Rocket Punch is getting beaten to a bloody pulp with the nerfbat, for starters.hey no you're not allowed
Gilg's "Dissidia" Jump is gonna be his itemjump.Got it. I was already planning on reducing the reactiontime on the Mobies, but a speed nerf probably wouldn't be that bad of an idea.
Might make Bitter End his rage in Hard Mode.
And yeah, I'll do the wrenching for Rocket Punch.
Scrooge keeps the Mobies, but the reactiontime will be lowered a bit.
Possible speed nerf/buff on the Mobies by audience's decision.
And his death sound is NOT SUPPOSED TO BE AMBIENT, GOD DAMMIT! It's supposed to play from the PlayerPawn when it dies!
Is Roll's health regain also getting beaten with the nerf bat?Well, yes and no. The actual rate of regain is the same, but you won't regain rage while it's active, so no more standing still mashing altfire while everyone wails on you and coming out of it with ~500-1000 more health.
Are you going to add Hogales to Scrooge's Moon Party?I would, if I knew what the hell a Hogale is.
I would, if I knew what the hell a Hogale is.He's the flying whale airship found in Tenguman's stage.
(http://i0.kym-cdn.com/entries/icons/original/000/007/423/untitle.JPG)Quote from: "DarkAura"On the bright side, Captain Falcon is going to be getting Falcon Punch as a charge attack, with Falcon Kick (basically a Death Ram with less margin for error) as his new rage.
Couple quick things:
-when I was PORoll, I was gaining rage and eventually was able to use the rage, but the HUD gauge wasn't filling and the rage warning didn't show up.
Hogales don't appear often enough, nuff said.That's because they are stupidly, stupidly fast. Summon some in an enclosed space sometime, I dare ya. (I'll make them appear more often once I tone their speed down and make them do something else interesting.)
something interestingHogales can spit out Mets that seek out players not named Scrooge McDuck and move slightly faster than regular Mobies. The catch is that they can be shot, and dealing damage to a Hogale reduces its remaining time.
To be honest, I think if Meta Knight was Dark Meta Knight from Amazing Mirror, it would be slightly cooler, as Dark Meta Knight was slightly underrated.I am bringing my ideas over from Stinko's forum because he hasn't been on. Maybe they will be made this way, maybe not. Only time can tell.(click to show/hide)
I guess so, but I never really played amazing mirror. Plus, Galacta Knight and Meta Knight actually fought, so them tag teaming would really spike interest.Quote from: "ChaoticChao"To be honest, I think if Meta Knight was Dark Meta Knight from Amazing Mirror, it would be slightly cooler, as Dark Meta Knight was slightly underrated.I am bringing my ideas over from Stinko's forum because he hasn't been on. Maybe they will be made this way, maybe not. Only time can tell.(click to show/hide)
Prepare yourself, for I will now go over each boss, looking at how interesting they are. What makes each boss stand out, if at all? Is this character worthy of being a boss?
(Note that bosses I dislike the most are at the top of the list, so that this post will progressively become more positive.)
Robo Christian Brutal Sniper: The mangled remains of what was once a TF2 meme. Adding onto this character's list of adjectives by turning him into a robot is unnecessary and only degrades his character further (or at least in my eyes). He doesn't really have any traits that make him stand out (except for his theme; Millionaire's Holiday is a pretty good song). Since this boss also seems to reference YD's Dark Man 3 class, I would suggest shifting further towards that aspect of this character; more emphasis on projectiles, actual sniping, you know (that is, projectiles outside of his rage). Otherwise, I would simply cut this boss.
I never actually knew the sniper was related to TF2 in some way. Personally I was also somewhat irked by the fact that he's a sniper but doesn't really snipe much unless he's raging.
Saxton Hale: The original boss from the TF2 mod, and the father of all TF2 meme characters (probably)...Which is the only real thing this boss has going for it. Instakill melee, super jump, and a rage that makes him invincible. Yep, doesn't get any more basic than this; nothing in particular makes him stand out. Honestly, I wouldn't mind if he was cut. The sheer simplicity of this boss outweighs the fact that he represents the mod's roots.
It's my belief that the fact that he represents the mob's roots is the only reason that he's still in. I would try to think of some way to make him more interesting, but I honestly don't know much about TF2 in general so meh.
Ninja Spy: This boss appears to be a composite character, based on Shadow Man, YD's Shadow Man class, and TF2's Spy. Honestly, this boss made more sense as Gentle Spy, since that was an actual character from the TF2 world, like Christian Brutal Sniper. His current theme belongs to the Gentle Spy character, as well. What makes this boss stand out is his 'multiple lives' gimmick, but this gimmick is deceiving. Having multiple lives (with less health for each one) does not change his overall health in the long run. So, there's quite a bit of wasted potential with this guy's lives system. Using something based on TF2's Dead Ringer instead could be interesting...Although now I'm being hypocritical for suggesting that TF2 elements be incorporated.
Gentle Spy, Ninja Spy, The whole spydentity crisis makes my head spin. @_@ But yeah, I did notice the health and lives thing last time I played as him. The only thing is he gets temporary invincibility upon losing a life, so that actually benefits him a little.
Ghost of Starman v2: Another terribly bland boss, with ear-raping screeches for sound clips. The character is pretty obscure, and judging from the boss weapon's pick up message, it appears to be a mere inside joke of some description between Silversin and Lobsters. However, I prefer this character over the TF2 meme characters.
As much as I like the idea of the Ghost of Starman being in this, I have to wonder: Why does he have a claw attack? If you've ever actually seen a Starman, you'd know that they don't even have hands. Then again, I don't think he ever had an actual melee attack before. He actually starts a battle using PSI Starstorm Alpha, and then just grins at you for a while before finishing you off with Omega.
So maybe, I'm thinking that his claw attack could be replaced with a non-physical attack. Maybe like a greatly toned down Astro Crush to represent Starstorm Alpha. That would probably make it more accurate.
Ra Thor Reborn: A Mega Man character? That's cool...Except his attacks are completely irrelevant to his character. Seriously, if you're going to base a boss on a particular character, try and stick to the canon established (the same goes for other mods, mind you). I would suggest replacing his attacks with, well, moves that are actually relevant to his character. Otherwise I would suggest cutting him, because I just can't stand to see the sheer misrepresentation of his character. The idea of a boss having minions is worth reusing, though.
Ra Thor's current moveset is kinda unique and I do like it very much. However, like you said, it's just not him. So, if Ra Thor gets moves based on his actual self, then I suggest we take this moveset and make a new hale for it. I'd hate to see it go to waste.
Pissed-Off Roll: Well, Roll is known for using a melee attack, I'll give you that. However, she just doesn't seem worthy of being a boss character. Not very unique, either.
I was actually rather surprised to see that Roll managed to get in. There were better suggestions at the time. I'd honestly like her better if her broom could deflect projectiles, but all-in-all, she's not really boss material. :|
Seeman and Seeldier: Another boss ported from the TF2 version of the mod, and quite possibly my least favourite character(s) in this mod. However, they get bonus points for the 'dual boss' gimmick, but there is wasted potential (as always). That is, there is no level of cooperation encouraged or required between the two bosses. I have seen a suggestion for a 'Incredible Wood Man and Kung-Fu Cut Man' dual boss posted, which I would prefer over Seeman and Seeldier, since a Wood Man and Cut Man boss fight would actually be relevant to MM8BDM. Not sure if they would encourage cooperation any better, though.
Being the only dual boss gets them points yeah, but it's basically just Saxton Hale split in two and got two different rage's. Woodman and Cutman would be a nice replacement, but I'm sure there are better Robot Master combinations out there.
Morshu: Another meme-based boss...Except from the world of CD-I and Youtube Poop, and not TF2. This is what you get if you took YD's Bomb Man and made him into a boss. I heard that someone was in the process of giving him moves that use lamp oil/rope, but I fear that they won't be used to their greatest creative potential. Bonus points for a lack of an instakill melee.
I cannot express my undying hatred for this boss. Why is this guy even here in the first place? He's a freaking shopkeeper. That and YD's Bomb Man is already bothersome enough to deal with normally. Having his bombs do mortal damage is just cheap. He can basically one-shot you from halfway across the stage if he wanted to. And his "balancing" makes it even worse for the people playing as him, as his cooldown is like 15 seconds long. If there are a lot of players, and he happens to miss somehow, he'll end up being so helpless and losing half of his HP to the mob in those 15 seconds.
Gilgamesh: This boss is pretty bland as well, but he gets bonus points for the character itself. His slower-than-average speed doesn't make for the most intense of fights, though. (Note that I generally prefer characters that are from video games to characters from memes spawned from video games.)
I don't really know too much about FF5 in general, due to not having played it, but I feel that Gilgamesh should have a more unique fighting style than the generic Punch/Slash and Kill that everyone seems to have. Other than that, I think he's fine.
Cave Johnson: What's this? Something that isn't an instakill melee attack for a primary? Incredible. Having a secondary character from Portal 2 as a boss doesn't sit right with me, though. Also, it's spelt 'combustible'...Not 'combustable'.
I believe Cave is perfect as is.
Captain Falcon: Very mobile; with speed like that, he seems possibly too strong with his equivalent of an instakill Charge Kick. The focus of this post isn't really about balancing, though. Perhaps more of his moves from Super Smash Bros. could be used to potentially make this boss more unique?
You know, I suggested an entire moveset for him, but I think it got lost somewhere in the depths of the original thread. Also having an instakill Charge Kick can be pretty OP if you ask me. Especially since he can refire pretty quickly.
Slenderman: Another meme-based boss. However, the emphasis on survival makes this boss unique, so I guess I can dig it, to an extent.
To an extent, maybe. I'm not entirely fond of Slender in general. I think he should appear much rarer, for one thing. And though his moveset was reverted for the better, (as certain stages made it unwinnable for him) I think he should have kept certain aspects from the newer one. Such as being able to clip to the top of walls and the scream ability.
Scrooge McDuck: The first meme-based boss to actually be relevant to MM8BDM. I'll be honest, this is one of the few boss concepts I enjoyed. Including Hogales in his 'Moon Party' rage ability is a silly idea however, simply because Hogales didn't exist back when Moon Parties existed.
Scrooge is okay, but the Moon Party just feels ridiculous. It's the type of rage that Ashley would have, not Scrooge. I know it's like a sort of inside(or not) joke with the Moon Parties and such, but I just wouldn't do that for a boss that has relatively no other relations to whales. :|
So, you may be thinking to yourself: The words creative and diverse have been thrown around a lot here. Does Shade even know what could make a boss creative and diverse? Well, I'll let you see for yourself if I can think up a creative boss. That's right; I'm making a boss suggestion.Now THAT, my friend, is a keeper. I love the coin gimmick, as well.(click to show/hide)
And another thing! The mod's file size is currently half the size of MM8BDM v3a. Let's fix that.
I would suggest a limit to how many sound clips a boss can use. Saxton Hale has a whopping 22 sound clips; 5 for his intro, 3 for his death, 4 for super jumping, 4 for his rage, and 6 for when he kills someone. Robo Christian Brutal Sniper, Ninja Spy and Pissed Off Roll are also offenders.
The music should also be looked over. The songs EARRAPE and YOUTIED are unused, and should be removed. TSUTMUS is 5.38 MB, which is ridiculous for a single music file.
Well this problem could easily be solved by converting the sounds and musics to OGGS. Compressed OGGS, at that. I highly doubt Roll's theme was compressed, despite being an OGG. This could cut down on the size tremendously.
And another another thing: The SAXMAPs. As a mapper, these maps offend me...Mainly the first two, but Icy Forts was never that great of a map, even for CTF. Now, I understand the point of having additional maps; each one is supposed to be based on a boss...Except they're not. SAXMAP2 and 3 have no ties to any of the bosses, defeating the purpose of including them. So, I would suggest removing these two.
SAXMAP1, while actually relevant, isn't a very good map either...So I would suggest removing that map as well. It is possible it could be reworked and improved, but with the map's creator (assuming Silversin made it) missing in action, it's highly unlikely.
The SAXMAPS were very bleh to me. I would love to see some more professional mappers contributing to this mod; that would make this mod a lot more enjoyable. However, none of them really seem to care enough to even bother. That or they're just busy with other stuff.
^ I support this. Definitely. But what about Ra Devil?There IS no such character as Ra Devil, it's just a fan name given to the New Yellow Devil.
There IS a Ra Devil. Except it is another Ra Devil (http://finalfantasy.wikia.com/wiki/Ra_Devil)Quote from: "Gizmo The Cat"^ I support this. Definitely. But what about Ra Devil?There IS no such character as Ra Devil, it's just a fan name given to the New Yellow Devil.
Quote from: "Gizmo The Cat"^ I support this. Definitely. But what about Ra Devil?There IS no such character as Ra Devil, it's just a fan name given to the New Yellow Devil.
'Bout freaking time I finished this, ugh.Those look Frigging AWESOME!! *cough* sorry about that...
(http://img171.imageshack.us/img171/3939/quotb5.png)
Any tips on how I can touch the skins up a tiny bit before I anything with them?
You know, I suggested an entire moveset for him, but I think it got lost somewhere in the depths of the original thread. Also having an instakill Charge Kick can be pretty OP if you ask me. Especially since he can refire pretty quickly.
