Cutstuff Forum

Gaming => General Gaming Discussion => Topic started by: Abster on August 13, 2013, 12:52:02 AM

Title: Constancy: Roa, a game inspired by the Mega Man X series
Post by: Abster on August 13, 2013, 12:52:02 AM
I'm currently in the process of developing a game for PC.  It's somewhat inspired by the Mega Man X series, but mind you, it is not a straight up clone like RKS or Megamari.  The only thing in common with Mega Man is that it shares a small bit of structure from those games.  It has its own unique gameplay and settings.  I'm here to invite the Mega Man fanbase to check out our answer to the classic Mega Man gameplay formula, and also to help us make this game a reality via our kickstarter!  More information can be found on the kickstarter page!

(http://img.photobucket.com/albums/v311/Abster316/photo-main_zps4bc08f04.jpg) (http://www.kickstarter.com/projects/1391279309/constancy-roa)

(http://img.photobucket.com/albums/v311/Abster316/Facebook_icon_zpse9e23099.png) (https://www.facebook.com/constancyroa)

Most recently, we've announced another way that Roa will be different than Mega Man, a move to high resolution sprites!  Initially run in 640 x 480 the game will now run in 1280 x 720!  There's less than a week left on the kickstarter, so pledge if you like what you see!

(http://img.photobucket.com/albums/v311/Abster316/Croldandnew_zps3c9ffbae.png)
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 13, 2013, 12:59:56 AM
No offense is intended by this comment, but give the characters extra clothing, and I might be remotely interested, but I'm probably not interested, at least yet.

Really, they seem more like Mortal Kombat characters.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 01:06:30 AM
lol.  Nothing can get more generic than Mortal Kombat characters, especially the family that Scorpion and Sub-Zero spawned.  :p  It's more of a shoutout to 80s anime that is somewhat colorful but also grim, like Bubblegum Crisis.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Tengu on August 13, 2013, 01:31:05 AM
That is a fantastically well made sprite. I give credit to you, I'm impressed.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Hallan Parva on August 13, 2013, 01:33:51 AM
why are they all well-curved ladies
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ivory on August 13, 2013, 01:38:34 AM
Because fan service and attractive ladies sells?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 13, 2013, 01:39:12 AM
#1 reason I don't care for Skullgirls.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: xColdxFusionx on August 13, 2013, 01:58:25 AM
...None of these characters are visually interesting.
...Hell, nothing I can see anywhere regarding this is interesting to me.
...Hell, the final boss looks like an evil Lina Inverse.

Sorry, I'll pass for now.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 13, 2013, 02:00:32 AM
The story and designs are very generic.

No more words are necessary, are they?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 02:14:28 AM
Well, suggest ways to make them less generic?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: ZeStopper on August 13, 2013, 02:21:54 AM
Quote from: "SmashBroPlusB"
why are they all well-curved ladies
You had to point that out.
I'll pass on it.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 13, 2013, 02:27:25 AM
Quote from: "Abster"
Well, suggest ways to make them less generic?

All the characters adopt two colors that blend. Pretty much just two colors. edit: I forgot to say that they need more variety in coloring.

Give them more clothing and more interesting, and unique designs.

The communicator is the only visually interesting one, and she's only in military clothing. Yeah, uh.. .. uh, yeah.

Change the "final boss." Maybe it's not the final boss, because there's that one male guy + the second block in the story, but still.

It shouldn't take a person who knows how to improve things to know what the flaws in them are. I can't suggest to the story, especially because I'd butcher it.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 02:38:40 AM
Briggs is the only male.  His armor melted onto him as a result of his cyber-genesis.  He's not the final boss.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Tengu on August 13, 2013, 02:54:53 AM
Hey, if the gameplay is fun I'm all for it.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 03:34:03 AM
The story is meant to be a red herring.  Play it and you'll see that it has twists and turns, like any good story.  If you think the character designs are sexist, then I'm sorry but this game simply isn't for you at all.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ivory on August 13, 2013, 04:46:25 AM
I'm not 100% sure, but I think you are actually one of the people behind this game? Oh well I spent all this time examining this project so I might as well post it.

