Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Magnet Dood on April 06, 2013, 03:46:05 AM

Title: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 03:46:05 AM
People are claiming maps for this mod left and right, and it's bound to get ugly if we don't do something about it. Thus, I'm creating this handy chart to keep track of all fanmade Co-Op maps, simply to avoid duplicate maps and perhaps to help people find others willing to help with anything they might need for a Co-Op map. Feel free to claim maps here and show progress of work. You could also release maps here, if wanted, but it's up to your own discretion.

MASTER LIST:

MM1:
(click to show/hide)

MM2:
(click to show/hide)

MM3:
(click to show/hide)

MM4:
(click to show/hide)

MM5:
(click to show/hide)

Will update with MM6-8 when announced/released.

if this gets big enough then maybe we could get it stickied or summthin
Title: Re: Fanmade Co-Op Map List
Post by: Stardust on April 06, 2013, 08:03:25 AM
My, this is so tempting... ! But I just can't do the wiki and all this SIGHH
Nice initiative, Dood. CutmanMike's coop mode idea sure was something, and it's clear that people (including me) wanted to map their own stuff. Teehee, if nobody wants to make a Gemini Map, I think I could handle it, but I can't confirm I'll make one. (Through if you guys could take care of any random map, "pls" leave me my dear Gemini Man's :I there are so much others. Except if it'll be official or it'll HAVE to be made by another hands than mine)
By the way, I was wondering, is creating a map long ? Do you guys usually count days or months ?
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 08:09:54 AM
I think we can't make any mm5 maps becuz my taban is not done yet theres bad sprites on the side only and Cutmanmike will make the side so i think i will get the sprites when Cutmanmike's coop mode v2 is released.
Yeah i wonder if you can add emenys sprites and code list too.
Title: Re: Fanmade Co-Op Map List
Post by: Rozark on April 06, 2013, 11:05:13 AM
Quote from: "Stardust"
By the way, I was wondering, is creating a map long ? Do you guys usually count days or months ?

It varies. Sometimes you get it right the first time at 8-12 hours (rarely happens), sometimes it's 12-18, and other times if you're just lazy/brainfart sitting there yet still counting/numerous revisions it could take 32+ hours.

Of course, this is COOP mode, not DM. I have no idea how this works, i'm assuming something similar but not quite.
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 06, 2013, 02:32:47 PM
If one reserves a map to make, do they also have to make the enemies, boss, etc.?
Title: Re: Fanmade Co-Op Map List
Post by: Stardust on April 06, 2013, 02:49:09 PM
Quote from: "TheDoc"
If one reserves a map to make, do they also have to make the enemies, boss, etc.?
It looks like I'm not the only one worrying about sprites' rotations creation~
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 02:52:23 PM
Okay the monster sprites im working is going great and hard work. (http://img145.imageshack.us/img145/7218/woodman.png)
I gotta need help with the hot dog. LOL what a funny name for it.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 02:57:35 PM
Great job with the Monking, it looks fantastic so far!
Title: Re: Fanmade Co-Op Map List
Post by: Laggy Blazko on April 06, 2013, 04:04:22 PM
I've been thinking of making the  Walking Bomb (http://megaman.wikia.com/wiki/Walking_Bomb) from Shadow man's stage. Not the stage, just that enemy. Did anyone make its skin yet or I have to make it myself?
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 05:04:06 PM
A Walking Bomb skin has not been made AFAIK. It'll probably be pretty easy, though- all it has are walking sprites.

Also, I have a question- how do people do this whole UDMF map thing? I'm not sure whether or not it's required for a co-op map, but it sure does seem like it. Do I need to download GZDoom, and if so, which version?

Plus, how do you set it up in Doom Builder (like how you load wads and pk3s in building preferences)?

EDIT: One thing I noticed about Monking, FTX- try adding two white pixels to the top of his eyes on his front sprites so they line up correctly with the others.
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 05:28:59 PM
I wonder a thing will it be demos for these maps.

:EDIT: I have finish monking's sprites. (http://img526.imageshack.us/img526/2181/woodmanm.png)
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 05:36:14 PM
Maps can be released here, but I don't really care whether or not they want to be. Heck, people can create their own threads if wanted.

