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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Beed28 on January 06, 2013, 01:42:17 AM

Title: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 06, 2013, 01:42:17 AM
This is the Cutstuff Community Capture the Flag Map Pack, which is simular to Messatsu's CSCM map pack, only it's focused on CTF maps instead of DM. Anyone is free to submit any maps.

Current maplist:
(click to show/hide)

Notes and stuff

Taboo Weapons
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 06, 2013, 02:41:27 AM
can i make a map for this please?
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Reemu on January 06, 2013, 03:51:45 AM
You should add Flash Bomb to the Flag-stopping weapons. I may do a map after I am done with the stuff I have to do, who knows, it may be interesting.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Ivory on January 06, 2013, 04:26:58 AM
Personally, I think it's too early to really put Time Slow as taboo. it doesn't do anythign to make YOU invulnerable or faster. And it's still an AoE.
But yeah, I banned Flash Bomb from being used in any official CTF maps, so it should be banned here as well.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: FTX6004 on January 06, 2013, 09:17:21 AM
Can i find some texture you guys can have in the maps.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 06, 2013, 10:21:16 AM
um FTX i can't use custom textures in db2
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 06, 2013, 11:06:39 AM
Right, I removed Time Slow from the taboo weapons list, and added Flash Bomb. I knew Tornado Hold would be there, but wasn't thinking of Flash Bomb.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: FTX6004 on January 06, 2013, 01:47:31 PM
Can someone please make a map with this texture.  (http://img651.imageshack.us/img651/8199/maptileset.png) (http://imageshack.us/photo/my-images/651/maptileset.png/)
Eherything thatt is green can you guys changes to the light and wily team colors.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 06, 2013, 08:11:37 PM
In the CTF map compo, there was a rule that limited maps to 9000 units long, 6000 wide. It's a good rule too, as it makes maps have nearly no FPS lag, and it's the reason I use it in my map pack. 32 starts for one team seems to me like a bit much, so I always use 16 for each.

Also, must Top Spin be an obligatory taboo weapon? I think that's situational. There are far more distance weapons than there are melee, and the map layout also plays an important role in Top Spin's effectiveness.
Quote from: "FTX"
Can someone please make a map with this texture.  (http://img651.imageshack.us/img651/8199/maptileset.png) (http://imageshack.us/photo/my-images/651/maptileset.png/)
Eherything thatt is green can you guys changes to the light and wily team colors.
I released an unused textures pack. It contains those and much more. It's on the Resources section. Or here (http://www.cutstuff.net/forum/viewtopic.php?f=47&t=5188).
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 06, 2013, 08:31:13 PM
Quote from: "Knux"
In the CTF map compo, there was a rule that limited maps to 9000 units long, 6000 wide. It's a good rule too, as it makes maps have nearly no FPS lag, and it's the reason I use it in my map pack. 32 starts for one team seems to me like a bit much, so I always use 16 for each.

Also, must Top Spin be an obligatory taboo weapon? I think that's situational. There are far more distance weapons than there are melee, and the map layout also plays an important role in Top Spin's effectiveness.

Really? I was wondering why maps were limited to 9000 units long, 6000 wide in the compo. I didn't know that beforehand. Thanks; I fixed up the rules accordingly.

And Top Spin was on the Taboo Weapon list there in the CTF Compo too. I think it's because it kills in one hit.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Hallan Parva on January 06, 2013, 08:47:00 PM
HEY
HEY

HEY BEED



NEOGEO POCKET COLOUR SOUNDFONT COUNTS AS 8-BIT RIGHT

Power Battle Fighters Pocket has the best music in the world

Quote from: "Beed28"
Top Spin was on the Taboo Weapon list there in the CTF Compo too. I think it's because it kills in one hit.
Top Spin sucks balls now so I think it should be swapped with Flame Sword :ugeek:
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 06, 2013, 09:07:10 PM
Prehaps. I don't know how different the NeoGeo Pocket Colour soundfont is compared to the NES soundfont, though.

I'm not sure about the Top Spin and Flame Sword, though. Weapon Balancing was never my bass forte.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Jakeinator on January 07, 2013, 12:12:43 AM
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 07, 2013, 01:13:08 AM
Quote from: "Eon_and_Rush"
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899
thats not the prob db2 says that there is 0 custom textures in the folder i use for it
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: fortegigasgospel on January 07, 2013, 01:40:20 AM
Quote from: "leoalex50"
Quote from: "Eon_and_Rush"
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899
thats not the prob db2 says that there is 0 custom textures in the folder i use for it
You must, must, MUST put all textures between the PP_START and PP_END AS WELL as define all the new textures in a Textures lump.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 07, 2013, 06:42:20 AM
nvm i already fixed it
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Donutyoshi on January 07, 2013, 06:30:41 PM
Quote from: "Beed28"
Prehaps. I don't know how different the NeoGeo Pocket Colour soundfont is compared to the NES soundfont, though.

I'm not sure about the Top Spin and Flame Sword, though. Weapon Balancing was never my bass forte.
Soundfonts are stuff where you have a midi and use a wav's pitch. NES Music works differently.


