// Set up hale with health and marker actors; show help
Script 804 (void)
{
if(PlayerIsBot(PlayerNumber())){
GiveInventory("MonsterBlock",1);
}
SetFont("SMALLFONT");
Thing_ChangeTID(0,666);
GiveActorInventory(666,"BAWS",1);
if(CheckActorInventory(666,"SaxtonBossWeapon")==1)
{
HudMessage(s:"You are Saxton Hale!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Super Armor!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgSaxton Hale!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Saxton/Spawn",255);
SetMusic("SAXTMUS",0);
MaxRageCharge = 300;
HalePrint = 3;
//SaxRage = CheckActorInventory(666, "BossRageCharge3");
LeaderHealth = 1500+(PlayerCount() * 300)-300;
If(LeaderHealth>=8000){LeaderHealth=8000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
ACS_Execute(816, 0);
}
if(CheckActorInventory(666,"StarmanBossWeapon")==1)
{
HudMessage(s:"You are the Ghost of Star Man V2!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: PSI StarStorm Omega!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgthe Ghost of Starman V2!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Starman/Spawn",255);
SetMusic("GOSMUS",0);
ACS_Execute(824, 0);
MaxRageCharge = 100;
HalePrint = 1;
//SaxRage = CheckActorInventory(666, "BossRageCharge");
LeaderHealth = 1500+(PlayerCount() * 200)-200;
If(LeaderHealth>=8000){LeaderHealth=8000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"CaveBossWeapon")==1)
{
HudMessage(s:"You are Cave Johnson!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Lemon Storm!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgCave Johnson!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Cave/Spawn",255);
SetMusic("CAVMUS",0);
ACS_Execute(825, 0);
MaxRageCharge = 200;
HalePrint = 2;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
MaxHaleHP = 1000+(PlayerCount() * 125)-125;
LeaderHealth = 1000+(PlayerCount() * 125)-125;
If(LeaderHealth>=4000){LeaderHealth=4000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"SniperBossWeapon")==1)
{
HudMessage(s:"You are Robo-Christian Brutal Sniper!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Brutal Sniper Shot!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgRobo-Christian Brutal Sniper!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Sniper/Spawn",255);
SetMusic("MILMUS",0);
ACS_Execute(834, 0);
MaxRageCharge = 200;
HalePrint = 2;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
LeaderHealth = 1500+(PlayerCount() * 200)-200;
If(LeaderHealth>=7000){LeaderHealth=7000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"SeemanBossWeapon")==1)
{
HudMessage(s:"You are Seeman!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Fire Circles!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgSeeman!"; HUDMSG_FADEOUT, 49, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Seemen/Spawn",255);
ACS_Execute(838, 0);
MaxRageCharge = 100;
HalePrint = 1;
//SaxRage = CheckActorInventory(666, "BossRageCharge");
LeaderHealth = 700+(PlayerCount() * 150)-150;
If(LeaderHealth>=2000){LeaderHealth=2000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"SeeldierBossWeapon")==1)
{
Thing_ChangeTID(0,667);
HudMessage(s:"You are Seeldier!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Death Ram!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgSeeldier!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.95, 1.8,0.2);
ACS_ExecuteAlways(844, 0);
MaxRageCharge2 = 100;
SaxRage2 = CheckActorInventory(667, "BossRageCharge");
LeaderHealth2 = 700+(PlayerCount() * 150)-150;
If(LeaderHealth2>=2000){LeaderHealth2=2000;}
MaxHaleHP2 = LeaderHealth2;
SetFont("SMALLFONT");
SetActorProperty(667, APROP_HEALTH, LeaderHealth2);
SetActorProperty(667, APROP_SPAWNHEALTH, LeaderHealth2);
ACS_Execute(809,0);
terminate;
}
if(CheckActorInventory(666,"NinjaSpyBossWeapon")==1)
{
lifecount = 8;
GiveInventory("NinjaLifes",8);
HudMessage(s:"You are Ninja Spy!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Partial Invisibility!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgNinja Spy!"; HUDMSG_FADEOUT, 49, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("NinjaSpy/Spawn",255);
