild and chaos got pissed so basically keep doing what your doing and don't give up! (By the way its me PSYCO Commando)
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: MusashiAA on November 21, 2012, 06:56:48 AM
Please nerf ALL

The Gun:

-Nerf it to 8 damage, 24 shots, make them travel faster, add a spread to them.
-Reduce the ammo regen A LOT or just don't make the damn ammo regenerate AT ALL, but instead able to be recharged through ammo pickups. Check CSCC's Laggy Blazko.
-Nerf the Sparta Kick to 20 damage, 6 shots, reduce the rate of fire.

The Sword:
-REMOVE THE PROJECTILES. A sword is a sword, and it's used for swording and slashing up close. If your enemy's not within the range of your sword, tough cookies, your fault.
-Nerf it HARD. The projectil you fire is a ripper, which will RIP through enemies. If you give the weapon a high damage value, it will do that much damage a tic. That means if you give it, say, 25 damage, it will tear through enemies like butter. Try nerfing it to 4 or 7 damage, trust me.
-Decrease the rate of fire.

The Shield:
-Reduce the range a lot. Hell, make it not shoot a projectile at all.
-Make some weapons go through it, like busters or fire and explosive weapons.

The Class:

-Resistant to melee, when you actually hold a melee weapon yourself? Resistant to Gravity Hold, a very rare and hard to get weapon? Cheap.

=================================================

So yes, this class is severely OP.
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 21, 2012, 09:52:27 AM
Quote from: "MusashiAA"
Please nerf ALL

The Gun:

-Nerf it to 8 damage, 24 shots, make them travel faster, add a spread to them.
-Reduce the ammo regen A LOT or just don't make the damn ammo regenerate AT ALL, but instead able to be recharged through ammo pickups. Check CSCC's Laggy Blazko.
-Nerf the Sparta Kick to 20 damage, 6 shots, reduce the rate of fire.

The Sword:
-REMOVE THE PROJECTILES. A sword is a sword, and it's used for swording and slashing up close. If your enemy's not within the range of your sword, tough cookies, your fault.
-Nerf it HARD. The projectil you fire is a ripper, which will RIP through enemies. If you give the weapon a high damage value, it will do that much damage a tic. That means if you give it, say, 25 damage, it will tear through enemies like butter. Try nerfing it to 4 or 7 damage, trust me.
-Decrease the rate of fire.

The Shield:
-Reduce the range a lot. Hell, make it not shoot a projectile at all.
-Make some weapons go through it, like busters or fire and explosive weapons.

The Class:

-Resistant to melee, when you actually hold a melee weapon yourself? Resistant to Gravity Hold, a very rare and hard to get weapon? Cheap.

=================================================

So yes, this class is severely OP.
Thanks for the info MusashiAA i'll work on those but lets see what other people say about it before i make nerfs ok?
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated nerfs
Post by: Zard1084 on November 21, 2012, 11:32:38 AM
Bump update! MusashiAA And CHAOS_FANTAZY asked me to nerf my class so i did more or less
Link to Nerfed class <_>: http://www.mediafire.com/?fle08tn58v1gz5q (http://www.mediafire.com/?fle08tn58v1gz5q)
New stat's: Is now no longer Immune to gravity hold *hurrr* And melee deals more damage but is not a weakness
Gun mainfire: now deal 8 damage and still use's 5 ammo and the ammo no longer regens over time but now can pick up ammo and max ammo is still 120 *hurr*
Gun alt fire: Sparta kick damage nerfed to 20 no longer use's ammo <_> *its more or less a quick escape move*
Sword Stat's:
Mainfire: no longer shoots shots out And has unlimited ammo now and attack speed is slower and the damage is now 10
Altfire: the shield no longer shoots out a shot and bombs and ripper attacks go though it
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: MusashiAA on November 21, 2012, 08:54:57 PM
There we go.

The Gun:
-s'okay now. Try adding the spread and maybe make the projectiles smaller.
-The Sparta Kick doesn't consume ammo? You might want to double-check. Also, how about removing the dash part or really nerf the damage it deals? Should it really be a carbon copy of Charge Kick?

-The Sword:
-Reduce the rate of fire a bit more.
-Ok, it's not slicing through enemies like butter anymore. Now it's slicing through enemies like wood. 7 DAMAGE.
-The Shield is ok, I guess.

