This could be a bad thing.Still don't believe me? Get a load of this guy. (http://mb.srb2.org/search.php?searchid=841951) By my calculations, this is what a plurality of MM8BDM downloaders look like. Call me elitist, but having posts like those clogging up the forums and the servers would not make me a happy camper. So, while making getting online easier should be a goal, it should not be thoughtlessly easy.
Allow me to tell you the sad tale of Sonic Robo Blast 2. A fangame started by SSNTails and Sonic Team Jr. to build the 3D Sonic game Sega was too incompetent to make, it was slowly cobbled together from the Doom Legacy engine. Demo after demo was released, and a community formed around the development process. These people were united by their desire to see a classic Sonic game in 3D that they could be proud of. However, the message boards' membership was composed of, as one regular put it, "90% 8-year-olds, 8% lurkers, 1.9% oldbies, and 0.1% people actually able to contribute to this project." (Paraphrasing here; I can't find the original thread.) The community still managed to keep together, more or less, since the 8-year-olds, having the attention span of 8-year-olds, soon vanished after asking their questions and abandoning their stupidly overconfident expansion ideas.
Soon, the developers realized that the official maps had become outclassed by what the game's active modding community (many of the members of which were also developers) was putting out; a revamp was in order. After three years of feverish development and polishing, SRB2 2.0 was released, marking a new standard for mods. 2.0 also marked the point that the old guard had begun to outgrow the game - SSNTails was now a married man, and with a baby on the way he couldn't spare the time needed to steer the development of a Sonic game. Furthermore, the strong push to get 2.0 out had pushed the ragtag Sky Sanctuary Team to its limit, leaving them completely burnt out. Lastly, the markedly increased quality of 2.0's maps revealed an unsettling truth - only a handful of people actually had the talent to meet the community's standards, most of whom had expended all of their creative energy working on the release. Things began to wind down.
Then, the tipping point was reached. Spazzo, a developer and moderator, had become frustrated with the lack of progress on the next version of SRB2, and lashed out against Sky Sanctuary. The exact details escape my memory, but the issue first became apparent to the community when Spazzo began sending private messages to message board regulars, telling them a distorted picture and encouraging them to raise hell. The end result - Spazzo was made a persona non grata (albeit recently admitted to the MB) and people began to realize that the game and community had stagnated. It's by no means a ghost town, and things are improving - the noobs keep rolling in, the oldbies still make small talk, a few decent mods have been put out, and STJr. has made some encouraging progress towards 2.1 - but the sense that the game is in its twilight years remains.
Also, Stonefunk, Use proper English when posting.LOL balrog mad for bad english.
Also, Stonefunk, Use proper English when posting.
One of the main issues I'm seeing is that there are only two groups of active people for the most part right now.This is true, sadly. I think this is because you can still get a "you win!" in these modes without contributing anything or having any real skill.
The first group being the "Let's play Saxton Hale and never leave the server ever" group, which isn't awful because a lot of the people that play in there are very nice people for the most part. The problem is that it doesn't give new players the chance to experience other game modes, like vanilla, online with other players.
The second group would be the "Go to any given server and spectate so we can role play." I personally think that it's just ridiculous to occupy a server to give someone the illusion that you're playing, then to just go in there and see "Here let me give you a hug XD XD XD." (yes, I do see this) Imagine a new player seeing, for instance, Grandvoid's DM server. They'll go in wanting to play DM online, and what they'll find is that they'll be playing alone because the other 7 people in the server just want to spectate and roleplay. I say if you're going to do that, make your own server and password lock it.Wait, people are still doing this? I thought that scourge got nuked when the "Vampire Wedding Crasher" fiasco made Flanny go nuts.
Wait, people are still doing this? I thought that scourge got nuked when the "Vampire Wedding Crasher" fiasco made Flanny go nuts.It's not Flanny or any of the other Touhou roleplayers. I believe it's Giantmega and her friends.
