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Gaming => General Gaming Discussion => Topic started by: OtakuAlex on October 04, 2013, 02:51:49 AM

Title: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 04, 2013, 02:51:49 AM
I didn't see a thread for talking about other games based off the Doom Engine around here, and since I love all the games made on it (aside from Chex Quest), I just had to make this.

Talk about anything that runs on the Doom engine, this means Doom, Doom II, Heretic, Hexen, Strife, Chex Quest, and any mods for those games

I'll start off the discussion by mentioning a Doom II mod called "Doom the Mercenaries", it basically gives Doom II gameplay similar to that of RE4 and gives it new sprites for these gameplay changes.

You can get it here: https://mega.co.nz/#!pIEXiBYT!S4AcMGeln2-l_p6g77WtaCfJk_klIvsP0POMhehC1BU

or...

Here: http://static.best-ever.org/wads/doomthemercenaries.pk3
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on October 04, 2013, 04:38:20 AM
LOL @ those TPS and their awkward movements... Oh well, if it was made y Doomero it's probably well done, heheh.
That reminds me, did he finish his Mortal Kombat WAD? (I would check now but I'm going to sleep)
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 04, 2013, 07:37:08 PM
I should go finish that Titan Fighter run of Hexen. Last time I was playing, I beat the Heresiarch and saved the game before going to the secret level of the hub and moving on to chapter 4.

I've found that the game was hard only at first, until THANK GOODNESS I FOUND THAT HAMMER. Chaos Serpents on the hardest difficulty are suicide to face with melee combat if not done correctly, or swarmed. Or spotted from afar. Damn that shit.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 05, 2013, 12:08:11 AM
Quote from: "Knux"
I should go finish that Titan Fighter run of Hexen. Last time I was playing, I beat the Heresiarch and saved the game before going to the secret level of the hub and moving on to chapter 4.

I've found that the game was hard only at first, until THANK GOODNESS I FOUND THAT HAMMER. Chaos Serpents on the hardest difficulty are suicide to face with melee combat if not done correctly, or swarmed. Or spotted from afar. Damn that shit.

Well, good luck with that. I might do a Titan run, too. BTW, know any good Hexen mods that work with Zandronum
Title: Re: General Doom Engine Based Game Discussion
Post by: Beed28 on October 05, 2013, 12:32:41 AM
Quote from: "OtakuAlex"
BTW, know any good Hexen mods that work with Zandronum
Samsara's quite good, it's built with Zandronum in mind and it works with Hexen. Ever wanted to play as Doomguy in Hexen? Or Duke Nukem? Or even the Ranger from Quake? Now's your chance.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on October 05, 2013, 12:48:47 AM
Term also made a "ranger" class (not quakeguy) for hexen, which is a guy with medieval looking guns.
http://forum.zdoom.org/viewtopic.php?f=19&t=30386 (http://forum.zdoom.org/viewtopic.php?f=19&t=30386)
Oh, yeah, and I feel like Hexen is a walk in the park unless it's on the hardest difficulty, except for those goddarn traps and puzzles.
(Screw that 4th hub).
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 05, 2013, 01:24:43 AM
All hail the pit trap switch and the crusher bed. Korax has no life.  :lol:
Title: Re: General Doom Engine Based Game Discussion
Post by: Gummywormz on October 05, 2013, 02:17:28 AM
Wrath of Cronos (http://zandronum.com/forum/showthread.php?tid=1224) adds new classes and more rpg-like elements such as skills, levels, and stats.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 05, 2013, 02:56:56 AM
Quote from: "Gummywormz"
Wrath of Cronos (http://zandronum.com/forum/showthread.php?tid=1224) adds new classes and more rpg-like elements such as skills, levels, and stats.