EDIT: Looking good for Monking, great work! One thing- can you see if you can get him to lean forward in the side sprite? It looks like he's bending over kind of weird.
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 06:00:43 PM
Quote from: "Magnet Dood"
One thing- can you see if you can get him to lean forward in the side sprite? It looks like he's bending over kind of weird.
But i did it with the front sprites, the side is like the right front sprites thats why i made the fronts frames to lean.
Title: Re: Fanmade Co-Op Map List
Post by: CHAOS_FANTAZY on April 06, 2013, 07:50:20 PM
This will get really interesting once the normal Robot Master stages are done and people start getting imaginative...seriously, I cannot wait to see what people do with this.  Once we get off making RM stages, we have a lot of potential here.

Anyways, if anyone would like my help spriting an enemy/boss, give me a ring and I'll do what I can.
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 07:56:51 PM
I might make a other sprites too but i mean it i must have help with the hot dog and i like my monking is does not look wierd with the side i don't want to edit many sprites.

:EDIT: I think i should give up with the hot dog hes too hard to make.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 08:16:11 PM
Oh, if you meant the swinging sprites, those are fine. I'm talking about the jumping ones. On the side, it looks like he's leaning backward because the chest plate slopes to the left; on the front right, it looks like he's leaning forward because the plate slopes to the right.

See how the body switches from leaning backward (swinging) to forward (jumping) on the front right sprites? The side sprite doesn't have that switch.
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 08:21:32 PM
Okay how about now? (http://img541.imageshack.us/img541/7218/woodman.png)
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 06, 2013, 08:32:56 PM
I'd just like to say that if people can supply the enemies, I might try my hand at one of these maps.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 06, 2013, 08:49:53 PM
Not quite what I wanted, but don't worry about it, I just fixed it.

Good work with the others! I'll see if I can tackle Hot Dog's rotations, if that's enough for you.
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 06, 2013, 08:53:41 PM
Oh yeah i will be making Komasaburo now hes seem easy.

:EDIT: Im done with Komasaburo. (http://img96.imageshack.us/img96/300/komasaburo.png)
Title: Re: Fanmade Co-Op Map List
Post by: Knux on April 07, 2013, 01:58:27 AM
You know, that looks great for a prop. When it has all the fixes it might need, can I use those to make a prop in MM3TOPX? (Yes, that map exists.)
Title: Re: Fanmade Co-Op Map List
Post by: CStar7 on April 07, 2013, 03:27:56 AM
Quote from: "Knux"
Can I use those to make a prop in MM3TOPX? (Yes, that map exists.)

It does? Where?
Title: Re: Fanmade Co-Op Map List
Post by: Knux on April 07, 2013, 04:55:05 AM
Haven't posted it because it might get some changes. It's not exactly my map, either. You see, my brother wanted to make MM3TOPX, but he didn't know anything about mapping. So he told me how he wanted the layout to be, which I mapped then refined.

Eh, might post it if he's fine with it.
Title: Re: Fanmade Co-Op Map List
Post by: CHAOS_FANTAZY on April 07, 2013, 04:35:45 PM
Since nobody's asked for my help with anything...
(http://img541.imageshack.us/img541/1163/coopkaonageeno.png)(http://img692.imageshack.us/img692/192/coopbombpotton.png)
Yes, I'm aware they're all the way from MM10, but they're the only enemies I really felt like making.  Here we have Kaona Geeno and Bomb Potton, and apparently I don't know how to back/right Potton up there.
Anyways, just let me know if anyone needs actual help.

Special thanks to Squidgy617 for making the Kaona Geeno skin, which was used as reference.
Title: Re: Fanmade Co-Op Map List
Post by: Blaze Yeager on April 07, 2013, 07:36:57 PM
Probably sprite some enemies, I'll post 'em when I'm through with working on them to be used.
Title: Re: Fanmade Co-Op Map List
Post by: Knux on April 08, 2013, 04:28:39 AM
I'll most definitely try Tomahawk Man's stage if it doesn't become official. All since I'm the resident Apache around here. :ugeek:
Title: Re: Fanmade Co-Op Map List
Post by: Dr. Freeman on April 08, 2013, 10:38:13 PM
Umm, While I'm probably not working on it myself, (Though there's someone who's 90% going to work on it once stuff is done) I'd like to keep Hard Man claimed for a...certain project Copy and I have in mind.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 08, 2013, 10:48:19 PM
it better not be a joke map

I'll sign you up for now with Copy, unless you'd like to tell me who the other person is so I can I credit him accordingly.
Title: Re: Fanmade Co-Op Map List
Post by: Dr. Freeman on April 08, 2013, 11:09:33 PM
Just Copy and I is good for the time being. Still not 100% on the other one.

