Cutstuff Forum
Cutstuff => Cutstuff Discussion and Feedback => Topic started by: cybersavior on August 17, 2013, 05:17:07 AM
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I think having a script database/script FAQ databse would be something very helpful to have in this community.
We have links to mods, maps, skins
why not links to simple scripts? Both on here and in a section on the MM8BDM Wiki
Many of the RPG maker websites I have spent a great deal of time on have numerous downloadable scripts and script FAQ's for use in their games, and most people learn and expand on them through their usage. Mainly because by analyzing and working with these simpler scripts and script faqs, people are not overwhelmed, because they explain everything in simple terms and are fairly self explanatory.(I advanced in my scripting knowledge fairly quickly this way, and before too long I was scripting up a storm on my own from scratch)
(of course any of these scripts that are used in your mini mods should give credit where it is due)
These scripts.
Things that people can add to maps, things that people can modify and build upon.
Such as various types of actor spawner scripts, for maps. (specifically monsters)
Scripts that make simple changes, such as replacing the weapons in a map with random weapons.
I think as a modding community we can expand ten fold with introducing something like this.
PS: Also to amend what has been said above, I think we could also do the same for Prefabs to use in mapping (not rooms, but objects, intricate decor, staircases, fancy pillars and such)
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Partly because if you want to find a script, you would be looking in the core game, mod or map to find them?
I don't really see much point in this.
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Learning by editing the core game mod helps to some extent, but there are many many basic scripts (especially map scripts) that people don't know how to do, that are not in the core game mod. These are what I am talking about.
Plus most people would not know where to look if they don't know how the script should be laid out in the first place (as in most cases, if you don't know how to do something, you wouldn't know what its supposed to look like and therefore how could you find it), not to mention in some instances where what you looking for( which you have no idea how its supposed to look) is located on a page of hundreds and hundreds of lines the script is, with no "//descriptions"
and there are also some scripts that are only available in compiled format with noway to properly decrypt. (ie KY classes has an example of this)
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There's a Wiki for most, if not every bit you're talking about.
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It is my fault for not being clear enough, and I apologize. I was more referring to custom scripts. Things that could be used and modified to make mini mods or add to them, and not just limited to simple scripts, but scripts could be more complex as well.
Surely there are even some amazing scripts in cancelled mods, that have never seen the light of day.
If you are referring to the Zdoom wiki, there is a fair amount of information there, but there are also many things that are not described in very much detail, if any at all (I understand that wikis are always an ever expanding work in progress, and as such improve on regular basis)
Here are some examples of possible basic and not so basic scripts that come to mind right off the top of my head, that could not be found anywhere.
1. Randomizing what weapons are in a map (not what was done in ?box mod although that is good) because bots do not interact with them, but actually making them be randomized upon initially spawning.
2. Changing the respawn time of map weapons, Globally and or individually.
3. Changing respawn time of players and bots that is adjusted based on their deaths.
3. Having monsters (not bots) give points in Multiplayer
could be used to create a game mode where two players kill endless spawning zombies(like were used in chaos gen) and player with most points after time limit wins.
There are also so many innovative scripts that could be made and shared through the various ideas people have in the community.
I also do not feel that avid scripters can truly appreciate the benefits of this idea, as much as the up and comers and scripting rookies.
It could also help somewhat to alleviate the amount of questions being asked in the community, and because of the vast ratio of knowledgeable versus unknowledgeable where just because of the shear number of questions many questions often go unanswered.
I apologize if I am coming off too strong (as i am passionate, but don't intend to be pushy), I just feel that the your arguments are not applicable, but miss their mark, perhaps due to mis-communication on my part.
but if this idea is to be strewn aside, perhaps more people could start giving back answers to the questions being asked regarding scripting, instead of just letting the weight of the numerous questions fall upon the shoulders of the handful of helpful individuals such as yourselves and a couple other veteran community members.