I notice that a lot of players who are 'scared off' the game aren't actually scared off by people on the forum, more so those who play the game a lot and don't really use the forum at all. That, combined with the difficulty of getting into populated servers due to mods really makes it hard to become an active member of the community. I'm sure there are lots of players who enjoyed singleplayer but just didn't join the community afterwards. Keep pushing and advertising for new players!Quote from: "Balrog"Also, Stonefunk, Use proper English when posting.
He's French, he tried his best.
I don't play Shadowman anymore because I get kicked for stalling every time I do.Reminds me when I used to play ShadowMan in classes before he got his passive camo removed. It was often I'd see votekicks claiming I was stalling, when I was in fact sneaking toward the other last surviving player.
Players doing things you don't like are of course something you may feel free to dislike, but being a complete jerk about it and automatically seeing every new player as something bad is seriously not a good thing to do.
People stalling in Saxton Hale are not a "threat to the community" or a "threat to the overall enjoyment of the game". It is not like we have other servers. And if playing Saxton Hale means taking the risk of some people making rounds last too long, so be it.
If a player is new and maybe doing things that appear wrong to you, just let them figure it out for themselves, or maybe mention it to them in a friendly and civilized way. But it is no reason to complain about it on the forums.
And I 100% agree that the game should be easier to use. The whole multiplayer requiring additional programs and configurations are flaws. Not "features that protect us against the threat of new players that - god forbid - could do something wrong and worst of all STALL IN SAXTON HALE MODE". If you think so, you're just an idiot.
Of course, it is debatable if spending a lot of time and resources to somehow integrate both things together is really worth it.
I don't recall people bitching endlessly about players using cheap tactics two years ago when Roboenza was the most popular thing around. So why are some people complaining about something similar now? And why so much?
The whole Roleplayer thing however, that should - in my opinion - just die outright. But not wanting there to be new players just because they could make your match of Saxton Hale mode boring ... is the dumbest form of stupidity.
It was a comment about this:Quote from: "*Alice"And I 100% agree that the game should be easier to use. The whole multiplayer requiring additional programs and configurations are flaws. Not "features that protect us against the threat of new players that - god forbid - could do something wrong and worst of all STALL IN SAXTON HALE MODE". If you think so, you're just an idiot.
Of course, it is debatable if spending a lot of time and resources to somehow integrate both things together is really worth it.
Packaging Doomseeker into the .ZIP file with the game and stalling in Saxton Hale aren't even related. You also just said you 100% agree that the game should be easier to use, but then you said it's debatable if it's worth it.
So, while making getting online easier should be a goal, it should not be thoughtlessly easy.He basically made the correction of a flaw a political issue and I felt that a comment about that would be necessary.
I still find it incredibly disturbing that nobody realizes that we actually do have vanilla servers and even multiple of them. The only thing is that nobody is playing there at times.Quote from: "*Alice"I don't recall people bitching endlessly about players using cheap tactics two years ago when Roboenza was the most popular thing around. So why are some people complaining about something similar now? And why so much?
Well, that might be because this has been going on longer than Roboenza if I recall correctly. Also, excuse my opinion, but I think that a new player can benefit more from playing Roboenza more than they can from playing Saxton Hale. Also in my memory, back when Roboenza was popular, there was almost always more servers up usually hosting vanilla that other people could go to. And they actually had people in them.
Well, that might be because this has been going on longer than Roboenza if I recall correctly. Also, excuse my opinion, but I think that a new player can benefit more from playing Roboenza more than they can from playing Saxton Hale.
Let me just open up Doomseeker for a moment. Here we have the aforementioned Saxton Hale server, full as usual. Scroll down and we see two roleplayers, spectating of course, in the Grandvoid server. Below that is a server hosting wads that are probably buried within the depths of Cutstuff. Further below is a test server for a rarely-played mod. And then there's a vanilla server with a few unfamiliar faces.
Fuck. Better join the full server: Saxton Hale.
Shit, I died early in the round. Sure wish the match could proceed. Oh, but, what's this? It appears there are a few stalling players delaying the match. ...Hrm, really tired of waiting. Fuck this, I could be doing better things. Bye, server.