Hard won't be a joke map, I know that.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 11, 2013, 02:55:41 AM
(http://i47.tinypic.com/2i89pir.png)
(http://i48.tinypic.com/10wqiv5.png)
(http://i46.tinypic.com/2ajytle.png)

Sprited a couple of MM5 enemies for people's use. I know that a Bomb Thrower might already exist, but I learned that after I finished, so nyeh.

Bomb/Rock Thrower, Bounder, and Kouker Q can be used for any map one desires.
Title: Re: Fanmade Co-Op Map List
Post by: Beed28 on April 23, 2013, 12:54:06 AM
Was not sure weither to post this in here or the Maps fourm but whatever.

Mission Mode Boss Rush: http://www.sendspace.com/file/oxuhqt (http://www.sendspace.com/file/oxuhqt)

In single player, type "changemap mmsprush" to get to the gauntlet. Some things to note:

And finally, some screenshots just in case you missed it in the screenshots thread:
(click to show/hide)
Have fun, I guess. See how long it takes you to defeat them all!
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 23, 2013, 02:35:04 AM
When I got to the teleporter room, the working teleporters had exclamation marks over them. When I entered one, the music played, but no boss or boss health bar appeared, but I did hear the sound of it filling up. There were no classes (just Megaman and random), and I had no extra weapons. Cooperative was true

EDIT: Never mind i didn't know you had to load MMSP publicDemo as well
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 24, 2013, 02:40:35 AM
Double posting because I'd like to contribute ever so slightly.

I'd ripped some Door textures for my "Find the RM Mappack", but I didn't post them, so in case you plan to stay door texture accurate, here they are. These will also be in my tilesets thread in Resources. There's quite a few door textures in there, including all of the RMs' doors in the current MMSPpublicdemo (except Toad). For a full list, check my thread.

http://www.mediafire.com/?e3444z3l252lwa0

EDIT: Also, for Beed's boss rush map, I never start out with any weapons if I try to host it online. Any idea why?
Title: Re: Fanmade Co-Op Map List
Post by: Knux on April 24, 2013, 07:11:06 PM
I think most users here should already know this by now, but just in case: Unused MM1-6 Textures (http://www.cutstuff.net/forum/viewtopic.php?f=47&t=5188) in case anyone needs them.

You know, I had a rather creepy thought earlier. If we're making Coop maps, we probably have to come up with weapons for Proto, Bass, and Roll too. Oh boy, Silver Tomahawk. D:
Title: Re: Fanmade Co-Op Map List
Post by: Beed28 on April 24, 2013, 09:47:31 PM
http://www.sendspace.com/file/oxuhqt (http://www.sendspace.com/file/oxuhqt)
Update! You should hopefully get weapons given to you online, now. I hope.
Title: Re: Fanmade Co-Op Map List
Post by: Hallan Parva on April 24, 2013, 11:15:43 PM
Quote from: "Knux"
If we're making Coop maps, we probably have to come up with weapons for Proto, Bass, and Roll too. Oh boy, Silver Tomahawk. D:
obviously Proto Man would end up getting


GOLDEN TOMAHAWK






and when he shoots it the sprite looks silver
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 26, 2013, 01:35:39 AM
Me and GBT have made some switches to our roster! Please take note of which maps are now open/taken!

Also I realize I haven't shown much progress on Wood Man lately. I am still working on it- have some teasers!

(click to show/hide)
Title: Re: Fanmade Co-Op Map List
Post by: GameAndWatcher on April 26, 2013, 02:13:45 AM
Quote from: "SmashBroPlusB"
GOLDEN TOMAHAWK
I honestly think Silver Tomahawk looked more like bronze than gold.
Title: Re: Fanmade Co-Op Map List
Post by: CStar7 on April 26, 2013, 03:38:53 PM
Quote from: "Magnet Dood"
Me and GBT have made some switches to our roster! Please take note of which maps are now open/taken!

Also I realize I haven't shown much progress on Wood Man lately. I am still working on it- have some teasers!

