I added those lines because I felt jumping on those huge billdboarded sprites broke the immersion a little, I guess they can be taken out. Brightman probably needs some tweaks/replacing.You know... Considering 3D floors works fine, couldn't you turn the Airgoblins into 3D floors? after all, they just sit there.
Someone can go ahead and try to make one of the goblins 3d
MM4SKU is the way it is because it's a remake of MAP01 of Dwango5. That is a very old map. It's also a classic, though, so I'd rather dislike any changes from that.I know. This is pretty much exactly what I was trying to say: It gets a pass for being an old grandpa map (in this case, much older than any of the other maps I gave examples of).
to come out first before suggesting changes.(click to show/hide)
Please, if you're going to ruin Skullman, at least do it very minorly. Paths running parallel to the current one to skull barrier room or something similar.While I think Gemini Man's change did more good than bad, Skull Man does not really need such a large overhaul in its design. Adding an extra pathway or two would suffice.
Please, I beg of you, don't pull another Geminiman.
Gigantular bump, but I need this brought to attention.The dead end room in MM4SKU needs more paths to help the flow of the game, and also to discourage camping.(click to show/hide)
How many (insert weapon here) walls have we had there, now...?