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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Magnet Dood on September 03, 2013, 01:07:29 AM

Title: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on September 03, 2013, 01:07:29 AM
Welcome to the MEGAMAN PC EXPANSION!

This project is dedicated to bringing the overlooked and underappreciated DOS Mega Man games to the world of MM8BDM. As of now, progress has been decent at best, but like most other expansions we've become rather stagnant. We'd love to receive your help! Please ask about anything you might want to do. Currently, we need mappers and weapon coders, but don't hesitate to ask what you can and can't do!

MAPS:
Volt Man: Open
Sonic Man: In progress by ForteGigasGospel
Dyna Man: Completed by ForteGigasGospel
Shark Man: In progress by ForteGigasGospel
Bit Man: Open
Torch Man: In progress by ForteGigasGospel
Oil Man: Completed by Magnet Dood
Blade Man: In progress by ForteGigasGospel
Wave Man: Open
Wily Stage: In progress by ForteGigasGospel

SKINS:
All finished!
Volt Man: Completed by Gospel and FTX
Sonic Man: Completed by Super Bondman 64
Dyna Man: Completed by NitroBro
Shark Man: Completed by Magnet Dood
Bit Man: Completed by Magnet Dood
Torch Man:Completed by NitroBro
Oil Man: Completed by Magnet Dood
Blade Man:Completed by Magnet Dood
Wave Man:Completed by Gospel and Blaze

WEAPONS:
Force Field: In progress by Badz
Sonic Wave: In progress by Badz
Nuclear Detonator: In progress by Badz
Shark Boomerang: In progress by Badz
Bit Cannon: In progress by Badz
Torch Arm: In progress by Badz
Oil Shooter: In progress by Badz
Blade Launcher: In progress by Badz
Water Shooter: In progress by Badz

OTHER:
Music: All Covered by Kackebango
Tiles: All Finished by NemZ
Botchats: All Finished by Mr_Broker
Props: Will be announced when needed
Other addons: Will be considered after expansion is finished

Let's do our best to finish this!
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Stardust on September 03, 2013, 09:28:37 AM
Oh, a DOS thread...again
Weren't the weapons already made ?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: -FiniteZero- on September 03, 2013, 02:23:20 PM
They were, but the one who made them doesn't want them to be used until there's at least two good maps or something.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Russel on September 03, 2013, 07:38:45 PM
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Knux on September 03, 2013, 09:03:36 PM
I'm slightly considering making Dyna Man's stage, but I've had far too much disappointment as far as joining expansions go. So until I'm sure this is going somewhere, I'll refrain from joining. If someone else takes it before me though, oh well.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: -FiniteZero- on September 04, 2013, 12:33:13 AM
By the by, my work on Volt is going a bit slow. I know I'm going to have generators (one set that pushes you away, one set that pulls you near), but I could use some ideas, layout-wise.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Stardust on September 07, 2013, 07:12:44 AM
Quote from: "Lego"
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)
@Lego and/or @Magnet Dood : I could update and fix them for you, if you want me to. This should be done in a jiffy. Still considering Lego as the creator, of course.
I can't map at all, through.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Goomba98 on October 03, 2013, 07:22:48 PM
I recommend that mappers check this (http://www.vgmaps.com/Atlas/PC/index.htm#MegaMan) to see how the tiles are used.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on October 03, 2013, 09:57:54 PM
Quote from: "Stardust"
Quote from: "Lego"
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)
@Lego and/or @Magnet Dood : I could update and fix them for you, if you want me to. This should be done in a jiffy. Still considering Lego as the creator, of course.
I can't map at all, through.
Late but me and Dood had gone over a few changes to the weapons a while back, we never finished though.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jakeinator on May 23, 2014, 02:56:38 AM
I know this project has seemingly died, however i wish i could be of some assistance, this project seems to have been revived (considering the new project you and Gospel have began to work on) I want to take a jab at doing fake Blademan's stage.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Knux on May 23, 2014, 03:22:49 AM
I'm already doing DOS Blade. Dood needs to update the first post.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on May 23, 2014, 03:27:19 AM
That he does.
Available atm for this expansion is
Volt Man, Bit Man, Wave Man, Shark Man, Wily. Weapon programming. Final boss. Dood has also been touching up some skins.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jakeinator on May 23, 2014, 03:45:16 AM
Oh, in that case I'll take Bit Man.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Knux on May 23, 2014, 04:17:12 AM
Say Jake, have you done any maps before this? Because we'd rather have people that already got their act together, for starters!
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jakeinator on May 24, 2014, 12:30:18 AM
Yeah I have a map pack I haven't updated in forever, but I have been working on recently. I can safely say I have improved since the current version of EMP so no need to worry that Bit man will have the lower quality of my older maps.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on May 24, 2014, 02:25:32 AM
Yea we didn't realize it was you, the name confused me. Dood updated the first post btw and marked you down for Bit already. Though he never actually posted about it so I had to check that.
Edit: Also please note Dyna is taken as well.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: sparx2lithum on May 24, 2014, 02:29:20 AM
cool! :p
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on May 24, 2014, 02:31:48 PM
I apologize for the lack of updates- it's been kind of busy for me. Map list updated.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on May 27, 2014, 10:55:51 PM
Some screenshots of my maps.
Torch:
(click to show/hide)
Torch's "gimmick" is raising water level mixed in with water falls that lower visibility when the water is going up.