That sounds like somethin' I would greatly enjoy, I will try it right now.
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 06, 2013, 12:33:55 AM
Something from two months ago that I never posted.
(click to show/hide)
An Ettin and a Wendigo went at it and killed each other at the same time. Too bad I didn't arrive in time to screenshot the Wendigo's exploding carcass!
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 06, 2013, 01:39:14 AM
Quote from: "Knux"
Something from two months ago that I never posted.
(click to show/hide)
An Ettin and a Wendigo went at it and killed each other at the same time. Too bad I didn't arrive in time to screenshot the Wendigo's exploding carcass!

That's pretty cool, I had something like that happened to me in Doom 2 once. A Pinkie and an Imp killed each other and I just watched them do so. BTW, for some reason Hexen has been buggy for me lately, when I do single player, I get killed by absolutely nothing upon spawning, however, this doesn't seem to happen on servers. Does anyone know how to fix the insta-death spawn problem?
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 06, 2013, 10:23:15 PM
Whoa, first time I hear of that bug. Which version of Hexen are you running? Though it may not have anything to do with that.

If all else fails, try googling a solution. I looked on the Zdoom wiki, but nada.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 07, 2013, 12:32:05 AM
Quote from: "Knux"
Whoa, first time I hear of that bug. Which version of Hexen are you running? Though it may not have anything to do with that.

If all else fails, try googling a solution. I looked on the Zdoom wiki, but nada.

I'm actually not sure what version I'm using.......I didn't even know 90's games had versions, unless you mean special editions and such.
Also, the bug didn't appear until recently, so I don't think it's my .wad either way. I tried backing up the .wad, replacing my Zandronum settings file, launching through alternative ways, but I always get the same results, insta-death spawning.
Title: Re: General Doom Engine Based Game Discussion
Post by: Beed28 on October 07, 2013, 12:44:48 AM
Is there anything in the Skins folder that could be interfearing? That's why I keep a seperate Zandronum "install" from the one I use MM8BDM for, for when playing Doom, Heretic, Hexen, Strife, etc.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 07, 2013, 02:23:46 AM
Quote from: "Beed28"
Is there anything in the Skins folder that could be interfearing? That's why I keep a seperate Zandronum "install" from the one I use MM8BDM for, for when playing Doom, Heretic, Hexen, Strife, etc.

I do have a lot of skins, so possibly. And speaking of skins, I think the MM8BDM community should make a wad/pk3 with a bunch of commonly used skins for us to use instead of loading seperate files (just them being seperate files has caused problems since I collect so many skins), much like the Zandronum Skin Pack.

Oh well, at least Heretic still works fine, it only seems to be Hexen that's given me trouble. So, any cool Heretic mods?
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 07, 2013, 03:14:21 AM
Right, that problem you have could be related to something you downloaded for the game recently. Check your files. As for Heretic, I only ever played the demo, and that was about 12 years ago. I don't even remember well how it looked.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 07, 2013, 03:35:18 AM
Quote from: "Knux"
Right, that problem you have could be related to something you downloaded for the game recently. Check your files. As for Heretic, I only ever played the demo, and that was about 12 years ago. I don't even remember well how it looked.

Yeah, I'm going to see if that's the problem.

-boots up Zandronum-

-plays Hexen-

Yep, that was the problem, time to make a custom PK3 with all my skins in it to load for Doom 2 and MM8BDM only

Welp, time to try out those mods you guys told me about
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 09, 2013, 02:58:16 AM
OK, I tried out Samsara just now (don't know why I didn't before now since i already have heard of it and stopped working on it a few weeks aseveral times) and the whole old-school FPS characters come together thing sounds like an idea I had once where I'd make classes from different Doom engine based games be able to go to each other's games. It seemed like a good idea at the time, but I think I'll never pull off something like that as good as these guys (or one person perhaps?) did.
Title: Re: General Doom Engine Based Game Discussion
Post by: Colonel ServBot on October 12, 2013, 05:52:34 AM
Hey guys?
What if we could mix that Doom: The Mercenaries thing with MM8BDM and GZDoom, so we can make our own MML3?