'Bout freaking time I finished this, ugh.thanks for posting that
(http://img171.imageshack.us/img171/3939/quotb5.png)
I honestly prefer SmashBro's technique of modding Nicalis sprites to be lol8bit, but these are at least better than the Mega Man style ones.Also, now that this is finally done, after patching up a few more things for this after the next release, I can finally start doing work on Spike.
CHAOS_FANTAZY's original request was to use a MegaMan-styled Quote for the Hale. Since he's pretty much given up on Quote because of the time I wasted procrastinating, I've pretty much adopted the request as my own. If a skin of Quote/Curly/Clones gets made based off of Nicalis' sprites, they can be replaced. I've no problem with that. I'll just release my version as skins.
However, the eyes are still derptastic,
I think I should've made the eyes darker is the reason why they look derpish. If not, I'd need to know how to underp them.
and the Clone is both very obviously missing the antennae
The Clones don't have the antennas. (http://images.wikia.com/cavestory/images/0/0d/Wind_fortress.png)
and looks like it's made of marshmallow due to a lack of body shading.
I think I didn't use a dark enough shading for the body.
They'll do, but I'm open to modifications and replacements after the initial release.
I think I should've made the eyes darker is the reason why they look derpish. If not, I'd need to know how to underp them.I think the problem is that you tried to give them
The Clones don't have the antennas. (http://images.wikia.com/cavestory/images/0/0d/Wind_fortress.png)I know that. However, it's very obvious where the antennas were edited out on the back/right and back poses. Make the curve there more gradual.
I think I didn't use a dark enough shading for the body.Yup, you didn't. You should probably also put shading lines down the middle of the clone's back. Both Curly and Clone would do well to have some semblance of a bust as well.
Why does Curly have her arms positioned like Roll does? In the canon incarnations, Roll is either a joke or a complete wimp, explaining her dainty stance. Curly is a strong humanoid robot built for combat; why would she use the same dainty pose?In case you haven't noticed, Curly is kinda sorta out of her mind. Also because lazy, I would presume.
Now that the old thread is dead, are you taking Hale suggestions?I asked that question ages ago
Can i put this gilgamesh skin to gilgamesh hale. (http://img837.imageshack.us/img837/2427/ffgk.png) (http://imageshack.us/photo/my-images/837/ffgk.png/)That's actually not half bad. Protip: Get rid of the URL tags in your pictures.
What do you mean.Quote from: "FTX"Can i put this gilgamesh skin to gilgamesh hale. (http://img837.imageshack.us/img837/2427/ffgk.png) (http://imageshack.us/photo/my-images/837/ffgk.png/)That's actually not half bad. Protip: Get rid of the URL tags in your pictures.
+ means added, * means fixed/changed, - means removed
== Since r2 ==
* Fixed Captain Falcon's limbs
* Fixed Captain Falcon's flying (I think)
* Fixed Ninja Spy being Gentle when using the Dead Ringer and other text bugs
* Reduced intensity of Slenderman darkness
* Fixed Thunder Claw and lit Oil Slider oil damaging allies
* Increased range of Ra Thor's Hypnotism Ray
+ Added Quote and Curly Brace (greetz to DarkAura)
* Replaced Ninja Spy music (Mr. Foster's theme from Ninja Gaiden)
- Cut some boss lines
Well this problem could easily be solved by converting the sounds and musics to OGGS. Compressed OGGS, at that. I highly doubt Roll's theme was compressed, despite being an OGG. This could cut down on the size tremendously.
I'd prefer a regular Bowser,Well i like dark bowser hale more than the regular one.
Theme:I'll see you, and raise you one Genuine Chiptune Demake.
Quote from: "FTX"Theme:I'll see you, and raise you one Genuine Chiptune Demake.
As a matter of fact, I'll commandeer this idea and write down how it should be.Not really sure how much I like the idea. It might be too OP. But I did what I could.(click to show/hide)
(click to show/hide)
You know instead of cutting boss lines to save room, you could have just converted them all to compressed OGGS like I mentioned earlier.Quote from: "Gizmo The Cat"Well this problem could easily be solved by converting the sounds and musics to OGGS. Compressed OGGS, at that. I highly doubt Roll's theme was compressed, despite being an OGG. This could cut down on the size tremendously.
Update: the last time Silversin was on was Fri Feb 15, 2013 7:24 pmWait do this means we need o unlock the topic or if we like balrog's saxton hale more than silversin's we could do nothing then. :EDIT: i think we don't need a dark bowser skin.
Just because he is visiting the site doesn't mean he will post guys, so until he contacts a mod to get it unlocked I would stop being really creepy and monitoring when he is on.Quote from: "ChaoticChao"Update: the last time Silversin was on was Fri Feb 15, 2013 7:24 pmWait do this means we need o unlock the topic or if we like balrog's saxton hale more than silversin's
Can there be a release of both the Quote and Curly skin?Will work on it eventually before the next weekend and after I get the boss skins done perfectly.
It would really be cool
Can there be a release of both the Quote and Curly skin?
It would really be cool
Quote from: "Super Bros Bros"Can there be a release of both the Quote and Curly skin?As for the old topic, it should be used as a boss suggestion dumping area. Y'know, so we don't pile fifty pages worth of unnecessary shit in a pure topic like this.
It would really be cool
What is going on with that shoulder?Whatdo you mean.
There is one Quote skin that isQuote from: "Super Bros Bros"Can there be a release of both the Quote and Curly skin?
It would really be cool
Last time I checked there already was a quote skin.
What is going on with that shoulder?Obvious Shadowman edit is obvious is what.
The spy looks like he has a hunchback :|
Ninja Spy is done and out now don't make me redone him.
Quote from: "Gizmo The Cat"What is going on with that shoulder?Obvious Shadowman edit is obvious is what.
No offence to FTX, but that edit looks a bit bulky. Ninja Spy(as shown in the picture) is tall and thin.
sorry but i can't fix it.Quote from: "fortegigasgospel"Quote from: "Gizmo The Cat"What is going on with that shoulder?Obvious Shadowman edit is obvious is what.Quote from: "Hilman170499"No offence to FTX, but that edit looks a bit bulky. Ninja Spy(as shown in the picture) is tall and thin.
We've kinda been saying that. And refusing to go back and fix him after getting feedback is not a good way to get people to use your stuff.
Becuz i don't understand what you guys are saying show you what you mean instead of talking then i will understand.Use Metalman as base instead and look how diferent he is.
(http://img209.imageshack.us/img209/6357/ninjaspym.png)
Now I feel like my version of the Familiar Fez looks off. The fez seems more like a sleep cap or a henin (http://middlewiki.midrealm.org/index.php/Henin).
why not add sephiroth halewould you care to give us the details for that hale? if not... then don't ask for it alright?
Quote from: "leoalex50"why not add sephiroth halewould you care to give us the details for that hale? if not... then don't ask for it alright?
...Quote from: "Zard1084"Quote from: "leoalex50"why not add sephiroth halewould you care to give us the details for that hale? if not... then don't ask for it alright?(click to show/hide)
I'm shocked that it took someone this long to suggest a Sephiroth hale.
I was thinking about it, but then I thought no because there's no suitable skin for him.( could use sword man though) and that the length of his sword would make things unfair for the non-hale players.Incorrect. RedLantern's Hakumen skins. Though, I'm not sure if you'd be able to use him, since he hasn't been around in ages...
That's... not bad, actually. Glasses need to be black and shiny, and fire frame number 1 needs to show him winding up for the strike. Other than that, not bad.
I'm shocked that it took someone this long to suggest a Sephiroth hale.Because FF7 is overused everywhere in the US and the only reason the story ever continued was because of it's huge fanbase in the US, hence Vincent stealing the show in the third installment of the story (he was the most popular character in Japan).
Also Sephiroth would have an insanely huge attack range with that giant toothpick sword of his.Worst of all is that such kind of sword exists... and is insanely long really. *shudders*
Ok how about this fire frames then. (http://img109.imageshack.us/img109/5647/ninjaspy.png) (http://imageshack.us/photo/my-images/109/ninjaspy.png/)I was talking about the other one. :facepalm:
What do you mean then.Quote from: "FTX"Ok how about this fire frames then. (http://img109.imageshack.us/img109/5647/ninjaspy.png) (http://imageshack.us/photo/my-images/109/ninjaspy.png/)I was talking about the other one. :facepalm:
He clearly said Fire1 frame.Quote from: "Game&Watcher"What do you mean then.Quote from: "FTX"Ok how about this fire frames then. (http://img109.imageshack.us/img109/5647/ninjaspy.png) (http://imageshack.us/photo/my-images/109/ninjaspy.png/)I was talking about the other one. :facepalm:
The fire1 frame looks awkward.viewtopic.php?f=28&t=5359&start=120#p221416 (http://cutstuff.net/forum/viewtopic.php?f=28&t=5359&start=120#p221416)
Heres a other hale i want to say.Why would he not be weak to Spark Shot and Thunder Bolt?(click to show/hide)
Quote from: "FTX"Heres a other hale i want to say.Why would he not be weak to Spark Shot and Thunder Bolt?(click to show/hide)
I noticed we have a two-player hale, so why not take it a step further? I've received a bit of support for it so I'm throwing it out there.I'm crying from laughing so hard
Name: Pansage, Pansear, Panpour
Quote from: "Gumballtoid"I noticed we have a two-player hale, so why not take it a step further? I've received a bit of support for it so I'm throwing it out there.I'm crying from laughing so hard
Name: Pansage, Pansear, Panpour
we need this hale
I'm trying to make a fix a the moment. If I concentrate on the making the fix long enough, I can release it on the weekend...as a private beta.A private beta...should we have a test server about it.
Yeah, but who would get the WAD when it is ready?Quote from: "DarkAura"I'm trying to make a fix a the moment. If I concentrate on the making the fix long enough, I can release it on the weekend...as a private beta.A private beta...should we have a test server about it.
Quote from: "FTX"Yeah, but who would get the WAD when it is ready?Quote from: "DarkAura"I'm trying to make a fix a the moment. If I concentrate on the making the fix long enough, I can release it on the weekend...as a private beta.A private beta...should we have a test server about it.
Here's an Idea. So two people get chosen to be a hale, except one hale has to help save the survivors or something. And the other has to kill the hale, or the survivors. The game ends when a hale dies, or when all the survivors die.That is so unique that I fully support it, but who would that be?
Actually I swear we had this idea brought up before. The supporting hale was suggested to be Saviorsword.That was me!
r4 with DarkAura's hale fixes
He said sure so i can make him.Yeah, Im not all that good at spriting. I couldent get the side sprite at all.
Also, adding a poll to determine whether Ninja Spy should have a Shahanshah or keep the claw.you're kidding right
Working on DAFixBeta2 and might make another server ehh...Saturday night.
I'll be going out in Saturday, so I guess I'll start the BetaV2 as soon as I get back. The time is undetermined, which is the only catch, but I'm hoping to put it up before nightfall.Quote from: "DarkAura"Working on DAFixBeta2 and might make another server ehh...Saturday night.Oh no please not night i will sleeping then becuz im a swedish pls have 3 PM like the first beta
oh yeah i want the Shahanshah if they keep claw we must remove back to shadowman then.
Quote from: "Balrog"Also, adding a poll to determine whether Ninja Spy should have a Shahanshah or keep the claw.you're kidding right
NAH GUYS, IT'S COOL THAT THERE'S A BETTER LOOKING HUD THAT'S MORE ACCURATE TO THE HALE AND ALL
BUT I REALLY WANT TO KEEP THE LAZY EDIT THAT WAS PUT IN AS A PLACEHOLDER
I THINK IT'S WAY BETTER THIS WAY
I still think Ninja Spy should be weak to Search Snakes. With someone who's sneaky and stealthy like that, wouldn't it make sense if they were weak to something that specializes in searching out it's enemies? I'm pretty sure that's why Gemini man is weak to them, what with his clone and all.I still say he'd be weak to fire/flamethrower-like weapons, because Spycheck (like in TF2, where his base class comes from).
I still think Ninja Spy should be weak to Search Snakes. With someone who's sneaky and stealthy like that, wouldn't it make sense if they were weak to something that specializes in searching out it's enemies? I'm pretty sure that's why Gemini man is weak to them, what with his clone and all.I remember geminiman also having a fear of snakes. Anyways, I think the spy also should be weak to dive missiles/homing sniper as well.
Not homing sniper, because if some body have homing sniper, and they are the last man standing, with the charge thing, it can make the player a bit Op.Quote from: "Gizmo The Cat"I still think Ninja Spy should be weak to Search Snakes. With someone who's sneaky and stealthy like that, wouldn't it make sense if they were weak to something that specializes in searching out it's enemies? I'm pretty sure that's why Gemini man is weak to them, what with his clone and all.I remember geminiman also having a fear of snakes. Anyways, I think the spy also should be weak to dive missiles/homing sniper as well.
Having two different versions of Captain Falcon in the same mod seems silly and redundant. Especially if people were deciding against adding different characters from the same series. (i.e Sephiroth due to Gilgamesh already being in.)I see, I appreciate the advice. I only came up with GX Falcon because I was bored.
hale that hurts our ears and only has swearing in his vocabulary
i question
i like the theme of morshu and i hear its from a bomberman game but do you know what bomberman game (or a oder game)
Well Today I found out that the proto upgrade can still tk, so If you can take a look into fixing that that would be great,
Was noted previously and fixed
also why does gilgamesh have high health?
