Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Balrog on June 30, 2013, 04:59:09 PM
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This is the page where I put various experiments for Saxton Hale code improvements. Nothing here now.....
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I can attest that it is not the classes blocker that crashes. Somewhere between a version and another of Silversin, when he did allow classes and all, the crashes began. The last stable, I think, was either SaxtonHaleV3A or SaxtonHaleV2D. Even though the crash still happened, it had lowest frequency prior to MM8BDM V3A, which leads me to think it all began between the two version mentioned here.
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Is this like the 4th version of this mod now.
Or 5th.
Or 12th.
I forget/legit question/why so many topics for one mod.
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Technically there are four topics: The old one which has been locked due to Stinko being dead (probably had a sad when he saw my version :|), the main BalrogSH topic, TailsMK4's thread (which is a one-time deal), and this one.
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what about neo-*bricked*
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Hey, that title...isn't that a Space Quest reference?!
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uh, whut? It's a reference to the horribly horribly horrible live-action Ninja Turtles show by Saban. Every other usage of the phrase is a parody because of how bad that one show was.
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Can anyone post experiment ideas here?
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Here's one: I'm currently refactoring the SAXTON lump to look less like amateur hour at some high school computer club and more like an actual program.
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Here's one: I'm currently refactoring the SAXTON lump to look less like amateur hour at some high school computer club and more like an actual program.
Just one thing: use SBARINFO to handle health, if possible. I read you can use GlobalVars in those.