Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Anonymous on July 24, 2010, 02:59:01 PM

Title: Weaknesses?
Post by: Anonymous on July 24, 2010, 02:59:01 PM
This is a random question, but will any of the weapon weaknesses be included in the game?  For example, Cut Man beats Elec Man?  I haven't run into any of them yet, but I was curious if they were included.
Title: Re: Weaknesses?
Post by: PowerGloveNinja on July 24, 2010, 03:07:19 PM
I don't think they will because of Balance issue's.
Title: Re: Weaknesses?
Post by: CopShowGuy on July 24, 2010, 04:39:10 PM
It wouldn't be a good idea.  Because then certain characters would have to stay away from certain stages.  

Or if you're suggesting that anyone equipped with, say, Hard Knuckle is weaker to magnet missiles; then such weaknesses would sometimes never occur because the stronger weapon may not even be on the map.

People already get fragged fast enough in this game anyway.
Title: Re: Weaknesses?
Post by: Max on July 24, 2010, 04:42:08 PM
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
Title: Re: Weaknesses?
Post by: CutmanMike on July 24, 2010, 04:48:12 PM
If it were class based, I would have to make a handful of weapons good against a robot master. For example fire man would be weak to all water/ice weapons. But even if I did that, there would still be a lot of balance issues and people would eventually pick characters with the least amount of weaknesses, which would kill the purpose of people picking their favourite characters.

Maybe something to look at in the future but for now, my vision is classic deathmatch.
Title: Re: Weaknesses?
Post by: brotoad on July 25, 2010, 09:45:08 AM
it would be cool if you made a class based version based on MM1. there would only be 6 or 7 classes then!
Title: Re: Weaknesses?
Post by: BEan on July 25, 2010, 04:56:49 PM
I would say, for multiplayer deathmatch: No weaknesses,  singleplayer campaign: Absolutly if possible.
Title: Re: Weaknesses?
Post by: Zero-EXE on July 25, 2010, 10:04:30 PM
I think BEan has the best idea. It'd be cool and add depth to a single player experience, but I think it would ruin the fun and the simplicity of just picking a RM you like for multiplayer.
Title: Re: Weaknesses?
Post by: BEan on July 26, 2010, 01:37:29 AM
Just remember, in megaman 2 there was a glitch where metalman could be killed with just one metal blade. How would you like that weekness because you are using a metalman skin and Cutmanmike decides to be true to the orignal material. http://www.youtube.com/watch?v=9VTy06TCN5A (http://www.youtube.com/watch?v=9VTy06TCN5A)
Title: Re: Weaknesses?
Post by: Zero-EXE on July 26, 2010, 01:52:09 AM
Quote from: "BEan"
Just remember, in megaman 2 there was a glitch where metalman could be killed with just one metal blade. How would you like that weekness because you are using a metalman skin and Cutmanmike decides to be true to the orignal material. http://www.youtube.com/watch?v=9VTy06TCN5A (http://www.youtube.com/watch?v=9VTy06TCN5A)
Yeah, that continues what we were saying about avoiding that for multiplayer. I wouldn't want to be KO'd in one shot all because I wanted to play as Metal Man for the day, nor would anyone else!

However I admit it'd be hilarious to see that happen in single player on his stage.
Title: Re: Weaknesses?
Post by: brotoad on July 26, 2010, 11:00:14 AM
instagib is basically metalman mode
Title: Re: Weaknesses?
Post by: brawlman9876 on July 26, 2010, 11:09:08 AM
Quote from: "Zero-EXE"
Quote from: "BEan"
Just remember, in megaman 2 there was a glitch where metalman could be killed with just one metal blade. How would you like that weekness because you are using a metalman skin and Cutmanmike decides to be true to the orignal material. http://www.youtube.com/watch?v=9VTy06TCN5A (http://www.youtube.com/watch?v=9VTy06TCN5A)
Yeah, that continues what we were saying about avoiding that for multiplayer. I wouldn't want to be KO'd in one shot all because I wanted to play as Metal Man for the day, nor would anyone else!

However I admit it'd be hilarious to see that happen in single player on his stage.

ooo look theres a metalman in this match...ooo look a metal blade! *brawlman has instantly won the match because he can own metalman in 2.623 seconds.* :ugeek:
Title: Re: Weaknesses?
Post by: BEan on July 26, 2010, 08:30:53 PM
Quote from: "brotoad"
instagib is basically metalman mode

Instagib, should be set up to use only certian weapons. I am thinking hard knuckle, air shooter, megabuster, and heat gun.
Title: Re: Weaknesses?
Post by: Namo on July 26, 2010, 08:52:16 PM
I always figured the Metal Man insta-death was intentional in Megaman 2.  But yeah, were we to make a "Classic" mode (that's what I'd call it anyway), we'd have to fix the Metal Man thing.

Anyone know what his actual weakness is by the way?  I always just took him out with the buster since he's easy to dodge.
Title: Re: Weaknesses?
Post by: Blaze Yeager on July 26, 2010, 09:01:05 PM
Quote from: "Namo"
I always figured the Metal Man insta-death was intentional in Megaman 2.  But yeah, were we to make a "Classic" mode (that's what I'd call it anyway), we'd have to fix the Metal Man thing.

Anyone know what his actual weakness is by the way?  I always just took him out with the buster since he's easy to dodge.
Quick Boomerang
Title: Re: Weaknesses?
Post by: Namo on July 27, 2010, 06:57:47 PM
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
Title: Re: Weaknesses?
Post by: Blaze Yeager on July 27, 2010, 07:12:24 PM
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...
Title: Re: Weaknesses?
Post by: FuPoo on July 27, 2010, 07:32:52 PM
Quote from: "Blaze"
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...
LESS than that :ugeek:
Title: Re: Weaknesses?
Post by: Namo on July 27, 2010, 07:55:52 PM
An idea:  Since the Quick Boomerang is practically a spam weapon anyway, make one shot from it (As in ONE individual Boomerang) deal less than a megabuster shot.  I'm thinking... One fourth damage of a buster for any old joe, and half the damage of a buster shot for Metalman.
Title: Re: Weaknesses?
Post by: Blaze Yeager on July 27, 2010, 08:41:21 PM
Quote from: "FuPoo"
Quote from: "Blaze"
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...
LESS than that :ugeek:
Yeah that's True,Btw i need to send you PM if you do not mind...
Title: Re: Weaknesses?
Post by: Quickman on July 29, 2010, 03:05:21 AM
Quote from: "Yellow Devil"
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
F*ck yeah!
Title: Re: Weaknesses?
Post by: ficarra1002 on September 09, 2010, 05:53:51 PM
Quote from: "Quickman"
Quote from: "Yellow Devil"
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
F*ck yeah!
Title: Re: Weaknesses?
Post by: CutmanMike on September 09, 2010, 08:01:45 PM
Please don't bump topics just to quote the previous person