To encourage people to use their close-range weapons to kill him, but I guess that never worked out right. It'll be nerfed to about...275 per person without only elemental resistances or 200 per person with the "all other" resistance. He's, IIRC, the only armor-clad boss in the game so he needs the Resistance or Health boosts, with the other stat nerfed to compensate of course.
Name: Steve Johnson
Health: 2850
Speed: Fast
Theme: https://www.youtube.com/watch?v=8z6YoiYzjDc (https://www.youtube.com/watch?v=8z6YoiYzjDc)
Hale Description: On another earth, where Pikmin are the dominant species, and have intelligence far advanced than humans. But Pikmin are still hunted by many species, and they've grown tired of it, but one pikmin running Pikature Science, Steve Johnson, has made a interdimensonal portal, and is armed with his new invention, The Pikature Science Combustion Degreaser, which is an advanced flamethrower, and armed with a robot suit, and solemnly enters.. And finds himself in a world filled with robots! But sadly, the genocide had finally gone to his head, and snaps! Now, he is looking for people who test his new invention...
Weapon: Pikature Science Combustion Degreaser
Weapon Desc: It's similar to the Atomic flames from Megaman SP, accept it has a cooling meter, your goal as this hale to make this weapon overheat, to do serious close-range damage! And if you're a non-hale, you will receive burning damage, that'll burn you, and your house down.
Rage: Crank the heat up to 11!
Rage Desc: Dang, steve, you're a nut now, but making your Combustion Degreaser's flames are now lethal, and take half of non-hale's health! Oh dear...
Balrog, you should make expansion packs for this, adding new hales and such.
Anyway, here's my hale idea if one pack gets made.QuoteName: Steve Johnson
Health: 2850
Speed: Fast
Theme: https://www.youtube.com/watch?v=8z6YoiYzjDc (https://www.youtube.com/watch?v=8z6YoiYzjDc)
Hale Description: On another earth, where Pikmin are the dominant species, and have intelligence far advanced than humans. But Pikmin are still hunted by many species, and they've grown tired of it, but one pikmin running Pikature Science, Steve Johnson, has made a interdimensonal portal, and is armed with his new invention, The Pikature Science Combustion Degreaser, which is an advanced flamethrower, and armed with a robot suit, and solemnly enters.. And finds himself in a world filled with robots! But sadly, the genocide had finally gone to his head, and snaps! Now, he is looking for people who test his new invention...
Weapon: Pikature Science Combustion Degreaser
Weapon Desc: It's similar to the Atomic flames from Megaman SP, accept it has a cooling meter, your goal as this hale to make this weapon overheat, to do serious close-range damage! And if you're a non-hale, you will receive burning damage, that'll burn you, and your house down.
Rage: Crank the heat up to 11!
Rage Desc: Dang, steve, you're a nut now, but making your Combustion Degreaser's flames are now lethal, and take half of non-hale's health! Oh dear...
Go wild with your suggestions again, now that damage is available and such! Same rules apply:Just for future reference.
-No AOF primary attacks (Centaur Flash, Flash Stopper, etc.). If your hale has one, provide a good reason why, and also if it makes it, it probably wont be very effective.
-Try to avoid making your hale's name YOUR name. We already have CSCC for that.
-Health must be at a reasonable level.
-Please try to provide ALL details of your boss. Skin, passive abilities, etc.
Okay this seem as a really hard work, (http://img855.imageshack.us/img855/2492/ghostofstarman.png)
I gotta need help with some frames but this skin will not be a playade skin this can only be used by being the hale.
Can you give me sprites of he floats please gizmo the cat.
Literally all I did on the walking frames were altering the feet so that he could float. Plus,Quote from: "FTX"Can you give me sprites of he floats please gizmo the cat.
Is that not what you wanted?
I crash every time I play as Morshu/Curly. In Software, no less! No other Hale does that to me, or at least not yet. There's also the issue of the Hales using RM skins not getting their color sometimes, which is confusing.The crashes hits everyone at random. My guess is that it might have something to do with the many ACS scripts handled, plus scripts that runs PER PLAYER.
*Guts Man walks up to me*
Me: Shh, I'm hiding.
*is roflpunched*
Yeah, awful.
As for the color, IIRC, the colors are set by the morphing script rather than the weapon.
Excuse me, I have another question, well a few actually. 1.So What are the hale's weaknesses if they have some? 2. I'm not sure if this was intentionally, but did you make it so Flash Stopper gets rid of Slender's darkness or was this something overlooked or never brought up until now?1. As Gizmo said, still deciding, but I'm leaning towards yes. They're not going to be too severe though, because then match outcomes would be too dependent on what weapons the LMS randomizer picks.
Just suggesting some things:1. Tell me how to make a Thunder Claw rope not look incredibly stupid.Morshu MUST be changed. I propose this: Attack "Rope" is pretty much a whip that has longer range but way narrower radius if compared to a normal hale attack; Super Jump "Bomb" makes a bomb explode under him, causing 25 damage at most and sending him in the air (won't get hurt from his own bombs); Rage "Lamp Oil" could either create a "Ice Wave" flame attack in 8 directions (using F. Blast's flame) or throw a blob of oil that splashes in a wide area, burning afterwards for about ten seconds (the blob won't bounce off walls, but the splashing will).
Captain Falcon's Falcon Kick needs to go. Either that or make it behave more like a Flame Sword that stops him for a while if he is on ground or doesn't stop him if he is doing it midair. Falcon Punch could allow him to move and aim while saying "Falcon", but fly off in a locked direction and completely unable to control when he says "Punch!", which should also give him invulnerability during the flight.
Scrooge's Super Jump should cause 1 damage at most but cause "shock" damage (stun) rather than opkilling. And the whales are way bad. So, instead, give him something more useful and less "area denial", like perhaps shooting rocks with his cane (Main = rock goes in arc, useful for enemies blocked from your sight. Alt = rock goes in straight line, good to hit campers.) for 15 seconds.
Roll needs a nerf in the rage. And a HUGE one at it. If Flash Bombarded, she can gain more health than she lost by CONSTANTLY STACKING RAGES. You could also put a "rage lock" that prevents activation if she is currently in rage.
Overall, Melee attacker bosses needs some check up. Roll and Oppan Ninja Spah seems to have a range 50% longer.
I... don't think Ninja Spah needs two lives. Take one and buff the health of the only one he is left with.
Please consider doing my "Lu Bu" Hale idea.
Quote from: "tsukiyomaru0"Just suggesting some things:1. Tell me how to make a Thunder Claw rope not look incredibly stupid.Morshu MUST be changed. I propose this: Attack "Rope" is pretty much a whip that has longer range but way narrower radius if compared to a normal hale attack; Super Jump "Bomb" makes a bomb explode under him, causing 25 damage at most and sending him in the air (won't get hurt from his own bombs); Rage "Lamp Oil" could either create a "Ice Wave" flame attack in 8 directions (using F. Blast's flame) or throw a blob of oil that splashes in a wide area, burning afterwards for about ten seconds (the blob won't bounce off walls, but the splashing will).
hey not so fast captain pantalonesQuote from: "tsukiyomaru0"Just suggesting some things:1. Tell me how to make a Thunder Claw rope not look incredibly stupid.Morshu MUST be changed. I propose this: Attack "Rope" is pretty much a whip that has longer range but way narrower radius if compared to a normal hale attack; Super Jump "Bomb" makes a bomb explode under him, causing 25 damage at most and sending him in the air (won't get hurt from his own bombs); Rage "Lamp Oil" could either create a "Ice Wave" flame attack in 8 directions (using F. Blast's flame) or throw a blob of oil that splashes in a wide area, burning afterwards for about ten seconds (the blob won't bounce off walls, but the splashing will).
Dear Balrog,I'd appreciate if you didn't automatically listen to someone who only complains when he plays this mod (Tsuki) and instead heed the warning of people who are actually doing work on the mod (DarkAura, Gizmo, Rozark). We've been asking for the same fixes over and over but getting ignored, yet a guy who literally ragequits on a regular basis MAGICALLY manages to get your attention on the first try? What?
You could should probably create those Morshu changes I sent you like 2 months ago.
It'd look pretty.
With many thanks, Uncle Rozark
It's more a matter of balance, Smash. You see me complain mostly out of mockery AVGN-style or Game Grumps ("Ghost of Bullshit" anyone?)... Or when the game crashes, which happens at about 7/10 rounds or, if classes are run with it, 95/100Quote from: "Balrog"hey not so fast captain pantalonesQuote from: "tsukiyomaru0"Just suggesting some things:1. Tell me how to make a Thunder Claw rope not look incredibly stupid.Morshu MUST be changed. I propose this: Attack "Rope" is pretty much a whip that has longer range but way narrower radius if compared to a normal hale attack; Super Jump "Bomb" makes a bomb explode under him, causing 25 damage at most and sending him in the air (won't get hurt from his own bombs); Rage "Lamp Oil" could either create a "Ice Wave" flame attack in 8 directions (using F. Blast's flame) or throw a blob of oil that splashes in a wide area, burning afterwards for about ten seconds (the blob won't bounce off walls, but the splashing will).
what happened to this right here HMMMMMMMQuote from: "Rozark"Dear Balrog,I'd appreciate if you didn't automatically listen to someone who only complains when he plays this mod (Tsuki) and instead heed the warning of people who are actually doing work on the mod (DarkAura, Gizmo, Rozark). We've been asking for the same fixes over and over but getting ignored, yet a guy who literally ragequits on a regular basis MAGICALLY manages to get your attention on the first try? What?
You could should probably create those Morshu changes I sent you like 2 months ago.
It'd look pretty.
With many thanks, Uncle Rozark
In essence, you should already have Gilgamesh AND Morshu fixes, people love the Mobies, and Falcon Kick is fine (though it could use a tad bit more cooldown if you ask me).
All right, here's what's up. I've been feeling reaally screwed up recently thanks to RL issues, so that's why I haven't been working on this. Morshu, when reworked, will have Rope as a regular attack that is weak, but slows players hit by it. (This is because Wire Adaptor-like abilities are going to be broken in some way on maps that aren't designed with Wire Adaptor in mind.) Secondary is Lamp Oil, which is an Oil Slider that does big damage. Rage is the same bomb as it is now.
I'm not sure how it's going to work, but if that rape slider doesn't have delays or anything, make Morshu slower.
It can be really good to fix the teamkill problem.
Cause a lot of guys (we know) like to teamkill everybody. It kills the fun and the point of Saxton Hale.... too bad.
Worst thing: Nobody kick them but they like kick "normal" players....what's wrong with people nowadays ?
There's a new poll? Huh.Just adding something to make YDClasses inoperative with a "these don't go together you idiot" message so people recognize what's at fault.
When you say "break classes", I have to wonder what you mean by that. Sure, breaking Jax Classes would be hilarious (and probably appreciated), but what of other mods? Let's say I had the strange urge to host this with CSCC when it updates, or if I were to make custom classes based on Team Fortress 2. Would the mod "break" those as well? What do you have in mind to make classes mods "break"?
Better yet: see if you can possibly have it change mode to DM if Classes are detected or disconnect whenever a player joins a server running both.Quote from: "SmashBroPlusB"There's a new poll? Huh.Just adding something to make YDClasses inoperative with a "these don't go together you idiot" message so people recognize what's at fault.
When you say "break classes", I have to wonder what you mean by that. Sure, breaking Jax Classes would be hilarious (and probably appreciated), but what of other mods? Let's say I had the strange urge to host this with CSCC when it updates, or if I were to make custom classes based on Team Fortress 2. Would the mod "break" those as well? What do you have in mind to make classes mods "break"?
Quote from: "Stonefunk"It can be really good to fix the teamkill problem.
Cause a lot of guys (we know) like to teamkill everybody. It kills the fun and the point of Saxton Hale.... too bad.
Worst thing: Nobody kick them but they like kick "normal" players....what's wrong with people nowadays ?
Teamkilling is completely fine, it's what you get for running those two mods together.
Remember kids, Live to win.
Curly Clones are from the end of Wind Fortress, exclusive to Cavestory+ I believe.I know that, but I've never seen them in this mod, I mean. I want to know why they got mentioned all of a sudden.
That's because the only way to use the clones is if Curly activates her rage then switches to the the new item she's given, something that sometimes never happens.Quote from: "Rozark"Curly Clones are from the end of Wind Fortress, exclusive to Cavestory+ I believe.I know that, but I've never seen them in this mod, I mean. I want to know why they got mentioned all of a sudden.
Obtain coding for a newer version of Flash Stopper that gives the players back the darkness lost when fighting SlenderMan
Come up with a new name for this .wad so it's not "bastardizing" something else.
Ran into a bug online. Sometimes the match will start and no hale will be chosen, and everybody has there weapons removed
We're not making any new ones.But, I promised YGP that I'd make a Wreck-it-Ralph Hale after I procrasturbatingly finished Spike.
(http://img22.imageshack.us/img22/1383/200pxff2seemanandseeldi.png)Did anyone seen this post with the skin of.......i don't know who is this guy becuz i have never played TF2. :?
Oh, I thought you were referring to the "making more hales" part.Well I'm not really in any place to off any new hale suggestions, but yeah. As far as I know, there aren't going to be any more TF2 hales added.
