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Cutstuff => Cutstuff Discussion and Feedback => Topic started by: -RanRan on November 20, 2013, 02:12:11 AM

Title: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 02:12:11 AM
After the first 55 minutes of what I can only describe as "the absolute worst" in our community's player base, we were able to actually make headway with the discussion.

Basically, here's what we were able to work out.


Our community is dying. And for three reasons.

#1. Our community majority player-base is made up of selfish,  jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.

#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.

#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.


Now that we understand those are the underlying problems causing our death, we need to think of ways to stop it from happening, and then we need to act on them.


I know it won't stop them from doing it, but for those you who decided to be fully against either because of me backing it, disagreeing with my opinions, views, and ideas of how to solve the problem, I beg you not post here for the sake of bringing it down.

If you find yourself compelled to post negatively, please let it be constructive.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Balrog on November 20, 2013, 02:29:45 AM
Placeholder for a real response on a real keyboard tomorrow Never mind, having a reply up here would just be too confusing at this point.

BTW where was this Ran?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Hallan Parva on November 20, 2013, 02:30:59 AM
in a Skype group that (very quickly) went to shit

(click to show/hide)
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 02:37:05 AM
It was here, in this call: http://skype:?chat&blob=ySJqQTM4qCKZ4hVI41F-E3794s70lM41MqyJ_Yrgy72VUyfN9EvwPE7-47t2kKn-Oa4ZuLwxTkwRcbKpZviwUq3wp_gzJ3h4v0URk7I6roTinTm5lj7a3fviR005c5IgoZqDcfTnOhG1e74Qw9YU5zFrIttMfIY82eWShfskK-BD03Y8K1sA7GlPBiop5SFlsFkXYVhZw9LRG4fPbWHvOIYPxPc-LE_X5aQNUB3w

Yes, that is the URI [Not URL] Link.

Yes, it will take you to the chat. Right now, people ahve bee having problems, because the trolls and the non-willing spammed it with nonexistent users and trolled endlessly, until we started kicking people.

Also, Smash: That is the exact kind of lack of seriousness that will kill us. Please, if you don't have something to offer to actually *help* discuss, and talk about the issues, I beg that you don't post.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Thunderono on November 20, 2013, 02:41:45 AM
Quote from: "-RanRan"
Our community is dying. And for three reasons.

#1. Our community majority player-base is made up of selfish,  jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.

#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.

#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.
...Is there an actual issue, or do you just feel like insulting everyone?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 02:47:39 AM
Quote from: "Thunder Electros"
Quote from: "-RanRan"
Our community is dying. And for three reasons.

#1. Our community majority player-base is made up of selfish,  jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.

#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.

#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.
...Is there an actual issue, or do you just feel like insulting everyone?

I'm not insulting everyone. Those, in the quotes are the exact things everyone in the call and chat agreed were the root problems. If you don't believe me, I'll happily copypasta to you every conversation main and on the side.

I warn you though, many of the side conversation are basically " Lol -Ran, trying to save 8BDM". Also, i'm going to assume that by you asking me this question, that you feel there isn't an issue that is occuring?

Also, you forgot the preface that explained that was the collective census on the matter. They are not my sole feelings.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Thunderono on November 20, 2013, 02:50:49 AM
That is correct, I don't feel like there's an issue.  I see things like these pop up all the time, and it amazes me.
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?
I might be missing something, but I haven't noticed an issue.  Why fix what isn't broken?  If you want to play a gamemode, actually play the gamemode.  Complaining about the popular mode won't accomplish a thing.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Orange juice :l on November 20, 2013, 03:00:11 AM
Quote from: "-Ranran"
Now that we understand those are the underlying problems causing our death, we need to think of ways to stop it from happening, and then we need to act on them.
You have no basis to fix the issue at hand. You're saying CS is dead because of toxic players. Whether or not this is true is irrelevant- people aren't going to hand you the answer if you throw this kind of accusation out into the public forum.

Quote
I warn you though, many of the side conversation are basically " Lol -Ran, trying to save 8BDM"
No, the issue at hand was that you had literally everyone invite everyone and then were amazed when the chat devolved into a shitposting spree. Then, you were surprised when people left the chat after you muted all of them. People are not going to engage in discourse when they're gagged, nor would they want to be in a chat that amounts to you preaching about why the community is full of toxic players.

Quote from: "ThunderErectlos"
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?
Ok, no. While this thread may not have a basis, Cutstuff is anything BUT thriving. And if you're talking about the Skype chats, I would rather try to have a friendly discussion on /b/. At least there, people don't recognize each other so that they can hold a grudge.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 03:00:55 AM
Quote from: "Thunder Electros"
That is correct, I don't feel like there's an issue.  I see things like these pop up all the time, and it amazes me.
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?
I might be missing something, but I haven't noticed an issue.  Why fix what isn't broken?  If you want to play a gamemode, actually play the gamemode.  Complaining about the popular mode won't accomplish a thing.

I have. Those who are with me on the matter have.

But right now, I can see you feel that the servers being full of people means we're "alive", and not noticing the actual "servers" are the same servers, rather than multiple servers of different modes, mods, and players.

The same server of the same mode being played over and over doesn't equal a thriving community. It means it's stagnant. And those are individual people who willing choose to go there, day in and day out, never once thinking to do something else.

And, because I physically did the follow myself, i know this is true:

When people go there and tell them or persuade them to do another mode, they refuse to. Either quoting that the mode in question in more fun -- which is a fair argument and cannot be refuted -- or refuse to leave because they wish to be in a mode they are familiar with, because adapting to something they don't know is too hard -- which is also a fair argument.

Yet, that has been the excuse one too many times. Our players are bored of our base game -- not the mods, not the skins, maps and other things we make which can all solve the issue -- but they are bored with the base game itself, the core of 8BDM.


The problem is the community has to recognize it as a problem, and act upon it. One man -- or in this case one Ran -- will not be enough. Everyone has to be on the same page in order for this to be given and taken as seriously as it is.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 03:06:17 AM
Quote from: "Orange juice :l"
Quote from: "-Ranran"
Now that we understand those are the underlying problems causing our death, we need to think of ways to stop it from happening, and then we need to act on them.
You have no basis to fix the issue at hand. You're saying CS is dead because of toxic players. Whether or not this is true is irrelevant- people aren't going to hand you the answer if you throw this kind of accusation out into the public forum.

Quote
I warn you though, many of the side conversation are basically " Lol -Ran, trying to save 8BDM"
No, the issue at hand was that you had literally everyone invite everyone and then were amazed when the chat devolved into a shitposting spree. Then, you were surprised when people left the chat after you muted all of them. People are not going to engage in discourse when they're gagged, nor would they want to be in a chat that amounts to you preaching about why the community is full of toxic players.

Quote from: "ThunderErectlos"
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?
Ok, no. While this thread may not have a basis, Cutstuff is anything BUT thriving. And if you're talking about the Skype chats, I would rather try to have a friendly discussion on /b/. At least there, people don't recognize each other so that they can hold a grudge.

OJ, I don't remember you being there, but from your words, I see you were.

Also, I never said "toxic players are toxic so this is why". That was the public opinion agreed upon by those actually willing to discuss it. Was my opinion involved in it? yes, it was. However, I was not the sole person who agreed on this.


As for... "gagging" them. I tried not to do anything to mute it. Sadly, that was and option tossed out the window and down stairs as people did everything possible to make it derail. Which would go as far as being a physical representation of #1. Even after I attempted banning and kicking those who weren't contributing, it continued.

And it began derailing FAAAAAAAAAAR beyond that. Also, they knew how the set up would be, because I explained it to them. Just I did the ones who were willing to be moderators. And to everyone else once everyone was there.

If you want to call me a liar, I have chat logs to give you. All 15 of them. I have nothing to fabricate or hide.

Also, here's what you didn't know:

Permissions were set up so that people could be able to listen and talk to other in a debate and discussion. Sadly, the bad apples saw fit to go all out to troll.

Every time the chat permission for the users that weren't mods were set, I explained why it was, and asked the chat to behave. And as my just rewards for asking people who seem to be deadset on doing the opposite, continued to troll.

I was never surprised by it.

If anything, I was slightly overwhelmed trying to stop the lag from crashing people's computers, because of all of the fake, excess people being added.
To the point that one of the Masters in the chat couldn't take it anymore, and left. And that was before it got worse.

Also, you're attacking me. You're not actually discussing the issue or question being posed, OJ.

But, after what I've heard, you seem to care more than you did in the past. So, I'm willing to take your accusations and finger-pointing, in hopes that you can contribute. I would like to direct your attention to this:
Quote
I know it won't stop them from doing it, but for those you who decided to be fully against either because of me backing it, disagreeing with my opinions, views, and ideas of how to solve the problem, I beg you not post here for the sake of bringing it down.

If you find yourself compelled to post negatively, please let it be constructive.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Dr. Freeman on November 20, 2013, 03:14:33 AM
Woo boy let's not talk about the skype chat and how that adventure was.