Sonic:
(click to show/hide)
Sonic's "gimmick" is use of wind with an underwater section.

Dyna:
(click to show/hide)
Dyna is a generic map with no gimmicks geared toward short fast matches.

Also, we have 4 maps left available. Volt, Shark, Wave and Wily. Weapons need to be made as well.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Gummywormz on May 27, 2014, 11:02:05 PM
How much leeway will be given to the weapons as far as accuracy goes? As far as I recall, they were all pretty generic in basic DOS. Torch was just wave burner, Shark was just a boomerang, and some other weapon was just Hyper Bomb.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on May 27, 2014, 11:08:32 PM
Quote from: "Gummywormz"
How much leeway will be given to the weapons as far as accuracy goes? As far as I recall, they were all pretty generic in basic DOS. Torch was just wave burner, Shark was just a boomerang, and some other weapon was just Hyper Bomb.
Me and Dood have been coming up with new versions of the weapons, some a little more accurate while still not being too copy paste from weapons we have already. Nuclear Detonator is currently the only one we don't have a decent solid idea for yet, and Water Shooter is still being bounced around atm.
Also only Lego's Torch Arm was just wave burner, the in game version was no different from Oil Stream which both just shot forward.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Tfp BreakDown on May 27, 2014, 11:12:40 PM
So what happened to using lego's dos pack for weapons? Also I can't wait to see this.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on May 27, 2014, 11:17:20 PM
Quote from: "Tfp BreakDown"
So what happened to using lego's dos pack for weapons? Also I can't wait to see this.
We decided to go a different route and just make new versions of the weapons. Lego himself doesn't like them anymore either.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Tfp BreakDown on May 27, 2014, 11:22:10 PM
I see, ah well at least it's nice to see this picking up again.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on May 27, 2014, 11:24:05 PM
We have ideas to differentiate the weapons from their DOS counterparts and from other weapons in 8BDM, so no need to worry about that.