Really, who couldn't have seen that huge picture. There's not much to say about it though.Quote from: "FTX"Did anyone seen this post with the skin of.......i don't know who is this guy becuz i have never played TF2. :?(click to show/hide)
Feel free to change what seems too strong or weak, if needed(click to show/hide)
Sorry but i didn't find the pack of: "saxtonhale friend v3d+sprites+music pack ect... !?
There is an other i don't find too.... =(
Need it to play now OOOO:
Thanks in advance %D (english broken yeaaaah!)
Quote from: "Stonefunk"Sorry but i didn't find the pack of: "saxtonhale friend v3d+sprites+music pack ect... !?
There is an other i don't find too.... =(
Need it to play now OOOO:
Thanks in advance %D (english broken yeaaaah!)
Try http://www.best-ever.org/wads/
Script 814 OPEN
{
Delay(5);
for (int i = 0; i < 32; i++)
{
GiveActorInventory(i+1000,"SuperReplacer9k",1);
}
restart;
}Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
ACS_ExecuteAlways(814,0);
}Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
GiveInventory("SuperReplacer9k",1);
}actor RandomWeaponSH : RandomWeapon replaces RandomWeapon
{
States
{
LeafShieldWep:
TNT1 A 1 A_SpawnItemEx("MTank",0,0,0,10,0,5)
stop
SkullBarrierWep:
TNT1 A 1 A_SpawnItemEx("ETank",0,0,0,10,0,5)
stop
PlantBarrierWep:
TNT1 A 1 A_SpawnItemEx("TangoSummon",0,0,0,10,0,5)
stop
DiveMissileWep:
TNT1 A 1 A_SpawnItemEx("TrebleSentry",0,0,0,10,0,5)
stop
FlashStopperWep:
TNT1 A 1 A_SpawnItemEx("WTank",0,0,0,10,0,5)
stop
MirrorBusterWep:
TNT1 A 1 A_SpawnItemEx("RainFlushWep",0,0,0,10,0,5)
stop
JunkShieldWep:
TNT1 A 1 A_SpawnItemEx("EddieSummon",0,0,0,10,0,5)
stop
}
}And this is quite URGENT, because 814 still stacks with EVERY ENTER
814 still stacks with EVERY ENTER
stacks with EVERY ENTER
See, there's something that I don't like about this mode. Saxton's fist, Gilga's sword, PO Roll's swing, See-bros punches, Scrooge's cane... they're all the same. They only differ in their rage attacks and speed (and Scrooge makes the ground explode with his SJ). Slender is an exception to this critique because of the survival mode with the darkness and his fading in and out, which makes it interesting and unique. The same can be said for Cave, whom I consider so far to be the most fun Hale to play as and against.I hear ya. PORoll is getting canned outright and DA said something about Gilga randomly switching between weapons. TF2 bosses will be keeping their fists as simple "noob prep" bosses, though, and Scrooge will keep his cane as it was what he used in the DuckTales game. Will definitely try to make future bosses more creative.
What I'm trying to get at is that if we are going to have so much boss variety, try to think outside the box a little harder. I'm pretty sure there are other possibilities for attacks that are itching to be used.
See, there's something that I don't like about this mode. Saxton's fist, Gilga's sword, PO Roll's swing, See-bros punches, Scrooge's cane... they're all the same. They only differ in their rage attacks and speed (and Scrooge makes the ground explode with his SJ). Slender is an exception to this critique because of the survival mode with the darkness and his fading in and out, which makes it interesting and unique. The same can be said for Cave, whom I consider so far to be the most fun Hale to play as and against.
What I'm trying to get at is that if we are going to have so much boss variety, try to think outside the box a little harder. I'm pretty sure there are other possibilities for attacks that are itching to be used.
Theme (8-bit, or else go with the original):I listened to this for two seconds(click to show/hide)
Name: Mega Kenshiro
Skin: Mega Man with Rush Power Adaptor
Color: Blue and slightly darker blue for cyan and blue.
HP: High
Speed: same as Mega Man
Weapon: "Hokuto; Hyakuretsu Ken"
http://www.mediafire.com/?64luhzh4a9jamdi (http://www.mediafire.com/?64luhzh4a9jamdi) ("Give FistsOfFuryWep")
Weapon Description: 100 ammo, 1 ammo per punch, refills quickly when not used. A varying short-medium range barrage of fists. Should not instagib and slows the player while holding fire. But, before you know, you are already dead. Obituary: "%k: You don't know, %o... But you are already dead")
Rage: Musou Tensei
Rage Description: Becomes unshootable and leaves afterimages (using a powerspeed that doesn't modify the speed). Fills faster when harmed by long range attacks and can stack.
Super Jump: Causes a stunning blast upon activation, but not on landing. The stun blast should cause no more than 10.
Music:
Normal:
(I have a loopable trimmed MP3 of it, if you need. And, yes, is part of my personal music selection)
Rage: (Also plays when there's only one survivor left)
(I have a loopable trimmed MP3 of it as well. And, yes, is ALSO part of my personal music selection. No, doesn't sounds as bad as it sounds in Youtube)
History: Mega Man has defeated Fist Man and obtained his weapon, using it to cheap his way through the tournament. Now it's up to you and other fighters to punish this cheating bastard.
Quote from: "TailsMK4"Theme (8-bit, or else go with the original):I listened to this for two seconds(click to show/hide)
TWO FAKKING SECONDS
and it's that awful clashing tasteless GXSCC crap
..."We Can" kinda sucked, anyway. =/It is one of those ones that grows on you after a while but gets lost to fans like Shadow's theme "Throw it all away" from SA2. Also doesn't suck as much as some other songs. Would you rather Team Rose's theme?
EDIT: DarkAura is an absolutely terrible coder who takes too fucking long to code one simple thing that should take at least two days for even Tsuki to whip out.Edited for accuracy.
Quote from: "Gizmo The Cat"..."We Can" kinda sucked, anyway. =/It is one of those ones that grows on you after a while but gets lost to fans like Shadow's theme "Throw it all away" from SA2. Also doesn't suck as much as some other songs. Would you rather Team Rose's theme?
So, recently in a server, I said:(click to show/hide)
What do you think of that suggestion?
Name: Psycho Mantis
Skin: Skullman or Pharaohman
Color: Same as Oil Slider with a red outline
Attack: Creates an illusion of himself and becomes unshootable for about three second and becomes completely invisible for a about five seconds. Takes ten seconds to be useable again and can be used while flying. The illusions causes proximity damage (similar to being sucked in Flash Bomb's radius, as lethal).
Super Jump: Allows flight for a short while, but "Super Jump" charges again only after the flight ends. Doesn't need to touch the ground to charge and takes 4 times longer to charge than to fly.
Rage: Blackout! - Turns the screen black for everyone (yeah, even spectators and Meryl) but himself, and then displays a fake Blue Screen of Death that lasts 30 seconds.
Passive Ability: Constantly remains in partial invisibility (alpha 0.1, maybe?).
Health: Low, perhaps the lowest of them all.
Name: Meryl
Skin: Roll
Color: Same as Sakugarne but darker and with a red outline
Attack: Fires the pistol. Should behave similar to Skull Buster (fast projectile) but should cause 10 damage and have a 2 seconds delay between shots.
Super Jump: Doesn't have one. Instead, should have a bitch slap that causes 5 damage but restores 5 hit points on herself.
Rage: Mental Struggle - Instantly activates when full. Causes Psycho Mantis to lose 5% of his current health, regain some of her own health, remains invulnerable for 10 seconds, cannot attack and is slowed down.
Passive Ability: If she dies, Psycho Mantis wins. Takes reduced damage from short-ranged attacks and rage fills way more whenever she is hit with short range attacks. if Meryl spectates or disconnects, a new Meryl is choosen at any time in the game.
Health: Third lowest health
what if we had a hale duo where the goal of one was to mindscrew other players and the other had to kill players but shouldn't be killed? As in: Psycho Mantis and Meryl.
Edit:okay, been thinking about this, and i see what you mean, your trying to make it like the actual game, how about, Meryl is a good hale and works with everyone to stop Mantis, however, if she is caught by Mantis, she then turns against everyone and works with Mantis. If she dies during any of this, Mantis wins.QuoteName: Psycho Mantis
Skin: Skullman or Pharaohman
Color: Same as Oil Slider with a red outline
Attack: Creates an illusion of himself and becomes unshootable for about three second and becomes completely invisible for a about five seconds. Takes ten seconds to be useable again and can be used while flying. The illusions causes proximity damage (similar to being sucked in Flash Bomb's radius, as lethal).
Super Jump: Allows flight for a short while, but "Super Jump" charges again only after the flight ends. Doesn't need to touch the ground to charge and takes 4 times longer to charge than to fly.
Rage: Blackout! - Turns the screen black for everyone (yeah, even spectators and Meryl) but himself, and then displays a fake Blue Screen of Death that lasts 30 seconds.
Passive Ability: Constantly remains in partial invisibility (alpha 0.1, maybe?).
Health: Low, perhaps the lowest of them all.
Name: Meryl
Skin: Roll
Color: Same as Sakugarne but darker and with a red outline
Attack: Fires the pistol. Should behave similar to Skull Buster (fast projectile) but should cause 10 damage and have a 2 seconds delay between shots.
Super Jump: Doesn't have one. Instead, should have a bitch slap that causes 5 damage but restores 5 hit points on herself.
Rage: Mental Struggle - Instantly activates when full. Causes Psycho Mantis to lose 5% of his current health, regain some of her own health, remains invulnerable for 10 seconds, cannot attack and is slowed down.
Passive Ability: If she dies, Psycho Mantis wins. Takes reduced damage from short-ranged attacks and rage fills way more whenever she is hit with short range attacks. if Meryl spectates or disconnects, a new Meryl is choosen at any time in the game.
Health: Third lowest health
Name: Franziska Von Karma
Skin: Rena-Kun's Franziska skin,soon to be finished.Finished.
Color: Blue. The skin has all of the other colors, all you need is the blue, for what little bits of the skin will change. Artwork here. (http://images2.wikia.nocookie.net/__cb20110204171041/aceattorney/images/e/ed/Franz.PNG)
Attack: Franziska loves whipping people just because. She can whip the judge all the way from the prosecutor's bench, but we're nerfing that range to the usual hale range.
Super Jump: She has no superjump, but she can Object, applying a light slow to enemies infront of her. Plays this voiceclip. (http://www.court-records.net/sounds/Franziska_Objection_English.mp3) This can either be limited to 5 uses, or have a slow recharge.
Rage: - Outrage - Franziska whips her foe rapidly, multiple times infront of her, with slightly increased ranged for a short period of time. This is literally rage.
Obituaries: "[x] was whipped by Franziska Von Karma ([y])"
"[x] was sent to a long, long coma by Franziska Von Karma ([y])"
Health: Medium-ish. The lack of a superjump makes me wonder what it would be.
Music I almost forgot this. Here you go.(click to show/hide)
.. Or, if that just doesn't work well, go with the one from the third game.(click to show/hide)
Make whatever changes you wish to change because changing stuff I don't even know how to work around right and yeah go ahead bye.
if you don't beat him before time runs out you still diebrb posting slender replacement
Oh boy an attempt that will probably just fail an'stuff yeah uh okay I don't even know what I'm doing so correct it if you feel the need to correct whatever I don't know what I'm doing.i think it would be better if her "Objection!" stun were an altfire (slow recharge) or item like ra thor reborn's hypnotize (limited use). also the colour should not matter, i can easily just make an edited version w/ the original colours (instead of blue/cyan like the one up for download on my skin thread).QuoteName: Franziska Von Karma
Skin: Rena-Kun's Franziska skin,soon to be finished.Finished.
Color: Blue. The skin has all of the other colors, all you need is the blue, for what little bits of the skin will change. Artwork here. (http://images2.wikia.nocookie.net/__cb20110204171041/aceattorney/images/e/ed/Franz.PNG)
Attack: Franziska loves whipping people just because. She can whip the judge all the way from the prosecutor's bench, but we're nerfing that range to the usual hale range.
Super Jump: She has no superjump, but she can Object, applying a light slow to enemies infront of her. Plays this voiceclip. (http://www.court-records.net/sounds/Franziska_Objection_English.mp3) This can either be limited to 5 uses, or have a slow recharge.
Rage: - Outrage - Franziska whips her foe rapidly, multiple times infront of her, with slightly increased ranged for a short period of time. This is literally rage.
Obituaries: "[x] was whipped by Franziska Von Karma ([y])"
"[x] was sent to a long, long coma by Franziska Von Karma ([y])"
Health: Medium-ish. The lack of a superjump makes me wonder what it would be.
Music I almost forgot this. Here you go.(click to show/hide)
.. Or, if that just doesn't work well, go with the one from the third game.(click to show/hide)
Make whatever changes you wish to change because changing stuff I don't even know how to work around right and yeah go ahead bye.
(click to show/hide)
Thank you for the compliment.Quote from: "Game&Watcher"(click to show/hide)
this would be pretty cool. seriosly.
Please remove Gilgamesh's Rocket Punch FOREVER. It's unfair for small maps and lazy-ass bosses.Unless SmashBro
Please remove Gilgamesh's Rocket Punch FOREVER. It's unfair for small maps and lazy-ass bosses.Please remove Saxton Hale's rage FOREVER. It's unfair that the hale can walk through multi-hit attacks with no knockback.