SetMusic("NINJMUS",0);
ACS_Execute(848, 0);
MaxHaleLifes = 8;
MaxRageCharge = 200;
HalePrint = 2;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
LeaderHealth = 200+(PlayerCount() * 20)-20;
If(LeaderHealth>=1000){LeaderHealth=1000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
RespawnHealth = LeaderHealth;
}
if(CheckActorInventory(666,"RaThorBossWeapon")==1)
{
GiveInventory("HypnotizeThem",5+(PlayerCount() * 2)-2);
HudMessage(s:"You are Ra Thor Reborn!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for Super Jump!nncdUse item 2 for Hypnotism Ray!nncaAlt for Rage: Hyper Dash!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgRa Thor Reborn!"; HUDMSG_FADEOUT, 49, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("RaThor/Spawn",255);
SetMusic("ZEPPMUS",0);
ACS_Execute(706, 0);
HypnoCount = CheckActorInventory(666, "HypnotizeThem");
MaxHypnos = CheckActorInventory(666, "HypnotizeThem"); //15
MaxRageCharge = 200;
HalePrint = 2; //4
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
LeaderHealth = 1300+(PlayerCount() * 160)-160;
If(LeaderHealth>=6500){LeaderHealth=6500;}
SetFont("SMALLFONT");
MaxHaleHP = LeaderHealth;
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
RespawnHealth = LeaderHealth;
}
if(CheckActorInventory(666,"MorshuBossWeapon")==1)
{
HudMessage(s:"You are Morshu!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Giant Morshu Bomb!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgMorshu!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Morshu/Spawn",255);
SetMusic("MORSMUS",0);
ACS_Execute(722, 0);
MaxRageCharge = 200;
HalePrint = 2;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
LeaderHealth = 1000+(PlayerCount() * 300)-300;
If(LeaderHealth>=7000){LeaderHealth=7000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"FalconBossWeapon")==1)
{
HudMessage(s:"You are Captain Falcon!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Falcon Punch!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgCaptain Falcon!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
AmbientSound("Falcon/Spawn",255);
SetMusic("FALMUS",0);
ACS_Execute(724, 0);
MaxRageCharge = 200;
HalePrint = 2;
LeaderHealth = 1500+(PlayerCount() * 200)-200;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
If(LeaderHealth>=8000){LeaderHealth=8000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"GilgameshBossWeapon")==1)
{
HudMessage(s:"You are Gilgamesh!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Rocket Punch!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgGilgamesh!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
SetMusic("GILGMUS",0);
ACS_Execute(710, 0);
MaxRageCharge = 300;
HalePrint = 3;
//SaxRage = CheckActorInventory(666, "BossRageCharge3");
LeaderHealth = 1700+(PlayerCount() * 400)-400;
If(LeaderHealth>=10000){LeaderHealth=10000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"ScroogeBossWeapon")==1)
{
HudMessage(s:"You are Scrooge McDuck!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Moon Party!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgScrooge McDuck!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
SetMusic("DIFSMUS",0);
ACS_Execute(717, 0);
MaxRageCharge = 200;
HalePrint = 2;
//SaxRage = CheckActorInventory(666, "BossRageCharge2");
MaxHaleHP = 1500+(PlayerCount() * 400)-400;
LeaderHealth = 1500+(PlayerCount() * 400)-400;
If(LeaderHealth>=7000){LeaderHealth=7000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"QuoteBossWeapon")==1)
{
HudMessage(s:"You are Quote!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Super Missile Lv.3!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgQuote!"; HUDMSG_FADEOUT, 49, CR_YELLOW,0.5, 0.90, 1.8,0.2);
SetMusic("CSMUS", 0);
ACS_Execute(839, 0);
MaxRageCharge = 100;
HalePrint = 1;
SaxRage = CheckActorInventory(666, "BossRageCharge");
LeaderHealth = 300+(PlayerCount() * 80)-80;
If(LeaderHealth>=1700){LeaderHealth=1700;
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"CurlyBossWeapon")==1)
{
Thing_ChangeTID(0,667);
HudMessage(s:"You are Curly Brace!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Clone Wave!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cgCurly Brace!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.95, 1.8,0.2);