(click to show/hide)


Wow! It looks brilliant! You are doing a good job! Can't wait to see the final result!
Title: Re: Fanmade Co-Op Map List
Post by: FTX6004 on April 26, 2013, 03:42:19 PM
Quote from: "Magnet Dood"
(click to show/hide)

The maps looks great but wheres the monsters man i wish i could test that map.
Title: Re: Fanmade Co-Op Map List
Post by: CStar7 on April 26, 2013, 03:56:43 PM
Quote from: "FTX"
Quote from: "Magnet Dood"
(click to show/hide)

The maps looks great but wheres the monsters man i wish i could test that map.

He will probably add the monsters when it's finished.
Title: Re: Fanmade Co-Op Map List
Post by: Stardust on April 26, 2013, 06:37:45 PM
The Wood Man map looks okay in my opinion. To me, it doesn't look very hard to make, and is very empty... in layout terms  =w=
Also, are some portions of the stage going to have a blue sky ? Isn't Wood Man a little dark guy, and so should be his stage, like the MM2's shows it off ?

On another hand, for gameplay advanced mechanics, it would be maybe better to make the gimmicks first, so with their actions in head, you could vary the sectors and layout of the map ("should the player be able to flee when he encounters this enemy ? Should he not ? etc...")

^ in my opinion
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 26, 2013, 08:45:51 PM
Quote from: "Stardust"
Also, are some portions of the stage going to have a blue sky ? Isn't Wood Man a little dark guy, and so should be his stage, like the MM2's shows it off ?

Yes, they will. I originally attempted to add just the dark green leaf texture to simulate trees and such, but didn't work all that well...

I realize that gimmicks are important and all, but Wood Man really didn't have any. His stage will be fairly straight forward, as others go. We still have gimmicks planned for the other maps we have, so stay tuned for those! I'll be cleaning up the map soon- in the mean time, me and Gumballtoid are still in need of a monster coder, so if anyone would wish to help, that'd be great!

except for battons cause YD's a cool guy
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 26, 2013, 09:21:02 PM
When you sprite the poses of an enemy, skin, etc.'s front (or back or side. Something that isn't given), do you have to draw it yourself? I'm not good at that kinda stuff....at all, so it'd really help if people sprited some of the enemies for me. I'm comfortable with my coding abilities, but I'm iffy on spriting.
Title: Re: Fanmade Co-Op Map List
Post by: CHAOS_FANTAZY on April 26, 2013, 10:05:09 PM
Quote from: "TheDoc"
When you sprite the poses of an enemy, skin, etc.'s front (or back or side. Something that isn't given), do you have to draw it yourself? I'm not good at that kinda stuff....at all, so it'd really help if people sprited some of the enemies for me. I'm comfortable with my coding abilities, but I'm iffy on spriting.
What do you need sprited?  I'd be happy to help.
Title: Re: Fanmade Co-Op Map List
Post by: Stardust on April 26, 2013, 10:32:57 PM
Quote from: "TheDoc"
When you sprite the poses of an enemy, skin, etc.'s front (or back or side. Something that isn't given), do you have to draw it yourself? I'm not good at that kinda stuff....at all, so it'd really help if people sprited some of the enemies for me. I'm comfortable with my coding abilities, but I'm iffy on spriting.
Unfortunately,yes. The original game you take the sprite from will provide your X3X7 (it's the 90° angle) basis.
You'll have to draw the 0°, 45°, 135° and 180° sprite yourself. With your Paint pencil :3.
At first glance, it may seem awfully hard to make the sprites looking like each other with real rotation logic, but some time it won't be that hard. 3 situations :
- Most lucky one : 90% of the work will be already drawn in the X3X7 angle and you'll be easily able to create the eyes, mouth, etc, to another angle, like here (http://i48.tinypic.com/10wqiv5.png). It's Magnet Dood's spriting (page 3 of this forum).
- On the other cases, you'll need pixel art learning, and some intuition to place the pixels. Sometime, you just can't edit the basis, it may even call for entire respriting.
- Finally, the hardest one, but don't worry there won't be any situations like that as long as you have a basis sprite : creating a custom sprite from scratch.
tl;dr : yes
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 26, 2013, 10:47:20 PM
Quote from: "Stardust"
Unfortunately,yes. The original game you take the sprite from will provide your X3X7 (it's the 90° angle) basis.
You'll have to draw the 0°, 45°, 135° and 180° sprite yourself. With your Paint pencil :3.
At first glance, it may seem awfully hard to make the sprites looking like each other with real rotation logic, but some time it won't be that hard. 3 situations :
- Most lucky one : 90% of the work will be already drawn in the X3X7 angle and you'll be easily able to create the eyes, mouth, etc, to another angle, like here (http://i48.tinypic.com/10wqiv5.png). It's Magnet Dood's spriting (page 3 of this forum).
- On the other cases, you'll need pixel art learning, and some intuition to place the pixels. Sometime, you just can't edit the basis, it may even call for entire respriting.
- Finally, the hardest one, but don't worry there won't be any situations like that as long as you have a basis sprite : creating a custom sprite from scratch.
tl;dr : yes