Quote from: "tsukiyomaru0"Please remove Gilgamesh's Rocket Punch FOREVER. It's unfair for small maps and lazy-ass bosses.Please remove Saxton Hale's rage FOREVER. It's unfair that the hale can walk through multi-hit attacks with no knockback.
Please remove Cave Johnson's Lemon Storm FOREVER. It's unfair that he can shoot insta-kill explosives in a straight line at high speed.
Please remove Scrooge McDuck's Moon Party FOREVER. It's unfair for small maps that can literally become locked down from the huge Mobies.
:ugeek: :ugeek: :ugeek: :ugeek: :ugeek:
EDIT: apparently I'm half of Gilgamesh's father now so I guess I should say things possibly maybe
Gilgamesh's Rocket Punch has a noticeable delay before he shoots, and I've seen wary players scrape by and dodge the attack after seeing the delay. It might still come out a tad bit too quickly; I wouldn't mind seeing a slightly longer delay, say maybe 2 or 3 more tics before he throws the fists. Personally I blame the lack of voice clips (read: TOTALLY SMASHBRO'S FAULT) but we'll see.
If all else fails he could be made to only use Rocket Punch while grounded. His aerial attack was the hilariously slow (but deadly) Missile.
I was given an idea to make the Mobys/Hogales shootable, would that make him seem less "the most OPest" so the title can rightfully be awarded to MorshuLad Hale instead?Morshu is in the lines of "Overunderpowered". Overpowered because of his blast radius attacks, under because he can't hold his own bombs and has to wait for long for it to recharge. Maybe making the bomb bounce at least once or twice from wall/floor/ceiling but always exploding upon impact against other actors, along with "Absolute 2~3HKO" therapy.
Gilgamesh's Bitter End was better and more surviveable, and also was a "runaway" attack. Rocket Punch is just another projectile rage like CJ and CBS.
Saxton Hale's current rage is laaaaaaaame, i prefer the old one where he could pull an unflinching God walk of doom (Takes no damage whatsoever)
Cave Johnson NORMAL attack should either OHKO but bounce off if used at close range (No Buckshoting!) or absolutely 2~3HKO without that poison slowdown lameness.
Scrooge is the most OP OF THEM ALL. Seriously: Cane attack, JUMP attack and a massive area denial that screams "rape". If someone was supposed to have a Jump Attack like his, that one would be Gilgamesh, because he does have a canon Jump Attack.
Captain Falcon: He is just WAY too effective on his main. Either reduce the range of his main attack or nerf his health a bit, as he does have a lot of health for who is not a large hale.
Slenderman: I would say just make it a bit easier to make his attacks connect and he is good. I like the disappearing act when he stands still. He is just hard to win with atm.
Morshu: Reduce his starting health. He is TOUGH to beat in a small server if the player is accurate with his bomb tossing (which like 75% of the time the player is). Morshu has the highest starting health of any hale. 860 (I think second highest was 780 or something, by Gilgamesh) is a LOT for ONE player to try to take out. As far as his bombs, I'd say maybe increase the radius of his bombs.
Morshu is in the lines of "Overunderpowered". Overpowered because of his blast radius attacks, under because he can't hold his own bombs and has to wait for long for it to recharge. Maybe making the bomb bounce at least once or twice from wall/floor/ceiling but always exploding upon impact against other actors, along with "Absolute 2~3HKO" therapy.
Morshu: Reduce his starting health. He is TOUGH to beat in a small server if the player is accurate with his bomb tossing (which like 75% of the time the player is). Morshu has the highest starting health of any hale. 860 (I think second highest was 780 or something, by Gilgamesh) is a LOT for ONE player to try to take out. As far as his bombs, I'd say maybe increase the radius of his bombs.
Overpowered and Underpowered at the same time. Overpowered because of how easy he can frag others (Like: HELLUVA EASY), but underpowered because his bombs can detonate in his hand and takes way long for him to get another. Just because something is "Overunderpowered" doesn't mean it is balanced: Means it is irregular, unstable.Quote from: "tsukiyomaru0"Morshu is in the lines of "Overunderpowered". Overpowered because of his blast radius attacks, under because he can't hold his own bombs and has to wait for long for it to recharge. Maybe making the bomb bounce at least once or twice from wall/floor/ceiling but always exploding upon impact against other actors, along with "Absolute 2~3HKO" therapy.
Overunderpowered?
You mean he's -gasp- BALANCED?
OH MANQuote from: "TailsMK4"Morshu: Reduce his starting health. He is TOUGH to beat in a small server if the player is accurate with his bomb tossing (which like 75% of the time the player is). Morshu has the highest starting health of any hale. 860 (I think second highest was 780 or something, by Gilgamesh) is a LOT for ONE player to try to take out. As far as his bombs, I'd say maybe increase the radius of his bombs.
He has fairly low health and imo the easiest boss to kill. Just ask Celebi for tips on how to kill his playstyle. Also, fire attacks.
Also, Balrog, implement those changes already before more people complain that he's -gasp- BALANCED
So yes, it's balanced.It's unfair on both ends, so is not balanced at all. On one end, the survivor stands not a single chance against the absurd radius (which, sometimes, won't kill you if you are far enough, but will leave you as a "one-hit point wonder" for the rest of the game. On another the Hale stands not a single chance because of intervals and can't hold his own bomb without exploding his ass off.
It's a check against the power of it.
So you know.
It's BALANCED
Please make sure Leaf Shield, Flash Bomb, Skull Barrier, and Mirror Buster cannot be obtained.
So today, Eddie decided to give me Flash Stopper, and sure enough I couldn't even select it. Yay. I wonder how many other Eddie gifts do that.QuotePlease make sure Leaf Shield, Flash Bomb, Skull Barrier, and Mirror Buster cannot be obtained.
Having played with and against these weapons I find nothing particularly wrong with them, Skull Barrier aside.
Leaf Shield: Should be treated like an actual shield. It protects you at a range, 'cuz lord knows it won't protect you from anything at point blank. For you Hales, you need to get close. PSI Starstorm Omega and Cave can bypass this. Morshu probably needs to sacrifice some health wit the exploding hand to even get at them. And really, it depends on how survivors use it. It actually poses a threat to other survivors because of deflecting friendly fire, and really who's gonna use the buster to prevent it?
Flash Bomb: Use bombs wisely. I'd say certain Hales with hitstun suffer the most from this, like Scrooge or Roll. Any other hale, who isn't a Slenderman, would probably get their payback via rage. But yeah, still damned annoying to deal with.
Skull Barrier: Possibly the real Bane of Slendy's existence for being the only timed hale, I wouldn't mind if this got removed. But fighting against it as any other Hale depends on the player, really, its a test of patience, because it will run out eventually, the Survivor just might waste W-Tanks on it. Just gotta out-think the survivor.
Mirror Buster: See Leaf Shield. Speaking from experience, Reflecting Quote's Super Missile when he's close enough spells death, because, you know, splash damage (Got a Double KO, but Curly was still alive). And that's assuming Curly already hasn't whittled your health down low enough. A really cheap way to defend yourself from even a Hale's melee attacks (I barely survived the Death Ramming rage with this, but every hit didn't connect). Survivors have to watch where they aim the thing because it CAN kill other survivors.
Last thing to note. Napalm Bomb is the anti-Falcon Kick. Can stop him from even reaching you. Better fix that I guess, can't have survivors have some sort of an advantage from using the right weapon ya know. Also make Starstorm Omega spread out farther, it's not enough that Starman can bring it with him, it needs to be as inescapable as possible, also with a ground hugging effect to get those high ledge campers. Yes. Indeed. And make Gilgamesh shoot 6 Rocket Punches because he can grow six arms, why not use em all? Yeah, totally needs it with no delay! Let's also make it so that a stunned Slenderman can't move, but can still fight back, let's make it so every stunned Slendy kill adds time! Yeah!
okay so this is a hale from the webcomic homestuck and it has two phases; the first phase is(click to show/hide)
however, when this hale is killed, he becomes(click to show/hide)
Name: Telefrag Man
Skin: Centaurman
Color: Yellow and white. blue outline
Attack: Fires a small projectile (speed 80, fastprojectile) that, whenever it hits a player (not walls or the like), causes Telefragman to teleport to it and telefrag the player. (Obituary: "Telefrag Man (%k) mows down another teammate (%o)"). Cannot move for few seconds after telefragging, but can attack.
Super Jump: Normal Super Jump, but with a 30 seconds recovery time. His main gimmick is teleporting after all...
Rage: Where's have he-?! - Disappears and becomes able to walk anywhere without getting harmed from attacks, but this super invisibility ceases as soon as he fires a projectile and it hits something or after 30 seconds (rage bar should show how much time he got until he appears again).
Passive Ability: Has slightly lower speed than Megaman
Health: somewhat lower than average
Quote from: "Rena-kun"original idea snip
i'm not lying i'll seriously do the skins if this gets accepted
My first thoughts.. This is rather overpowered, if you ask me. His second form has 4000 HP at the lowest. The mouth laser is a Gilgamesh Rage that doesn't involve you being smashed in the face a hundred times, and his rage seems like it could be swapped with his altfire.
1111 HP at the lowest for the first form is pretty high, too.
Might want to fix some of that. HP scaling confuses me too.
Phase 1:how is this? i made it look more organized (the health can be changed, i just gave a rough estimate of what i think it might be)Phase 2:(click to show/hide)(click to show/hide)
Okay no one did say something about some of these frames and i will show it again with one changes.(http://img267.imageshack.us/img267/1383/200pxff2seemanandseeldi.png)
I could provide my Demoman sprite design...but that's it. I suck at rotation sprites.
wow, that's rude! why do you think that?Quote from: "MusashiAA"I could provide my Demoman sprite design...but that's it. I suck at rotation sprites.
VirtualSonic43 is working on demoman but i think no one will like it
Well, it's hopeless. This mod will need to be re-coded from file 0, line 0, column 0if you think so, then why don't you do so yourself? instead of moping about wanting to re-code everything about this mode on its own thread, why not remake it to your liking from scratch?
Because I'm not good with ACS and I don't have patience to work with ACSQuote from: "tsukiyomaru0"Well, it's hopeless. This mod will need to be re-coded from file 0, line 0, column 0if you think so, then why don't you do so yourself? instead of moping about wanting to re-code everything about this mode on its own thread, why not remake it to your liking from scratch?
Sounds good, but the hide change thing seems like it would be kinda awkward for some reason. Also, wasn't Gorea friggin' huge?Might be kind of late, but I was thinking that maybe the time running out means the survivors losing, just to make it not redundant with health. The hide change can be tweaked to make it weak to weapons with that color to make it easier. Also, you can use his second form which is much smaller (if a skin would be made, otherwise Evil Robot). Perhaps a limited flight ability? Just an idea.
May i make a suggestion?
how about making two separate versions, one that will work with classes, and another that won't.
or make a compatibility patch.
i actually find it funner to play as a certain class.
and i've never had a problem with the moby moon party thing at all.
also, i think i like Cave's lemon storm, last time i checked, the person couldnt move when it was activated.
But i think the lemons need a reskin.
theyre too bright.
and give the seeman/seeldier duo a health nerf.
i believe its unfair to go against two full bosses.
In other news, I still say we should have a hale that has a teleport instead of a super jump.(http://i.imgur.com/NUfVvep.png)
On a side note, we dont have a hale fromActually, there has been suggestions for all of those except Zelda, I think.
Pokemon
Zelda
Mario
Kirby (Though one has been suggested already)
Metal Gear (Also been suggested)
or Sonic
On a side note, we dont have a hale fromPokemon has been recommended
Pokemon
Zelda
Mario
Kirby (Though one has been suggested already)
Metal Gear (Also been suggested)
or Sonic
Quote from: "Rozark"In other news, I still say we should have a hale that has a teleport instead of a super jump.(http://i.imgur.com/NUfVvep.png)
(http://i.imgur.com/uHuNFfM.png)
(http://i.imgur.com/MobjC1B.png)
Did I also mention Batman Zangief? No? Well then there's Batman Zangief.Eh, if I make a Batman hale, it's going to be an Amazing Technicolor Batman based on the utterly stupid toys that plague the franchise. Voice possibilities include Adam West Batman and dramatic readings of the Goddamn Batman from ASSBATS.
Why not a Headless Horseman boss?
or SonicThe Green Hill Zone CSCM map would work for that.
Also, are mappers still needed from Silversin's?(click to show/hide)
This has been bugging me for ages, but who IS on the team? All I know of are Balrog and DarkAura. If ya ask me, that's way too few people to be working on such a popular mod.There is no team. I never expected to need a team. This was only supposed to last until SilverSin stopped being dead.
Well, it's been months. Silversin hasn't returned, and frankly a lot of people are getting impatient with this mod. I think it's time we form one.i'll join this team if we are going to form one, just give me a role/job.
Well, it's been months. Silversin hasn't returned, and frankly a lot of people are getting impatient with this mod. I think it's time we form one.
I know i don't like pissed off roll hale and i don't know if we could add MM8 Mobile Roll skin on it, mm8 mobile roll skin skin looks angry and that would maybe be great on the hale.well PO'd roll is actually going to be taken out of the mode IIRC, so.
