Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Tomas SF Brony on June 29, 2013, 06:05:47 AM

Title: Sonic 3 & Knuckles Maps. Beta V3. (Update 09/01/2014.)
Post by: Tomas SF Brony on June 29, 2013, 06:05:47 AM
Well, this is my first post of maps from Sonic 3 & Knuckles, Is on Beta, so, i need more time to got it better, here is the download link if you wanna test the BetaV2 : http://www.mediafire.com/download/qgaq6 ... BetaV2.wad (http://www.mediafire.com/download/qgaq6s4ps5ctscb/S3KMapsBetaV2.wad)

Maps :
-Angel Island Act 1
-Angel Island Act 2 , Well , The Old "LeBeta" :
http://www.mediafire.com/download/hudy8 ... Lebeta.wad (http://www.mediafire.com/download/hudy869d7a84np7/S3KMapsLebeta.wad)
The Video About The Maps "Old LeBeta"
http://www.youtube.com/watch?v=pSbmKDVA2wA (http://www.youtube.com/watch?v=pSbmKDVA2wA) (Well sorry , I Can't use the "[Youtube]" D:)
Well guys , I Upgrade The Lebeta To LeBetav2.
-Download Link :
http://www.mediafire.com/?73s1jz7j1x0u3sf (http://www.mediafire.com/?73s1jz7j1x0u3sf)
Yeah , Other "LeBeta" Now Is The BetaV3. http://www.mediafire.com/?s89rnt7c5wz06xs (http://www.mediafire.com/?s89rnt7c5wz06xs)
(click to show/hide)

Added..
(click to show/hide)

Well, I'll go to make the maps again, starting 0%..
I think this maps don't are the best but.. I'm making it again.. (No updating.. Starting 0% With a new map.)
Oh, and here is the spoiler of Angel Island Act 1..
(click to show/hide)
Title: Re: Sonic 3 & Knuckles Maps.
Post by: CHAOS_FANTAZY on June 29, 2013, 06:26:44 PM
Sure, I'll give it a spin!  Overall, here's what I think:

ANGEL ISLAND ZONE ACT I
You started off strong with a surprisingly good-looking map!  Textures could probably use some work here and there, but overall it's surprisingly good for a first map.  The weapons are fairly well-balanced (Though cutting two Eddies down to one would be smart), and Health and Energy Capsules are fairly well-balanced if a little on the scant side.  The Aqua-Man prop doesn't need to be there, though, and shooting him kind of breaks him. In addition, you've got lighting issues in your little cave area (Everyone ever will tell you that on a normal map, 255 lighting everywhere is the smart move).  Feels like a few things were drawn at random rather than having a method to the madness, but I'll write it off as a fair first try.  Looks like it has potential.

ANGEL ISLAND ZONE ACT II
After your first map, I was severely disappointed with how this one looked and felt.  To start, it didn't feel like I was on Angel Island anymore.  I understand Act II is supposed to be the stage on fire and all that nonsense, but instead of that, I was greeted with some ugly Heat-Man walls and cacti everywhere.  Weapons are not well-distributed and there's not a Health/Energy Capsule in sight.  The only things I'd say that are worth salvaging on this map is the little platforming bit to get up to the Proto Buster.

OVERALL
A not-bad start, I suppose.  The stages still need some rebalancing and perhaps a more organized layout (*Cough*Removecacticlutter!*Wheeze*), and they may benefit from seeing textures from, well, what they're actually supposed to be.  I understand it's a beta, so I'm not counting you out of the running just yet.

As an aside, screenshots.  Way more people will grab your map and give it a spin if you put up some pictures of it.
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Tomas SF Brony on July 04, 2013, 08:24:59 PM
Okay Chaos , Watch The New Upgrade , I Change The Angel Island Zone Act II  : D
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: -Daiki-TheOni on July 04, 2013, 10:47:27 PM
Hey,Tomas!!

I don,t know if you know how to make Skyboxes so here is a tutorial that can help I think.....

(click to show/hide)
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Tomas SF Brony on July 05, 2013, 02:10:41 AM
Quint , I Need How To Make False Walls D:
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: -Daiki-TheOni on July 05, 2013, 02:54:04 AM
wow, I'm not a mapper, I'm not even someone in this forum, but If you mean walls that are there but you can pass trought them you should mess arround with the linedefs or ask that to Knux or Rozark via PM.

I can`t help you sorry...
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Tomas SF Brony on July 05, 2013, 06:26:02 AM
Okay Quint.
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: TailsMK4 on July 05, 2013, 06:32:35 AM
I'm pretty sure it's just making sure the linedef of the fake wall has its Passable element checked. I'll check the maps later, but figure I would help out with that question.
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Tomas SF Brony on July 05, 2013, 06:34:44 AM
Well , Good Luck Tails.
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Rozark on July 05, 2013, 07:28:24 AM
I created a file for you to look at explaining "fake walls"
It contains different ways of placing them, choose whatever looks more appealing to you.
Just open it up in Doombuilder and see what I've done/how it actually works.

http://www.mediafire.com/?knw2lkpytwnepea (http://www.mediafire.com/?knw2lkpytwnepea)

As for an explanation: basically just have two real walls on the side of your fake wall. Draw a line or two where the fake wall would be. Right click/give it action 121. Then go to flags and click "Wrap mid texture". Finally put the texture you want on that line in the "middle" location, not upper or lower, on both the front and back side (usually do this, I've got an example otherwise)

If you have any further questions, feel free to ask.
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: Tomas SF Brony on July 05, 2013, 09:09:30 AM
Thanks Rozark : P , well , I Need How To Stop The Snowboard (How to in Frostman Stage) D:
Title: Re: Sonic 3 & Knuckles Maps. NEW BETA UPGRADE!
Post by: fortegigasgospel on July 05, 2013, 05:02:21 PM
Quote from: "Tomas SF Brony"
Thanks Rozark : P , well , I Need How To Stop The Snowboard (How to in Frostman Stage) D:
Open Slade, open the core game, extract Frostman's stage, open in Doombuilder, examine the linedefs that do what you want.
Trust me, this is the best way to learn how to do things.