But onto actual things.

I agree that people's behavior is absolutely atrocious across the board. People insulting each other left and right, holding grudges etc. If I had time I could probably bring up a crap ton of examples, but this isn't the point fingers and all that crap so that doesn't matter.
A solution however, is next to impossible. You can not make people mature up and actually not hold each other at gun point, it simply isn't something that can easily be done without shoving tasers down their throats or something.

However, your argument regarding people playing mods means the game is dead is absolutely crazy. In fact, it suggests the opposite. People are building and expanding upon the main game. When a new version is released it has its month in the spotlight, but it is reasonably hard to expect Vanilla Deathmatch servers to be fully populated at all times, people get bored. And heck, there are still times when they're played. About a week ago me and a group of people played on Vanilla Deathmatch for a bit and that was nifty. Mods shouldn't be treated as "IT'S NOT THE CORE GAME SO IT DOESN'T COUNT" for if that was true, people would play TF2 for their Saxton Hale fix instead of 8BDM.

That said, Saxton being the only mod populated is stupid and dumb, but it's far from killing the community.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Orange juice :l on November 20, 2013, 03:17:29 AM
Quote from: "-RanRan"
Also, you're attacking me.
(http://discoverygc.com/wiki/images/thumb/3/34/Doge_(1).jpg/264px-Doge_(1).jpg)

I'm not attacking you in the slightest. You may be interpreting that post as such in order to dismiss me, but I'm afraid that's simply not true. What IS true is that I was attacking the issue instead of "discussing it." Take that how you will, but it's entirely justified when the point being made is outright preposterous. But if I truly must...

My first quote simply states that you have no organized plan to rectify the issue. You're simply calling people "Jaded", "Selfish", and "Trolls". Especially odd that you're attacking these players, seeing that the second quote again pulls the "I'm being attacked" card. If you're going to try and make change, PLEASE HAVE A BASIS FOR YOUR ARGUMENTS. Otherwise, you're only going to perpetuate the "derailing and locking" that you're so concerned about. You can't come out and say something controversial with no basis and dismiss everyone as a troll or flamer and tell them not to post. That's not how intelligent discourse works, I'm sorry.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Kapus on November 20, 2013, 03:21:03 AM
Quote from: "-RanRan"
If you find yourself compelled to post negatively, please let it be constructive.
OJ's post was constructive. He simply told you what was wrong with your post and ideas.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Smunch on November 20, 2013, 03:54:33 AM
I never really considered myself a "community member" around here, mainly since I don't post much or associate with too many people here.  All I do is play in servers I like, post in a few choice topics that I share interest in, and lurk various other topics simply to see what others have to say.  From what I've seen though throughout the time I've been on the down low I can gather a few things.

1. Cutstuff folk in general consist of the following very generalized categories:
Humans: Actual people with personalities, speak with full sentences and complete thoughts fairly often, much variety.  Can range from mature adult to 11 year old kid, but still treats a forum like they'd converse in real life.
Internet People: Have a personality, speak in fragments mostly, often post to insert jokes only; hybridizes with some Human traits and posts to ensure they aren't actually just a facade of a person
Shitposters: Might have a personality, speak mostly in response to others and do not often initiate thoughts, often unconstructive; hybridizes with some Internet People traits so they aren't entirely disliked/banned

A lot of people are mean here.

The generalized issues for each are the humans are busy with their real lives and thus don't have the time/effort to care enough about monitoring community details, the internet people are silly and treat discussion as a joke, and the shitposters are themselves. We can't change who people are though, can we now?

2.  The actual game
Vanilla is boring to most people.  Apparently.  I know I like vanilla a lot, and I know a lot of you like vanilla a lot.  Vanilla doesn't get played a lot.  Hosts that wish to accommodate for the vanilla problem often just host a vanilla deathmatch server.  As such, there are a lot of vanilla deathmatch servers.  I like vanilla LMS/TLMS/CTF/TDM too.  I know a lot of you like at least some of these vanilla games as well.  From this incessant babbling I see that
A.  Vanilla servers focus too much on deathmatch only
B.  Vanilla servers don't fill up very quickly and file out very quickly
How do we fix it?  A is up to the server hosts, and B is up to the collective individuals.

3.  The game that actually gets played
Damn there's a lot of mod files.  There is a lot of interesting shit to play.  Everybody loves it... kind of.  Popular game modes have entered many phases with the dawn of the ever popular roboenza, through classes (which hasn't finished that MM8 update, slowing its popularity), and to the current trend of endless Saxton Hale (with and without classes still).  Minor games are also kicking around with decent popularity, like the silly LMS games and Bot Apocalypse.  Endless map packs are around too.  This all really isn't an issue, right?  Well... depends on your perspective really.  There of course is inherent good from mods, but the present cons to such mods are
-Vanilla is considered stale (-Ran has this right on the money)
-New users get lost in the game modes that build off vanilla without yet having a vanilla server be popular for them to try out the base game against human opponents
-New and Old users get lost in the clutter to obtain mod files (when wadseeker fails)
-The most popular mod at the moment might be one you dislike (everyone can tolerate vanilla, I hope)

4. New users
This I just have no idea on.  How often do new users join and stick around? I just am completely unobservant of this one.  All I know is our current user base is probably not very receptive of them, and they are probably turned off by how rude and jaded our users act.


I'm not a big cutstuff community aficionado or content creator extraordinaire but I guess that's what I have to say.  I don't really have solutions, just some biased observations.  
I miss TLMS servers
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Jman on November 20, 2013, 04:17:57 AM
My reaction to everything that happened today:


Believe me, I'm not trying to be a douche and all, and I'm sorry for spamming the chat earlier, but really, this came out of thin air. We already had a pointless discussion like this earlier with the "state of the servers" topic.

Quote from: "-RanRan"
#1. Our community majority player-base is made up of selfish,  jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.

Excuse me? I can name a few people like that, but majority is an incredible overstatement. And what "change" are you talking about? Nothing has changed here other than the fact that Saxton Hale is hosted and played much more frequently than many other game modes. Nothing can really change that, sadly.

#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.

This topic comes up every year. I know I bash on saxton a lot, but I've recently found out how fun it is to invite my friends from Tengu's skype group to come play vanilla DM or LMS games.

#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.

Welcome to the internet. People have differing opinions, and they will argue as such. Hell, we're doing it right now. To be honest, it's really making a mountain out of a mole hill.

Also, this doesn't happen EVERY time. While you were off in nowhere-land, we had a discussion not too long ago about this exact same thing. The discussion WAS a serious debate, and wasn't killed off by anything (mostly because it wasn't a skype call that people were forced into late in the day, under the label EMERGENCY)


Edit: Also, even with this topic, just as oj said, what exactly is the basis of your argument here? You're saying what's wrong with the community, but what on earth do you want us to do about it? All I see here are common complaints. "Saxton is killing the community", "The community is full of trolls", yadda yadda yadda.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 05:16:47 AM
Quote from: "Orange juice :l"
Quote from: "-RanRan"
Also, you're attacking me.
(http://discoverygc.com/wiki/images/thumb/3/34/Doge_(1).jpg/264px-Doge_(1).jpg)

I'm not attacking you in the slightest. You may be interpreting that post as such in order to dismiss me, but I'm afraid that's simply not true. What IS true is that I was attacking the issue instead of "discussing it." Take that how you will, but it's entirely justified when the point being made is outright preposterous. But if I truly must...

My first quote simply states that you have no organized plan to rectify the issue. You're simply calling people "Jaded", "Selfish", and "Trolls". Especially odd that you're attacking these players, seeing that the second quote again pulls the "I'm being attacked" card. If you're going to try and make change, PLEASE HAVE A BASIS FOR YOUR ARGUMENTS. Otherwise, you're only going to perpetuate the "derailing and locking" that you're so concerned about. You can't come out and say something controversial with no basis and dismiss everyone as a troll or flamer and tell them not to post. That's not how intelligent discourse works, I'm sorry.

Oj.. *sigh* Actually, I don't have to explain that one. Because primarily this:

Quote
My first quote simply states that you have no organized plan to rectify the issue. You're simply calling people "Jaded", "Selfish", and "Trolls".

Retify that against this, please:
(click to show/hide)

For those of us playing the home game of "Spot The Accusation", I'll point it out.

(click to show/hide)
Oj, I'm not sure if you seem to be reading it, or if you're intentionally lying and accusing because accusations, but I never said I.

I said we.
You know, more than one? A group? Like the one I brought together? The one you were in? The one you can go pull this information from?

I never said these were my direct conclusions, nor did I imply them. Neither did I push them as my ideals. They are a collective conclusion made by the discussion, which I barely saved from falling apart, but is now in tatters. Along with the non-existant credibility.

Every time you kept repeating yourself so far, you keep saying I (-Ran) typed these words, and pasted them here. Would you like me to pull fact from the discussion? All you have to do is ask. However, that's a whole different side issue. What I'm concerned about is this:

Following the logic you keep throwing at me -- and the fact you have *yet* to offer your opinion on the matter presented, by the way -- you're putting false words into my hands and mouth, as well as pulling for strings to vilify me more with than I already have.  

