I'll be attempting to make a classes pack with classes that not only fit
cleanly into a character archetype, but are also fun and interesting to use.
This will be attempted through some slight complexity; although following the archetype down
to the t, the class must still have uniqueness, else it's bland.
Archetypical, even stereotypical, but not bland.
Classes thought up so far
-Tank
-Shielder
-Medium
-Melee
Character plans
Tank
Skin: Dark Man 1
Mobility: Low, around half
Armor: High, ~0.6-0.7
Damage: High
Gimmick: Three sets of weapons, each fulfilling a standard role (Straight, Arc, Spread, Basic)
Set 1: Blaster Cannons
-Forward-firing.
Main:
--10 damage and fast
Alt:
--20 damage and slow
>Medium fire-rate
Set 2: Rockets
--Forward-firing
--Multi-rockets
>Central rocket with rockets orbiting it. Central does higher damage, orbitals add splash. Up to 40 on direct hit
Alt
--Forward-firing
--One rocket that drops others as it continues
>Rocket that travels forward and bombs the area underneath it. 25 damage per bomb, 10 for the main rocket
Set 3: Grenades
--Fires in an arc
--Cluster grenade
>Arc-grenade that splits, adding blast radius. 30 on a direct hit, 10 per splash
Alt
--Fires a spread of grenades in an arc
--Point-blank shots do less individually
>Spread of grenades. If all hit at close range, 50 damage. 30 per grenade at long range
Idea: Have the weapon switching controlled by an item, not by switching weapons.
Shielder
Skin: Proto Man
Mobility: Normal
Damage: High
Armor: 1.5x
Gimmick: Shield swaps sides with mainfire-altfire
Bass-Proto buster combo under shields
Proto: Standard, 45 damage
Bass: Standard
Item: Tosses away shield for dual Bass Busters.
I'd love feedback. The goal is to make these classes as enjoyable as possible, but basic.
Send me a PM if you'd care to join
Team so far- Davregis, Toastman