who is dedicatedand I was just "lol nope". Everyone knows I delay things out the AZZ. :p
I'd be willing to assist another programmer though.Ha, I'm actually talking with a friend of mine who would love nothing more than to have an assisting programmer. He works in MMF2, tho, and has some specific/advanced issues that need working out.
He works in MMF2WELL SHIT.
hey guys I can boss you around if you want maybeHOLY [expletive deleted] IT'S HEAT MAN
It's not like someone like me actually is working on his own Megaman engine and has a passion towards Cutstuff.Awesome! This is exactly the kind of thing I think a lot of people would enjoy helping out on; a self-driven project that just needs a few extra hands. Looking forward to seeing it : )
Oh wait. I am. I'd probably show stuff of it when I get a handful of stuff done. it'd seriously impress you all really.
If I'm not mistaken Donut's engine used those BattleFighters sprites. They sort of look like an 8-bit Mega Man 7 (where he looks around when not moving) right?Quote from: "Donutyoshi"It's not like someone like me actually is working on his own Megaman engine and has a passion towards Cutstuff.Awesome! This is exactly the kind of thing I think a lot of people would enjoy helping out on.
Oh wait. I am. I'd probably show stuff of it when I get a handful of stuff done. it'd seriously impress you all really.
He also suggested the Battle & Fighters (Neo Geo Pocket game) style, sort of an "updated 8-bit" look. This would be easier to achieve while still helping our game stand out!
Let's come up with levels before we break our minds over songs, Freeman.
That can be saved for later.
One thing that could be done rather well is a cavernous level reminiscent of the likes of Crystal Snail and Skull Man. Occasionally you'd get glimpses of a stormy outdoors, but for the most part you're in an eerie, dimly illuminated cavern with emphasis on more ghostly enemies and hazards. There could even be signs of previous mining efforts abandoned because of the spectrums, like hard hats lying around. Some could even flip themselves over and act as ghost mets. Enemies could be more focused on messing with the terrain ahead than messing with Mega Man himself, like flipping platforms or dropping boulders from higher levels or so on and so forth.
For organization's sake, it might be best to have a forum or Google document accessible by everyone. That way stage and boss themes, enemy ideas, robot master ideas, etc can be kept in their own place for reference, and this one thread won't turn into a sprawling mess.Totally agree with this. I don't mind setting up a document and organizing some things, but the lead programmer will have to take charge. Whether that's DonutYoshi or someone else, we just need someone to start exploring a project idea THEY want to do, and then we'll see if everyone is on board for it or not.
Also, I kind of hate to say it, but one or two people really should be "on top" of this whole deal. Especially when you have more than three or four people involved, projects like these can fall apart with everyone wanting to go in their own creative direction. There really should be someone helping to bring together a unified vision, and settling disputes. I am definitely not volunteering for the task. Ideally it would be a programmer, since they're the most integral members of the team.
work with 8.1I will cry because Beed and I are stuck with 8.0 and I don't want to pay maney for something that likes to break
As far as the bosses go, maybe we should style it on one of the sidestory sorts of games and make the RMs based around some common theme such as the stardroids or constellations, not 8 variations of (something)Man? Coming up with such a theme would help guide the process of creating RMs and stages.
What if Doc Robot was the main character?Excuse me while I waste time writing up a design document around this because it's hilarious. :ugeek:
initial new project idea excitement. Which has effectively been a reason with what kills off pretty well every other game idea this community wanted to do.
I'm just here to quote Ivory, this is one of the best things I've ever read on the internet.(click to show/hide)
A leader could recruit a few 'core' spritersThat seems like an okay idea.
A leader could recruit a few 'core' spriters, composers and coders into a team, then leave the rest to suggest ideas or create small things the cores can't / don't want to?
Again, NOTHING will happen until a programmer steps up. NOTHING.
Hey.
Determined programmer here.
And spriter.
And I think Blyka's engine is cool.