Its just an Idea.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on October 12, 2013, 06:32:22 AM
Quote from: "Colonel ServBot"
Hey guys?
What if we could mix that Doom: The Mercenaries thing with MM8BDM and GZDoom, so we can make our own MML3?

Its just an Idea.

That actually sounds interesting, maybe someone should do that then, but I won't since I'm currently working on original mods for MM8BDM, attempting to master ACS, and have homework piling up. So I'm busy as it is. Where do I keep finding time to even play Doom 2, Hexen, and MM8BDM? Anyways, I wonder who will try to use that idea, if any at all.
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on October 18, 2013, 05:31:22 PM
Finished my Titan run of Hexen.
(http://img571.imageshack.us/img571/2033/zwth.png)
It was rather intense when I got to Necropolis, having to rely heavily on the Hammer of Retribution to get rid of Reavers safely. Though I resorted to bottleneck tactics now and then because I always seemed to be low on green mana. I wasn't going to attempt a hardest difficulty run originally, and started this one as a joke but got used to it. Overall, I found that it's MUCH better to play like this because the enemies are more active and try to maul players every sight of them they get, which keeps the pace at a fast speed.

For the fight with Korax, I found that it was supposed to be more difficult with fire raining from the ceiling and the surrounding floor turning into lava, but I saved up my special items. 5 Icons of the Defender and about 14 Kraters of Might, not to mention maxed out Flechettes and Quartz Flasks. Only dust was left.  :ugeek:

Well, the Mage class will be my last run, it seems. Definitely going with the hardest difficulty this time as well, since I got used to it. I had the thought that since I could destroy things at close range, long range play should be easier to do. But with the vast amount of enclosed areas in this game, I have to wonder how it'll turn out...

Ah well. I also found out something interesting while looking at the tombs in the final hub. Disregard, it's full of shit.
(click to show/hide)
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on November 15, 2013, 04:23:42 AM
A bit late but there's going to be a (client-side) gore variable in Samsara.
(click to show/hide)
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on November 19, 2013, 01:05:47 AM
I finally finished Brutal Doom v19 on both Ultimate Doom and Doom II (UV). This was played on the Brutalized Levels, and I gotta say, it was quite fun and action packed. Here's some screenies from my adventures:
(click to show/hide)
Episode 4 of Ultimate Doom was quite unforgiving at first, but it got relatively tame after the first few levels. To give an idea of how bad the first level was, 5 Barons, Imps jumping out of corners, and a bunch of Shotgun Guys spawning right after the player steps outside the small starting room. It's a good thing the useless Pistol was replaced with a Rifle and that headshots are now possible, because it probably would've been flat out impossible otherwise.

I forgot to mention that everything hits harder.
Title: Re: General Doom Engine Based Game Discussion
Post by: Russel on November 19, 2013, 01:37:14 AM
Quote from: "Laggy Blazko"
Who would want the last one?
I...don't see the problem.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on November 23, 2013, 01:05:29 AM
So Carmack left id.
http://www.ign.com/articles/2013/11/22/ ... d-software (http://www.ign.com/articles/2013/11/22/doom-creator-john-carmack-officially-leaves-id-software)
Good luck with those goggles.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on November 24, 2013, 07:17:04 AM
I feel like someone should host a server using that Resident Evil 4 mod I mentioned when I first started this thread......But who? I couldn't since my computer isn't directly linked to my router (making port forward kinda outta reach without going though some shit I don't care enough to do) and I got banned from Best Ever.

Also, I decided to start playing some Strife from the beginning of the game, then I noticed something strange.

(click to show/hide)
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on December 07, 2013, 08:04:45 AM
I'd hate to double post, but I recently had an idea related to the Doom engine and Zandronum source port.

After being disappointed by the lack of creativity in character models used for some Doom mods, I started to wonder if someone could make another Doom engine based game, except made specifically for Zandronum in order to show off all of its features while bringing a quality game.

I have no actual name for it right now, but I'm goin' to refer to it as Battle Royale since I want it to be fast-paced, brutal, and someone mentioned the name earlier on a server.