Scale that appropriately and you get the idea.
I honestly want Doomseeker to come pre-packaged in every new copy of MM8BDMIf I remember correctly, it hasn't been done due to legal shit or something.
After reading this whole topic, I decided to go and see if people were playing some good n' old deathmatch, and as I expected the Alternia server was plenty of people, and with some familiar faces around too. I played some matches and except the fact that I suck at MM8BDM and there was some guy that every time wins a match says "Must... kill...", it was a pretty cool time.
What I don't understand is the popularity of the BR91 CLASS SAXTON HALE server when the sprites+music+misc pk3 is almost impossible to find. That and the fact that the survivors pretty much always win.Because it's "Mod+Classes". Just look at it: Roboenza with Classes, Saxton with Classes, Chaos Generator with Classes, Strength in Numbers (Which is Mission Mode with MORE classes) and guess what? Classes with Classes!
I dont know what is the problem if people want play class, it doesnt kill the game at all.
And i don't see you a lot on the server (maybe you are on the normal mode only).
A lot of people like the classe mode and play often this one. Idk why they can't play an other mode...always THE SAME can become really boring.
"Classe killed the game", no, it's absolutly the opposite, it's really egoist, you know.
There is not a lot of players in the normal mode BECAUSE you can play with the copy weapons TOO on the classe mode....with Megaman/Protoman/Bass/Copydoc....they are more original than the basic megaman....(and Bass is really fun with his Dash).
Classe mode is the best mode for a game who want to be the FPS of the classic serie, i played all the megaman games (except legends and ZX) and the class mode in a FPS is really a good thing.
You can play others games, we dont care. If you want play the "normal basic mode, you can. But we don't care for the mode WE LIKE.
I don't like roboenza (for me) or chaos generator, and normal mode is always the same thing without classes but i have NOTHING against roboenza and chaos generator, if the people want play it, its good for them...
And classes servers are often with a lot of people, the day but specially the night. So, whats the problem?
If you dont like the robotmasters, you can use the Copyweap, nobody will have against that, except the rageguys.
But please, don't say, the game is dead because class mode ect.....
The servers have always a lot of people, a lot of people have a lot of fun with this mode.
If you dont see a lot of people on the Vanilla server, it can be explainded easily, they are all on the Classe servers, because class is CLASS + NORMAL MODE. See?
I hope others modes like MMX class and others, its always good to play others things.
Push the people only on the mode YOU want is ridiculous. But we dont care. Or make a server for you...
always THE SAME can become really boring.
Emphasis added. This is why Saxton Hale is so popular; you can lose horribly and then lie to yourself about how much you matter when "The Survivors Have Triumphed!(tm)" appears. It's more popular than TDM because everyone loves instakilling dudes as OP characters.Quote from: "Gumballtoid"Let me just open up Doomseeker for a moment. Here we have the aforementioned Saxton Hale server, full as usual. Scroll down and we see two roleplayers, spectating of course, in the Grandvoid server. Below that is a server hosting wads that are probably buried within the depths of Cutstuff. Further below is a test server for a rarely-played mod. And then there's a vanilla server with a few unfamiliar faces.
Fuck. Better join the full server: Saxton Hale.
Shit, I died early in the round. Sure wish the match could proceed. Oh, but, what's this? It appears there are a few stalling players delaying the match. ...Hrm, really tired of waiting. Fuck this, I could be doing better things. Bye, server.
Scale that appropriately and you get the idea.
You summed up EEEVVEERRYYYTTHHIIINGG that happens when I, and pretty much everybody else plays this game.
I would love to see more Vanilla TDM. That is great. Also doesn't make new players feel bad just because they didn't win: they're more likely to win because it's a team game.
Preferably TDM with forced autoselect and no switching.
Yes, Classes Saxton is the cancer that is killing MM8BDM. It's not like anyone can do anything about it; the old versions will still be out there, and they'll still be hosted as long as there are people willing to host it.Quote from: "Stonefunk"Complaining about complaining about Classes
I'm getting a feeling that you're being really defensive here.
