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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Steve Johnson on April 05, 2013, 03:50:24 PM

Title: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Steve Johnson on April 05, 2013, 03:50:24 PM
Hey, so i decided to make a map pack, since i decided that it's be cool to release some of my maps to the public!
( Please note that the lighting is 192 for a reason, so my eyes don't burn when i'm in the visual mode of DB2. )
(http://i45.tinypic.com/2gwric3.png)
The Pilot and Co-Pilots room of STV01, there's a Big Weapon Energy on one of the chairs, and a Big Health Capsule on one of the chairs, also.
(http://i48.tinypic.com/nygysn.png)
A view from the Pilot and Co-Pilots room, and a W.I.P Hallway.
(http://i46.tinypic.com/dh2u0z.png)
Inside the W.I.P hallway.

I think that weapons like the Crystal Eye may be OP in the hallways, but i want to hear your words on it.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: FTX6004 on April 05, 2013, 04:00:06 PM
Looks great! if you want beta tester to test those map ask me if i want to test it, im sure i can't wait for this map pack
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Knux on April 05, 2013, 04:43:39 PM
Try setting your rooms to full brightness (255). Otherwise, the textures won't display correctly.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Ukiyama on April 05, 2013, 04:49:19 PM
Quote from: "Steve Johnson"
(Please note that the lighting is 192 for a reason, so my eyes don't burn when i'm in the visual mode of DB2. )
Think he has that figured out Knux  :ugeek:. But anyway, the map looks small atm judging by the pictures, probably should be a bit more wide, otherwise, its a good start.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Knux on April 05, 2013, 05:02:13 PM
Missed that! :|

So anyway, how many maps do you have planned for this, Steve?
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Steve Johnson on April 05, 2013, 05:28:40 PM
3 for the first release, so i dont work myself to the max.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Hallan Parva on April 05, 2013, 06:00:20 PM
If you're worried about Crystal Eye being too strong, try using another weapon such as Gemini Laser. Sure, it deals 25 damage per hit versus the 10 per shard Crystal Eye breaks apart as, but a single laser is a lot less occupying than all dem crystal pieces.

Anyway, good luck with your mapping. If you need any help don't be afraid to ask someone around here!
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Steve Johnson on April 05, 2013, 06:09:24 PM
Quote from: "SmashBroPlusB"
If you're worried about Crystal Eye being too strong, try using another weapon such as Gemini Laser. Sure, it deals 25 damage per hit versus the 10 per shard Crystal Eye breaks apart as, but a single laser is a lot less occupying than all dem crystal pieces.

Anyway, good luck with your mapping. If you need any help don't be afraid to ask someone around here!
Thanks, man!
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Caprice on April 06, 2013, 01:59:31 PM
Hey, this looks pretty cool! Also, you can make things look less ugly in Doombuilder.
(click to show/hide)
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Steve Johnson on April 07, 2013, 03:26:35 AM
Hmmm, STV01 by now looks pretty ugly, so i'll be remaking it.
Don't worry, the new STV01 will be 20% Cooler!
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Steve Johnson on April 07, 2013, 09:46:53 PM
DP - Some new screenshots.
(http://i48.tinypic.com/1jb5sl.png)
The starting area, with a structure that has a atomic fire in it.
(http://i48.tinypic.com/95zq6h.png)
Gemini Laser! Also, thanks for the weapon advice, SmashbrosPlusB.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Knux on April 08, 2013, 04:49:20 AM
You really should have the small ammo farther apart from each other. Otherwise, just have big ammo pickups.

I like how the map's looking, though.
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: xColdxFusionx on May 13, 2013, 11:17:58 PM
Just a tip: Most of the time, MM8BDM maps have maxed-out lighting in every sector so that the colors in textures look as they were originally intended. While this isn't mandatory, it is recommended.

From the looks of the screenshots, the map looks really good. Here's hoping it plays just as well!
Title: Re: Steve Johnson's Map Pack ( W.I.P Title )
Post by: Magnet Dood on May 14, 2013, 02:54:18 AM
Quote from: "Steve Johnson"
(Please note that the lighting is 192 for a reason, so my eyes don't burn when i'm in the visual mode of DB2. )

huehuehue

I'm excited for the map, too, looking good!