Well after looking over the Kickstarter information. It's just a mess. I can see why barely anyone is actually backing this project. How much of this game is even started on? You know a game like Ninja Gaiden is a heavily financed AAA game with large teams to work on things like "AI". To even get AI comparable to a regular Mega Man X boss would be a feat for... how many programmers? I only see one listed. In any case it's unrealistic to even considering having such AI.

And in the stretch goals... 5 console dev licenses for $10,000? Go research licensing fees. This figure is completely unrealistic. Also considering you just can't take a PC game and make it work on a Wii or anything else by magic. What about the costs for actually making a port work? It's not like licensing them makes them magically work on other systems.

I mean I'm not interested in this game on the conceptual level, but if you want to be taken seriously, actually research your figures. Even just having one wrong figure horribly off can set you up for failure. FYI, it's not just those numbers. There are more numbers, but I don't think I need to go into every last detail unless you need me to.

And on the design side of things. Character design... I get fanservice in games, and all the various excuses that people make for it, but at least try to make it interesting. Those character designs are so boring. Out of 11 characters, 6 of them have the skintights / triangular boob armor design trope, really? Who came up with those personality choices? Not a single one had any sort of interesting depth to them. Your story can have "twists" but that doesn't mean anything if the initial story presented to us is bland and uninspired.

Take these things into consideration, or not. But given that this project only has 5 days left and only $2,101 pledged of $60,000 goal since the time I checked, this game is obviously failing at something critical.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 05:43:35 AM
It doesn't sound like you're interested in this, but I feel you're misinformed on most of your points.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ivory on August 13, 2013, 06:01:26 AM
Quote from: "Abster before he edited his post"
Bleh. The comments I've been getting here have been overly rude. So rude and misinformative to the point where I might as well not even bother anymore.

Quote from: "Abster"
It doesn't sound like you're interested in this, but I feel you're misinformed on most of your points.
If I was so misinformed, why didn't you correct me? Please, if you can prove me wrong, prove it. But you sound defensive creator, so I'm just going to ignore that comment. For starters, I'm a college graduate who has plenty of business management courses under my belt. So when I'm saying your fiance numbers have holes in them, I have a pretty good idea of what I'm talking about.

In any case, I take time out of my night to point out some of your kickstarter fiance holes and you are just going to shove it under the rug? Okay then. Just thought I would try to give you a helping hand in understanding where your game is falling short on the business side of things. Which happens to be just as important as making the game itself. If your financial plan has holes in it, everything falls apart.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Korby on August 13, 2013, 06:22:19 AM
If you're serious about this project, post the spritework on The Spriters Resource. They've got many, many talented people there who will help you improve immensely in both design and quality.

Also, on the sprite you posted, Roa(?)'s arms are much, much shorter than her legs. In addition, her thighs seem very long when you consider that your thigh is about the same size as the lower part of the leg. On your facebook icon, her boots go all the way up to her knees, which is not the case in either of the sprites you posted. If you're keeping the legs as long as they are, consider elongating her arms and raising the knee up a bit higher.

All this and more if you head to TSR.

I hope you succeed in this little project of yours. Good luck!

EDIT: oh right, where the knees are on the small sprite is weird as heck and also too low.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 13, 2013, 08:24:08 AM
The low res sprite of Roa will be scrapped.  I assume you're talking about the higher resolution sprite?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: CutmanMike on August 13, 2013, 11:53:57 AM
Quote from: "Ivory"
You know a game like Ninja Gaiden is a heavily financed AAA game with large teams to work on things like "AI". To even get AI comparable to a regular Mega Man X boss would be a feat for... how many programmers? I only see one listed. In any case it's unrealistic to even considering having such AI.

Eh, if we're talking boss battles they're not that difficult in a 2d side-scrolly shooter game like mega man. Most of it is just checking where the player is and following a pattern of actions.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: ZeStopper on August 13, 2013, 04:55:55 PM
What exactly makes this game like Megaman X? Is it the character design and bosses or the gameplay? Megaman X (the game) was one of the best platformers ever made, what does this have that makes it so special? Why are people going to buy this?
What is the selling point?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 13, 2013, 05:39:09 PM
"Inspired" and "Similar" aren't the same thing.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: ZeStopper on August 13, 2013, 05:47:01 PM
Okay then, with that aside
Quote from: "ThePlayer"
What is the selling point?
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Korby on August 13, 2013, 06:13:00 PM
The small sprite was only mentioned in the edit and when I was talking about both of them. The rest of the time I was talking about the higher resolution one, yes.