Nobody's on normal classes. Nobody's on vanilla. It's all saxton+classes, all the time. And it's killing us. Nobody wants to sit through a Hale trying to catch Gyro Man or Quick Man. It's boring as all hell, and yet people are going to be forced to flock to it because it's the only thing people are doing anymore!
A new person gets on, sees this really populated server. One of three things happens:
A. They search for all the mods required, but can't find one (sprites+music+misc), give up, and go away because vanilla hardly ever has players.
B. They find everything, get on, and are immediately greeted by three Gyro men laughing their asses of while the hale tries to catch them. About three minutes of this is all it takes for someone new to get bored out of their skull and leave.
C. They actually enjoy the experience.
Seriously, Saxton+Classes has to be stopped somehow. Boycotting it in favor of vanilla, praying that the random ax hits it, anything.Quote from: "Stonefunk"always THE SAME can become really boring.
I'd like to take this moment to point out that you're almost always on the BR91 server.
BLUEThis is where I would put in a "thumbs up" emoticon if we had one.
I would just like to voice an opinion as a new player (I've been playing for about six weeks) that I really, very much enjoy a game with classes over just Mega Man. I pretty much only play a game with classes, unless it doesn't make a difference (like that one time I found that Hide 'n' Seek server), because it has so much more variety than just Mega Man. I've heard people talking about Balrog (I don't know who that is, I've gotten the assumption they took over Hale mode from someone else) "broke" Hale mode (which I assume is why classes Hale is outdated and the newer Hale with MM8 maps and the extra Hales doesn't have classes), and, if my assumptions are correct, I would have to agree, Hale is rather boring without classes.At last, a voice of reason. Welcome to CutStuff, I hope you enjoy your stay. (About "breaking" SH; I got tired of watching people abuse Classes with Saxton Hale, so I put a bit of code in to kill anyone who doesn't use Mega Man. It didn't exactly work, but I tried.)
What I'd like to see with classes is a server that forces random. It would probably be a good compromise for people who dislike people only playing classes that they find overpowered. Unfortunately I have no experience or skills with modding, so unless such a thing can already be done, I coulnd't contribute to making it and my suggestion means nothing, and I apologize for making it.
...Balrog, why would you do that?Because I was sick of people using Quick Man, Wood Man, and Gyro Man to break the game. Balance in Saxton Hale (what little there is) is based on the capabilities of Mega Man. Mega Man can jump 32 units high, has 100 health, and has speed 0.8. If anyone uses a class that deviates from that significantly they're going to get an easy win. Playing some of the more vanilla classes (Fire Man, Ice Man, Metal Man) is fine, but everyone was and is just abusing the others to stall. Also, it crashes a lot, as Tsuki has complained to no end about.
You know Linnie, if you do get to making that patch one day, you might want to exclude some game breaking classes and/or remove abilities that break the Saxton game. For example, Gyro man being able to fly only once in an entire match. It's a lot of work, but if it gets done, it could be both balanced and fun.
I thought this topic was originally about elitists insulting newer gamers, in which case my advise is to just ignore them in game and move on.
How many times have I seen something along the lines of "we need more 24/7 vanilla servers" and like discussions going on. How every single time, it only lasts like a week tops. The solution is old, it obviously doesn't work / isn't working. If it worked, we wouldn't have to be making yet another topic to discuss it.
But about the whole saxton hale being played more than xyz OH BOY HERE WE GO AGAIN. It was the same thing with GVH and Skulltag. GVH was more popular than any other mod, people who didn't want that raged at me, on the forums or even in the GVH servers themselves. You can't make people play what you want, people will always play what they think is fun. Whether that is a specific mod or just playing with lots of players. Suck it up, start events for other players that are interested in what you want to play and especially don't whine about it (not saying anyone currently is). We can't make people play vanilla if they've had a taste for mods and want something new, vanilla is what it is: MM8BDM. Some people don't want to play it anymore.