That sucks, but thanks. Anyways, if anyone that wants to start spriting the MM3 enemies, keep in mind that I'm doing Elec'n right now, so don't worry about that one. The ones I'll probably need are: Dozer Hat (aka Dozer Met), Shock Traps (electric moving circles on the ground), and Nuts (MM3 tellies)
Title: Re: Fanmade Co-Op Map List
Post by: fortegigasgospel on April 26, 2013, 11:29:01 PM
The only enemies I can think you are talking about are
Nuts = Bolton and Nutton http://megaman.wikia.com/wiki/Bolton_and_Nutton (http://megaman.wikia.com/wiki/Bolton_and_Nutton)
Dozer Hat = Pickelman Bull http://megaman.wikia.com/wiki/Picket_Man#Pickelman_Bull (http://megaman.wikia.com/wiki/Picket_Man#Pickelman_Bull)
Shock Traps = Electric Gabyoall http://megaman.wikia.com/wiki/Spine#Electric_Gabyoall (http://megaman.wikia.com/wiki/Spine#Electric_Gabyoall)
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 26, 2013, 11:41:27 PM
^What he said :mrgreen:
Title: Re: Fanmade Co-Op Map List
Post by: CHAOS_FANTAZY on April 27, 2013, 12:26:17 AM
Quote from: "TheDoc"
Shock Traps (electric moving circles on the ground)
I didn't really feel like this guy needed rotations but whatever.
(http://img687.imageshack.us/img687/3051/coopshocktrap.png)
That should be everything you need, right?  The lightning effects can be copy-pasted as needed, and I didn't feel the need to add the alternate palette because quite frankly it's so simple.
1/3.  If I finish another I'll edit this post.

EDIT:
(http://img248.imageshack.us/img248/347/cooppicketmanbulldozer.png)
Ignore the random floating tire.  I did all I could but the Back-Right still kind of sucks.
2/3.  Now someone else do Nutton and Bolton, because I am not slogging through all 34 frames of his.
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 28, 2013, 02:49:53 AM
Now that you mention it, the Electric Gabyoall rotations WERE kinda unnecessary I feel like a complete ass., but since they've been made, I'll use them. Thanks!

EDIT: How should I make the Elec'n behave? Because right now, I'm planning to make it similar to the flying shell.

EDIT2: I finished the normal sprites for the elec'n, but this being my first ever spriting ANYTHING on MM8BDM, I wanted to hear your guys's opinions

(click to show/hide)
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 28, 2013, 03:15:50 AM
To be blunt:

The front and back are pretty atrocious. The plugs look OK, but his prongs are all messed up and his face... euuuuuuuuugh

Side and Back Right are pretty good. I could probably make the front and back better for you if you wish.
Title: Re: Fanmade Co-Op Map List
Post by: DarkAura on April 28, 2013, 03:19:33 AM
I'm fairly certain LlamaHombre made the Elec'n as a skin once, but removed it due to *dunno*.
Title: Re: Fanmade Co-Op Map List
Post by: LlamaHombre on April 28, 2013, 04:53:05 AM
Quote from: "DarkAura"
I'm fairly certain LlamaHombre made the Elec'n as a skin once, but removed it due to *dunno*.

There were rotation issues up the ass and the blue/cyan broke on half of the frames.

I could still provide it if you want to build off it, but other than that I don't intend on doing more work with it.
Title: Re: Fanmade Co-Op Map List
Post by: CutmanMike on April 28, 2013, 01:25:00 PM
Quote from: "Magnet Dood"
Sprited a couple of MM5 enemies for people's use. I know that a Bomb Thrower might already exist, but I learned that after I finished, so nyeh.

Yeah he does, but not rock thrower so woo!
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on April 28, 2013, 03:23:15 PM
Quote from: "Magnet Dood"
I could probably make the front and back better for you if you wish.

Yea, I'd like to see how someone else would do it. Go for it!

Quote from: "LlamaHombre"
I could still provide it if you want to build off it, but other than that I don't intend on doing more work with it.

