Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Beed28 on February 01, 2013, 09:30:51 PM

Title: Need help with respawning items
Post by: Beed28 on February 01, 2013, 09:30:51 PM
While I went to update my Automap Weapons mod thing, I noticed this problem a long while back:
(http://img9.imageshack.us/img9/9984/screenshotdoom201302012.png)

While the mod is loaded, if a respawning weapon is placed on a 3D floor, such as Sakugarne as pictured, Flash Stopper, TIME STOPPER, or any buster upgrade, it will respawn below, and not on the 3D floor.

Can anyone help me out here?
Title: Re: Need help with respawning items
Post by: Knux on February 04, 2013, 08:49:38 PM
Try raising the weapon icon's Zheight by 8 more units than normal.
Title: Re: Need help with respawning items
Post by: Beed28 on February 08, 2013, 09:22:37 PM
No dice. I tried adjusting the zheight of the spawner's A_SpawnItem thing (which spawns a RandomSpawner thing that solely spawns a Sakugarne, if I just spawn the weapon directly, it doesn't respawn/stay), and while Sakugarne spawned higher in the air (as the Freeze command proves), it still respawns below the 3D floor.

If anyone can grab the Automap Weapons thing from my thread (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2949) and take a look inside, can you prehaps help me out with this problem?

EDIT: Uhh, guys, it's not just my mod. This problem is also happening in qbox mode! Take a look:
(http://img707.imageshack.us/img707/7194/screenshotdoom201302082.png)
Title: Re: Need help with respawning items
Post by: Rozark on February 08, 2013, 10:26:15 PM
My guess would be that in order for the weapons to work in your automap, they have to be on the floor. Seeing as 3d floors aren't technically REAL floors, they are forced to the real floor so that they can be scanned by your automap.
Title: Re: Need help with respawning items
Post by: Stardust on February 19, 2013, 09:23:56 PM
Sorry for some bumbump, but this problem is also annoying for my project...
I also noticed this respawning problem, through I was on Tengu Man's map (you know, there are 3D platforms on either side of the ship, where you're supposed to jump to travel them. These platforms near to the Astro Crush-), but the idea is the same.

Naturally, the objects are correctly respawned (in my situation, on the small platforms of the sides of the ship of MM8TEN, this means the health and energy capsules). It's not a problem about the object itself being a weapon or a pickup item, but instead, about the RandomSpawn thing... the RandomSpawner actually "drops" something. So the dropped thing falls to the ground (except if a 3D platform is blocking it from falling). And it respawns... below. Uguu-

...well, actually I just got an idea about that, but it may not fit in some situations, in mine, it might work.
Do you think that making a TIIIIIIIIIIIIIIIIIIIIIIINY "chameleon" platform to support the object could work ?
Title: Re: Need help with respawning items
Post by: Gummywormz on February 20, 2013, 04:12:18 AM
You can use the DIRP method and have something else spawn the random spawner. Like this:

(click to show/hide)

(click to show/hide)
Title: Re: Need help with respawning items
Post by: Beed28 on February 20, 2013, 09:21:44 AM
I used something almost exactly like that:
(click to show/hide)
I tried everything. I looked at Gummywormz's but it looked like it was ment to spawn a random weapon for each spawner. As I said, it works perfectly fine for weapons that stay upon pickup, but weapons that don't stay don't respawn on the 3D floor properly. I'm starting to think this is a bug in Zandronum itself, as this is clearly not intended respawning behaviour. Prehaps someone here who has an account on the Zandronum fourms (like Balrog or Laggy Blazko) could let the developers know about this?