Obviously, many players don't find vanilla modes as enjoyable as Saxton Hale + Classes, etc. So ask yourselves, why do they play what they do, and why don't they play what they don't? Do they like seeing the "You Win!"? Do they hate losing all the time in vanilla modes like Deathmatch? Is it really the players? Maybe they just don't like dying? Maybe the variety offered by classes is important? Do they like the empowering feeling of being Saxton Hale? Are they even Saxton Hale that often? What do they think about the problem of dying and waiting for long rounds to end?
These questions are answerable. Hell, some of the answers even lie in this thread.
Perhaps the real secret is that people are just losing interest in the game. Luckily, avenues 1 and 3 are still totally possible if that's the case. The question to ask here is, are you losing interest in the game as it is now, or the game as it was once? In other words, would you be interested again if we rolled the clocks back two or three years?
--------------
No one is in complete innocence for "the way things are". But, do you feel guilty?
2) Contribute to the solution, when you can (most of us can). Unlike most, I don't necessarily mind those who complain but don't contribute to solutions; sometimes you aren't capable of solving the problems you see. But if you are capable of solving them, or contributing to their solutions, then you should try and do so. The whole point of events is to organize people of similar interests to play their favorite mods when there a lot of people around. In other words, they solve everyone's issues! Use them!
I love to see new players, and im always willing to help them out with something. But when a new player says to me "fuck you" after i win a DM match, then yes it annoys the hell out of me. its even worse when they try to vote kick you for winning too much. some new players can be like that, but not all.I agree with you, I was going to get kicked for standing in one place as a Hale, that too in Spring Man's stage (which I feel is not appropriate). The whole thing got boring anyway.
I posted this when homies started rolling in, but it's still relevant here.QuoteThis could be a bad thing.
Also, Stonefunk, Use proper English when posting.
mikey hauser: bad gameI've been compiling demos and whatnot, and expect to have a series of videos soon.
And what exactly are you trying to prove with these demos and logs? That a lot of new players hold little to no value currently to our community.Wait, are you agreeing with me here? It's kinda hard to tell from your wording.
Those of us who play the frequently know this very well. Perhaps we should figure out where these new players are coming from; maybe we'll get lucky and they all come from the same place. They're probably from a select few origins. That'd be worth figuring out, both for PR (that's Public Relations) research purposes and just figuring it out. Posterity and all that. We don't need to spend time proving there a few bad apples out there. I myself encountered a particularly distasteful new individual two days ago at Classes TLMS.
One huge thing we can do to improve the quality of people coming in is improve the MM8BDM Wiki. Little progress has been made since the project was stickied to the MM8BDM Discussion forums. It's common practice nowadays to look to wikis for information about a new interest. If you ask me, ours makes us look shallow, lacking content and character. It's also not as useful as it could be. We can start by copying all of the content from some of our forums' more useful tutorials into the wiki. We can continue by marking our articles more comprehensive and less personalized, because that turns people off. We can improve from there by adding articles on mods, and... more tutorials! People should be able to scour the wiki and come to the forums with a good working knowledge of everything.I wouldn't say to directly copy tutorials, but adapting their content is a good idea. Also, the Wiki makes us look shallow because aside from "the guys", the forum regulars who stick around and make the mods, this community is shallow. Again, "90 percent 8-year-olds, 8 percent lurkers, 1.9 percent oldbies, and 0.1 percent people actually able to contribute", though in the case of this community the oldbie and contributor groups are pretty much one and the same.
As an aside. I think too many people are looking for that magic solution. Some people say we need more vanilla, some say we need PR, some say we need more activity, some say we need more mods, some say we need more this or that... Everyone has seemed reluctant to agree that we need *all* of that and more.People are lazy and want a magic bullet to solve their problems. This transcends communities and the Internet.
But it's not just that we need all of that. We need all of that in quality. But perhaps that is a discussion for a different thread.
I think a dedicated server is a good idea, and could work. I think Light's Lab would be a great way to make that happen... perhaps it could simply be expanded and made online-friendly?From what I've seen, Light's Lab relies too heavily on offline-only kludges to bother editing. An all-original map would be better.
