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Mega Man 8-bit Deathmatch => Projects & Creative => Resources => Topic started by: Knux on December 22, 2012, 02:25:17 AM

Title: Unused MM1 - MM6 Textures [Unavailable ATM]
Post by: Knux on December 22, 2012, 02:25:17 AM
[DATA EXPUNGED]

Extras:

Galaxy Man:

http://www.mediafire.com/?a0j84rju81uula6 (http://www.mediafire.com/?a0j84rju81uula6)

Wily Wars Cut Man (Nemz) - Separated and patch named for convenience.

http://www.mediafire.com/?tba16gcw2ft4kgc (http://www.mediafire.com/?tba16gcw2ft4kgc)

Wily Wars Guts Man (Nemz) - Separated and patch named for convenience.

http://www.mediafire.com/?5xyeu2qh59o28ji (http://www.mediafire.com/?5xyeu2qh59o28ji)
Title: It's more like stew, but people call it soup regardless.
Post by: Mendez on December 24, 2012, 04:46:20 AM
Hey man, I'm loving the unused textures and custom textures that you've given us. One major problem though: there are no texture definitions included with all these patches. It basically means I have to go and make 600+ textures out of the 734 patches you just gave us. Now, if you have any texture definitions that could help speed up my process, I'd be very thankful. Otherwise, thank you so much for the textures. Now to go and make my signature soup.
Title: Re: Unused MM1 - MM6 Textures
Post by: Knux on December 25, 2012, 12:06:36 AM
:shock: What no.

That takes too much time and there's a tutorial for it. Sorry.
Title: Re: Unused MM1 - MM6 Textures
Post by: Ivory on December 25, 2012, 12:30:44 AM
Quote from: "Knux"
That takes too much time and there's a tutorial for it. Sorry.

Just throw out there. That was precisely why we never added them to the game. Too much time to assemble a bunch of textures that weren't going to be used within the core game itself.
Title: Re: Unused MM1 - MM6 Textures
Post by: Knux on December 30, 2012, 01:19:02 AM
Oh, I just noticed that the red Crystal Man textures are now in the core! That's great.
Title: Re: Unused MM1 - MM6 Textures
Post by: NemZ on December 30, 2012, 06:51:03 AM
Very thorough!  Not sure what if anything I'll ever use it for, but I downloaded it just to see what was going on.
Title: Re: Unused MM1 - MM6 Textures [UPDATE - Galaxy Man]
Post by: Knux on January 15, 2013, 09:06:59 AM
Galaxy Man is ripped as well. I also took the time to make the animations for the teleporters (no flashing) and the walls with the green lights myself as the map I had didn't include them. I usually don't try to make animations unless they're simple AND not available.

Anyway, enjoy. Got a MM9 or 10 request? Let me know. Although I might do some unrequested on a whim, like Commando Man.
Title: Re: Unused MM1 - MM6 Textures + [UPDATE - Galaxy Man]
Post by: CStar7 on March 30, 2013, 07:00:23 PM
Can someone link me to the tutorial?
Title: Re: Unused MM1 - MM6 Textures + [UPDATE - Galaxy Man]
Post by: Knux on May 04, 2013, 08:06:24 PM
Yeah, it's kinda buried unless you look in the Tutorial Collection topic in Help and Editing. Here it is:

viewtopic.php?f=29&t=1899 (http://cutstuff.net/forum/viewtopic.php?f=29&t=1899)

I think I'll take down Commando Man's tiles since the map is now available with the textures defined and everything.

EDIT: Bumped for Nemz's WWCUT and GUTS textures, which I separated and patch named.
Title: Re: Unused MM1 - MM6 Textures + [UPDATE - Galaxy Man]
Post by: Rozark on May 04, 2013, 08:23:21 PM
Quote from: "Knux"
Bumped for Nemz's WWCUT and GUTS textures

This isn't at all related to me using either of those tilesets.
Nope.
It definitely isn't.
Emerald Quarry doesn't use WWGUTS and Her Majesty's Mill doesn't use WWCUT.

Anywho, spread more ripped tileset love Knux.

Perhaps I'll have you rip something else for me later hue
Title: Re: Unused MM1 - MM6 Textures [Unavailable ATM]
Post by: Knux on December 17, 2013, 06:28:38 AM
I feel bad for anyone who used anything from the main textures pack. Lately, I've come to realize that most of these unused textures I ripped are a lighter color than they're supposed to be for some reason, which leads to things looking ugly. Therefore, I've removed the link and would like this thread closed until I someday get to fixing all of that (if I find those correct colored level pictures, anyway). I will no longer be posting any extra textures anyway, so it makes even more sense.