As for Lego's pack... the weapons are really too old to do much good and now they're outdated and outclassed by other weapons (Torch Arm for example). Lego hasn't really had much motivation to update them. Thus we're pretty much gonna do a clean slate with the weapons.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jakeinator on June 03, 2014, 03:10:25 AM
Quick question how are we handling the map codes for this? Is it something like MMD for Megaman Dos or MMPC for Megaman PC?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on June 03, 2014, 03:20:40 AM
The map codes atm are DOS*** so as you are doing Bit DOSBIT will do. We can change it later if we decide to.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Knux on June 03, 2014, 07:56:28 PM
I'm using DOS3BLD for DOS Blade Man, since he's from DOS 3.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Stardust on June 03, 2014, 08:02:45 PM
Do you need help with coding weapons and/or stage gimmicks?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on June 03, 2014, 08:23:02 PM
Yes, probably.  ;)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Stardust on June 03, 2014, 08:31:42 PM
Yay, then how about I sign up for making a few of those? Lego might have some graphics already ripped/made for them so it'll be easy
...ey in fact I can make them all if nobody else wants to make them uvu
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on August 13, 2014, 02:44:04 AM
I was bored so I decided to make a skin showcase, Dood has been fixing up a few skins and Chaos Fantazy made a Toxman skin (which is an edit more based on the DOS version of Megaman, so where it is a Megaman edit, it is more edited in way of the pixel size, he is baggier and has a fire 1 frame)
(http://i.imgur.com/Q2lwjhy.png)
We still need weapons, also Blade, Volt, Bit, Wave, Shark, and Wily maps still need to be done.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jdude330 on August 14, 2014, 12:32:51 PM
I'll take some weapons, if I have what they should be like.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on August 14, 2014, 03:27:58 PM
Quote from: "Jdude330"
I'll take some weapons, if I have what they should be like.
You have skype? Will be easier to relay the info there. send me an IM.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jdude330 on August 15, 2014, 05:06:57 AM
Almost positive I don't have a Skype, as I have decided not to use voice chat. Just something I prefer. Helps me keep being at a safe level of anonymity.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Ivory on August 15, 2014, 05:28:54 AM
You don't have to use voice chat to use skype though, Skype is also an instant messenger and most of us use it as such.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on August 15, 2014, 07:07:25 AM
As Ivory said, it is also an instant messenger, making talking with each other much easier. Also allows for an ok file transfer.

Update: Nuclear Detonator, Force Field, Bit Cannon, Water Shooter and Oil Stream are currently taken by JDude.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on September 17, 2014, 02:23:34 AM
Hello folks, I'm posting here to say with Mapchella coming up in a couple of days and DOS being hosted on the first day, I wanna just say, please please please try to give us some feedback. Constructive feedback would be best.
By "Constructive feedback" I mean don't simply post
Quote
Map A, C, and D suck.
I mean
Quote
Map A felt too "" and could use ""
or
Quote
Map C feels weak for "" reason, you could probably improve it by "" but even that might not make the map meet standards.

Tell us what you like about the maps, tell us what you don't like about the maps. This way we can improve them and make others better.
All the maps in this pack at the moment have been made by Dood or me, with Knux's help in one case, and technically Ivory's in another due to FTM compo.
Included maps will be Sonic Man (me), Dyna Man (FTM), Shark Man (me), Oil Man (DOOD), Oil Man X (me), Blade (me and Knux), and Torch Man (me).
I'll give a little run down of the maps below in a spoiler.
(click to show/hide)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on September 17, 2014, 06:35:19 PM
Are you taking idea's for how weps work or you got the concept down? I would love to see this
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on September 17, 2014, 11:48:50 PM
Nuclear Detonator was the only one we didn't have a set idea for down, but JDude got it done already. The interest is appreciated though. If something comes up I'll contact you.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Tfp BreakDown on September 17, 2014, 11:50:23 PM
It's great to see that this is getting close to being finished, I also can't wait to see the map preview on friday.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on September 18, 2014, 01:12:43 AM
DOS is on for Thursday, so one less day to wait. I hope the maps are up to standards, we have been doing our best and I wanna know it has paid off. But if they don't I guess I can go back to the drawing board.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on September 23, 2014, 12:04:31 AM
Double posting: Now that Mapchella is over I want to ask about any feedback the players have, I got some from 2 people which is marked down for review but I wanna gather it all before getting to work.
Things you may have liked about a map, things you don't like about a map. These will help us make better ones or improve the ones we have already.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Promestein on October 06, 2014, 05:13:54 AM
I've only ever made one map, which I didn't even release, so take my opinions with a grain of salt.

Torch Man's stage:
I like the aesthetics, but there are a few areas in the center room where the water coming down the wall and the water leading down to the floor don't seem to align. I think it's intentional, actually, but if not, whoops.
The water jets coming down from the ceiling when the water level is being raised should disappear when it reaches its max height, otherwise you have water visibly flowing underwater. Also applies to the streams coming down the walls, but those, I suppose, would be tougher to handle.
Being able to transition to be above ground would be fairly cool. It's (apparently) unfinished, though, so I won't torch you for it.

As for Shark Man, the middle structure confuses me (stone on the outside, wood planks on the inside?) and I believe the skybox should be round, but I like the feel of the map as it is.

I prefer the second Oil Man to the first.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Tfp BreakDown on October 06, 2014, 06:17:44 AM
Been meaning to bring up feedback but I kept putting it off.