-The Class:
-It still picks up weapons. I don't know if that's supposed to happen, but I don't think it should, given the nature of the weapons. Take a look at YDClasses and ask Korby or Jax where or how to apply the "can't pick up weapon tokens" script.
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 21, 2012, 09:24:59 PM
Quote from: "MusashiAA"
There we go.

The Gun:
-s'okay now. Try adding the spread and maybe make the projectiles smaller.
-The Sparta Kick doesn't consume ammo? You might want to double-check. Also, how about removing the dash part or really nerf the damage it deals? Should it really be a carbon copy of Charge Kick?

-The Sword:
-Reduce the rate of fire a bit more.
-Ok, it's not slicing through enemies like butter anymore. Now it's slicing through enemies like wood. 7 DAMAGE.
-The Shield is ok, I guess.

-The Class:
-It still picks up weapons. I don't know if that's supposed to happen, but I don't think it should, given the nature of the weapons. Take a look at YDClasses and ask Korby or Jax where or how to apply the "can't pick up weapon tokens" script.
First: the spread would make my gun a bassbuster with ammo i'm trying to not have spread also smaller shots? the shots look big but the hit box is smaller then shots them self's
Two: I agree that my class should not pick up weapons i just need the code for that <_>
Three: The sparta kick? i'll keep the dash and buff that and nerf the damage to 5 and make it more or less a low damaging dash and i'm keeping the not using ammo part its more or less a escape move anyways
Four: my sword needs to do lots of damage so i'm keeping the damage as is and i may slow it down some more
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: MusashiAA on November 21, 2012, 10:44:29 PM
Quote from: "Zard1084"
First: the spread would make my gun a bassbuster with ammo i'm trying to not have spread also smaller shots? the shots look big but the hit box is smaller then shots them self's
Two: I agree that my class should not pick up weapons i just need the code for that <_>
Three: The sparta kick? i'll keep the dash and buff that and nerf the damage to 5 and make it more or less a low damaging dash and i'm keeping the not using ammo part its more or less a escape move anyways
Four: my sword needs to do lots of damage so i'm keeping the damage as is and i may slow it down some more

1.- Alright. maybe modify the projectile graphic so it doesn't look too big? I can find you a better firing sound effect, too.

2.- Look at how YDClasses does it. Dig around it.

3.- Classes that can escape very easily usually have this key ability to counter an specific characteristic or a mostly riskful ability. What justifies the really good escape move?

4.- Slow it down or nerf it to 7 damage. It's either a short sword (light, quick, nimble) or a long sword (heavy, slow, strong)
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 21, 2012, 11:13:55 PM
Quote from: "MusashiAA"
1.- Alright. maybe modify the projectile graphic so it doesn't look too big? I can find you a better firing sound effect, too.

2.- Look at how YDClasses does it. Dig around it.

3.- Classes that can escape very easily usually have this key ability to counter an specific characteristic or a mostly riskful ability. What justifies the really good escape move?

4.- Slow it down or nerf it to 7 damage. It's either a short sword (light, quick, nimble) or a long sword (heavy, slow, strong)
One: its called Danmaku its supposed to look bigger then it is and the firing sounds i made myself

Two: i may just put -PICKUP so i cant pick up anything <_> plus i put ammo regen back for the gun and it use's 10 ammo also

three: i can nerf it to 7 so yea <_>
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 22, 2012, 01:49:59 AM
Bump Update! i have nerfed my class even more with some minor buffs....
Download Link: http://www.mediafire.com/?s734ji7qe64ldj6 (http://www.mediafire.com/?s734ji7qe64ldj6)
Gun Main fire: damage nerfed to 8 and the ammo use is now 10 ammo regen is back but the gun uses ammo faster then it regens
Gun Alt fire: Sparta kick now deals 5 damage and the kick makes you fly forward even farther then the charge kick

Sword Main fire: damage is now 7 everything else is unchanged for now
Sword Alt: no changes

Class issues: can still pick up weapons (i'm not very good at coding so yea)
No other issues so far....
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Hilman170499 on November 22, 2012, 08:41:08 AM
About the weapon pick up problem...

If you play your class with CSCC, that is no problem at all. This is because in CSCC, the weapon pickups are  replaced by pickups that are coded so that they can only be picked up IF there is a special item(which your class does not have).

If you want help fixing the problem, you may ask me.
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 22, 2012, 10:33:34 AM
Quote from: "Hilman170499"
About the weapon pick up problem...