Which means you're lying. Which I have a problem with.

Allow me to quote myself.

(click to show/hide)

What i'm seeing right now is that you're viewing this as a issue of the good (white) and the ones the one participating in the discussion deemed as those at fault (black). It's not. The entirety of it is that everyone responsible is in the grey.

That's why it's damn near impossible to point out a cause, reason and fault. Everyone's got a right for their own opinions and ideals, and having one person ( i.e. myself) attempt to do something like this with my kind of credibility and visibility and pull on the fourms  (again, no longer existing) will make *anyone* feel singled out, threatened and alienated.

However, what we have come up with is the community's say. Not my direct thoughts, not my implications and accusations.

These are the words of our own users, or at the ones who gave enough of a damn to actually talk, instead of troll for 1:55:52.

Now, if that's not what you're coming at me for, OJ, you're going to need to explain yourself without ripping my words out of context. Because you haven't. You say one thing, and then you take something out of context, and attempt to word it as proof of some ploy by me. That's my opinion.

I may be wrong, but there's no way to find out unless you're forthcoming. And you *still* haven't attempted to make an actual attempt at a plan, according to the consensus.


Now then, since he seems not willing to make one; I will.


Now, in the case our problem is one of disinterest, all we have to do is encourage those players who refuse to play other things because they feel unskilled at them by taking them by the hand, introducing them to the mode, and playing it with them, and then doing that on a regular basis so there's more than just Saxton Hale servers that are pulling most of the attention.

If the problem turns out to be one of resistance to playing because of the boredom with the basegame, which I define as the game modes we play on: DM, T/LMS, Duel, CTF, and the wildcard modes we've made over the years (In this context: Saxton, (Rage)Robo, ScrewScramble, BotApoc, Classes etc..)  -- which is the core of every mode and gametype we play, not just a object that we can easily point at and say:" Oh, anything using mods on a server are pure evil, and vanilla is the only way! "  -- then we have to take the second option:

Creating a game-type and game mode that appeal to those who are resistant to changing from it, and those who immerse fully in it now.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Orange juice :l on November 20, 2013, 05:39:37 AM
So what you're saying is that the chat as a collective couldn't come up with any solutions?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: *Alice on November 20, 2013, 06:05:00 AM
Quote from: "-RanRan"
Our community is dying
I think that this community dying is not a problem at all.
I mean, all that is happening is the people who have one opinion being douches to the ones having another opinion (and the other way round).
And honestly, that is the most normal thing in the world.
If this community really ends up dead everyone will still have those group chats running and still spend time together (I talk from experience). And that would be good for everyone because they would only see the people they spent the most time with and probably got along best.

The game being not the mm8bdm some people knew and loved in the past is indeed true, but calling it so bad it's killing the community is really just hyperbole. It is the players, Ran. Not the game.

Honestly, I think this thread should just be locked because all this will probably cause is whining or accusations.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Emmanuelf06 on November 20, 2013, 06:09:52 AM
To change people is difficult, or impossible, everybody has his mood for each thing of the life...for mm8bdm too. I play specially class TLMS/TDM when i can (and saxton but it's because there is a lot of people in the server....)
We have like 40-50 people sometimes on the servers, it's not really dying, but it can be better certainly (:
Also, i will host a TLMS Vanilla style with pack maps I think, let's try if the "last survivor style" like "Counter strike" can be more interesting, yeah, we can't respawn but it's a more "calm" style...more "soft" ?

DM Normal mode or Duel is hard for a lot of people because, I think, A lot of people become really STRONG in this game, i dont play a lot but compared to the beginning of this game, i can see a lot of players who has a lot of capacities/potential in this game (but a lot play LMSgames or Class Saxton....)

We can't change people but we can find ideas to show to people others ways to play this game (as OJ said?), Invite them! Don't force them!
edit:
I did a tlms vanilla server with a lot of packmaps (maybe too much?).
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: MusashiAA on November 20, 2013, 06:28:48 AM
I entirely support Alice's post 100 %

This kind of topic always ends up being an endless back and forth argument check that will not result in anything. Mine did, OJ's did, and so will this.

Fangame communities ALWAYS end up like this, as far as my own experiences have taught me: the community begins as full of brimming activity correlated with the playerbase (innocence), mods flourish and diversify tastes (puberty), until all that's left is a handful of old players-now-forumgoers grumping about the good ol' days that never come back until the next game update and for a short moment, while mantaining a relationship with their fellow forumgoers (adulthood), and a handful of new players that have stuck with a group of specific mods on specific servers that rarely connect with the community or the base game.

This is the natural course of a community's life. We still talk, some of us still discuss about the game, some of us still make stuff: what we all don't do much is play the game unless something cool comes out (which it always eventually will), because we've outgrown the game. What started as a group of people gathering around to share their excitement and experiences with an online game has turned into a group of acquaintances who gather to talk about many, many other things besides the online game.

Is the community dead? No, and it's not because "it isn't as alive as it used to be". Sure, MM8BDM isn't (and wasn't) popular enough to keep it brimming with new players gathering to talk about their game experiences, but if people still make stuff for it, and discuss in it about anything, you have to accept that the community hasn't died.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Emmanuelf06 on November 20, 2013, 06:50:11 AM
Quote from: "MusashiAA"
I entirely support Alice's post 100 %

This kind of topic always ends up being an endless back and forth argument check that will not result in anything. Mine did, OJ's did, and so will this.

Fangame communities ALWAYS end up like this, as far as my own experiences have taught me: the community begins as full of brimming activity correlated with the playerbase (innocence), mods flourish and diversify tastes (puberty), until all that's left is a handful of old players-now-forumgoers grumping about the good ol' days that never come back until the next game update and for a short moment, while mantaining a relationship with their fellow forumgoers (adulthood), and a handful of new players that have stuck with a group of specific mods on specific servers that rarely connect with the community or the base game.

This is the natural course of a community's life. We still talk, some of us still discuss about the game, some of us still make stuff: what we all don't do much is play the game unless something cool comes out (which it always eventually will), because we've outgrown the game. What started as a group of people gathering around to share their excitement and experiences with an online game has turned into a group of acquaintances who gather to talk about many, many other things besides the online game.

Is the community dead? No, and it's not because "it isn't as alive as it used to be". Sure, MM8BDM isn't (and wasn't) popular enough to keep it brimming with new players gathering to talk about their game experiences, but if people still make stuff for it, and discuss in it about anything, you have to accept that the community hasn't died.

Yup, it's not dead and not so bad....
This game need to be more popular, it's the reason I did and will do again some conventions where i show mm8bdm to people.
Ran-, exemple, look at that: http://www.youtube.com/watch?v=R-y_cpYq0z0&hd=1 (http://www.youtube.com/watch?v=R-y_cpYq0z0&hd=1)
The best way to have new players who can be like you (vanilla fan) is to get new players WHO can be fan of vanilla skill style!

You can change people to be like you....people are like they want.
You can invite new players....make the game more popular, like the videos of bluebrawl (Mendez) who explain some things of the game; me with the convention and MM8BDM Stand (Class mode + DM because people first play with copyweap and try some robotmasters later, it's cool), or with others things. Find the ideas!

You can make a blog, a forum, spread the word with a topic on some forums (i did that on facebook megaman page and french forums!)
Oh and sorry ALICE,i didnt understand the point of your though in the last threat/topic like that XDDD Yeah, the community is good even if we dont have so much people (any)more. I just hope we will have always some new players (because some others left...)
I will love always this community, even if there was some problems or i had personnal problems, We have good quality or bad though, nobody is perfect, just enjoy the game as it is.
Sorry for my english again ^_^
Title: I wish I could consistently write walls of text.
Post by: Shade Guy on November 20, 2013, 10:11:32 AM
I will not scrutinise -Ran's approach, mainly because it is irrelevant. I think it was King Dumb who said that although presentation is crucial in real life, it can be excused in an online environment. -Ran shows concern for MM8BDM, regardless of intention or method, and I respect that.

The following may be slightly irrelevant, but a thought occurred to me after reading King Dumb's post in the State of the Servers topic concerning disinterest in the community. I will state my interest and activity in the community; I know this topic is not about individual stories, but I will attempt to draw a discussion of a wider portion of the community from it.

It is likely that I contribute to MM8BDM more than I play it. No matter how often I play MM8BDM, I still regularly open up Slade and Doom Builder 2 for mapping purposes. Perhaps it will reach the point where I grow disinterested in playing the game, but continue mapping because it is my hobby (or I don't know any better). But as a developer, I believe that my direct contributions to the game allow me to, by extension, contribute to the community positively. I admit, things will not remain this way; I am already close to finishing my mapping obligations for MM8BDM v4a, and as such, subsequent contributions will only be for external mods (at least until I am needed for another official expansion). But even then, as long as I can provide some variety in servers with my contributions, and it does not go unplayed, I believe I will still contribute positively.