Sonic: This one is alright for the most part, can't really say I enjoy the room with the tubes on the ground, but I do appreciate the various ways to get back up from the water.

Dyna: I like this one (would probably make it my favorite of the pack), feels solid, the layout is pretty well, LOVE the theme, except for the weapon placements, mainly Hyper Bomb and Slash Claw (I assume these are place holders for dos weapons) buy other than that everything else is fine.

Shark: The layout of the map is ok, could be a bit bigger but what do I know. Can't really say I'm fond of the red coral barrier surrounding the whole map. The other stuff is alright, not much else to say.

Oil: I like this map as well, 2nd favorite, like the theme, weapon layout is interesting, also the ways you can get the items at the top of the tanks. Also why is it the oil ponds don't light up when hit with a fire weapon? Is it not implemented yet or is it accurate to source?

Blade: I can see what you mean by "being used as a ctf map". Rather plain, a bit too plain imo, but still feels nice. Can't really say much else about this one either.

Torch: This one is interesting, I like the gimmick of rising water levels, I do like the shape and gimmick of the map, weapon layout is alright, not much else to say.

Oil-X: A decently simplistic map(s)*whatever* I don't really get why most of the weapons here are fire-based but I'm sure you have your reasons.

That's all I have to say at the moment, here's to hoping to see this mod getting released some day.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on October 06, 2014, 11:39:47 PM
Quote from: "Promestein"
I've only ever made one map, which I didn't even release, so take my opinions with a grain of salt.

Torch Man's stage:
I like the aesthetics, but there are a few areas in the center room where the water coming down the wall and the water leading down to the floor don't seem to align. I think it's intentional, actually, but if not, whoops.
The water jets coming down from the ceiling when the water level is being raised should disappear when it reaches its max height, otherwise you have water visibly flowing underwater. Also applies to the streams coming down the walls, but those, I suppose, would be tougher to handle.
Being able to transition to be above ground would be fairly cool. It's (apparently) unfinished, though, so I won't torch you for it.

As for Shark Man, the middle structure confuses me (stone on the outside, wood planks on the inside?) and I believe the skybox should be round, but I like the feel of the map as it is.

I prefer the second Oil Man to the first.

I'll hit this one first. I did everything I could about the dang walls with the water falls to be honest, they would not align. Truth be told though, Torch is going to be redone, it was one of my first maps I ever made, and the first expansion map I ever made. I may keep the middle room. The outside is removed area, I just left it in the map,
For Shark, the idea is that the sunken ship collapsed into the cave, come up with your own ideas on how. The skybox being round didn't come out very well aligning with the ceiling sadly, I did try, I had to do what I did in the end for visual reasons.

Quote from: "Tfp BreakDown"
Been meaning to bring up feedback but I kept putting it off.

Sonic: This one is alright for the most part, can't really say I enjoy the room with the tubes on the ground, but I do appreciate the various ways to get back up from the water.

Dyna: I like this one (would probably make it my favorite of the pack), feels solid, the layout is pretty well, LOVE the theme, except for the weapon placements, mainly Hyper Bomb and Slash Claw (I assume these are place holders for dos weapons) buy other than that everything else is fine.

Shark: The layout of the map is ok, could be a bit bigger but what do I know. Can't really say I'm fond of the red coral barrier surrounding the whole map. The other stuff is alright, not much else to say.

Oil: I like this map as well, 2nd favorite, like the theme, weapon layout is interesting, also the ways you can get the items at the top of the tanks. Also why is it the oil ponds don't light up when hit with a fire weapon? Is it not implemented yet or is it accurate to source?

Blade: I can see what you mean by "being used as a ctf map". Rather plain, a bit too plain imo, but still feels nice. Can't really say much else about this one either.

Torch: This one is interesting, I like the gimmick of rising water levels, I do like the shape and gimmick of the map, weapon layout is alright, not much else to say.

Oil-X: A decently simplistic map(s)*whatever* I don't really get why most of the weapons here are fire-based but I'm sure you have your reasons.

That's all I have to say at the moment, here's to hoping to see this mod getting released some day.

