Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: OtakuAlex on August 28, 2013, 02:48:30 AM
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This mod has the hales from Saxton Hale as playable classes,so now you can play as a hale against a hale.
Latest Version: V4c
Download: http://static.best-ever.org/wads/saxtonhaleclassesv4c.pk3
If you have any suggestions to make this mod better,please tell me.
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Please tell me they all don't go OHKO'ing each other or have thousands of HP.
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This was going to be made no matter whatever someone did.
Hopefully no OHKO.
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Can you bring Seemen to Napalm and Burst they are not Twins plus Captain Falcon and Ghost of Starman skin, and why is link on this mod hes not a hale.
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This post is a day late,but V2a is out (I'm updating the mod kinda fast,but only because I want to release the updates as fast as possible to fix issues in previous versions) I should probably slow down,but I'm going to release V2b later,either today,tomorrow,or sometime this weekend,depends on how much time I dedicate to it.
Edit: It's taking longer than intended due to me attempting to fix the errors that I've been getting when using some Hales as classes,I have no clue why they're not working correctly
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So why is Seemen still using geminiman skin, they are gonna use napalmman and burstman!
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So why is Seemen still using geminiman skin, they are gonna use napalmman and burstman!
I agree.
They should use them so that they are like their TF2 versions.
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Oh god whyyyyyyyyy...
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So why is Seemen still using geminiman skin, they are gonna use napalmman and burstman!
Hmmmm,I might as well fix that in V2b instead of attempting to fix the errors I've been getting,I'll get working on it right away.
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V2b is out,have fun,host it,play with friends,use it to RP,use it to cyber,whatever you like!
Changelog:
-Link has been removed
-Seeman and Seeldier have had their skins updated
-Boss Health is no longer in the corner of the screen
-The game no longer notifies players when someone is a hale
-Should now work correctly in LMS without a Mega Man or other non-hale class
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You must remove the OHKO'ing and having alot of Health (is that fixed) plus seemen have no weps.
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You must remove the OHKO'ing and having alot of Health (is that fixed) plus seemen have no weps.
Why do I keep making screw ups 0_0 Also,OHKO'ing is basically non-existant when fighting other hales,I'm not so sure about fighting against non-hales though (and I know people will be playing as Mega Man from time to time) OK,I will fix the no weapons bug immediately since I know how (it has to do with how they got the morph ball instead of getting the weapon directly,I know this because I had this problem when testing the first release)
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Sorry for screwing up by making the Seemen have no weapon,I deleted the old wad and reuploaded it with that glitch fixed since that small fix is not worth an entirely new version,sorry for the inconvenience.
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This mode in my opinion is mostly just "Let Scrooge players race for Quote players to get rage and out-Moby everyone else". But it's still fun as heck.
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This mode in my opinion is mostly just "Let Scrooge players race for Quote players to get rage and out-Moby everyone else". But it's still fun as heck.
That's how everyone seemed to see it on Mac's server, which is why I'm nerffing Scrooge and Buffing Curly and Quote.
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OK, V3a is officially out! I nerffed Scrooge, buffed Curly and Quote, fixed the glitch where the game gave everyone the Cossack life bar and team color, and made all the Hales set to their own team for Team DM and TLMS.
If you plan on playing in Team DM or TLMS, I recommend using the Robot Master Classes addon I made which is currently a V1a and only has Proto and Bass.
Edit: Should I just have these extra classes in the next version of Saxton Hale Classes, keep 'em as they are, or try editing someone else's class pack to have their classes have set teams just to use for this mode?
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V3b is now out! I buffed most classes' health and I attempted to nerf Scrooge's rage and Ra Thor's primary attack,and I buffed some attacks.
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I have updated the mod again,now to V3d. I tried balancing the classes again,gave Quote immunity to Ra Thor's black hole to make Ra Thor less OP in a sense,did the exact opposite to Saxton Hale in order to give him a weakness since he has the most HP,and made Curly immune to clones.
P.S. There was a V3c,but it didn't have enough changes to be an official version and was mostly just a private release for my friends to test out.
Edit: Oh yeah,I also put Bass/Forte and Protoman/Blues in there so that the robot master team would have more classes to use against the hale team.
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OK, V4a is now out! I changed Quote's immunity to just being more resistant, I made the hales able to pick up items (use the weapon patch so they can't pickup the weapons), and made Curly immune to shots fired from clones.