From this, let's define two stances in this community from this: internal and external modders. Internal modders are developers. Simply, as long as a developer creates content for the game (and it does not detract from it), it is a positive contribution. It is true that there can be a disconnect between developers and the game. However, I do not believe such a disconnect is an issue as long it does not alter a person's judgement. External modders covers everything beyond internal modders. Even external mods can contribute to the community positively. Roboenza, Rage Roboenza, Classes and Saxton Hale: yes, the community is guilty of falling into a rut by over-playing each one, but there was a period where each one was the 'next big thing'.

I know this is a gross oversimplification, but one solution to the community's stagnancy is for the next 'next big thing' to occur. Much easier said than done, yes, but I say this to emphasise that the power to 'save the community from the oppression of Saxton Hale and/or Classes' as one might put it is in the power of any modder's hands. If you can identify with me, and contribute to MM8BDM more than you play it, you can still positively contribute to the community as long as your mods do not go unplayed or unreleased.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: CarThief on November 20, 2013, 11:47:28 AM
Meh, while i hardly ever participate in MM8BDM-related stuff (mostly due to MASSIVE lag), i might as well post my own thoughts and observations.

1. Well this just seems like the inevitable result of a community after most of its popularity wears off, the golden age has passed, all people have left is looking back at better times and blame the current times for being what they are, even if it cant be helped. Large-scale updates may temporarily relieve the problem but the good stuff has passed, its only going downwards now, or at best it'll stay roughly the same if new players come in at a decent enough rate. Cant say there really is a fix for it, people just go to the newer shiney thing and move on.

2. This is the inevitable fate of any game on Skulltag and Zandronum, you cant fight it, really. The core game will get old and people will take the (highly intended, no doubt) modding freedom to improve upon said game or make things of their own they deem more interesting to replace it. But hey, no-one's being stopped from hosting their favourite old thing, its still a viable method if you got friends to bring in and draw a crowd. Hm, not to mention, competition may grow old and unwanted in a community of such young age, where they prefer to exchange competition of old with the fun silly and meaningless game(mode)s of new.

3. I cant blame em for giving up, all communities eventually dry up and go away. How many communities have you been part of since you where a kid? I'd imagine the common person in this day and age would have been in and passed through atleast 4-6 of them. This is just another one of many, really. Only reason why i'm still around is because of the sheer moddability of the port, which is a great extender of a game or community's life. And with all this, is there any true fix at all? At best we could wait until Cutman makes a new fancy game and an new community arises.

And somewhat unrelated, godamn, this... THING, got 3 pages in a single day, but the good ol Minecraft topic hasnt gotten stuff in ages? Bah, now THAT is more of a hopeless situation then the community's current status. Cant a man have his occasional Minecraft fix without having to rely on dodgy, griefer heavy online communities...?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Jman on November 20, 2013, 04:09:20 PM
Believe me when I say I was in a community in MUCH deeper shit than this one...

When I played this one online game that was towards the end of its life, I was a part of a rather large forum for discussing it. I was probably the youngest one in the forum, in comparison to all the people there in their mid 20's. Overall, I was pretty quick to leave the place. It just wasn't pleasant at all. The forum also had no organization whatsoever, people could spam whatever they wanted on the topics, start new topics for everything, and more. Oh, and did I mention about half of the community was made up of people like a certain nefarious troll in this community?

I came here to cutstuff after leaving that sausage-fest, and sure, this place has its own share of drama and flame wars, but it all pales in comparison to what I saw there.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 20, 2013, 08:29:47 PM
Quote from: "Orange juice :l"
So what you're saying is that the chat as a collective couldn't come up with any solutions?

Yes, and no.

People were coming up with ideas and solutions, and I wrote down several of them, so that I could repost them and give credit to those who came up with them. The problem was people couldn't be heard because trolling, and people were dedicating their time to flooding the chat and being as large as a problem as possible -- which was a choice they made to hinder the actual constructive wealth of the gathering.

(click to show/hide)

I'm also not sure how this is relevant to the topic and subject at hand. Also, who would this nefarious troll be?... Actually, don't answer that, that's not conducive to our goal either.

(click to show/hide)

As for your opinion, Shade, I appreciate your story, and your view. We could consider the "Next Big Thing" as a way to break the stagnancy. We could possibly create/edit a new/pre-existing game-type and make it into something that can be welcomed and accepted by our uninitiated, and by our more experienced. It's somewhat like my second plan, now that I think of it.

How we'll proceed with such an undertaking would need manpower and talents far beyond my own. But it's up there with my plan of also taking people by the hand and helping them learn to like and accept other game-types and modes, rather than pigeonholing to just one.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Balrog on November 20, 2013, 11:11:19 PM
All right, this became a clusterfuck faster than I expected. From that fact alone I expect that this won't be any more meaningful than the previous, what, three threads on this topic?

First of all, Ran, Skype doesn't download the logs for conversations you join from before your join. So that URI doesn't help anyone. Second, it sounds like you did the online equivalent of a Jehovah's Witness pulling the fire alarm, giving a conversion speech after everyone's at the evacuation point, then acting surprised when the mob gets angry; not the best persuasion technique, that. Third, calling the people you're trying to work with jaded, selfish assholes is about the worst possible way to get what you want. Fourth, you seem to be hiding behind "we" an awful lot as if you're trying to shift any responsibility for this thread to the aforementioned Skype chat. Looking at these factors in combination makes it very difficult for me to take you seriously.

Re: the "we need the next big thing to attract both the regulars and the newbies" people: We have the next big thing already. It's called Saxton Hale, and look where that got us. I've surmised that Saxton Hale is much like Brutal Doom, in that is mediocre and has a playerbase that consists primarily of idiots and children who are barely aware that the game it's based on exists as a distinct entity with its own community. (One thing Saxton Hale has over Brutal Doom, however, is that it's been made by a line of well-meaning individuals, while Brutal Doom is made by Sergeant_Mark_IV, a racist internet tough guy who encourages depressed individuals to kill themselves and can be charitably described as a human shit stain.) This is what the Doom community thinks of Brutal Doom, for reference:
(click to show/hide)
The Doom community tolerates Brutal Doom because there is a moderately large, stable community that drowns out the noise. MM8BDM... does not have a large and stable community to drown out the noise.

Quote from: "-RanRan"
How we'll proceed with such an undertaking would need manpower and talents far beyond my own. But it's up there with my plan of also taking people by the hand and helping them learn to like and accept other game-types and modes, rather than pigeonholing to just one.
Pretty sure we tried that already and it failed miserably. See above.

You want to keep MM8BDM from dying? You need to evangelize and bring in people from other communities who aren't epic morons. But if we did that right now I suspect they'd be driven away by Saxton Hale people. Obvious response: get rid of the Saxton Hale people. (Yes, this is rather dickish, but more diplomatic solutions have failed, so it's "no more Mr. Nice Guy" time in my opinion.)

(Incredibly unrealistic, most likely) ideas for doing so:

Finally, it would help if people would watch what they say on Skype, as that's also driving people away, as is plainly obvious from the absence thread. I mean, seriously, learn some fucking tone control. Just look at the rest of this post; I may be blunt, I may be crass, but I do my damnedest to be coherent and approachable when trying to make a point and in conversations where it's obvious that Important Things are on the line.
Title: Why yes, I always edit my posts after posting.
Post by: *Alice on November 20, 2013, 11:27:45 PM
Or maybe people shouldn't be stuck-up jerks over their opinions ... oh wait, I'm often guilty of that, too.

Well, I, for one, don't care. I have the Skype contacts of the people in this place whom I would consider something along the lines of being close friends. There is nothing on the line for me, nor for the other people who don't create mods or participate in the creation of v4.

And Balrog, your comment was anything but constructive. All it contained was destructive criticism towards Ran and two entirely nonsensical suggestions about how to fix a problem that does not even exist. And you insulted a rather large number of people. For example: not being able to host does not mean being dumb, there are more than enough other factors.

Quote from: "Balrog"
You want to keep MM8BDM from dying? You need to evangelize and bring in people from other communities who aren't epic morons. But if we did that right now I suspect they'd be driven away by Saxton Hale people. Obvious response: get rid of the Saxton Hale people. (Yes, this is rather dickish, but more diplomatic solutions have failed, so it's "no more Mr. Nice Guy" time in my opinion.)
Do you even realize what this paragraph says about you?
Small hint: It's nothing good. At all.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Orange juice :l on November 20, 2013, 11:40:35 PM
Quote from: "Balrog"
Petition Jenova to remove all Saxton Hale wads from BEST-EVER, as it poses a clear and present danger to the survival and growth of MM8BDM. Drastically increases the intelligence barrier for hosting and playing Saxton Hale, with the bonus of reminding people trying to play it that the forums exist. (If you want to do this, please don't just drop into the IRC chat and bug Jenova about it. I can draft an open letter that will actually briefly argue a thesis instead of just saying "We don't like these people, make them go away.")