Sonic: Noted, I believe I had suggestions to improve the upper area of that room anyway.
Dyna: Yes, Slash Claw and Hyper Bomb are place holders for Force Field and Nuclear Detonator respectively.
Shark: Dood had the same complaint with the coral, I'll cut it back. Suggestion to redo most of the outside was made so I will be doing that. Hopefully a bit bigger as well.
Oil: This is Dood's map, I can say I believe the unlighting oil pits was simply due to not being implemented yet.
Blade: Suggestion to cut back on the outermost paths made and will be done, visual and water function fixed as well.
Torch: as I said above.
Oil-X: Suggestion for the outside has been made, will be done. I'm on the fence about the oil in this one, as I added it for mobility purposes only, suggestions on adding lighting? Yes, there is a reason for mostly fire weapons which will not be revealed just yet.

Thanks for the feedback guys.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on October 06, 2014, 11:49:35 PM
To reinforce what Gospel said above me, yes, I was planning on implementing lighting the oil pits. They'll get that by release time, for sure.

Sorry for my lack of posting on here- my current schedule hasn't meshed well with working on this and other projects I have.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: NemZ on October 08, 2014, 07:23:14 PM
Oh, is this almost actually done?  Awesome!  

So few of these projects get anywhere so it makes me really happy when my stuff might actually get used.  :D
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on October 08, 2014, 07:44:00 PM
You know when I think about it....
The DOS maps in the actual game were pretty good and well shaped and a person would know what they are off the bat.
These maps were also good... save for Oil X (or oil i think) where the light to the underground is weird, harsh and a teleporter. And anyone can see weapons can land along this "hole's" surface. I found Oil and Shark to be underwhelming. Oil was a bit bland. And I think there should be an expansive indoors. Shark was just... small and a bit cramped, I forgot was there an inside to the shrunken ship in the real game?

And it's mostly too late now to suggest that Bitman's map should be a flying fortress like it is.

EDIT: I fucking loved torch man's map, please keep that gimmick and the sewer entry and make the sewers a little less cramped.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on October 08, 2014, 11:59:52 PM
Quote from: "BookofDobson"
You know when I think about it....
The DOS maps in the actual game were pretty good and well shaped and a person would know what they are off the bat.
These maps were also good... save for Oil X (or oil i think) where the light to the underground is weird, harsh and a teleporter. And anyone can see weapons can land along this "hole's" surface. I found Oil and Shark to be underwhelming. Oil was a bit bland. And I think there should be an expansive indoors. Shark was just... small and a bit cramped, I forgot was there an inside to the shrunken ship in the real game?

And it's mostly too late now to suggest that Bitman's map should be a flying fortress like it is.

EDIT: I fucking loved torch man's map, please keep that gimmick and the sewer entry and make the sewers a little less cramped.

I have played and enjoyed both games very much honestly, hence I am doing my best to make this expansion as good as I can with what I can do.
The light into the building in Oil X is supposed to indicate, hey there is a hole in the ceiling of this unlit building, and the teleporter for another way indoors. It uses a sector thing to show inside because it is supposed to be directly above the ceiling. Sounds like this is your only complaint about the map though, I will see about other people's opinion on it, if you aren't the only one with the issue I will remove the "light"
Regular Oil is DOOD's department, I don't do much with that map.
Shark, as I said, the outside is going to be redone to make it larger. Yes, you could go inside the ship, right before entering the cave in the real game.

Bit is actually on an Oil Rig, you know the massive floating facilities that dig up under water oil. So the map should follow suit when someone gets to it.

Torch: Thank you for enjoying the map, though sadly the gimmick is unruly, it never happened in game, and does not look right alongside the visual the textures are designed to give out and I can not update the map to UDMF while keeping it. The hallways had been increased in size already, you can honestly fit 2 and a half players in them. I have recieved complaints that the hallways feel too maze like, while this is, actually accurate to the source, and I don't feel they are, I will be taking the suggestion to remake the map, this version will still exist somewhere though. The gimmick with the water falls appearing WILL be kept though.

Quote from: "NemZ"
Oh, is this almost actually done?  Awesome!  

So few of these projects get anywhere so it makes me really happy when my stuff might actually get used.  :D
Yes, yes it is. Only Volt, Bit, Wave, and Wily left to do, as well as some weapons.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: NemZ on October 09, 2014, 01:02:40 AM
If you want to see the original stages they're all right here: http://www.vgmaps.com/Atlas/PC/index.htm#MegaMan, back to back.