ACS_ExecuteAlways(844, 0);
MaxRageCharge2 = 100;
SaxRage2 = CheckActorInventory(667, "BossRageCharge");
LeaderHealth2 = 300+(PlayerCount() * 60)-60;
If(LeaderHealth2>=1700){LeaderHealth2=1700;}
MaxHaleHP2 = LeaderHealth2;
SetFont("SMALLFONT");
SetActorProperty(667, APROP_HEALTH, LeaderHealth2);
SetActorProperty(667, APROP_SPAWNHEALTH, LeaderHealth2);
ACS_Execute(809,0);
terminate;
}
if(CheckActorInventory(666,"ZSaberBoss")==1)
{
HudMessage(s:"You are Omega Zero!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse main-fire for Z-Saber!nncaAlt for Rage: Z-Buster!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be crOmega Zero!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
//AmbientSound("Omega/Spawn",255);
SetMusic("OMZEMUS",0);
ACS_Execute(725, 0);
MaxRageCharge = 300;
HalePrint = 3;
//SaxRage = CheckActorInventory(666, "BossRageCharge3");
LeaderHealth = 1500+(PlayerCount() * 150)-150;
If(LeaderHealth>=4000){LeaderHealth=4000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
ACS_Execute(816, 0);
}
if(CheckActorInventory(666,"HitlerBossWeapon")==1)
{
HudMessage(s:"You are Mecha Hitler!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse item for super jump!nncaAlt for Rage: Brutal Sniper Shot!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be cuMecha Hitler!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
//AmbientSound("Hitler/Spawn",255);
SetMusic("HITMUS",0);
ACS_Execute(726, 0);
MaxRageCharge = 100;
HalePrint = 1;
//SaxRage = CheckActorInventory(666, "BossRageCharge");
LeaderHealth = 1000+(PlayerCount() * 300)-300;
If(LeaderHealth>=6000){LeaderHealth=6000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
}
if(CheckActorInventory(666,"DoomGuyBossWeapon")==1)
{
HudMessage(s:"You are Doom Guy!"; HUDMSG_FADEOUT, 47, CR_YELLOW,0.5, 0.15, 3.0,2.0);
HudMessage(s:"Defeat all the other players!nncdUse main-fire for Shotgun!nncaAlt for Rage: BFG 9000!"; HUDMSG_FADEOUT, 47, CR_RED,0.5, 0.18, 3.0,2.0);
SetFont("BIGFONT");
HudMessageBold(n:0, s:" ckHas been selected to be crDoom Guy!"; HUDMSG_FADEOUT, 50, CR_YELLOW,0.5, 0.90, 1.8,0.2);
//AmbientSound("Omega/Spawn",255);
//SetMusic("OMZEMUS",0);
ACS_Execute(727, 0);
MaxRageCharge = 300;
HalePrint = 3;
SaxRage = CheckActorInventory(666, "BossRageCharge3");
LeaderHealth = 1000+(PlayerCount() * 250)-250;
If(LeaderHealth>=6000){LeaderHealth=6000;}
MaxHaleHP = LeaderHealth;
SetFont("SMALLFONT");
SetActorProperty(666, APROP_HEALTH, LeaderHealth);
SetActorProperty(666, APROP_SPAWNHEALTH, LeaderHealth);
ACS_Execute(816, 0);
}
ACS_Execute(809,0);
terminate;
}
// More switchboard code (for handling deaths); poking around here could make the whole thing explode
Script 805 OPEN
{
if(GetCvar("lastmanstanding")==0){
PrintBold(s:"Game type needs to be last man standing to play Saxton Hale!");
terminate;
}
if(PlayerCount()<=1){
Delay(35);
restart;
}
if(ThingCount(0,666)==0){
Delay(2);
restart;
}
if(ThingCount(0,666)>0){
ACS_Execute(810,0);
}
if(ThingCount(0,666)>0 && ThingCount(0,667)>0){
ACS_Execute(846,0);
ACS_Terminate(810,0);
}
if(CheckActorInventory(555,"Survivor")==1){
delay(1);
restart;
}
deadcount=0;
Delay(1);
if(CheckActorInventory(1000,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1001,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1002,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1003,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1004,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1005,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1006,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1007,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1008,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1009,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1010,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1011,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1012,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1013,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1014,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