This will be my first project that isn't a simple modification and I plan to get a team together.

Music composer, level designer, graphics/models artist, and I will be the one who codes everything since I would be 100% useless with any other position. I may also need someone with a creative mind to come up with an interesting enough world for people to get really into the game.

Feel free to give me ideas to use when I start development, I'm going to write ideas down in notepad so I have something to start with.

So far, I already know I want it to use 3D models, have fast-paced batles, and a decently made selection of levels.

Anyways, that's all I wanted to say, goodbye for now.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on December 07, 2013, 05:00:09 PM
If you're going to use models i'd suggest getting sprites from them, because they are disabled sometimes in OpenGL and always in Software.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on December 07, 2013, 05:30:43 PM
Yeah, that's probably a good idea, especially for those who lag when they use models.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on December 24, 2013, 01:27:07 AM
I got bored in a server and decided to defy gravity
(click to show/hide)
Yeah, I really wish more people would come to Crasger's server, his maps are really great. I think the most people who've ever been in the server at a time wad like 4 people. That's 1 more than I've seen in any Hexen server.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on January 30, 2014, 05:51:20 AM
Just somthing small I'm working on.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: General Doom Engine Based Game Discussion
Post by: Ivory on January 30, 2014, 05:56:01 AM
Hmm, I spot a few unusual pickups. I wonder what they are.
Title: Re: General Doom Engine Based Game Discussion
Post by: Hallan Parva on January 30, 2014, 06:52:32 AM
Quote from: "Lego"
Quote from: "Laggy Blazko"
Who would want the last one?
I...don't see the problem.
I want cl_bloodyhell -1 n MM8BDM :ugeek:
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on January 30, 2014, 03:15:16 PM
Quote from: "Ivory"
Hmm, I spot a few unusual pickups. I wonder what they are.
Looks a lot like Beta Doom items...
Title: Re: General Doom Engine Based Game Discussion
Post by: Turbodude on January 30, 2014, 03:25:26 PM
Yeah, some of those I think are from one of the Beta or Alphas, and not to mention the life system which was also present in the same version. (possibly taking note from Wolfenstein)
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on January 30, 2014, 03:44:49 PM
Bingo. They're beta items.
But they're a little more useful here.
Title: Re: General Doom Engine Based Game Discussion
Post by: Turbodude on January 30, 2014, 03:49:55 PM
So what is this mod that you're working on if I may ask? It looks interesting.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on January 30, 2014, 04:07:56 PM
It's basically something about having extra lives, getting bonuses and buffing monsters and weapons.
Title: Re: General Doom Engine Based Game Discussion
Post by: OtakuAlex on January 30, 2014, 07:41:49 PM
I'd play that. I wish you luck on developing your mod. Feel free to tell us when there's a public release of it.
Title: Re: General Doom Engine Based Game Discussion
Post by: Knux on February 13, 2014, 04:14:59 PM
So I was just reading an article about Doom on TV Tropes, when I came across this one thing, and I quote:

"Schizophrenic Difficulty: Episode 4 of Ultimate Doom suffers from this. The level progression goes like this: starts out really hard -> ungodly difficult -> not as hard -> pretty easy -> about medium -> really difficult again -> somewhat easy -> ends on a rather medium difficulty level."

Looks like I was right about Ultimate Doom's episode 4. Not that I doubted it anyway, but it was funny to find this as a confirmation.
Title: Re: General Doom Engine Based Game Discussion
Post by: *Alice on February 13, 2014, 05:15:03 PM
They forgot the secret level, E4M9:Fear!
Which is quite easy for being an E4 level.
Title: Re: General Doom Engine Based Game Discussion
Post by: Laggy Blazko on February 16, 2014, 01:49:03 AM
Remember that mod I was working on? I just released the first public version.
http://zandronum.com/forum/showthread.php?tid=4378 (http://zandronum.com/forum/showthread.php?tid=4378)
Waiting for trolling...
(and fair criticism, of course >_>)