Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: Blox on July 26, 2010, 11:08:12 AM

Title: UberSkull (Temporary Name)
Post by: Blox on July 26, 2010, 11:08:12 AM
Yes, it's that ghoul from the "Class Ideas" topic.
I've got no sounds for it, so it uses the Pinky Demon ones.

Screenshot for the ones interested;
(click to show/hide)

And if you're so determined to fight it (nothing special here) - Download-ish link? (Older) (http://www.mediafire.com/?ke884j3850oyj5k)

Edit: Now with a 'crumbling' death animation. (Old) (http://www.mediafire.com/?a0rc8fcq1cjmjzm)

EditEdit: Updated, yet again. Four crucial sounds ready, fancy death detected. (http://www.mediafire.com/?eukay49jdzi0p4h)

Sorry for the 'fast' updates-without-much-new. ;P
Oh, and the corpse fades away after about 25 seconds if nobody looks at it.
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Blox on July 26, 2010, 05:56:00 PM
Random post is random.

Did I mention that I haven't finished this one yet? (No fancy deaths for you!)

And since this is heavily ghoul-ish-based stuff, I posted it here. And not in the "Doom Projects" sub-sub-forum.

Edit: Starting on a death animation.. Classic shattering-to-pieces style.
EditEdit: FFF- Monster is summoned by the name "Uberskull"
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Mobius on July 28, 2010, 07:11:53 AM
They are cool and a little threatening, but they have a problem with attacking weird things like walls or Things that aren't players. One or even multiple will be jumping at a wall for no reason and completely ignoring me.
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Blox on July 28, 2010, 08:06:42 AM
That's most likely caused by the excessive A_JumpIfCloser usage. :P

And yes, the same thing causes them to keep up the attacks.. Even after you got NOM'd.
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Epsilon on July 29, 2010, 07:13:55 AM
OMG! Very good job my friend.

Why not try making a deeper voice of Jitterskull (Close to a sound idea)

seen my other idea on the monsters about Outcast?
We must talk sometime....... (take it as a joke if you want, but i'm kinda serious) :mrgreen:
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Blox on July 29, 2010, 11:17:05 AM
'Minor' Update.

Added four sounds and a >fancy< death.
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Epsilon on July 30, 2010, 10:22:47 AM
Hey, again guys

just about Uberskull, it should be the death then the kaboom flames then the body fades.

just saying, I mean it's a Bloody awesome job man, well done.

I'm just happy to see my idea work, that's all.
Title: Re: UberSkull (Temporary Name, no fitting sounds)
Post by: Blox on July 30, 2010, 10:43:11 AM
Well, I did the explosion before the crumbling because it should 'release' the evil, and then crumble to pieces.

..Time to tweak the frames a bit - You won't get to see much of the crumbling.
Title: Re: UberSkull (Temporary Name)
Post by: ChokeFan1992 on August 03, 2010, 06:32:52 PM
Mr Blox, the Decorate master  :lol:
Title: Re: UberSkull (Temporary Name)
Post by: Epsilon on August 09, 2010, 08:14:48 AM
Try to reduce the amounts of flames.
It makes my very good computer lag.
Title: Re: UberSkull (Temporary Name)
Post by: Epsilon on August 18, 2010, 08:33:55 AM
OK I have got some "proper" names for "uberskull"
heres the list

Relic
Juggernaut
ChokeSkull (lol)
Relicane
Arcane

hope these can be some help.
 :p