Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: CStar7 on October 14, 2013, 09:49:29 PM
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Hi everyone!
I was sitting around one day and got to thinking...
"Why not make a map based on Mario 3?"
...That's what I did.
And here it is.
(DRUM ROLL)
https://www.dropbox.com/s/lqcf1i0be0kwv ... %20Map.wad (https://www.dropbox.com/s/lqcf1i0be0kwvkx/SMB3%20Map.wad)
Sorry for no screenshots! Just jump in and blast away!
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You went a wee bit overboard on the items, especially weapon energy and weapons.
It's a bit strange that you can go up on the side walls, like the one with the yashichi and the background.
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You're right, Korby. I'll cut back on the weapons and the energies.
The side walls are actually something extra-like a secret path. Finding the Rush Coil allows you to go up to a secret place and get special weapons. The background is just something extra.
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I'm going to summarize my thoughts on this:
- Didn't like the flow. Areas should always have more than one way to exit them, and the paths shouldn't be so narrow. There's also this place with a ladder and a pit. I jumped right in thinking it was a floor and died.
- Pickups and weapons in excess, most notably where Rain Flush is.
- The textures were handled terribly. I'm especially looking at that one with Mario jumping at the goal, though the empty block walls are also of note.
- The pipes are wafer thin. Make them into actual walls.
Well, at least it's not a square over another square this time. Keep practicing.
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Thanks for telling me, Knux. I'll fix the issues.
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Also, don't hide things. It's bad mapping practice. (The Time Stopper, M Tank, Exit Unit area)
Edit: I say that as I discover the etank location
<_<
>_>
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Thank you everyone for your feedback!