Quote from: "ThePlayer"
What is the selling point?

Why do you think people bought Megaman X? It's not like they knew it was an amazing game before getting it.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: ZeStopper on August 13, 2013, 06:24:31 PM
Quote from: "Korby"
Why do you think people bought Megaman X? It's not like they knew it was an amazing game before getting it.
They kinda did show the features in Japan, not sure about America.
(click to show/hide)
It might have helped sell it in Japan.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Abster on August 14, 2013, 10:39:45 AM
The selling point is quite simple, evolution.  Remember how the Mega Man X/Zero/ZX games improved upon the original classic series?  The goal of Constancy:  Roa is to evolve the concepts created in the Mega Man X series and its offspring.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Myroc on August 14, 2013, 05:15:48 PM
My main gripe about this would-be game is definitely the character design. I'm not talking about the fact that they're all scantily clad women: There's plenty of examples of games that have gotten away with fanservice-heavy designs, as well as plenty of games that don't. A good example out of recent memory is Skullgirls, because it A: Both does plain fanservice as well as subverting it at the same time, featuring a fair share of grotesque animations and design. (Both Ms. Fortune and Double spring to mind.) It's also not all it's got going for it in terms of artstyle, with its distinct early-90s cinema motif. In the end, having very fanservice-y characters is not inherently a bad thing: It depends on the reason you're having fanservice-y characters, and also whether or not they suit the rest of the game's artstyle.

The core problem behind the character design in this game is that they are all utterly and completely unmemorable. I noticed this topic yesterday, read through it, looked at the kickstarter, and looked at all the character artworks. Now, as I am writing this post, less than 24 hours later, the only thing I can recall of the characters are the following:


The characters all feel very similar and generic: Roughly a third of the cast can be described as "woman wearing a one-piece bikini with stockings (with assorted other frills)". Hell, I could describe all but three of them with "cleavage". (Well, four if you count the one male character.) There's very little differentiation between them all, for example, the only virtual difference between Aria and Freya is color and type of dress. Some of them do manage to stand out, such as Rylia, Ishida, and Yuimei, but the rest of them blur together into one bikini-clad mess. The worst of them all has to be the main villain, who, to me, looks more or less like an older, slightly more villainous version of your average high school drama antagonist, and that makes her really hard to take seriously.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 14, 2013, 05:41:25 PM
You can give Ishida a kimono.

Seeing as Misha has that huge metal gauntlet, give her more armor similar to the gauntlet.

Selene needs some gold coloring in some places, and a longer dress.

Freya needs something added to cover more, while still fancy to match her personality.

The only one that seems suited by this recurring design throughout the characters is Aqua. By the way, any other possible names for her?

Yuimei could use some form of shoulder armor, and body armor that cuts off at about half of the torso. She's a demolitions expert, yes? Yes she is.

The only one who really seems to require a complete visual rework is the Lina Inverse Clone, Shiki.

I didn't go into Adama and Aria because I couldn't think of anything.

Rylia, while somewhat bland, is fine as she is.

Roa could use extra parts of that brighter shaded blue armor.


oh okay so it's dead now
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Ceridran on August 26, 2013, 03:17:24 PM
Looks like the funding failed on this one. $2,197 torwards a goal of $60,000, deadline reached.

I don't think I'm surprised that it didn't succeed.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Balrog on August 28, 2013, 11:36:30 AM
Quote from: "Ceridran"
Looks like the funding failed on this one. $2,197 torwards a goal of $60,000, deadline reached.

I don't think I'm surprised that it didn't succeed.
(http://i1.kym-cdn.com/photos/images/original/000/325/924/7ab.png)

Come back when you can put some effort into your character design.
Title: Re: Constancy: Roa, a game inspired by the Mega Man X serie
Post by: Myroc on August 28, 2013, 08:11:03 PM
There is no need to be that harsh. I can appreciate what they are trying to do, a game reminiscient of classic Mega Man X is something I support, on the condition that it is done well. While I do not think that the developers should lose heart and abandon the thing completely, they do need to go back to the drawing board and do some serious revision.