Well, from what I have seen most of the new players (from the nameless servers / dev's server) (with maybe one or two exceptions) are acting quite civilized, actually. I mean, of course there are people swearing and complaining unnecessarily, but that should be kind of expected.Let me make this clear: I can hold my own against these people.
I had quite a few nice matches with them in the last few days and I am sure that Balrog's videos will prove some of the things said in this thread wrong.
The really funny thing, though, is that most people are still playing Saxton Hale or not playing the game, even though we almost always have at least one vanilla server with players in them now.
tl,dr: New players are not bad nor good because many people are not interested in them after all.
People are lazy and want a magic bullet to solve their problems. This transcends communities and the Internet.Yes. I know. Generalizing the problem does not make it any more excusable or any less reparable.
Honestly, this is just a lot of dramaticism about nothing.
This is a hell of a lot more than nothing. Like Balrog said, if active steps aren't taken, servers will likely be flooded with ragers, spammers, and other such things. Maybe not soon, but it's in the future somewhere.I'm pretty sure if that were to happen, it would have happened by now. The state of the game and this community has been stagnant for a long time afterall. Official expansions and updates don't draw in crowds for very long. For as big of an overhaul update that V3 was, how long did the magic and excitement last? A few weeks tops.
We actually do *not need* new players. And it looks like many people do not even *want* new players.
Like Balrog said, if active steps aren't taken, servers will likely be flooded with ragers, spammers, and other such things. Maybe not soon, but it's in the future somewhere.What? I didn't say that. The horrible worst-case scenario I've been implying is one where the community that we have is the only one we get, and will slowly wither and die due to a lack of new members. The "ragers, spammers, and other such things", as you call the steady trickle of younger users, are a known quantity, barring extraordinary events such as the "homie invasion". They find the game, dick around with it, maybe make some grandiose posts on the forum that never get followed up, and lose interest within about a year. There's no real threat of a sudden and spontaneous surge of idiocy. The threat is a slow decline in activity until the current idiocy is all the activity that's left.
Yup. However, the players being "driven away" currently aren't really permanent residents anyway. Again, we need new players, they just need to be players who can string coherent thoughts together and contribute to a meaningful community. From my experience, the current crop doesn't cut it.Quote from: "*Alice"We actually do *not need* new players. And it looks like many people do not even *want* new players.Now, this is the problem. It's a problem whether or not you're even right. Assuming you are, these "many people" are signing Cutstuff's DNR as we speak. They turn away new players through complacency or even hostility, instead choosing the xenophobic route of only interacting with themselves. I'd go into more detail, but that's a discussion for another thread. Anyways; if you aren't right, then your conviction sends a bad message to people who want to play the game, driving them away anyways. It's their right to play this game as much as yours- it's not our place to decide we "don't need more people."
I'm pretty sure if that were to happen, it would have happened by now. The state of the game and this community has been stagnant for a long time afterall. Official expansions and updates don't draw in crowds for very long. For as big of an overhaul update that V3 was, how long did the magic and excitement last? A few weeks tops.This is what is killing SRB2. It was (and is) propped up by a handful of people who keep the community going through content and discussion. When they lose interest, and as much as I hate to say it, that is going to happen eventually, the rot sets in immediately. While this commmunity may not die, it could end up looking like these guys. (http://images.wikia.com/warhammer40k/images/6/64/Plague_Zombies.jpg)
As for the fear of the community dying, fear not, it can never die. There are too many vital people here who keep things going and so long as those people remain here and gradually work on MM8BDM related content, the community and game will stay afloat. However, this is hardly an ideal state to be in.
So how about we make someone incredibly popular on the internet mention this game? But who.....
Holy crap, thanks for reminding me about that! I'll just repost what I said two years ago:
It's not ENTIRELY dead yet. There's still about 75-100 players total that still care about this game. But yeah, it seems like there are a lot less players than usual. You know what we need? A gimmicky marketing campaign to get the word out about this relatively unique FPS. I think we should make someone popular post more about this game. Hmmmmmm....