IIRC, Jenova said something along the lines of "If we were banning wads/combinations of wads from Best-Ever for being cancerous, you wouldn't be playing MM8BDM on Best-Ever" in response to classton hale once, so good luck with that one  :cool:

Quote from: "Alice"
And Balrog, your comment was anything but constructive.

Not gonna lie, this whole conversation didn't have any base to hold any sort of construction from the start. This thread probably has 24 hours to live at most. And constructive or not, he's right, and he raises a point that effectively undermines the goal of the topic. It's not being a jackass, it's being realistic.
Title: Re: Why yes, I always edit my posts after posting.
Post by: Balrog on November 20, 2013, 11:55:10 PM
Quote from: "*Alice"
Or maybe people shouldn't be stuck-up jerks over their opinions ... oh wait, I'm often guilty of that, too.

Well, I, for one, don't care. I have the Skype contacts of the people in this place whom I would consider something along the lines of being close friends. There is nothing on the line for me, nor for the other people who don't create mods or participate in the creation of v4.

And Balrog, your comment was anything but constructive. All it contained was destructive criticism towards Ran and two entirely nonsensical suggestions about how to fix a problem that does not even exist. And you insulted a rather large number of people. For example: not being able to host does not mean being dumb, there are more than enough other factors.

Quote from: "Balrog"
You want to keep MM8BDM from dying? You need to evangelize and bring in people from other communities who aren't epic morons. But if we did that right now I suspect they'd be driven away by Saxton Hale people. Obvious response: get rid of the Saxton Hale people. (Yes, this is rather dickish, but more diplomatic solutions have failed, so it's "no more Mr. Nice Guy" time in my opinion.)
Do you even realize what this paragraph says about you?
Small hint: It's nothing good. At all.
Sorry about that. Kind of in "mad as hell, and not going to take it anymore" mode at this point. I'm also rather cynical on this subject because of prior experience with SRB2. And Saxton dominating not being a problem is highly debatable; it's not illogical to conclude that a large number of people playing one mod you may not like with no alternatives is going to alienate people.

Quote from: "Orange juice :l"
Quote from: "Balrog"
Petition Jenova to remove all Saxton Hale wads from BEST-EVER, as it poses a clear and present danger to the survival and growth of MM8BDM. Drastically increases the intelligence barrier for hosting and playing Saxton Hale, with the bonus of reminding people trying to play it that the forums exist. (If you want to do this, please don't just drop into the IRC chat and bug Jenova about it. I can draft an open letter that will actually briefly argue a thesis instead of just saying "We don't like these people, make them go away.")

IIRC, Jenova said something along the lines of "If we were banning wads/combinations of wads from Best-Ever for being cancerous, you wouldn't be playing MM8BDM on Best-Ever" in response to classton hale once, so good luck with that one  :cool:

Quote from: "Alice"
And Balrog, your comment was anything but constructive.

Not gonna lie, this whole conversation didn't have any base to hold any sort of construction from the start. This thread probably has 24 hours to live at most. And constructive or not, he's right, and he raises a point that effectively undermines the goal of the topic. It's not being a jackass, it's being realistic.
Regarding the Jenova thing, that's why I mentioned drafting a formal letter: to establish a case for a genuine need as opposed to simple butthurt. (In case you don't remember, I was the one who had a debate about it at Tsuki's insistence.)

Also, it would be nice if you could elaborate beyond "he's right", OJ. Having an insight into your opinion would increase the chances of this thread not hitting the barf bag.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 21, 2013, 12:32:48 AM
I'm... not even going to attempt pointing out what's wrong with you attacking me directly, Balrog.

Mostly because you arrived at a possible solution. Partly because I just finished pointing it out when OJ did it, and I don't have the patience to do it again.
Going to go write it down and add it to the other two.

As for what's going on between the three of you, stop it please. I already asked OJ to stop, and actually begin posing ideas, but he hasn't yet.
Alice, you haven't either.

This bureaucratic semantics debate needs to stop, and soon. We're here to decide what would be best to do, and then do it. Not continue attempting to push this thread into the cycle of the "Political Threads". It's not a shouting match and pissing contest; It's a debate and a discussion to solve our problems.

*Edit*
Come on, all of you are better than this. I'm more disappointed at specific people more than others, but that's just one the many things.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Thunderono on November 21, 2013, 01:10:18 AM
Quote from: "-RanRan"
This bureaucratic semantics debate needs to stop, and soon.
I hate to come back to this topic because of how redundant it is, but seriously?  Is that not the issue at hand?
From what I've gathered, the problem you've presented is the natural variety of opinions and personalities.  These very obviously conflict with each other.
Balrog is not directly attacking you.  Your consistent sideskirting of the true "issue" is rather annoying.  Would you look at that an actual example of attacking you
If you want a true discussion of solutions, why don't you start?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: fortegigasgospel on November 21, 2013, 01:12:48 AM
I'm not gonna make any big comments but from the sounds of it you intended for absolutely everybody to be there, but I can bet there were a lot of people missing, such as from the look of his post Balrog (who I would place high up on the community member list) and myself. So talking as if you made sure you were insuring the whole of the community was here for the discussion fell short of making sure they were even there, which kind of defeats having an assembly.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 21, 2013, 01:45:08 AM
I'm posting this on SSW's behalf, in accordance with an accord we have.
Quote
I think specific actions to improve the way things are now are two-fold with emphasis on the first:
[8:06:31 PM] sick sad world: 1) Consistent with King Yams' earlier point about Shagg/Rose/etc having something accessible where gameplay is shown WITHOUT downloading will go far in promoting MM8BDM to new players (read: youtube people posting MM8BDM videos). I see this as essentially what Mike wanted with the cutstuff blog but as youtube videos. I may do this myself but I'm not an established youtuber
[8:06:46 PM] sick sad world: 2) Encourage people to play competitive modes but not modes where people are in direct competition
[8:06:55 PM] sick sad world: Think of something like classes target blaster challenge lol
[8:07:19 PM] sick sad world: From an engineering perspective making new target challenge maps would be trivial but you add in additional pwads to make things interesting
[8:07:47 PM] sick sad world: One thing we are not doing a good job of as modders (and perhaps in ZDR generally) is making things modularized. That is, each mod kinda stands on its own when the whole point of pwads is to mix and match
[8:08:10 PM] sick sad world: Why not play classes team roboenza swarm roll chaos
[8:08:27 PM] sick sad world: Well it turns out certain lumps like SBARINFO etc cause conflicts
[8:08:54 PM] sick sad world: So to -Ran's point, I'd encourage the discussion to separate out technical details from procedural/social/community issues
[8:11:06 PM] sick sad world: To the complaints about Saxton Hale, this is not a new phenomenon in our community. People complained when roboenza was the main draw. This shows us that there will always be a place in MM8BDM for "dynamic team/random antagonist selection" wads, probably for good reason. They are fun, engaging, a unique experience, and relatively casual.
[8:11:49 PM] sick sad world: Part of our strength as a community is precisely such a polarization effect. You've got the casual casualers and competitive organized duelers. Frankly, I'm impressed we have such diversity
[8:12:40 PM] sick sad world: At some level, we should collect data on what people like about MM8BDM currently, and what they feel could be improved. This will give us the beginnings of an "outcome based" approach to not only improving the community but generally the MM8BDM experience.
[8:13:17 PM] sick sad world: At some level it may be helpful to enumerate what types of features/modes/activities are consistent with that goal.
[8:13:59 PM] sick sad world: For example:
1) Duel with appropriate map sizes to support it
2) Some type of random selection mod (roboenza, saxton, bot apocalypse)
3) Some form of classes
4) ??? etc
[8:14:39 PM] sick sad world: What's important is to define the outcome. I see it as directing a new focus for pwad development parallel with social interaction
So to that point, these days we have more access than ever... best-ever provides a perfect vehicle to showcase underplayed mods and modes
[8:16:03 PM] sick sad world: Perhaps -Ran could feature different mods/modes weekly?
[8:20:17 PM] -Randen [# 6449]:I'm completely fine with that.
[8:20:26 PM] -Randen [# 6449]: Also, I am an established Youtuber, and with a Gaming Oriented Company.
[8:20:33 PM] sick sad world: See so there you go
[8:20:38 PM] sick sad world: You are well positioned to make a difference

To sum up SSW's idea, I should use the IRC Bot system supplied to us by the IRC Chat to feature and set up wads and mods to able to make it easier for people of all kinds and feature the gametype and modes. And then, record footage of the mod in question, edit and then upload it to my BonuStage Youtube account, to promote exposure for 8BDM, and the mods in question.

Going to add this one with the other three.

Opinions?

Also, because people seem intent on driving it into the ground, I'm going to start actively refusing to reply to any message that has nothing to do with the subject at hand, and doesn't even to have anything to remotely do with what this thread is intended for.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: *Alice on November 21, 2013, 04:59:31 AM
... I was just pointing out that you are panicking over something that isn't all that likely nor bad, Ran.