Be aware that the original games used a VERY limited set of tiles (the same rocks and bricks on practically every stage and always in the same color scheme) so some creative liberties were taken.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Jdude330 on November 08, 2014, 09:36:51 PM
I'm sorry, but I have to say, for now, I'm resigning.
after summer was over, I had a lot of stress. I've been jumping across schools, having to adjust my lifestyle, and overall going through some changes. I tried to work on the weapons, but it didn't work. all I managed to make were poorly coded prototypes for 3 of the weapons. if the next guy wants them, I'll provide them.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on November 08, 2014, 10:24:42 PM
Quote from: "Jdude330"
I'm sorry, but I have to say, for now, I'm resigning.
after summer was over, I had a lot of stress. I've been jumping across schools, having to adjust my lifestyle, and overall going through some changes. I tried to work on the weapons, but it didn't work. all I managed to make were poorly coded prototypes for 3 of the weapons. if the next guy wants them, I'll provide them.
Sorry to hear about the stress, thanks for at least trying Jdude. Mind sending me the prototypes? I'll pass them along if someone wants them.
Title: OK. Two things:
Post by: crazytobuildmc on November 09, 2014, 10:07:43 AM
MUSIC?
The DOS megaman games had no music. Why?:
1. There was no composer for the games.
2. It is hard to put music in with sound during the early days of DOS.
P.S. Please, can you give me the tiles? I wanna play with them :)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Korby on November 09, 2014, 01:43:37 PM
Thankfully, someone composed and let them use songs for every robot master in the DOS series.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on November 19, 2014, 04:47:52 PM
So.... is any map still open?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on November 20, 2014, 12:20:18 AM
Volt, Bit, Wave, and Wily.
For those of you noticing the inactivity, I'm going to be picking back up on working on this and fixing the maps when I return from my vacation the 5th.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on January 05, 2015, 10:25:49 AM
huh... bit is open...
yea I'll do that one
Im in need of textures tho
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on January 06, 2015, 12:31:59 AM
Quote from: "BookofDobson"
huh... bit is open...
yea I'll do that one
Im in need of textures tho
Good luck man, please note, there is a fire texture, don't use it as a floor texture, use it as a possible railing.
(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/Bit.png)
Curtisy of Nemz

Feel free to contact me for assistance if you need it, and of course feedback.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: NemZ on January 06, 2015, 04:27:27 AM
I would suggest using the fire the same way some use random strips of 'grass' in wooded areas... except this is animated.  And you don't want to run through it.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on January 08, 2015, 05:32:53 AM
I'm gonna be posting Rozark's "Gift Basket" for the DOS expansion for the as is, I will also be giving a correctional action for each, point.

Blue is Rozark.

-=Sonic=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Dyna=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Shark=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Oil FGG=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Blade=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Torch=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Wily=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Oil DOOD=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Phew that was a mile.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 02, 2015, 11:43:34 PM
I can help with this in any way needed. (besides the map designing.)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on February 03, 2015, 12:30:59 AM
Are you able to sprite? Most everything else is covered outside of maps.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 02:07:05 PM
As a matter of fact, yes, I can sprite quite well.

...I'm more of an advanced spriter now, though, so I'm a little bit better with making/editing sprites.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 03:19:01 PM
So, here's what I think should happen with Volt Man's Sprites.

Looking at the ones that you're using for the skin:

(http://vignette1.wikia.nocookie.net/the-mega-scouts/images/e/e2/Volt_Man_Default.png)

...it's...okay, but I felt like it needed work.

Then, looking at the sprites that ACESpark made for him in Mega Man Christmas Carol REMIX:

(http://vignette2.wikia.nocookie.net/the-mega-scouts/images/8/86/Volt_Man_CCR.png)

...it looks pretty good, but...not that accurate.

(http://vignette1.wikia.nocookie.net/the-mega-scouts/images/8/84/Volt_Man_Comparison.png)

Looking at the two sprites side-by-side, I had a hard time figuring out just which one would work better.

...then it hit me. Why not use both?
 