I say that Falcon Punch should be changed. The way it is, it's difficult to hit people with. I mean, a rage is supposed to be something utterly broken which you have to take hits for. I suggest that the projectile goes faster than it is now, or that Falcon launches forward at blinding speed until he hits a player (OHKO) or wall, creating a fairly big radius damage as well.
PO-Roll's theme is Where The Wind Blows from, IIRC, Tatsu-something VS. Capcom although it was never used directly as a theme for Roll.False, it was originally her theme in Battle and Chase, later included in Marvel vs. Capcom 1&2, and Tatsunoko vs Capcom.
Most can be seen in-game since the well majority of all the times someone asked what music is from where happened during the game.
Sniper's theme is Millionare's Holiday fro COMBUSTIBLE LEMON and is the same theme as his Freak Fortress 2 counterpart.
Ninja Spy's theme is one of the cutscene musics played in Ninja Gaidan.
Cave's theme is The Part Where He Kills You from the Portal 2 OST.
PO-Roll's theme is Where The Wind Blows from, IIRC, Tatsu-something VS. Capcom although it was never used directly as a theme for Roll.
Scrooge's theme is Konami's Moon Base, an 8-bit remix of the Moon theme from the DuckTails by RushJet1.
Gilgamesh's Theme is an 8-bit remix of Battle on the Big Bridge from various Final Fantasy games made by commedycan.
Quote/Curly's theme is Last Battle from the Cave Story OST.
All the other music (save Slendy since his theme is just a well-recorded, neatly-edited sound of the wind howling) are probably from the original Saxton Hale TF2 game.
Might've missed one, but meh.
That RaThor Reborn fellowRa Thor's theme is shared with that of the SAW movies.
Most can be seen in-game since the well majority of all the times someone asked what music is from where happened during the game.Appreciate it, man.
Sniper's theme is Millionare's Holiday fro COMBUSTIBLE LEMON and is the same theme as his Freak Fortress 2 counterpart.
Ninja Spy's theme is one of the cutscene musics played in Ninja Gaidan.
Cave's theme is The Part Where He Kills You from the Portal 2 OST.
PO-Roll's theme is Where The Wind Blows from, IIRC, Tatsu-something VS. Capcom although it was never used directly as a theme for Roll.
Scrooge's theme is Konami's Moon Base, an 8-bit remix of the Moon theme from the DuckTails by RushJet1.
Gilgamesh's Theme is an 8-bit remix of Battle on the Big Bridge from various Final Fantasy games made by commedycan.
Quote/Curly's theme is Last Battle from the Cave Story OST.
All the other music (save Slendy since his theme is just a well-recorded, neatly-edited sound of the wind howling) are probably from the original Saxton Hale TF2 game.
Might've missed one, but meh.
Most can be seen in-game since the well majority of all the times someone asked what music is from where happened during the game.
Sniper's theme is Millionare's Holiday fro COMBUSTIBLE LEMON and is the same theme as his Freak Fortress 2 counterpart.
Ninja Spy's theme is one of the cutscene musics played in Ninja Gaidan.
Cave's theme is The Part Where He Kills You from the Portal 2 OST.
PO-Roll's theme is Where The Wind Blows from, IIRC, Tatsu-something VS. Capcom although it was never used directly as a theme for Roll.
Scrooge's theme is Konami's Moon Base, an 8-bit remix of the Moon theme from the DuckTails by RushJet1.
Gilgamesh's Theme is an 8-bit remix of Battle on the Big Bridge from various Final Fantasy games made by commedycan.
Quote/Curly's theme is Last Battle from the Cave Story OST.
All the other music (save Slendy since his theme is just a well-recorded, neatly-edited sound of the wind howling) are probably from the original Saxton Hale TF2 game.
Might've missed one, but meh.
Falcon's themeAnd here I was thinking it was fan-made.
SUGGESTION:instant foe button
Name: Dark Boshy
Regular: Slash
Rage: Unloads his giant gun bullets at targets. Kinda like Christian Brutal Sniper.
ANOTHER SUGGESTION:
Name: Mewtwo
Regular: Psycho Cut
Rage: Psychic - creates a barrier around Mewtwo that instakills anyone who touches it. Ramming attack FTW!
Hale Suggestion time, SNK flavored (I blame Turbo for this idea):Just going to point out that I could provide voice clips for this Hale if needed. (if acknowledged)(click to show/hide)
SUGGESTION:List of helpful things to add:
Name: Dark Boshy
Regular: Slash
Rage: Unloads his giant gun bullets at targets. Kinda like Christian Brutal Sniper.
ANOTHER SUGGESTION:
Name: Mewtwo
Regular: Psycho Cut
Rage: Psychic - creates a barrier around Mewtwo that instakills anyone who touches it. Ramming attack FTW!
Why?Quote from: "ToxicMan"SUGGESTION:instant foe button
Name: Dark Boshy
Regular: Slash
Rage: Unloads his giant gun bullets at targets. Kinda like Christian Brutal Sniper.
ANOTHER SUGGESTION:
Name: Mewtwo
Regular: Psycho Cut
Rage: Psychic - creates a barrier around Mewtwo that instakills anyone who touches it. Ramming attack FTW!
Apparently I can start continuing some work after realizing I could've done so a month ago. I shouldn't really use "I didn't care to do so before" as an excuse, but I kinda will slightly.Zantetsuken could have a 1/10 chance (variable per player when they enter "pain" state from this) of insta-killing anyone in a wide area in front of him, otherwise causing a good damage.
So...how the tits is Gilg's new mainfire gonna work again with alternating between Zantetsuken, Masamune, Excalipoor, and Excalibur?
All I know/remember is Excalipoor is 1Dmg., Excalibur is OHKO, Masamune has a longer reach, and Zantetsuken is a dunnowhat.
SWORDSIn 012, Zantetsuken had a very low chance of scoring the Iai Strike, instantly Breaking the enemy's Bravery. When doing so, it also had the cosmetic effect of scattering sparks from its blade. Perhaps this could be changed so the Zantetsuken, when swung, randomly spawns three or four mid-damaging thunderbolts around Gilgamesh?
I have a new idea for Slender, although I'm not entirely sure it's legit.My idea revolved around making a flashlight system, where a homing projectile checks whether or not slender is in your FOV. when harmed by this projectile, Slender gets stunned and the player starts to lose health. But, adding yours, players should still take damage from just being close. That would require the slender player to corner the player in such way that he is always in their FOV.
Instead of using the OHKO he usually has, give him a damaging radius and either get rid of the tentacles, or revamp them. By this I mean, Slender players don't have to hold fire for it as it is a passive ability. If he's somewhat near somebody, they start taking damage little by little. The closer they get, the bigger passive damage they take, though the rhythm is always the same. Everything else about him should stay the same. So all you need to do is chase players around. Maybe make him easier to stun or have a slower speed in this case, I don't know.
As far as I've read, most descriptions of Slenderman say that he makes his victims get disoriented and have strong headaches the closer he is to them.
Morshu is kinda crappy to use, according to me, so why not use a different YTP celebrity?
I give you...... Squadala Guy!Revise if needed........(click to show/hide)
Morshu is kinda crappy to use, according to me, so why not use a different YTP celebrity?
Tsuki's rope codeI'm sorry, I could be completely wrong, but I just read that as "I didn't use Rozark's version".
I'm using my own version that pretty much is Rozark's version, only rope is a slowing long-distance melee instead of working like Wire Adaptor, which would be all kinds of broken.Quote from: "Balrog"Tsuki's rope codeI'm sorry, I could be completely wrong, but I just read that as "I didn't use Rozark's version".
Balrog why.
I like it! There's no better way to mock someone who doesn't exist than to put him in a game!(click to show/hide)
Quote from: "SmashBroPlusB"I'm using my own version that pretty much is Rozark's version, only rope is a slowing long-distance melee instead of working like Wire Adaptor, which would be all kinds of broken.Quote from: "Balrog"Tsuki's rope codeI'm sorry, I could be completely wrong, but I just read that as "I didn't use Rozark's version".
Balrog why.
Morshu, when reworked, will have Rope as a regular attack that is weak, but slows players hit by it. (This is because Wire Adaptor-like abilities are going to be broken in some way on maps that aren't designed with Wire Adaptor in mind.) Secondary is Lamp Oil, which is an Oil Slider that does big damage. Rage is the same bomb as it is now.Posted this forever ago.
+SKYEXPLODE[/color]. If that doesn't work I don't really know then.That works with only sky (ceiling), but not with horizon line (wall).
I think i gotta need help with seeldier. (http://img259.imageshack.us/img259/1383/200pxff2seemanandseeldi.png)Was this ignore :|
The only thing i want help with is (SEDLB8B2 to SEDLH8H2) and SEDLA7A3 but i want the frames to be really good!
There is another discussion going on.Quote from: "FTX"I think i gotta need help with seeldier. (http://img259.imageshack.us/img259/1383/200pxff2seemanandseeldi.png)Was this ignore :|
The only thing i want help with is (SEDLB8B2 to SEDLH8H2) and SEDLA7A3 but i want the frames to be really good!
Quote from: "FTX"I think i gotta need help with seeldier. (http://img259.imageshack.us/img259/1383/200pxff2seemanandseeldi.png)Was this ignore :|
The only thing i want help with is (SEDLB8B2 to SEDLH8H2) and SEDLA7A3 but i want the frames to be really good!
I have a Boss idea, just for you guys (maybe) like.Needs more detail.(click to show/hide)
If you guys don't like my idea, then OK.
Name: Franziska Von Karma
Skin: Rena-Kun's Franziska skin
Color: Blue. The skin has all of the other colors, all you need is the blue. Artwork here. (http://images2.wikia.nocookie.net/__cb20110204171041/aceattorney/images/e/ed/Franz.PNG)
Attack: A whip. Probably to have the longest range of all hales, but all pros should come with cons. This isn't an instant kill. It should take 2-3 hits to defeat somebody.
Item: She has no superjump, but she can object, applying a slow to enemies infront of her. Plays this voiceclip. (http://www.court-records.net/sounds/Franziska_Objection_English.mp3) Use of this recharges overtime.
Rage: - Outrage - Franziska constantly whips at the area infront of her, with slightly increased ranged for 5 seconds.
Obituaries: "[x] was whipped by Franziska Von Karma ([y])"
"[x] was sent to a long, long coma by Franziska Von Karma ([y])"
Health: 550 - +120 per player.
Music:(click to show/hide)
What if we want to add a class to this mod? I was thinking about putting together a James Bond Hale. I can do the code and sounds, but I'd need the help of an artist. Here's some general ideas:This isn't bad. 100HP per player seems a little low, though. Quote and Curly each get 600HP plus 100 per player, for reference. Remember that on some maps you won't have room to sneak around and stuff.
Name: Bond, James Bond
HP: 100HP per player
Skin: A custom skin
Theme: Either the original James Bond theme, or one of the level themes from GoldenEye 007. I think the original would work surprisingly well, though.
Death: Collapses on the ground, and the GoldenEye 007 death theme plays.
Main: Walther PPK. A pistol with unlimited ammo, though it still needs to be reloaded every few shots. Fast and accurate, but not very strong. Obituary could be "James Bond (%o) exercised his license to kill on %k"
Alt-Fire: A close-range Karate Chop, the infamous melee attack from GoldenEye 007. Very powerful, but close-range only. Obituary would be the same.
Super Jump: Either a grappling hook or the jet pack from Thunderball.
Rage: Summon some soldiers, agents, etc. to fight, as seems to happen near the end of every Bond movie. They can be killed, and quite easily, but there's plenty of them to go around. Obituary might be "%k was eliminated by Her Majesty's Secret Service". The more players that are alive, the more soldiers will appear.
Encouraged Play Style: James Bond is not designed for full-on assaults. If he's going to take down umpteen players, he's going to pick them off one by one.
Hilman's blue soldier looks like a nice base for Bond, IMO. You need to ask for his permission though.
This isn't bad. 100HP per player seems a little low, though. Quote and Curly each get 600HP plus 100 per player, for reference. Remember that on some maps you won't have room to sneak around and stuff.
Someone on a Saxton Hale server (using the originals since they're compatible with classes) recommended we suggest and use original characters for Hales rather than resorting to characters based on a variety of very well-known fictional characters (especially TF2).
Oh, and I preferred the original themes for Pissed off Roll and Gentle Spy.
Yeah, the memetic ones are too "meh". Plus, I'd like to see NeoDS back and this could also be a chance to scrap everything and make a fresh code that is more organized. That and to remove the excess of sounds and compress musics better (5 MB music?! UNACCEPTABLEEEEEEEEEEEE!!!!)Quote from: "Superjustinbros"Someone on a Saxton Hale server (using the originals since they're compatible with classes) recommended we suggest and use original characters for Hales rather than resorting to characters based on a variety of very well-known fictional characters (especially TF2).
Oh, and I preferred the original themes for Pissed off Roll and Gentle Spy.
Huh, I was thinking the same thing about how we should use OCs.Rozark has the perfect hale okayColdfusion might have one too but I don't really know
I'd like to see NeoDS backand I just sort of died
Someone on a Saxton Hale server (using the originals since they're compatible with classes) recommended we suggest and use original characters for Hales rather than resorting to characters based on a variety of very well-known fictional characters (especially TF2).
