This topic is where my Duel-related modifications will go. Currently there are two: Brutal Duel and Duel Item Patch.
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Brutal Duel
Current Version: BrutalDuel-v1a.pk3
Brutal Duel is a modification that alters how health acts in the game, intended to make the dueling experience more fun for more players. With Brutal Duel loaded, you'll notice quite a few changes when you pick up some health:
-Health pickups now restore health gradually rather than instantly. Health is recovered at around 8 health per second.
-Large Health capsules now only restore 30 health, rather than 40.
-If you are damaged while health is recovering, the recovery will stop.
-You cannot pick up additional health if your health is currently recovering from a previous pickup.
Additionally, a new HUD item at the bottom of the screen will keep track of the following:
-After you have healed 200 health in one life (not counting over-healing), the health you recover from pickups will be half of the original value (rounded up).
-After you have healed 400 health in one life (not counting over-healing), the health you recover will be 25% of the original value (rounded up).
-After you have healed 600 health in one life (not counting over-healing), you will be unable to pick up health.
-Death resets this health counter. Additionally, fragging the opponent will deduct 300 from this count (but never taking it below 0).
Also note that Plant Barrier is removed from the game when Brutal Duel is loaded.
Download: http://static.best-ever.org/wads/brutalduel-v1a.pk3 (http://static.best-ever.org/wads/brutalduel-v1a.pk3)
Brutal Duel - Classes Version
Current Version: v1b
Changelog:!- Plant man no longer drops Plant Barrier.
!- Pickups that normally healed 10 HP flat to Robot Masters (like Tango Roll) now act like Small Health pickups.
-- Carry no longer traps people.
This is almost the same as the other version, except specifically tailored to classes. The differences from the other version:
-The thresholds for regeneration decrease have been changed from 200, 400, and 600 to 200, 250, and 300, respectively.
-Scoring a frag will remove 100 from your Heal Count, unless this count is at 300, in which case it will remove 50.
-Plant Man no longer regenerates passively, nor does he drop Plant Barrier.
-Pickups that normally healed 10 HP flat to Robot Masters now act like Small Health Pickups.
-Carry no longer traps people (at least I don't think so).
-Roll no longer has a healing item.
Download: http://static.best-ever.org/wads/brutal ... es-v1b.pk3 (http://static.best-ever.org/wads/brutalduel-classes-v1b.pk3)
Duel Item Patch
Current Version: DuelItemPatch-v4a-2.pk3
Changelog:
v4a-2:
-- Treble Boost replaced with Rush Coil
-- Super Adaptor replaced with Item2
-- Rush Jet replaced with Item1
-- Reggae removed
-- Skull Barrier removed
-- Plant Barrier now causes you to receive x1.3 damage while the shield is up
v4a-1:
-- Treble Boost added to removal list
v3b-2:
-- Laser Buster added to removal list
All this does is remove items from Duel mode without making the game crash. You must load this file after every other file for it to work properly. Currently it removes the following actors (reasons given):
Eddie - Can provide weapons that break maps (ie, Leaf Shield on some maps), generally introduces too much luck.
Arrow Buster - Devolves gameplay to who can get it first.
Laser Buster - Devolves gameplay to who can get it first.
M-Tank - Devolves gameplay to who can get it first.
E-Tank - Devolves gameplay to who can get it first.
Party Ball - Introduces too much luck.
Beat Support - Devolves gameplay to who can get it first.
Time Stopper - Devolves gameplay to who can get it first, or is otherwise pointless and simply used to annoy.
Proto Upgrade - Devolves gameplay to who can get it first.
Super Adaptor - Devolves gameplay to who can get it first.
Treble Sentry - Devolves gameplay to who can get it first.
Exit Unit - Introduces too much luck.
Treble Boost - Devolves gameplay to who can get it first.
This pk3 was formerly known as 2manDMitemremoval, but seeing as its purpose has slightly changed, I've renamed it.
Download: http://www.best-ever.org/download?file= ... -v4a-4.pk3 (http://www.best-ever.org/download?file=duelitempatch-v4a-4.pk3)
I suppose if there is overwhelming outcry to add/remove something to the above list I'll do so.
Hey.
So I've made my own duel item patch.
Notably, I've nerfed health as I've always felt the standard health layouts were meant for DMs as opposed to duel.
Also, every suspect item gets replaced with something as opposed to nothing.
http://allfearthesentinel.net/download?file=duelitempatchj-v5a-b1.pk3 (http://allfearthesentinel.net/download?file=duelitempatchj-v5a-b1.pk3)
Here are the replacements.
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
big health + wtank
ETank->Large Health Capsule->Small Health Capsule->Smaller Health Capsule
MTank->Large Health Capsule + WTank
Party Ball drops: energy bundle
Exit Unit->energy bundle
PlantBarrierWep->large health capsule
EddieSummon->WTank
TrebleSentry->TangoRoll
BeatSupport->WTank
ReggaeCall->Energy Bundle
ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade
AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneGiver
RushMarine->SakugarneGiver
TimeStopperGiver->TimeSlowWep
SkullBarrierGiver->LeafShieldWep
CentaurFlashWep->FlashStopperWep
FlashStopperGiver->FlashStopperWep
v5b update
http://allfearthesentinel.net/download?file=duelitempatchj-v5b-1.pk3 (http://allfearthesentinel.net/download?file=duelitempatchj-v5b-1.pk3)
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
w canister: w tank but you can only carry 1
big health + wcanister
replacements:
ETank->Large Health Capsule->Small Health Capsule->Smaller Health Capsule
MTank->Large Health Capsule + WCanister
Party Ball drops: energy bundle
Exit Unit->energy bundle
PlantBarrierWep->Small health capsule
EddieSummon->WCanister
TrebleSentry->ReggaeTrick
BeatSupport->EddieBomber
ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade
AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneWep
RushMarine->SakugarneWep
TimeStopperWep->TimeSlowWep
SkullBarrierWep->LeafShieldWep
CentaurFlashWep->FlashStopperWep