(http://vignette1.wikia.nocookie.net/the-mega-scouts/images/6/61/Volt_Man_Faw_2.png)

Introducing the new Volt Man! I dunno about you guys, but I think this could work REALLY well in the expansion! What do you think?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on February 03, 2015, 04:02:13 PM
You would be great at making actors
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 04:07:20 PM
...actors? o-o
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 04:32:56 PM
...oh, that reminds me!

Can I see the sprites for Volt Man's skin so that I can modify the custom Volt Man sprites into the MM8BDM format?

Here are the sprites I made for him:
(http://vignette4.wikia.nocookie.net/the-mega-scouts/images/2/27/Volt_Man_Sprites.png)
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on February 03, 2015, 06:40:31 PM
Quote from: "Fawful117"
...actors? o-o
'Actors as in props rotations and such
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 07:21:18 PM
Quote from: "BookofDobson"
'Actors as in props rotations and such

...hm...well, yeah. I guess I could. I dunno how, but I could try.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on February 03, 2015, 10:17:16 PM
I appreciate the effort you put into it, but at the moment we'll be sticking with the skins we have. We do need sprites for the weapons, however. I'll probably be doing a couple of them myself, but I wouldn't mind receiving help with it as I'll be pretty busy over this week.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 03, 2015, 10:36:03 PM
So, you need Weapon Sprites?

No problem! I can handle those. ^w^

Which ones do we need sprites for? All of them?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Fawful117 on February 12, 2015, 11:58:54 PM
...can...someone please explain?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on February 13, 2015, 12:40:20 AM
uh sorry hang on

(http://i61.tinypic.com/2jflnid.png)

We pretty much need rotations of the weapon sprites seen on here. The weapons that need them are Oil Stream, Shark Boomerang, Bit Cannon, Torch Arm, and Blade Launcher. The others don't require them, as far as I can tell. I'd appreciate any help you can give me with them. I'm a little busy with other stuff, so this would help out our weapon maker a lot.
Title: bit why
Post by: BookofDobson on February 13, 2015, 02:56:16 AM
Wait is Bit man going to drop generic recolored junk from the ceiling? didn't he drop ceiling tiles?
Title: Re: bit why
Post by: fortegigasgospel on February 13, 2015, 04:41:25 AM
Quote from: "BookofDobson"
Wait is Bit man going to drop generic recolored junk from the ceiling? didn't he drop ceiling tiles?
That is just the sprite sheet we've been using, it was made by the creators in mind of everything they did. We don't need the junk piles at all because that has nothing to do with the skin, map, or sprite.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: BookofDobson on February 20, 2015, 04:02:10 AM
Oh f I was thinking about Dos classes sorry
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: DoomManFTW on March 27, 2015, 05:10:12 PM
Am i the only one who doesnt know the guy under the title screen? :geek:
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: Magnet Dood on March 28, 2015, 02:06:23 AM
That's Toxman. Just a regular enemy in the game.

He might or might not be making an appearance as a skin, but if he does he probably won't use those sprites. Those are just Mega Man edits.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on July 02, 2015, 02:38:43 AM
Just popping in to say, now that my vacation is over I'm reiterating about some of the maps in this pack.
Torch, Dyna, and Wily are the only maps I am officially down for. Any other map that has my name next to it is fair game for other people as mine are simply placeholders to show we still actually care about this expansion. After a certain project is out of the way expect me to return to this with some changes to Dyna, a "can I jump the to that floor? NOPE" less Wily, and a revamp on Torch.
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: DoomManFTW on August 03, 2015, 07:16:34 AM
Hey,I recently got my hands on beta v1.1,and I thought about maybe showing off the maps so far as a little special thing,am I allowed to or should I keep it secret in some way?
Title: Re: Mega Man PC 1 & 3 Expansion
Post by: fortegigasgospel on August 09, 2015, 03:42:09 AM
Quote from: "DoomManFTW"
Hey,I recently got my hands on beta v1.1,and I thought about maybe showing off the maps so far as a little special thing,am I allowed to or should I keep it secret in some way?
If beta1.1 wasn't the version hosted during Mapchella (which it should be) then there is likely little to no changes between the two. So there is really no point in you doing so. Most of the maps are subject to being replaced anyway (pretty much any I made not Dyna, Torch, or Wily, maybe Sonic if nothing better comes up) or being reworked.
So the maps in beta1.1 are all free to the public already.
If you wish to supply feedback on any of the maps, feel free.