And I still believe that the game is not what makes people leave.
I think it is the tendency of many people here to antagonize other people based on their opinion.

But hey, if you think that this game is not optimized enough for [game mode here] enough or [game mode here] needs to never be played ever again, feel free to waste your time "fixing" that.

Oh, and a small thing to note: Roboenza was what brought me here back in 2011. Not the normal game itself.
Title: Man, I miss vanilla TLMS.
Post by: Shade Guy on November 21, 2013, 05:24:30 AM
Quote from: "*Alice"
Oh, and a small thing to note: Roboenza was what brought me here back in 2011. Not the normal game itself.
Come to think of it, Roboenza was what attracted me to MM8BDM as well...although I immediately disliked it and started playing vanilla TLMS when that was popular. Mainly because I wasn't used to my consistently high ping and I sucked as a zombie, but my petty reasoning is irrelevant; I came to enjoy the core game immensely.

More importantly, thinking back, I was attracted to MM8BDM by the Shagg/Kit/Rose videos of Roboenza. So, from experience, promoting MM8BDM on Youtube is effective, to some extent. -Ran, if you did post videos of MM8BDM on Youtube as suggested in your conversation with SSW, that would be great. I'm sure it will have some sort of positive influence.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: MusashiAA on November 21, 2013, 06:05:51 AM
Quote from: "-RanRan"
I'm going to start actively refusing to reply to any message that has nothing to do with the subject at hand, and doesn't even to have anything to remotely do with what this thread is intended for.

Thread has already been hijacked, bro. And for better reasons that are actually on-topic: to discuss if such a thing as "a dead community" exists, and if it does, what are the actual causes and what can be done about it.

It's also already been established that you're a self-centered fallacious alarmist (creating a massive skype group chat with "everyone" to expose them your opinion, in the hopes of everyone accepting your argument and shield yourself with argumentum ad populum), and a doomsayer (asserting as fact that the MM8BDM community is dying, regardless of what has been exposed, to the point of blind faith).

And just to make myself not "sound mean", I'll dissect the three pillars of your argument:

Code: [Select]
#1. Our community majority player-base is made up of selfish, jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.
That's a huge generalization, specially when being directed to a mod-driven community. Things like MMSP, CSCC, YDClasses and KYClasses, Chaos Generator and many more mods are the proof of a community that seeks to change things around. Unless you mean changes within the approach of the veterans towards new players, which in that case there's been a huge push to mak things as accesible as possible. Go check the tutorial threads made by the same guys you call "selfish" and "jaded": all made for the sake of accesibility of mods for new players. Unless you mean something entirely different which I don't know since you haven't defined "change".

Code: [Select]
#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.
It's not the servers' fault nor the mods' fault for vanilla becoming stale: time is to blame. As with any game, there comes a point where novelty wears off. It is inevitable.

Code: [Select]
#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.
You're right: we believe it is normal and inevitable for a community to not be crazy active after a long time (despite that it still is alive, making new things, and with ongoing interaction between members), or an old game to not be as active now as it used to be when it was new. This is experience with other communities and games talking here.

If we're going to talk asshole members and asshole players scaring new people away: they are always a shunned minority, so their impact is minimal.



A'ight. Now with that out of the way...let's not take things too far with "banning Saxton Hale". I don't care how shoehorned and badly designed it is: we simply cannot take away other people's fun simply because we think it's so memeticly popular it keeps new people from trying different things. And I think that there just isn't enough people that care about Saxton Hale dominating the servers, and therefore think it is necessary to "ban" it.

If we want people to play something else, we should get together and play it to make it popular: not get together and argue that some other people are playing something we don't like and want to force them to play something we like. Except that we have more refined gameplay tastes than the group that devotes to play Saxton Hale, so we all don't find one single thing to be the best: we all have different tastes, while they all share the same taste.

Balrog (and company): we can't do much other than outlive Saxton Hale Fever, which we will if we keep duel tourneys, mod updates, map packs, official expansions, and forum discussion to keep us together and interested. Balrog: I know that this is personal for you, but there is one thing that I think you're wrong thinking of, and that you've got to trust me with: the next big thing is MMSP, not SH. SH "was" the big thing that killed Roboenza, and its time will come. Unless it doesn't, which really isn't so much of an issue right now. Unless SH outlives MM8BDM's final update, which I would worry then.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: CutmanMike on November 21, 2013, 11:21:59 AM
I'm having a hard time trying to work out what this argument is about. The fact people won't stop playing a certain game mode or something else?

You can't stop people playing what they want to play. The Skulltag community curse seems to be coming full circle now. I made GVH, it was played all the time because some people found it fun, community decides it needs to be removed from server listings and starts secret clubs on IRC on how to stop GVH and finding CutmanMike's address to put an end to him (I'm serious). How is that fair on the people who just legitimately enjoy the game mode? You can't stop people playing COD or Halo because they enjoy it, and you can't stop people playing doom mods either. I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas. Don't just make more and more topics about the same damn thing. I do not and will not support suggested nazi methods to stop people playing or talking about things they enjoy playing.

As for "the community dying"... is it? I haven't heard or seen any hard evidence supporting this claim, like at all. The only things I've heard are the development team struggling to make everyone happy with their "we want your opinion on xyz" posts, which I've briefly gone over with Ivory. To me it just sounds like kicking up drama for no good reason (or little personal reason) but I am willing to hear people out if they can show me what they're talking about. Otherwise I'm going to lock this under the assumption nothing is going to come out of it other than adding more fuel to the fire.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Balrog on November 21, 2013, 01:26:30 PM
Quote from: "CutmanMike"
I'm having a hard time trying to work out what this argument is about. The fact people won't stop playing a certain game mode or something else?
I have no idea what Ran's talking about; I think he just wants attention at this point. I, personally, have been talking about the specific problems that people not playing anything other than one game mode presents for MM8BDM.

Quote from: "CutmanMike"
You can't stop people playing what they want to play. The Skulltag community curse seems to be coming full circle now. I made GVH, it was played all the time because some people found it fun, community decides it needs to be removed from server listings and starts secret clubs on IRC on how to stop GVH and finding CutmanMike's address to put an end to him (I'm serious). How is that fair on the people who just legitimately enjoy the game mode? You can't stop people playing COD or Halo because they enjoy it, and you can't stop people playing doom mods either.
One difference between GvH and Saxton (or MMSP, if Musashi's dartboard of fate isn't on the blink) is that while having everyone playing GvH doesn't cripple your ability to fully enjoy single-player wads like Beyond Reality (or even other multiplayer Doom mods since the Doom community is so large), having everyone playing Saxton does affect your ability to fully enjoy other MM8BDM mods and modes, because bots suck and single-player mods are small and few in number. Another problem I pointed out previously is that, much like Brutal Doom, Saxton has created its own system of players who have never touched anything else. While other popular Doom mods also have this effect to a certain extent, it's much more severe and damaging for MM8BDM because the population gap between the Saxton-only community and "us" is so large. Imagine if 90% of all the people on the Zandronum master server were playing in one Brutal Doom server. Now imagine someone trying to get a game of priv going in an environment like that; I don't think it would be very long before they would ragequit.

Also, MM8BDM has a different community makeup than Doom by virtue of being a fangame of an oft-Googled property. Sonic Robo Blast 2 would be a better frame of reference.

Quote from: "CutmanMike"
I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas. Don't just make more and more topics about the same damn thing. I do not and will not support suggested nazi methods to stop people playing or talking about things they enjoy playing.
(http://i.qkme.me/3ua1jr.jpg)

The problem with trying to make new mods is the aforementioned disassociation effect reducing the chances that they'll catch on significantly; remember when Samsara was featured on Kotaku, and there was a deluge of questions about whether it was compatible with Brutal Doom? That's the same thing.

Quote from: "CutmanMike"
As for "the community dying"... is it? I haven't heard or seen any hard evidence supporting this claim, like at all. The only things I've heard are the development team struggling to make everyone happy with their "we want your opinion on xyz" posts, which I've briefly gone over with Ivory. To me it just sounds like kicking up drama for no good reason (or little personal reason) but I am willing to hear people out if they can show me what they're talking about. Otherwise I'm going to lock this under the assumption nothing is going to come out of it other than adding more fuel to the fire.
I think the problem is mainly worries about a multiplayer monoculture crippling new player adoption (see above) combined with the various asshattery on Skype stirring the pot. Those are valid concerns, mind, but the way Ran basically attempted to preach to everyone about how he was the One True Savior of MM8BDM poisoned this thread to be a mess from the start.

I can't do it right now, but I'm planning on doing a essay on this since Jenova seemed interested in it. So keep an eye out for that.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 21, 2013, 02:18:09 PM
Oi, I need to stop sleeping before making massive updates.
(click to show/hide)

@Alice:
Alice, if that was the case of your opinion, you have yet presented it in such a way. So far, every post up to this one I can only see, and I can only logically figure at you swinging for the fences, metaphorically speaking. I'm speaking purely from what I understand from them, on a whole. If I'm mishearing you, please correct me where you see a place where I'm not getting your message.