Sure!
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on April 28, 2013, 05:50:30 PM
After fooling around in paint for 10 minutes I came up with this. Sorry if the white on the front looks wrong.

Added a grey background because MS Paint is a jerk when it comes to transparencies.

(http://i43.tinypic.com/fc31f.png)
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on May 01, 2013, 03:19:22 AM
I like those prongs and face better, actually. Thanks.

EDIT: I can't seem to figure this out. I have 4 problems as of now with the Picketmanbull: 1.) He hovers across mid-air even when I have the -NOGRAVITY flag on him. Granted he doesn't fly vertically like Yambos, but he's not affected by gravity and if you go on a plain lower then him, he hovers right over you in place, leading me to my second problem. 2.) I don't want him to follow the player, but he does anyways. I'm guessing this may be a default function of the See State, but I didn't do A_Chase or anything, so I'm stumped. 3.) The "EnemyDozer" damagetype is supposed to send you backwards if hit by it. I set up the damagetype for EnemyDozer correctly; I tested it with a monster that shot projectiles and it gave me the desired outcome. However, when I try to do this with the picketmanbull's melee attack, nothing happens, so instead of flying backwards, you sit there and get raped. 4.) The 4th thing is the hitbox. I need it to follow the Picketmanbull where ever he goes, but I have no clue how. And if I did (and this is not as big of a problem because I'm sure I'd find something), I don't know exactly what command I'd use to kill the picketmanbull if the hitbox is killed. I'm leaving whatever code I have on Picketmanbull right now (yes, I know, it's nowhere near finished.)

Code: [Select]
actor Picketmanbull : GenericRobot 30021
{
MONSTER
+INVULNERABLE
-NOGRAVITY
+DROPOFF
Height 128
Radius 16
Health 30
Obituary "%o was run over by a PicketmanBull"
damagetype "EnemyDozer"
dropitem "WeaponEnergy", 64
dropitem "SmallHealth", 64
scale 2.5
Speed 10
fastspeed 30
States
{
Spawn:
TNT1 A 0 A_ChangeFlag("NOGRAVITY",0)
TNT1 A 0
TNT1 A 0 ACS_ExecuteAlways(400,0)
TNT1 A 0 A_SpawnItemEx("PicketmanBullHitbox",0,0,70,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERTRANSLATION,0)
Look:
PBUL A 0 A_Stop
PBUL A 4 A_LookEx(LOF_NOSOUNDCHECK,0,0,0,360,"See")
Goto Look+1
See:
PBUL A 0 A_ChangeVelocity(12.0, 0.0, 0.0, CVF_RELATIVE|CVF_REPLACE)
PBUL A 1 A_CustomMeleeAttack(20,"","","EnemyDozer")
loop
Death:
PBUL A 0 A_Pain
PBUL A 0 A_Fall
PBUL A 0 A_ChangeFlag("NOGRAVITY",1)
MMFX BCDE 3
stop
Despawn:
PBUL A 0
stop
}
}

I know I'm asking a lot from you guys, but I don't want to give this up yet. Contributing to MM8BDM is something I've wanted to do for awhile, but when it comes to coding, being familiar with the different commands, flags, etc. is necessary, so thanks for hanging in there :D
Title: Re: Fanmade Co-Op Map List
Post by: ChaoticChao on May 04, 2013, 03:52:58 PM
Quote from: "TheDoc"
I'd just like to say that if people can supply the enemies, I might try my hand at one of these maps.
I would have the same thing here. I have tried, and I learned that I can't sprite accurately.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on May 04, 2013, 05:16:06 PM
If I had to take a shot at your hovering problem, I'd probably have to say that it's either the fact you put no gravity in the coding or the change velocity is all messed up.

But, to be honest, PMB never actually went off of a platform. He turned around when he hit a ledge. Thus, putting a BLOCKMONSTER on the front and back linedefs of the platform he's on would easily solve the problem. Then again, I've never coded anything before, so I couldn't tell you what to do.

On a personal note, he should definitely recive more than just 30 health. I'd give it the same health as Pickleman Dada from MMIIIGB (70) to make him not as weak.