Oh, and I preferred the original themes for Pissed off Roll and Gentle Spy.
I don't think NeoDS will ever make a comeback. I don't even think Neo himself would want it back at this point.NeoDS hate, IIRC, was because he was the only willing to host Saxton back then and he had some kind of deal with Silversin (Partnership, etc), and people were envious that he was allowed to have his original hale, which was the the most creative of them all at the time.The problem is that he was too easy to use and very strong (think something along the lines of Captain Falcon but able to dash to close in on the enemy and then slash.
In regards to using original characters, I dunno. I'm not against it, personally, but I feel that some people's OC's might get some bad reception after that NeoDS incident. Of course, there was plenty of reasoning behind THAT, but still.
Either way, I wouldn't really count on ANY new characters until I start seeing some progress in this mod.
but is most likely hated because it is more original than any other hale.
because it is more original
more original
original
Someone completely missed the pointBack then, there weren't many who even HEARD of a Neo class, so NeoDS was truly the most original Hale and ALSO the most elaborate. Plus, as Zerokk mentioned, he had NO memetic origin and, I may add, wasn't based in an existing character (PO Roll is Tatsunoko VS Capcom, by the way)
Someone on a Saxton Hale server (using the originals since they're compatible with classes) recommended we suggest and use original characters for Hales rather than resorting to characters based on a variety of very well-known fictional characters (especially TF2).>OCs
Oh, and I preferred the original themes for Pissed off Roll and Gentle Spy.
Show me the page or I never said that.Quote from: "Rozark"Someone completely missed the point
wasn't based in an existing characterIt's based on the
Quote from: "tsukiyomaru0"Show me the page or I never said that.Quote from: "Rozark"Someone completely missed the point
Quote from: "tsukiyomaru0"wasn't based in an existing characterIt's based on theNintendoDS series of bosses from the Battle Network series.
In other news, if Balrog would allow OCsand actually follow a script I write, I'm willing to write up a few things for Dr. Clyde von Belmont.
Hold on a goddamn second. Why are we even bringing back Neo DS to this topic again? It's dead, get over it.
[Quote from: "tsukiyomaru0"wasn't based in an existing characterIt's based on theNintendoDS series of bosses from the Battle Network series.
Since Rozark has a new script
In that case, I'll settle for Austin Powers.YEAH BABY YEAH
YEAH BABY YEAHGlad you enjoy it. Although it means that I'll need to replace the generic soldiers for his rage with fembots with machine-gun jubblies.
omfg you have no idea how much I love Austin Powers
Is there some debug mode where I can choose Hales, though? I can't actually make one if I have to rely on chance to test it.I just open up SAXTON and set the randomizer to always pick that hale's internal number and switch it back when I'm done. Another thing for the to-do list, I guess.
Boss idea! (I know it needs some polish and other things)(click to show/hide)
Quote from: "Oliver"Boss idea! (I know it needs some polish and other things)(click to show/hide)
Wheres the skin of the hale.
what would his atks be? a gun? judo chop? (p.s. i like the austin powers movies)Quote from: "SmashBroPlusB"YEAH BABY YEAHGlad you enjoy it. Although it means that I'll need to replace the generic soldiers for his rage with fembots with machine-gun jubblies.
omfg you have no idea how much I love Austin Powers
Quote from: "Balrog"what would his atks be? a gun? judo chop? (p.s. i like the austin powers movies)Quote from: "SmashBroPlusB"YEAH BABY YEAHGlad you enjoy it. Although it means that I'll need to replace the generic soldiers for his rage with fembots with machine-gun jubblies.
omfg you have no idea how much I love Austin Powers
fembots with machine-gun jubblies.I am reminded of the Alien Vixens from Redneck Rampage. If I can find all the necessary rotations for the Vixens, I can probably make a
I'll just pop in here and say that the randomizer doesn't do this mod much justice.
When I was playing Saxton for a while, Ghost of Starman, Q&C, Morshu and Ra Thor never appeared, Gentle Spy and Saxton appeared twice tops, and the Sees, Robo Sniper, and PO'd Roll appeared all the time. Slender was kind of in the middle.
Is there any way to balance out the appearances?
Well, how I'd see this working is if the randomizer worked with an elimination system of sorts, meaning while the selections are still random, each Hale that is selected gets discarded and put away until the game goes through every hale at least once. Once they've all been used, they are placed back and re-shuffled to begin the process anew.Yup, that's how you'd do it. The fact that the picker gets executed twice per map sorta screws it up though. Also, Slender is supposed to get time bonuses based on the number of players.
If we're going to keep Slender, he should be given time bonuses based on how many players he has to eliminate. The other day I was Slender and I was against 15 others with 3 minutes to kill them, and they were all really evasive (and it was a map that required a lot of jumping).
Or you could have a "Hale deck" system going where it's the same thing you just said (e.g. pick a Hale, remove them from the queue until reshuffle) except that common Hales get more "cards" than others. I mean for crying out loud, it's called Saxton Hale and I'd like to see the actual SAXTON HALE picked more often than fecking Slenderman.
The mod is not meant to be played with Classes in the first place. If it was, those weapons that could team kill others would have already been taken care of in both the resistances for the hales and the immunities for the players (how regular weapons do not harm anyone except the hale). You have to expect stuff like this when you combine two roughly incompatible mods together. Just remember how Rage Roboenza and Saxton Hale turned out...Hale+Roboenza turned out rather well, actually. Jax made a thread about it, but I cba to dig it up right now. Classes Saxton needs to be cleansed from the face of the earth. Hales being picked twice is because ACS has no way of knowing whether a game is in countdown mode or not.
EDIT: As for Justin's second point, that is why we have the lmscountdowntimer set to 5. This ensures a hale doesn't get picked during the countdown.
Quote from: "TailsMK4"The mod is not meant to be played with Classes in the first place. If it was, those weapons that could team kill others would have already been taken care of in both the resistances for the hales and the immunities for the players (how regular weapons do not harm anyone except the hale). You have to expect stuff like this when you combine two roughly incompatible mods together. Just remember how Rage Roboenza and Saxton Hale turned out...Hale+Roboenza turned out rather well, actually. Jax made a thread about it, but I cba to dig it up right now. Classes Saxton needs to be cleansed from the face of the earth. Hales being picked twice is because ACS has no way of knowing whether a game is in countdown mode or not.
EDIT: As for Justin's second point, that is why we have the lmscountdowntimer set to 5. This ensures a hale doesn't get picked during the countdown.
The mod is not meant to be played with Classes in the first place. If it was, those weapons that could team kill others would have already been taken care of in both the resistances for the hales and the immunities for the players (how regular weapons do not harm anyone except the hale). You have to expect stuff like this when you combine two roughly incompatible mods together. Just remember how Rage Roboenza and Saxton Hale turned out...Well, aren't issues like those the reason that the classes-v6fsaxtonhalehotfix-betaf.pk3 wad exists (for combining Classes with the old version of SH)? I understand that the two mods weren't balanced with their combination in mind, but it seems that they're at least compatible on some level. Who came up with that Class SH fix in the first place?
I know that wad isn't meant for this version of SH...I'm just asking about it because it seems like some players have the idea that newer versions of SH are somehow totally incompatible with Classes and could never be fixed to be compatible. If I'm understanding this correctly, they could still be reconciled like the old version was if someone wanted to do so.Funny, a properly balanced version of anything with 50+ classes is mathematically impossible without rendering the distinctions between them meaningless. Also, from my armchair psychology the reason people like Classes Saxton is because it's unbalanced in their favor.
As for the survivors having an advantage with Classes...well, it might have been true if the Hales were as they appear in the current version, but in the old version, a good number of them are OP even against Classes. (And there's also PO Roll, who is nigh-unbeatable due to her healing.) It's mainly stalling and a select few maps that cause problems. And yet, despite those issues, the mode still seems fairly popular. (I enjoy it myself from time to time.) I just can't help thinking that if the mode is still fun even in the form we have now, a properly balanced version could be a great thing indeed.
Saxton Hale itself is, by definition, an unbalanced mode. It's impossible to perfectly balance one Hale against a team of survivors, especially when you factor in hundreds of maps and 60+ weapons, but it's still quite fun. It's the same with Classes (regardless of whether the mode is DM, LMS, CTF, or SH); you can't achieve perfect balance, but you can get close enough for the mode to be fun overall. As for distinctions between classes, the only distinction that's really causing problems in SH is extreme mobility (or extreme lack of it), which is only one distinguishing feature of classes. There are plenty of classes with similar or identical mobility that still have unique play styles due to their attacks, and smaller variations in mobility are not game-breaking.Quote from: "MrL1193"I know that wad isn't meant for this version of SH...I'm just asking about it because it seems like some players have the idea that newer versions of SH are somehow totally incompatible with Classes and could never be fixed to be compatible. If I'm understanding this correctly, they could still be reconciled like the old version was if someone wanted to do so.Funny, a properly balanced version of anything with 50+ classes is mathematically impossible without rendering the distinctions between them meaningless. Also, from my armchair psychology the reason people like Classes Saxton is because it's unbalanced in their favor.
As for the survivors having an advantage with Classes...well, it might have been true if the Hales were as they appear in the current version, but in the old version, a good number of them are OP even against Classes. (And there's also PO Roll, who is nigh-unbeatable due to her healing.) It's mainly stalling and a select few maps that cause problems. And yet, despite those issues, the mode still seems fairly popular. (I enjoy it myself from time to time.) I just can't help thinking that if the mode is still fun even in the form we have now, a properly balanced version could be a great thing indeed.
Im glad you removed po roll i hated that hale so much like i do with neods.what! po roll is removed dam it i was good with po roll plus she has good music
A bit of fridge horror: PO Roll + Scrooge = NeoDSQuote from: "FTX"Im glad you removed po roll i hated that hale so much like i do with neods.what! po roll is removed dam it i was good with po roll plus she has good music
Well, the crashes are still occurring. I have no idea why this is happening, so we cannot fix it since we do not know what the problem is in the first place. If it is something in the core, either Zandronum or MM8BDM, then we can do nothing except wait for a new version.
Script error, "balrogsh-code6.pk3:actors/rathor.txt" line 224:
Sprite names must be exactly 4 characters
I already found a problem look what is said.QuoteScript error, "balrogsh-code6.pk3:actors/rathor.txt" line 224:
Sprite names must be exactly 4 characters
I made the decision in the overhaul to go back to Geminimen because I thought it was the ideal robot master for the Seemen until they have their own skins. I did not see why the Seemen were Burst Man and Napalm Man in r5. As for the color translations...unless some miracle happens, do not expect it to get fixed, as methods to create proper translations that work normally do not here. If anything, I got more confused personally with a blue Burst Man/Napalm Man than I did with a blue Gemini Man.The Seemen used those skins to reference the Demoman and Soldier respectively.
I made the decision in the overhaul to go back to Geminimen because I thought it was the ideal robot master for the Seemen until they have their own skins. I did not see why the Seemen were Burst Man and Napalm Man in r5. As for the color translations...unless some miracle happens, do not expect it to get fixed, as methods to create proper translations that work normally do not here. If anything, I got more confused personally with a blue Burst Man/Napalm Man than I did with a blue Gemini Man.
If you are hitting the right one you'll see his HP dropping. Just saying.
His name is Taizo Hori.
.. Anyway, I never really liked that guy, and the sprite extension could be screwy.has that actually been used I don't know
Player sprites would enlarge while being inflated before exploding.
why cant metroid crawl
I think you misunderstood.Quote from: "Superjustinbros"Player sprites would enlarge while being inflated before exploding.
I meant that.
Also, people usually call him Dig-Dug because they didn't actually know his name, assuming Dig-Dug was his name.Quotewhy cant metroid crawl
.. For example.
Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.
Quote from: "Superjustinbros"Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.
And only people with inflation fetishes would play as him.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Quote from: "Superjustinbros"Well there's no other way we could show a player being inflated without providing alterations to skins that give every skin in the game balloon bellies.The fact that several people use custom skins, yet most don't know WHAT custom skin they use, is such a gimmick's downfall.
And only people with inflation fetishes would play as him.
Also, Gilgamesh's new attacks are terrible. He has a slow staff swipe that only deals damage and doesn't kill in one hit, and he has no more Rocket Punch as a rage. The thunder he summons when he attacks and the shockwave could deal normal damage, but the staff and Rocket Punch should be OHKO (though the punch would have splash damage)It's a beta...added to the fact that my coding abilities are comparative to that of a bloodied jar of piss. Someone will be kind enough to throw a patch at Balrog to fix it eventually.
I refuse to do any more coding for this mod.
Because he's based on Dissidia 012 and that is how I was told to model him as.
Not really sure if I agree with your idea of a Hale. Especially since how weak he seems at first glance and the low base HP of the hale itself. Maybe if his starting HP was between 600 to 800 (since the Youngster has to rely on the Ratatta and can't directly attack himself) then increased by 100-120 for each extra player.Alright. thanks for your opinion. i'll fix it right away.
The only reason you're saying two-hit Gilgamesh is bad is because for some reason or another someone decided to keep the slow-as-balls firing rate from the other Hales and their OHKO attacks.