So far that's what I've been seeing, but let me assure you, I'm not "panicking". The thread was put here to be a primary way to express opinion and thought on the matter, as is the Skype chat and calls a secondary means to express thought and opinion, as well as have more dynamic discussion take place in a way that can catch attention and well-formed thought from anyone there as well.

If you have thoughts to give, ideas to share, and something to contribute, then you should do -- I'm not trying to flag down anything against me as some form of an attack. But when people go out of their way to take a single piece of my words, quote it, and use it to springboard something that then leads to... well, nothing, it begins to get old quickly. Like the person I'm about to address after you.

If your opinion is, in your own words (or, at least a quote I feel is capturing the essence of your opinion on this particular post):
(click to show/hide)
-- Then try to help everyone reading understand by explaining the thought in detail, and how that affects other things that can influence the changes and plans we need to make. If you just dump a thought like that, without specifying for what means it's for, or what it's intended, people like myself already dealing with everything are going to be unable to truly figure out the core of your message.

Okay? Okay.


(click to show/hide)

@MusashiAA
Congratulations, you're about to make me respond to you, and make a liar out of myself in my own words of intent. Why?
Because of the sheer amount of willpower to force me to address this post because of your intent on derailing.

And I'm not joking when I say that, and I'm attempting to not see it as such, but I'm sorry -- You came in stating it's hijacked off rip, and by not stating directly who, I have to assume by you.

To which I have one response.

No. No, sir, no.

No, it is not hijacked, nor will it be. Why is it not hijacked? Because I'm not going to sit here and let you tell me it is. But, that's not fully addressing everything I need to in your post, ontop of the blatent lies I'm reading, as well as your opinions being facaded as something more than opinion. I'm not exactly sure what it's supposed to be, but about.... I'll say 60% of this post isn't needed. But I'll pick it apart, so I'll show you what I believe is and isn't. And it's my opinion, just as most of this is yours, so you'll just have to accept it. I want you to understand before I start that I'm being completely impartial in answering this, and I'm removing myself as a person from my emotions to what you're saying. That's so that I can be fair when i do this.

And yes, there are blatant lies in your post. Exactly like the ones OJ attempted, no less. I'm not sure if you did it intentionally, but I'll be happy to show you my logic. Perception is a very powerful weapon, and just as OJ was in the start, you're attempting to vilify me in this post.

Since you're giving me no choice, just give me a second to slip on my gloves here... *snap*...*snap*
Mk, here we go.

Let's start with this:
Code: [Select]
And for better reasons that are actually on-topic: to discuss if such a thing as "a dead community" exists, and if it does, what are the actual causes and what can be done about it.
.. Uhm. We did that already. And more to the point, that would be implying that we are already dead. And if it wasn't, it would also be implying that we're on the road to dying and becoming dead in any form, shape and reason that would create said problem, which we are. We're anything but A-OK hunkydory, and here's proof of that fact, in an excerpt from OJ expressing his thoughts on that aspect:
 
Quote from: "Orange juice :l"
Ok, no. While this thread may not have a basis, Cutstuff is anything BUT thriving. And if you're talking about the Skype chats, I would rather try to have a friendly discussion on /b/. At least there, people don't recognize each other so that they can hold a grudge.

This was in response to someone else quoting me and attempting to pick apart what once again has been misquoted and taken as my direct thought summary of the public opinion from those who participated in the Chat Discussion and call, to reach said consensus. I'll just tack that onto this paragraph before moving on:

Quote from: "ThunderErectlos"
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?

All righty, moving on:
Code: [Select]
It's also already been established that you're a self-centered fallacious alarmist (creating a massive skype group chat with "everyone" to expose them your opinion, in the hopes of everyone accepting your argument and shield yourself with argumentum ad populum), and a doomsayer (asserting as fact that the MM8BDM community is dying, regardless of what has been exposed, to the point of blind faith).
..Sigh.-
Okay. Three things I have to ask.

[*]Who established this vilified personification of me, and can you list everyone who established this by name?
[*]Have you taken Pre-Law, and do you understand what that term meant, without using Wikipedia's Law section?
[*]Were you in the group I attempted to gather, and did you even read the first section of the OP?

Now, for those of you who haven't taken pre-law classes as a college course, or may not have gotten to that lesson in social studies, allow me to define to you the term Argumentum ad populum , as described in my pre-law coursebook:

(click to show/hide)

What he's saying is that the three summarized conclusions from the OP, are false truth being pushed by me to cover my own assets of debate, by saying they were supported by a majority number of undisclosed persons involved in the agreeance of the first, which denoted these as the former.

Long example short: He's saying I'm lying my ass off, and I'm trying to cover myself.

Now, allow me to quote myself twice from earlier:

Quote from: "-RanRan"
I'm not insulting everyone. Those, in the quotes are the exact things everyone in the call and chat agreed were the root problems. If you don't believe me, I'll happily copypasta to you every conversation main and on the side.
I warn you though, many of the side conversation are basically " Lol -Ran, trying to save 8BDM"....

Also, you forgot the preface that explained that was the collective census on the matter. They are not my sole feelings.

Quote from: "-RanRan"
Also, I never said "toxic players are toxic so this is why". That was the public opinion agreed upon by those actually willing to discuss it. Was my opinion involved in it? yes, it was. However, I was not the sole person who agreed on this.

When I said these statements, I envisioned someone who would attempt what you just did, so I made sure I repeated myself more than once.

And I'll repeat myself again, and I'll make sure I make myself clear here.

(click to show/hide)
Now then, while I expect his Skype poke with baited breath after I post this, allow me to continue.

The above excerpt is an unneeded and failed attempt at vilification. It's unneeded, and was put into that so that the following statement would have more gravitational weight.

#1. You're stating your own personal opinion into a debate as an argumentum ad populum, just barely before accusing me of my own.

#2. That second part of the statement is a lie. Why? Because of this:
(click to show/hide)
At the very beginning of the chat ( and first call), i introduced everyone to who I was, why they were brought together, and presented to them my opinions and views, so that I could rationalize my position and voice on the matter they had been brought for.

Not once, did I ever mix or confuse my opinions and ideals of the discussion being had as hard fact that had to be swallowed by all in attendance. I opened the floor for open discussion, so everyone could speak on the matter, and so those who did not agree with, or did not see how the situation I prose was the problem or the issue, could then prose their own and that be discussed, and so on.

And as explained in this quote, despite the permissions set to be able to stop the trolling that would make debate and discussion impossible, people continued to carry on with the problems, which in reailty delayed the actual core group that was participating from reaching these conclusions by around 55 minutes. Which was explained in the original post, verbatim.

Seeing as how your description of the event and situation in question are half-completed at best, and because you decided to vilify me instead of simply presenting a counterargument , I have to assume either you were part of the group that was trolling, or you misunderstood or misinterpreted what I said or did, and thus allowed your perception of the situation as a whole shape this false image of me, my intent on starting the group, and the situation at large.

If I'm wrong, or there's something you haven't shared, please directly contact me on Skype so we can discuss elsewhere and not here, because it's not conducive to the thread's intent as it's purely supplementary.

And 3#: Exposed? Exposed what? And pushing what as fact to the point of blind faith, other than this "false truth" you accuse me of? It would be lovely to understand if I knew what was being exposed from before, so I could address it properly.

Okay, moving on. Now I'm not going to point out your point rebuttal, as you actually did flesh out your stand on them as you went over them and thus can understand them and I can accept them as a counterargument, so I'll pick it up right... here:

Code: [Select]
A'ight. Now with that out of the way...let's not take things too far with "banning Saxton Hale". I don't care how shoehorned and badly designed it is: we simply cannot take away other people's fun simply because we think it's so memeticly popular it keeps new people from trying different things. And I think that there just isn't enough people that care about Saxton Hale dominating the servers, and therefore think it is necessary to "ban" it.

If we want people to play something else, we should get together and play it to make it popular: not get together and argue that some other people are playing something we don't like and want to force them to play something we like. Except that we have more refined gameplay tastes than the group that devotes to play Saxton Hale, so we all don't find one single thing to be the best: we all have different tastes, while they all share the same taste.

Okay, simple enough, last two things that stick out.

#1: Never said anything about "banning" Saxton, or any modes like them, as that would punish those who wish to play the mode, as the aren't guilty for their preference.

#2 This is what I said, exactly:

Quote
Now, in the case our problem is one of disinterest, all we have to do is encourage those players who refuse to play other things because they feel unskilled at them by taking them by the hand, introducing them to the mode, and playing it with them, and then doing that on a regular basis so there's more than just Saxton Hale servers that are pulling most of the attention.