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Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.
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Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.
OK,I'll remove the welcome thing, I named them Rockman, Blues, and Forte since those are technically the original names, it's supposed to use the music of the map weither you join or not, and could you please give me an example of where you get stuck, damaged, or teleported so I have an idea of where to look for the problem
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Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.
OK,I'll remove the welcome thing, I named them Rockman, Blues, and Forte since those are technically the original names, it's supposed to use the music of the map weither you join or not, and could you please give me an example of where you get stuck, damaged, or teleported so I have an idea of where to look for the problem
To the rockman, blues, forte: Thats their japanise name why those.
To Music: I mean if your playing on a Music pack and then join your custom Music will be change to the maps Music thats needs to be remove.
To the other things: Is everywhere! also i found out in online you get on the ground some times.
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Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.
OK,I'll remove the welcome thing, I named them Rockman, Blues, and Forte since those are technically the original names, it's supposed to use the music of the map weither you join or not, and could you please give me an example of where you get stuck, damaged, or teleported so I have an idea of where to look for the problem
To the rockman, blues, forte: Thats their japanise name why those.
To Music: I mean if your playing on a Music pack and then join your custom Music will be change to the maps Music thats needs to be remove.
To the other things: Is everywhere! also i found out in online you get on the ground some times.
Oh, I'll try to fix the music error, though I'm not sure at all about how I can fix the damage/teleport thing you keep mentioning, I really can't go off much if you just say everywhere, name a time where it happened and specify the map, area of it, and class you were using so I can narrow down where to look in the code
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OK, V4b is out. I didn't really fix much, I just made the non-hale classes have a better chance of fighting against the hales, made Morshu's bombs do more damage, and make it so that you can get rage by picking up energy.
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I think the Weapon Pellets and Weapon Capsules fuel up the Hales' Rage a little too quickly- It takes seven pellets or two capsules (or one capsule with two pellets) to reach a full Rage meter.
Still no luck in fixing Quote's Spur staying locked into firing low-charge shots, I see.
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In some reason it crashed to me when i try to join offline.
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In some reason it crashed to me when i try to join offline.
Yeah, that's a bug that appeared after a few updates, I don't know what causes it though. Maybe the mod is a bit too much for Zandronum, I've seen Zandronum crash when playing Doom 2 mods like Who Dun It and Zombie Hoarde, sometimes even crashes when I'm playing MM8BDM with the normal Saxton Hale mod, but I'm not sure what always makes Zandronum crash with any of these mods.
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V4c is now out, I haven't been doing much with the mod since I'm working on original mods I plan to release, hence, all I did was make busters stronger to give non-hale classes a fighting chance
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Why are the un hale classes still using their japanise name. :ugeek:
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Why are the un hale classes still using their japanise name. :ugeek:
I like their Japanese names, that's all
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Why are the un hale classes still using their japanise name. :ugeek:
I like their Japanese names, that's all
Ik they are great but i don't think they would be used in this gamemode i rather more use their American name. Becuase this was made by a American.
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Good point, but I still will probably not change the names since it's not really high priority and I'm working on another mod right now.
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The WAD likely will turn irrelevant by the time the Rebirth rolls in.
They're using Japanese names? I never actually bothered to play this. I don't plan on doing so.
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The WAD likely will turn irrelevant by the time the Rebirth rolls in.
They're using Japanese names? I never actually bothered to play this. I don't plan on doing so.
megaman, is rockman, protoman is blues, and bass is forte.
I was on a server that was broken as cf, and I had infinite trebles and could fly. Better add chuck Norris to beat that.
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The WAD likely will turn irrelevant by the time the Rebirth rolls in.
They're using Japanese names? I never actually bothered to play this. I don't plan on doing so.
megaman, is rockman, protoman is blues, and bass is forte.
I was on a server that was broken as cf, and I had infinite trebles and could fly. Better add chuck Norris to beat that.
This is why no one should give me the Rcon even when I made the class pack hosted
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I hate double-posting, but if anyone's interested in seeing what I'm doing now, I will put all my mods on a single thread from now one, which can be found here: http://cutstuff.net/forum/viewtopic.php?f=28&t=6114
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The link is broken. Please fix.
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Please do not bump year old threads with content-less posts. And since the topic creator is banned, I will be locking this topic.