1015,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1016,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1017,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1018,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1019,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1020,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1021,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1022,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1023,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1024,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1025,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1026,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1027,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1028,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1029,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1030,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1031,"Survivor")==1){deadcount++;}
if(CheckActorInventory(1032,"Survivor")==1){deadcount++;}
if(CheckActorInventory(555,"Survivor")==1){deadcount++;}
if(deadcount==1){
SetMusic("LMSFMUS",0);
SetFont("BIGFONT");
AmbientSound("Admin/LastMan",255);
HudMessageBold(s:"One player left!!!"; HUDMSG_FADEOUT, 51, CR_RED,0.5, 0.85, 1.8,0.2);
SetFont("SMALLFONT");
if(CheckActorInventory(1000,"Survivor")==1){
Thing_ChangeTID(1000,555);
}
if(CheckActorInventory(1001,"Survivor")==1){
Thing_ChangeTID(1001,555);
}
if(CheckActorInventory(1002,"Survivor")==1){
Thing_ChangeTID(1002,555);
}
if(CheckActorInventory(1003,"Survivor")==1){
Thing_ChangeTID(1003,555);
}
if(CheckActorInventory(1004,"Survivor")==1){
Thing_ChangeTID(1004,555);
}
if(CheckActorInventory(1005,"Survivor")==1){
Thing_ChangeTID(1005,555);
}
if(CheckActorInventory(1006,"Survivor")==1){
Thing_ChangeTID(1006,555);
}
if(CheckActorInventory(1007,"Survivor")==1){
Thing_ChangeTID(1007,555);
}
if(CheckActorInventory(1008,"Survivor")==1){
Thing_ChangeTID(1008,555);
}
if(CheckActorInventory(1009,"Survivor")==1){
Thing_ChangeTID(1009,555);
}
if(CheckActorInventory(1010,"Survivor")==1){
Thing_ChangeTID(1010,555);
}
if(CheckActorInventory(1011,"Survivor")==1){
Thing_ChangeTID(1011,555);
}
if(CheckActorInventory(1012,"Survivor")==1){
Thing_ChangeTID(1012,555);
}
if(CheckActorInventory(1013,"Survivor")==1){
Thing_ChangeTID(1013,555);
}
if(CheckActorInventory(1014,"Survivor")==1){
Thing_ChangeTID(1014,555);
}
if(CheckActorInventory(1015,"Survivor")==1){
Thing_ChangeTID(1015,555);
}
if(CheckActorInventory(1016,"Survivor")==1){
Thing_ChangeTID(1016,555);
}
if(CheckActorInventory(1017,"Survivor")==1){
Thing_ChangeTID(1017,555);
}
if(CheckActorInventory(1018,"Survivor")==1){
Thing_ChangeTID(1018,555);
}
if(CheckActorInventory(1019,"Survivor")==1){
Thing_ChangeTID(1019,555);
}
if(CheckActorInventory(1020,"Survivor")==1){
Thing_ChangeTID(1020,555);
}
if(CheckActorInventory(1021,"Survivor")==1){
Thing_ChangeTID(1021,555);
}
if(CheckActorInventory(1022,"Survivor")==1){
Thing_ChangeTID(1022,555);
}
if(CheckActorInventory(1023,"Survivor")==1){
Thing_ChangeTID(1023,555);
}
if(CheckActorInventory(1024,"Survivor")==1){
Thing_ChangeTID(1024,555);
}
if(CheckActorInventory(1025,"Survivor")==1){
Thing_ChangeTID(1025,555);
}
if(CheckActorInventory(1026,"Survivor")==1){
Thing_ChangeTID(1026,555);
}
if(CheckActorInventory(1027,"Survivor")==1){
Thing_ChangeTID(1027,555);
}
if(CheckActorInventory(1028,"Survivor")==1){
Thing_ChangeTID(1028,555);
}
if(CheckActorInventory(1029,"Survivor")==1){
Thing_ChangeTID(1029,555);
}
if(CheckActorInventory(1030,"Survivor")==1){
Thing_ChangeTID(1030,555);
}
if(CheckActorInventory(1031,"Survivor")==1){
Thing_ChangeTID(1031,555);
}
GiveActorInventory(555,"WTank",5);
GiveActorInventory(555,"RageRune",1);
GiveActorInventory(555,"ExitUnit",1);
}
if(deadcount==0){
SetMusic("YOULOST",0);
SetPlayerProperty(1,1,4);
ACS_ExecuteAlways(807,0);
ACS_Terminate(713,0);
SetFont("BIGFONT");
HudMessageBold(s:"cgThe survivors have been slain..."; HUDMSG_FADEOUT, 46, CR_RED,0.5, 0.15, 3.0,2.0);
Delay(35*6);
if(PlayerCount()!=1){Exit_Normal(0);}
ACS_Terminate(810,0);
ACS_Terminate(805,0);
Delay(35*6);
}
restart;
}