Hey.
Skype archives stuff...But whatever, that's not the biggest deal at the moment.Since apparently I'm not the only one who missed the big notification, let me highlight it in the passageway above.
Under the assumption that I am going to lead this project as I don't think anyone else really wants to, I think one of the better ideas to gather a group of core spriters, level designing, other coders that aren't Jax etc. would be to PM me a little "resume" thing of sorts where you'd show some stuff you've done, then the people already on the team (currently only me and Jax) would be like "Yeah, this is cool" or "Yeah, this is NOT COOL ENOUGH"
Or something like that.
Now I'd question you with this.
Why do you have to so concerned with the story? This isn't an RPG game where you find plot the important factor in gameplay.
And since this is a classic game. The classic series seems to be the only Megaman series with the least concern for story stuff. Classic Megaman is supposed to be the simplest form of Megaman.
Ahahahahahahahaha.personally
STORY IN A MEGA MAN GAME. THAT IS A GREAT JOKE.
Now I'd question you with this.> We're going to have a story anyway; let's make it a good one
Why do you have to so concerned with the story? This isn't an RPG game where you find plot the important factor in gameplay.
The objective here is to create a high-quality Mega Man fangame that everyone can enjoy.How are you all not concerned with having a story?
That can be rewritten as doing something new and interesting with the series without breaking normal game formula.
An easy way to do both is with a good story.
And if you think Story is important and all, you might as well make your own fangame and try everything yourself.Oh, believe you me, I will. I shall return one day, with the tools I need, and I shall design a Mega Man fangame that I lead. Just not now. There's more nothing to be done. Perhaps in a year or so, when I can actually be learning junk about computer programming.
I notice two groups of four...somewhat similar to Mega Man 7 and 8. Does this mean we're gonna do the nonsense where you have to clear one wave of four Robots before the other four appear...or is this simply because the community half comes from one scientist whereas the core devteam four come from the other?
.
I'm just gonna address stuff you brought up.
Think about Concrete Man. He's simply a huge dude with a concrete mixer for an arm, and yet he's very capable of wreaking havoc when he "went maverick," so to speak.
Dr. Wily had to reprogram the robot masters to make them capable of combat... From the description you gave on this "Bossa Nova", it is understandable that it is a power-hungry wrecking machine not a scientist.
For Cossack, why wouldn't he make more robots? After all, an artist doesn't just randomly stop making art forever. Cossack, a robotics scientist, would more than likely continue to work on various robots.
Well as I said, as long as you can make robot masters look like they were created by Dr. Cossack then it could still work. (Same goes for Dr. Light)
Megaman isn't usually given his super adaptors in the intro sequence, and Bossa Nova sort of qualifies as a new characters.
;)
When I said new features I didn't only mean super adapters, rush features, etc. I meant things like new charging sequences or for example megaball. When I said new characters I mean playable characters not new antagonists like King in MM&B.
I would also suggest creating a whole new doctor to be the creator of this "Bossa Nova" to mix it up a bit and to make the game slightly more original. However it's you guys choice what you want to do of course.
While the design is still early, I'd like to imagine Mr. Bossa Nova isn't some complete feral robot, he can take a chill pill and not blow up cities for 2 minutes, and can in fact do some programming. When you live with Wily, you pick up on it. =DWhat your saying is that Dr. Wily created Bossa Nova with a good amount of brain power to be able to program all on it's own while also having the capabilities of smashing. Which seems reasonable to an extent but if the design doesn't match up with this description (i.e. it should not be: some giant robot guy that looks like he crushes stuff all day. Instead: a robot that looks smart but strong/skillful(lolidk)) it could work... (judging from the name it does not sound like a smart robot though...)
And then he can go back to blowing up cities.
Interesting ideas Rozark, though the jumping spikes is just plain evil.Think Knightman ceiling ones except floor; they wouldn't be sudden, rather, you just timing yourself to get through.