Cutstuff Forum
Mega Man 8-bit Deathmatch => Tutorial Collection => Topic started by: Oliver on July 27, 2013, 09:46:58 AM
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So i figured out another cheat, called Puke. Does anyone know the color to the Puke cheat? :?
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Puke activates acs scripts. Mess likes to use it to ignite oil pits on Flame Man.
I'm not sure what you mean about color.
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Well, i want to be Rainbow colored.
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You mean like changing your colors as if you were switching your weapons?
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Puke just calls an ACS script...so...calling "puke 998 #" will change your color until you switch weapons, if that counts...but there isn't a color defined by ACS in 8BDM that makes you rainbow.
Also in that example, the hashtag is replaced with an actual number.
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Using what Lego said, I guess what you could do is make an alias.
Example:alias rainbow "puke 998 14, wait 1, puke 998 15, wait 1, puke 998 16, wait 1, puke 998 17, wait 1, puke 998 18, wait 1, puke 998 19, wait 1, rainbow"typing that into the console, then typing in rainbow will activate the alias, making you turn into the colors that you put into the alias. As for each individual puke command, if Napalm Bomb's colors was specified in WCOLORS as 14, then puke 998 14 would make you that color. Unfortunately, using Puke 998 also plays the weapon switch sound, meaning that rapidly changing colors like that will result in a NEVERENDING TORRENT OF BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP
BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP
BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP.
There could be a way to get rid of it, but I wouldn't know; I'm not the most knowledgeable in Doom coding.
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Unfortunately, using Puke 998 also plays the weapon switch sound, meaning that rapidly changing colors like that will result in a NEVERENDING TORRENT OF BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP
BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP
BEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOPBEEDOOP.
There could be a way to get rid of it, but I wouldn't know; I'm not the most knowledgeable in Doom coding.
Putting in a "1" after the "puke 998 #" part stops it from playing the sound. Like here:
alias rainbow "puke 998 14 1, wait 1, puke 998 15 1, wait 1, puke 998 16 1, wait 1, puke 998 17 1, wait 1, puke 998 18 1, wait 1, puke 998 19 1, wait 1, rainbow"
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Oh thanks. NOW i know it. Thanks everyone. Now, can someone please Lock it?