If you play your class with CSCC, that is no problem at all. This is because in CSCC, the weapon pickups are  replaced by pickups that are coded so that they can only be picked up IF there is a special item(which your class does not have).

If you want help fixing the problem, you may ask me.
Yes PLEASE!!! If i don't MusashiAA will bug me to no end about it.....
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 23, 2012, 12:00:12 AM
OK this should be the final fix for my class
Download: http://www.mediafire.com/?7bn9l7wqth06gqq (http://www.mediafire.com/?7bn9l7wqth06gqq)
Can no longer use copy weps but can still pick them up you just can't select them so yea that issue has been fixed with Hilmans help
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 23, 2012, 02:08:35 AM
I just realized i need to nerf the kick even more its way too easy to be cheap with it and way too easy to fly into a pit ( i learned that the hard way) Edit: here it is : http://www.mediafire.com/?onv16ia1mdi1ism (http://www.mediafire.com/?onv16ia1mdi1ism)
Title: Re: Zard1084's weapons archive (Zard1084 Class Updated)
Post by: Zard1084 on November 24, 2012, 05:52:31 AM
Bump update! after chatting with xColdxFusionx i have re-worked my class to make it more unique and balanced
Download is here: http://www.mediafire.com/?44tylq4dkaphtb1 (http://www.mediafire.com/?44tylq4dkaphtb1)
The gun no longer has the sparta kick and it deals 8 quick damage
The sword no longer has the shield and the sword shots are back and the shots deal 5 quick damage and the swing deals 7 (ripping) claw damage
Title: Re: Zard1084's weapons archive (Zard1084 Class Outdated)
Post by: cubotproductions on February 24, 2013, 04:47:53 AM
can I be in the beta test
Title: Re: Zard1084's weapons archive (Zard1084 Class Outdated)
Post by: SmashTheEchidna on February 24, 2013, 05:49:45 AM
That 4 month bump was unnecessary. I highly doubt he's still working on this anyway.
Title: Re: Zard1084's weapons archive (Zard1084 Class Outdated)
Post by: Zard1084 on February 24, 2013, 05:56:34 AM
yes this thread is no longer needed for now... i might use this thread to post random weapons and items i may make later... but right now this thread can be locked for the time being.
Title: Re: Zard1084's weapons archive (W.Kick, F.Shield, C.Throw)
Post by: Zard1084 on April 11, 2013, 12:13:38 AM
Bump for new stuff on the first page! also i made these three weapons while my net was down....
Title: Re: Zard1084's weapons archive (New weapon! DrillArm!)
Post by: Zard1084 on April 13, 2013, 12:06:50 PM
Bump for Drillarm! and Thank you Smashbroplus for the idea!
Title: Re: Zard1084's weapons archive (New weapon! DrillArm!)
Post by: Beed28 on April 13, 2013, 12:16:31 PM
When I first saw it, I was expecting the drill from Mega Man Legends.
Title: Re: Zard1084's weapons archive (New weapon! DrillArm!)
Post by: Zard1084 on April 13, 2013, 12:23:05 PM
Quote from: "Beed28"
When I first saw it, I was expecting the drill from Mega Man Legends.
bwahahahaha! sorry about that beed! this Drillarm is from custom robo but i can see why you mistook it for the megaman legends one... very similar weapon names. plus your a huge fan of megaman legends.
Title: Re: Zard1084's weapons archive (New weapon! FlamBerge!)
Post by: Zard1084 on June 13, 2013, 01:00:40 PM
Bump! for Flamberge from rockman 2 : deus ex machina!
Title: Re: Zard1084's weapons archive (New weapon! FlamBerge!)
Post by: FTX6004 on June 13, 2013, 01:02:09 PM
I love the weapons from rockman rom hack downloading.
Title: Re: Zard1084's weapons archive (New weapon! FlamBerge!)
Post by: Knux on June 13, 2013, 03:17:35 PM
That actually looks pretty nice, Zard. I haven't played any Megaman hacks yet, but stuff like that encourages me to try.
Title: Re: Zard1084's weapons archive (New weapon! FlamBerge!)
Post by: Zard1084 on June 13, 2013, 11:28:07 PM
Quote from: "Knux"
That actually looks pretty nice, Zard. I haven't played any Megaman hacks yet, but stuff like that encourages me to try.
Thanks knux! i worked hard on this weapon. oh and the ammo bar changes colors with the charge lvl too