Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Davregis on November 03, 2013, 03:14:36 PM

Title: Archetypal Classes Pack - ACP
Post by: Davregis on November 03, 2013, 03:14:36 PM
I'll be attempting to make a classes pack with classes that not only fit
cleanly into a character archetype, but are also fun and interesting to use.

This will be attempted through some slight complexity; although following the archetype down
to the t, the class must still have uniqueness, else it's bland.

Archetypical, even stereotypical, but not bland.

Classes thought up so far
-Tank
-Shielder
-Medium
-Melee

Character plans

Tank
(click to show/hide)

Shielder
(click to show/hide)

I'd love feedback. The goal is to make these classes as enjoyable as possible, but basic.

Send me a PM if you'd care to join

Team so far- Davregis, Toastman
Title: Re: Archetypal Classes Pack - ACP
Post by: Korby on November 04, 2013, 04:36:39 PM
This is incredibly similar to something I was planning on doing. Nice to see someone else do it.

I would love to see what "designs" those three weapons fill on Darkman.
Title: Re: Archetypal Classes Pack - ACP
Post by: Ceridran on November 04, 2013, 05:17:45 PM
This should be interesting, to see "fun general role filling classes," while also not directly cloning things from Team Fortress 2. Of course, it doesn't hurt to draw some ideas at times, even reworking them.

Before "oh hey another classes mod go away" arguments happen, face it, game modifications are the only reason some games still live. Balance and uniqueness is a priority from the beginning on this project, so I'm sort of looking forward to it.