As for Sparky, I'd suggest him shooting a stunning shot every so often like Spark Shock to make him a little less like the Flying Shell. It could make him especially devious when it comes to platforming and pairing him up with other enemies.

aslo I still need help coding my monsters
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on May 04, 2013, 06:08:22 PM
Quote from: "Magnet Dood"
As for Sparky, I'd suggest him shooting a stunning shot every so often like Spark Shock to make him a little less like the Flying Shell. It could make him especially devious when it comes to platforming and pairing him up with other enemies

Oh yea, I forgot to tell you, but Elecn's done, so don't worry about that comment.

Quote from: "Magnet Dood"
But, to be honest, PMB never actually went off of a platform. He turned around when he hit a ledge. Thus, putting a BLOCKMONSTER on the front and back linedefs of the platform he's on would easily solve the problem. Then again, I've never coded anything before, so I couldn't tell you what to do.

I know he didn't go off a platform in the game, but it would be nice to make him at least affected by gravity like he should because I may put in a spot where that would be necessary.
Title: And it's VERY early in development, might add a few barrels.
Post by: Sirpatrick on May 30, 2013, 10:10:57 PM
Is this the correct place to put this?

I'm working on Wily's Castle 1 from Megaman 2, only issue is that I can't get into test mode so I can see if the Skybox is working properly.
Either way, here's a quick screencap.

http://i.imgur.com/9AxVjbC.png (http://i.imgur.com/9AxVjbC.png)

And if anyone asks, I don't know how to program NPCs, so I wouldn't be expecting that god-forsaken dragon unless someone else is willing to step up.

I'm also not sure if I'll try and make it kind of stretch off from the original levels design because to be honest, the original wily's castle from 2 kind of...well, basic in design, but I'll see as I move on.

And one last note, I am NOT an experienced mapper, I did these for funs, this is my first ever actual map, so I'm hoping the guides here will help me a bit to make this a fully-fledged map.

Hope some of you like it.
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on May 30, 2013, 10:15:04 PM
I'd suggest replacing the Big Eye with a Sniper Armor, and make sure all the lighting is 255.

Otherwise, looking good so far.
Title: Re: Fanmade Co-Op Map List
Post by: ChaoticChao on May 31, 2013, 01:48:33 AM
Will the mapmaker have to make the robot master's coding as well? (considering helping, but the answer helps me decide which one(s) I would like to make)
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on May 31, 2013, 03:23:32 AM
Quote from: "ChaoticChao"
Will the mapmaker have to make the robot master's coding as well? (considering helping, but the answer helps me decide which one(s) I would like to make)
Well, that's pretty much what I figured. Enemies, the boss, weapons, the works. You can ask for help from others, though. Just take a look at the list of maps; most of the taken maps are group efforts.
Title: Re: Fanmade Co-Op Map List
Post by: Sirpatrick on June 02, 2013, 06:05:33 PM
Here's an updated screenshot of the map, I moved the Sniper Joe walker a bit back so that it wouldn't attack people who just spawned in at the start of the game. I also added a few barrels and make the map more involved.

I can only imagine how hard it's gonna be to learn how to make the buttons like in Toadmans stage.

http://i.imgur.com/TDmC5Yf.png (http://i.imgur.com/TDmC5Yf.png)
Title: Re: Fanmade Co-Op Map List
Post by: Magnet Dood on June 10, 2013, 09:14:25 PM
More changes to the roster! Grab what you can!
Title: Re: Fanmade Co-Op Map List
Post by: Emmanuelf06 on June 11, 2013, 12:56:08 PM
Damn, it looks awesome, you never stop to make new modes en everythings, it's splendid O:

I will play it :3
Title: Re: Fanmade Co-Op Map List
Post by: Knux on June 11, 2013, 03:59:59 PM
I'm still taking Tomahawk Man's map if it's not made officially. Otherwise, I guess I can do stuff for Wave Man's, though I'd need some help with the boss/enemies either way as I can't code.
Title: Re: Fanmade Co-Op Map List
Post by: TheDoc on June 17, 2013, 03:18:21 AM
What are the expectations for starting weapons or even the layout in general? Are you expecting a stage select or just being thrown into the stage like in the first demo (which is what I was assuming)? If so, which weapons?
Title: God dang it button y u no go down
Post by: Sirpatrick on June 22, 2013, 08:38:49 PM
Ok, so I really haven't been able to update the Wily Castle 2 stage for Mission mode since I've been doing other stuff and my limited knowledge of DooM Builder.

I've pretty much chosen to work on the map to the best of my ability and just dump it to whoever wants to finish and refine it with the buttons for opening gates and other stuff like that.

I'll have some new screenies in the future though.