Oh nice! I actually had some CTF maps, but thinking about it. They were kinda a little too gimmicky? Maybe I can fix it whenever I have the chance to access that HD with it.

I'd probably like to make a map for this, if I ever have the ambition to or the thought crossed me when I have the chance.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 21, 2013, 11:22:15 AM
would the boss music from sonic the hedgehog 2 be 8 bit?
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: GameAndWatcher on January 21, 2013, 01:52:18 PM
Unless it's either famitracked or hacked into something, like some music in CSCM (not remixed, that's different), no, the original song would be 16-bit.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 21, 2013, 02:13:03 PM
That said, someone did make Famitracker covers of Sonic 2 music (as well as Sonic 1 and Sonic 3 & Knuckles). I forgot where I got it from, though, so you might need to do some research.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 21, 2013, 02:25:02 PM
i found some on youtube (downloading from youtube lol)
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 21, 2013, 09:02:03 PM
Quote from: "Beed28"
That said, someone did make Famitracker covers of Sonic 2 music (as well as Sonic 1 and Sonic 3 & Knuckles). I forgot where I got it from, though, so you might need to do some research.
8bitdanooct1 on Youtube did 8-bit covers for all of StH 1, 2 and 3 as well as & Knuckles.

Where do you think CSCM gets it's Sonic music from? (http://www.youtube.com/user/8BitDanooct1) :ugeek:

I might make a CTF map for this for shits and giggles, but only after KCTFv1c is out.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 21, 2013, 11:50:27 PM
im having a but of probs with my ctf map http://www.sendspace.com/file/gn2dns with some llines
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 21, 2013, 11:52:13 PM
Downloaded. I'll look at it later.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 21, 2013, 11:54:53 PM
ty
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 22, 2013, 03:30:06 AM
Son, why are you stealing my textures?

I died on the inside.  :ugeek:  :ugeek:  :ugeek:

Just kidding. Found the problem. You did not define the textures in SLumped/Slade. I fixed that for you, but you must learn how to do it. Check out Mike's texture tutorial. It's really simple once you get the hang of it.

Get the wad again here. (http://www.mediafire.com/?7cnua78zngkvmc7)

Now for some things:

- The way you're using the textures makes no sense at all! But seeing as you're starting this, I think you'll fix it.
- ALWAYS use 255 brightness on all rooms. Textures won't display right otherwise (fixed this as well.)
- Try to not use diagonal lines on the map layout. That usually makes textures look bad. Diagonal lines aren't bad, though. You just need to be careful how you use them. I recommend you use vertical and/or horizontal lines since you're starting, though.

Good luck. Mapping is never easy at first. Just be persistent, and go see the tutorials. They'll help in the long run.

What's funny is that I learned something new while doing this: replacing textures quickly with F3.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 22, 2013, 03:42:54 AM
ty i want to put a custom map prop in my map (its a infernape) how do i do that anyway?
nvm i got help with doing that
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: leoalex50 on January 22, 2013, 02:42:55 PM
sorry for double posting but i need help with my custom map prop for my map http://www.sendspace.com/file/p7i7xb
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 29, 2013, 07:36:49 PM
Hey Beed, do you have any maps of your own in mind or in progress for this? I think it would be a good idea if the pack didn't have repeated themes unless the layouts were vastly different. So how about this little form?

Map Name: what
Theme: Which textures are used (to avoid soups and repeats).
Size: Number by number measurement. Ex.: 2,048 Wide x 4,096 Long
Gimmicks: Optional. Should be kept to a minimum, IMO.
Type: 2, 3 or 4 Team CTF.

Not sure if that's a good idea or not. Deadlines could also be a good thing, so that we don't have to wait nearly a year for a new release because we had to wait on one person, but not sure about that either. There's real life eating everyone's time, after all.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Hallan Parva on January 29, 2013, 07:40:08 PM
Map Name: Overcast
Textures: mostly Magnet Man, Toad Man, and Dark Man Castle
Size: not finished yet
Gimmicks: trolling Beed28
Type: Red versus Blue
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Knux on January 29, 2013, 07:43:52 PM
Hmm, perhaps an estimate of the size would be better. OR an estimate of completion, such as a percentage. Don't know. Gotta hear Beed's opinion.
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Beed28 on January 29, 2013, 08:00:49 PM
Prehaps an estimate completion is better. Also, funny thing, I have a design in mind before you brought that up.

Map Name: Twin Hideouts
Theme: MM1 Wily Stage 1 and 4
Completion: Not started yet
Gimmicks: None
Type: 2 Team CTF
Title: Re: [Map Pack] CS_CTF Pack - Accepting submissions!
Post by: Donutyoshi on January 29, 2013, 09:34:13 PM
Funny enough I was working on this map a few minutes ago, and already it looks like it could hit the pack.

Map Name: Tingle's Street Party (Yeah what a silly and random title)
Theme: Mr. X Stage, [and Custom?]
Completion: Layout done, needs Textures, Things, Music, and MapInfo.
Gimmicks: None?
Type: 2 Team CTF