If he had a realistic attack speed I guarantee you'd all be crying about how OP he is. :ugeek:
Gilgamesh draws from a random set of four weapons; Excalibur is an instakill, Masamune covers a large area but deals low damage (though getting hit by multiple slices changes that somewhat), Zantetsuken is the same but with random lightning, and Excalipoor does 1 damage.Quote from: "SmashBroPlusB"The only reason you're saying two-hit Gilgamesh is bad is because for some reason or another someone decided to keep the slow-as-balls firing rate from the other Hales and their OHKO attacks.
If he had a realistic attack speed I guarantee you'd all be crying about how OP he is. :ugeek:
Is it just me, or is Gilgamesh not even 2HKO sometimes? Don't know if it was partial hits or what, but on a 1 on 1 Saxton Hale match my opponent survived 4 slashes before finally going down (I saw the pain animation). Think about it, if a direct Morshu bomb can kill, why can't a close range Excalibur slice? I'm personally more concerned about the damage output than the firing rate, but a higher firing rate is the least we can do to make him viable in my opinion.
Gilgamesh is described as a Frenzied Swordsman, where he picks a weapon at random when attacking. This makes the strength and effects of his attacks unpredictable.The random weaons is part of his representation from Dissidia, so he has to keep it. And the Excalipoor stays as per the original request.
Quote from: "Gilgamesh/Dissidia wiki page"Gilgamesh is described as a Frenzied Swordsman, where he picks a weapon at random when attacking. This makes the strength and effects of his attacks unpredictable.The random weaons is part of his representation from Dissidia, so he has to keep it. And the Excalipoor stays as per the original request.
I don't want to NeoRage about this stuff anymore.
So when has matching his Dissida counterpart become a requirement only now?It originally started out as FFXII then devolved into Dissidia 012, them numerous suggestions and suggestive changes were chucked at me:
Quote from: "Superjustinbros"So when has matching his Dissida counterpart become a requirement only now?It originally started out as FFXII then devolved into Dissidia 012, them numerous suggestions and suggestive changes were chucked at me:
First came Dissidia voiceclips.Which still needs to happen.
Then Dissidia Rocket Punch.
Then Dissidia Jump.
Lastly Dissidia everything.
So it's pretty much a requirement.
Isn't it also kind of in the Hale formula to have OHKO melee attacks or ~2HKO projectilessee this is why I stopped caring about this mode
I agree, running around punching stuff is going to get old. But we have to consider the basic for the whole core game:WE SHOOT THE CRAP OUTTA STUFF!Quote from: "Nacho"Isn't it also kind of in the Hale formula to have OHKO melee attacks or ~2HKO projectilessee this is why I stopped caring about this mode
all the bosses are reskins of each other with slightly different rages
this is also why I love Curly and Quote more than anything in the goddam universe
because they break your precious "formula" to bite-sized pieces AND THEY'RE STILL COOL
If Melee is going to be included, turn it into a Fighter.
turn it into a Fighter.
turn it into a Fighter.Did you know that I was thinking about this long before? I mean: DBZ8BDM, DW8BDM, Smash Bros Mod...
Name: M. Bison
Skin: M.Bison (Llamahombre, if permitted.)
Color: Dark Red (Primary) Red (Secondary)
Attack:
3 hit combo with a punch, (Light damage) then a kick, (Medium damage) and then a Scissor Kick. (Vertical spin kick) (Heavy damage)
If held down, Bison starts charging his right hand with Psycho Power, and then surrounds himself in Psycho Energy while flying spinning towards his opponents, similar to a torpedo. (Psycho Crusher) The damage is up to you: a well balanced amount of ripper damage.
Item: Bison Warp
Bison warps forward the distance of 2 and a half players, facing torwards his previous location.
Rage: Nightmare Booster
2 consecutive Scissor Kicks moving forward to grab his enemies for his attack, then a Psycho Crusher aimed upward, launching him and his caught foes upward, in which he proceeds to slam his foes torward the ground with him, which is an OHKO.
Obituaries:
"M.Bison's ([hale]) Psycho Power fed off of [victim]"
"[victim] was sent to the grave by M.Bison([hale])"
Health:
800 - +135 per player.
Music:(click to show/hide)
M. Bisonconvince Llama to make extra Bison rotations for Psycho Crusher diving and I'm on it :ugeek:
Ghost of Starman - First off, Starmen do NOT have claws. They have tentacles. Now, the Ghost of Starmen's predecessor only have two attacks: PSI Starstorm Alpha and PSI Starstorm Omega (it's current rage.) The menacing smile thing doesn't count since it's just a timer for PSI Starstorm Omega. So what we can do is find some way to incorperate PSI Starstorm Alpha as Ghost of Starman's main attack.
I honestly like the concept of the new Gilgamesh. I haven't seen him in practice however.
If Hale's are bland reskins to you, then add the Hale ideas the community has been giving you rather than making Hales less enjoyable to play in the name of variety.
Okay, this is what I'm hearing right now:I've been arguing something like this for a while now, only instead of assuming that people played Saxton Hale so they can click-to-win, I assumed that people played it because they "can't do shit" and want to win despite that fact.
* The latter are getting mad at the new-ish Gilgamesh all because he's a bit more difficult to kill people as.
* The latter are scared of change as well as trying new things.
* The latter is nothing more than a bunch of whiny simpletons that don't want to strain themselves to win, preferring a "click-to-win" strategy.
* The latter can't do shit in all the other game modes so they play this mod so they actually have the skill to kill everyone and win.
All my faith in the latter is gone.
Ghost of Starman - First off, Starmen do NOT have claws. They have tentacles. Now, the Ghost of Starmen's predecessor only have two attacks: PSI Starstorm Alpha and PSI Starstorm Omega (it's current rage.) The menacing smile thing doesn't count since it's just a timer for PSI Starstorm Omega. So what we can do is find some way to incorperate PSI Starstorm Alpha as Ghost of Starman's main attack.GOS is kinda lame, tbh. I guess he can get an Astro Crush main.
Ra Thor Reborn - I guess using the Black Hole is unique...to an extent. Maybe somehow incorperating the possession invuse into his main attack. It'd make him seem more like a Roboenza carrier, making a nod to the just-as-treated mod, sending his wave of minions to do all the bloody work. Also a nod to the previously mentioned mod.
Morshu - When he gets his Lamp Oil and Rope, then he'll be fine.
Do what you must to bring more uniqueness to this gone-to-hell mod, but I still stand my ground with my newly-found hatred for such.Well, sorry about that. It was fun while it lasted.
Actually, this kinda is DarkAura's fault. If you're really that butthurt about it, I can always revert the changes in the next version. Next hale I'll probably put up to a poll.Quote from: "Nacho"If Hale's are bland reskins to you, then add the Hale ideas the community has been giving you rather than making Hales less enjoyable to play in the name of variety.
See, the problem with that is, It's not DarkAura making and adding the hales. Remember, Balrog's in charge of that. And the last time we got a new hale was how long ago?
Name: M. Bison
Skin: M.Bison (Llamahombre)
Color: Dark Red (Primary) Red (Secondary)
Attack:
A punch that deals damage that's probably light-medium-ish. I'm not listing any flat numbers because I am terrible with those.
Also, he's probably the fastest attacking hale.
If held down, Bison starts charging his right hand with Psycho Power, and then surrounds himself in Psycho Energy while flying spinning towards his opponents, similar to a torpedo. (Psycho Crusher) The damage is up to you, but it's a ripper.
Item: Bison Warp
Bison warps forward the distance of 2 and a half players, facing torwards his previous location.
Rage: Final Psycho Crusher
Behaves similar to the normal Psycho Crusher, but the hitbox is somewhat larger, the travel distance is longer, and the travel speed is faster. It is an OHKO, if not near OHKO. Oh, and you don't have to charge it, of course.
Optional: Bison is invincible for the duration of the rage.
Obituaries:
"[victim] was sent to the grave by M.Bison([hale])"
"M.Bison's ([hale]) Psycho Power fed off of [victim]"
Health:
800 - +150 per player. (Assuming this is balanced.)
Music:(click to show/hide)
Didn't someone make a collection, of a whole CRAPTON of Boss suggestions made in the old topic (and even this one) to search through for some good ones?Yea, TGOT wrote it. (http://pastebin.com/762UjLEB)
. . .I simply haven't had the time to join a Hale server since the update, and if I like the concept on paper, then that's perfectly fine. You might even say it's my "opinion". And the thing about ideas on paper? If they don't work in practice, you can always modify them to work. Constantly switching between four weapons at random? That's pretty unique. I DID like his old Rocket Punch however.
Is comment even necessary for this? I don't want to be like DarkAura (whiny simpletons, can't do shit) and throw around harsh language in a discussion I thought this community could handle, but if you haven't even seen Gilgamesh in play, much less play as him, then you have no idea how much of a joke he's become.
I can see you're probably closed off on suggestionsNot at all. There's just so many people voting for Bison that I decided to make a snarky comment about it.
Free movement sounds cool.Maybe he can't code them? It's not really hard, just painfully boring.
Balrog's against the combo for some reason, and I don't know why. It really does fit Bison.
Why remove the combo in the first place, is what I want to know. He's a street fighter character. I can see if you went along and made him without thinking of giving him a combo, but removing it after it'd been brought up? I don't understand.
Also there are quite a number more hales I would have liked to see on that list, but I'll settle for Bison this time.
Off-topic to the voting, but what do whales and ducks have in common?
Also, I'd love the pre-selection bug to be fixed if possible.
Quote from: "Superjustinbros"Off-topic to the voting, but what do whales and ducks have in common?
Also, I'd love the pre-selection bug to be fixed if possible.
There isn't an actual duck sprite for the nephews? I believe.
Besides, Mobies are silly and large enough x4 to represent the nephews?.
About the combos: Couldn't you set it up kind of like Wily's alt fire? Bison could be set to use a different part of the combo depending on how full the meter is. You'd just have to make sure the meter resets instantly once he stops attacking (instead of regenerating slowly).
On the subject of the nephews
(http://www.spriters-resource.com/resources/sheets/1/458.gif)
They'd probably take like 15 minutes max to rotate, and overall they make much more sense than Silversin's moon party reference.
...and Launchpad McQuack replace the Hogales.I don't recall Scrooge ever launching Hogales. Just Mobies.
All right I'm going to be merciful and say that BISON HAS WON THE POLL!inb4bisonyesvideo
And he'll have combos. I think. I'll give it a try, anyway.
And he'll have combos.(https://dl.dropboxusercontent.com/u/28111081/Reactions/JonTron/YES.gif)
BISON HAS WON THE POLL!
All right I'm going to be merciful and say that BISON HAS WON THE POLL!
And he'll have combos. I think. I'll give it a try, anyway.
Balrog, will there be a Game Grumps hale?The probability of that happening, is very low. But it's up to Balrog.
Just askin'.
All right I'm going to be merciful and say that BISON HAS WON THE POLL!I was always on his side. This calls for a victory lap at Super Street Fighter 4 3D!
And he'll have combos. I think. I'll give it a try, anyway.
Hmmm....... considering that it's a) based on real people who may take offense b) rather uninspired and c) Game Grumps isn't very fun without ProtonJonQuote from: "<geminibro>"Balrog, will there be a Game Grumps hale?The probability of that happening, is very low. But it's up to Balrog.
Just askin'.
Because we can never have enough ranged or Megaman Hales, I submit this for consideration.How about this(click to show/hide)
On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage.
Better idea on Ninja Spah's rage:Quote from: "Koal"On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage.
Wouldn't an invisible OHKO idea be kind of... oh, you know... OP? I'm likely wrong on this, but I THINK he can stack 2 rages for solid (not the transparency) invisibility.
Another reason I want to remove voiceclips is because voiceclips ruin the whole sneaking thing about Ninja Spy.
A ninja easily detected? You guys are still fine with this?
And while I'm at it, I'm gonna suggest a Hale because we need less TF2 and melee Hale's. Seriously, we got too many of both of those.
There's Saxton Hale servers live all the time; you have to look in Doomseeker.
I stopped hosting the Overhaul since everyone keeps playing in Classes Saxton. I had to be the first one in my server every single time in order to get people to come, and sometimes I've waited almost 30 minutes and still no one came. I gave up on hosting it, but I will try again once Rebirth's first release is ready. Every day I get discouraged when I come on Doomseeker since everyone is usually doing something Classes-related. I almost don't want to host anymore, but I usually do so to test new betas.
hnnng this question has been asked so many timesThe boss theme is known as "Take No Prisoners".
Boss fight from Bomberman 2 DS
Ceridran's right. That's a very big spoiler for a very recent game. I'm kinda glad my older brother doesn't read these forums, as he's been playing the game on his 3DS.
EDIT: I just looked it up. Yes, what you suggested really exists in the game, and yes, it also happens to be the final boss. Put up a spoiler warning or something like that!
Quote from: "Beed28"Ceridran's right. That's a very big spoiler for a very recent game. I'm kinda glad my older brother doesn't read these forums, as he's been playing the game on his 3DS.
EDIT:(click to show/hide)
You should also spoiler that, because it also fits into that category.
Why did you have to throw in story to spoil the game for us? Not everybody has played Dream Team yet!
Yeah i don't even know what that is, is that a new mario game?
As for this one, I wanted to come up with a unique idea for a Hale, so I decided on this one: The Ghostly Quartet from Pac-Man.(click to show/hide)
meh.Spare me the details on why exactly the Pac-Man ghosts are a bad idea.