I remember Vardoc bringing me in, and I remember the roboenza videos that brought more people in. So how about we make someone incredibly popular on the internet mention this game? But who.....
Better yet, how about we all chip in and see if we can try and spread the word out about the game by making videos and crazy moments in this game, similar to what's been done before. We can get that going, and in the meantime we can try and create a custom server broswer for MM8BDM servers inside the MM8BDM launcher itself so that people aren't required to get doomseeker. Or maybe, we can go to Megaman forums and advertise this game a bit so that people get interested. Worse case scenario is that one of us starts a thread on /v/ and it results in a giant shitstorm.
Don't worry TERRORSphere, I won't let this game die on me.At least, not until AMP2 comes out. After that, to hell with you guys, I'm out of here.
"It was a clusterfuck" is the phrase you're looking for. Imagine what would happen if, say, PewDiePie found this game. Mass exposure like that is just going to result in a brief spike in stupidity levels and maybe 10 new regulars.Quote from: "Mendez"So how about we make someone incredibly popular on the internet mention this game? But who.....
Then it happened somewhere in 2012 or 2013, and.. uh..
asdfghjkl;'Not everyone lives in France.
Wasn't that what the Rolling Cutters for Youtube was for? I mean, Smash is kind of relatively famous in a remote way...Wait, that's still a thing?
So how about we make someone incredibly popular on the internet mention this game? But who.....
One huge thing we can do to improve the quality of people coming in is improve the MM8BDM Wiki. Little progress has been made since the project was stickied to the MM8BDM Discussion forums. It's common practice nowadays to look to wikis for information about a new interest. If you ask me, ours makes us look shallow, lacking content and character. It's also not as useful as it could be. We can start by copying all of the content from some of our forums' more useful tutorials into the wiki. We can continue by marking our articles more comprehensive and less personalized, because that turns people off. We can improve from there by adding articles on mods, and... more tutorials! People should be able to scour the wiki and come to the forums with a good working knowledge of everything.
I'm not sure if anyone has said this but, I think a lot of the old community members (I'm not going to name names) are just tired of this game but still find interest in expanding it and only play when they see people that they have high regard for (high-ego forum stalkers). Or old community members are making excuses to not play because of full saxton hale servers which is majorly flawed. Seeing how many people are against Saxton Hale that should be enough to start a vanilla server and I actually often see vanilla servers with "noobs" which makes me wonder if people just don't like facing new players (I personally don't because of the skill difference) but still, saying you don't play because of Saxton-Classes fetishes or Anything-Classes kind of makes no sense especially since a lot of the people on the forums are against Saxton (or at least that's what I percieve) which makes me go back to the point of everyone just being bored of the game in general.
IF a lot of people like to play mm8bdm vanilla and don't play because servers are empty for vanilla and server-camping serves no good then perhaps more vanilla events need to be held to get more people playing, once more events are hosted perhaps more people will fill up vanilla servers on a regular-basis (however IF a lot of people do not find interest in mm8bdm anymore and are just making excuses to not play the vanilla event could just outright fail like others have in the past).
Though I don't think mm8bdm is dying (just look at all the full servers :P), I think just the community is dying to some extent towards playing the game as frequently since half the people that play Saxton-Classes haven't even joined the forums.
.. Look, they could just create their own private server to do this--
nsfw(click to show/hide)
Don't forget guys, it's a fangame, if we want a long life to mm8bdm, like a family, we need to be nice and must have a solidarity.> Nice
nsfwThat makes me facepalm so hard its not even funny.(click to show/hide)
QuoteDon't forget guys, it's a fangame, if we want a long life to mm8bdm, like a family, we need to be nice and must have a solidarity.> Nice
> Solidarity
The fact that you entered a server just to call me obscenities destroys this. Too bad I don't know how to log messages.
Ironic, StoneFunk talks about people not talking about the subject, and yet he double posts.
Back on topic, the homies went because their leader, Slyfox, left. They only played the game because of Slyfox.