If the problem turns out to be one of resistance to playing because of the boredom with the basegame, which I define as the game modes we play on: DM, T/LMS, Duel, CTF, and the wildcard modes we've made over the years (In this context: Saxton, (Rage)Robo, ScrewScramble, BotApoc, Classes etc..) -- which is the core of every mode and gametype we play, not just a object that we can easily point at and say:" Oh, anything using mods on a server are pure evil, and vanilla is the only way! " -- then we have to take the second option:

Creating a game-type and game mode that appeal to those who are resistant to changing from it, and those who immerse fully in it now.

At best, Option #2 would end up being a band-aid solution, and Option #1 is too idyllic to work without people reinforcing what we'd be attempting. But as you can see, neither option suggested "banning" any mode, and certainly not Saxton.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: -RanRan on November 21, 2013, 02:28:33 PM
(click to show/hide)

@Balrog

I'll have to address yours once I get back from work.
(click to show/hide)

@CMM
No wait, don't do that. Also, good point. That's half the reason why something on the actual matter are harder to address and define, CMM. There's also the stigma in the forums that's been applied by threads of this kind -- Political Threads -- , and how in the normal "life cycle" of one along at this point, would devolve into something along the lines of "semantic shouting fest with no reason", with no ideas being offered or no plan to remedy the problem presented in the beginning.

So far, we have 4 viable separate ideas in which we can act on: Two of mine, one of Balrog's, and SSW's.

Option #1: Relieve the stigma and tension stress most new players are feeling when attempting to enter the community, by actively encouraging populating servers with gametypes and modes normally not played, and helping show people who aren't frequent to them how they work, so they don't feel so overwhelmed with some thing that would be norm in them.

Option #2: Attempt to ask the community players of both schools of thought (I.E. Casuals and the higher skills professionals) what they find enjoyable about the gametypes and modes they play with other on and with others, and attempt to take that information to update and renew an older gametype, or take it and make a new one that would then appeal to all, thus bringing everyone together to enjoy this new gametype.

This plan is much like your words here:
Quote
I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas.

Option #3: Attempt to do something akin to the first part of Option #2, but it would be more aggressive and would be generally looking for people, and actively attempting to make them play other things. ( I do not suggest this, at all. It's counterproductive.)

Option #4: By using the reliable system of the Best Ever bot/hosting system, someone who can set up and host servers features gamemodes/types of the less popular degree, and do that on a weekly basis, and then from the recording of people playing it actively, they create Youtube/Blip videos intended on bringing up the visibility of MM8BDM on  the internet, which in theory would break the "stagnancy" of both our diminishing numbers, as well as the "stale" feeling of disinterest on the topic of the "basegame".

Right now, CMM, I need to leave for work. Please, that's all I'm asking.

If you can at least give me an attempt to make a case for you before you lock this, that'd be all I ask for. I'm more than stressed about how controversial the thread is, to the point it's affected my capabilities of playing the game.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Jman on November 21, 2013, 03:33:07 PM
Do you want to see a dead community? THIS is a dead community, Ran! (http://www.atlanteanarmy.com/forums/index.php)

The link leads to the forums I was a part of before I found cutstuff. I'm not asking you to click it or read any of the posts, but if you take the time to look, you'll see what I'm talking about. That sort of community is what should drive someone to act the way you are now, not this one.

Also, you need to understand the difference between criticism and "attacking". Noone here is trying to "derail" or "attack" anything. We're simply trying to point out that all of this is a major over-reaction. We want the community to improve, but you started this topic off by insulting a "majority of us". If I could paraphrase your first post, it would be "Hey, this community is in deep shit, and it's all YOUR fault, guys. But don't worry, I have a plan, I'll just tell you later since you're probably not going to help." Not the best rhetorical strategy, and highly fallacious. Sure, the community has its problems. Yes, there are overly dogmatic douches here and there. But that's not going to kill this community, at least not soon. Don't get me wrong though, everyone here can agree that there are things this community can improve on, but you did a very, very poor job of rounding everyone up and persuading them to join you. I don't mean to be blunt or offensive, but if anything, this all seems a bit too centered around you, if you ask me.

Lastly, for the sake of everyone here, stop playing innocent with every post. Simply shrugging off criticism and dismissing it as trolling or attacking you won't help anything. In fact, it only perpetuates the argument here about the overall fallacy of this topic and the skype group from earlier.

Oh yeah: then there's this:
Quote from: "Internet Tough Guy"
[*]Who established this vilified personification of me, and can you list everyone who established this by name?
  -I hope you know that you brought this on yourself. That's what happens when you start the basis of your argument by insulting your audience.
[*]Have you taken Pre-Law, and do you understand what that term meant, without using Wikipedia's Law section?
  -No I haven't. However, this isn't a constitutional convention, nor are you in any position to moderate the forums or make the rules here.
[*]Were you in the group I attempted to gather, and did you even read the first section of the OP?
  -This I am guilty of though. I'm sorry spamming that group. However, I did so because I kinda felt offended by being called into an "emergency situation" when it's really not that big of a deal. It's like someone pulling the tornado alarm when it's just barely raining outside.

Now, for those of you who haven't taken pre-law classes as a college course, or may not have gotten to that lesson in social studies, allow me to define to you the term Argumentum ad populum , as described in my pre-law coursebook:
  -I have a question for YOU. Have you taken any rhetoric classes as a college course? You want to appeal to your target audience, not belittle them, challenge their logic, and dismiss their questions/criticism. If this weren't the case, people here wouldn't be posting angry responses that become more and more of a tl;dr every time.
[/color]
Title: Cut it out.
Post by: Rozark on November 21, 2013, 04:08:38 PM
Can we just lock this
I'm seriously tired of seeing this be a monthly thing, now extending into a weekly thing.
Now THAT folks, is BAD.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Ceridran on November 21, 2013, 04:10:04 PM
Quote from: "Jman"
Do you want to see a dead community? THIS is a dead community, Ran! (http://www.atlanteanarmy.com/forums/index.php)

You just linked to a community which clearly says it's guild is disbanded.

Wow, why could it be dead? I wonder? Much mystery! So unknown!

I'd probably say more here, but I don't understand a single thing I say.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Knux on November 21, 2013, 04:49:37 PM
You know something? The only problem I'm seeing is that there's a third instance of something we've been over with. This kind of thing is tired as fuck, and the only real solution in case there's so much worry to keep the game alive is to take action. No amount of repeating this thing will accomplish anything. Wanna make sure something gets done? Actually make something.

In fact, -Ran, one would think you'd know better than to make another of these if you were so aware of what has been happening in the forums and the game. But you suddenly coming out of nowhere and posting this kind of thread gives me the impression that you weren't.

+1 Lock
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Beed28 on November 21, 2013, 04:59:05 PM
I always try to keep out of discussions like these, but I really do start to think that Saxton Hale is getting out of hand. I came here to play Mega Man, not some random meme characters hastily thrown together. Especially since none of the Saxton Hale mods respects bots that I only play with.

Anyway, I do also agree that this thread has had its time. In the glorious words of SmashBro:
Quote from: "SmashBroPlusB"
lockity lock lock :cool:
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: Ceridran on November 21, 2013, 05:05:33 PM
Quote from: "Beed28"
I came here to play Mega Man, not some meme characters hastily thrown together.

How many times had I proposed having classic characters only (does anybody acknowledge Scrooge McDuck) or to at least pull out all the meme/Valve bosses, (and non-game related bosses, if Slenderman's concept is to stay, be it in a wallmaster/floormaster combo.) I lost track of.

______

But to a somewhat related area, Orange Juice's "State of the Servers" got a point across a while back, so we actually have people playing on other servers.
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: MusashiAA on November 21, 2013, 05:28:09 PM
I agree. I think this topic has reached the point of toxicity we all knew was going to reach ever since the OP. We could keep it clean and keep exposing and discussing, yes. But someone is bound to come in and make things personal, successfully blocking any serious attempt at exposition of thoughts or discussion. I think we've also reached a point where, again, the opinions about this "issue" have been exposed, discussed, and acknowledged. Not only that, but there's already been a agreement that the only way to help solve any "issue" with the community and the game is to make something better, and that can only be achieved if we keep making things, which we are, and shun away any "asshat".

/endt-wait

Quote from: "Ceridran"
How many times had I proposed having classic characters only (does anybody acknowledge Scrooge McDuck) or to at least pull out all the meme/Valve bosses (and non-game related bosses, if Slenderman's concept is to stay, be it in a wallmaster/floormaster combo.)

I will say this once, and this is regarding SH: I tried to convince TailsMK4 to get rid of TF2 characters or otherwise accept that his new SH-based mod would never be any better from the original and was destined to fail its purpose of being a rebirth, and he disagreed, and I got kicked afterwards by a bunch of people because "I'm just hating on SH". I will mantain this opinion: as long as it's a shoehorned game mode (thematic included) from another game and it's "free saxton hale game", it's going to attract the wrong playerbase (there, I agree with Balrog), and we should've asked for the mod to be more akin to 8BDM's thematic of being a Mega Man/DooM fangame.

I want someone to go full circle and integrate TF2 classes to Saxton Hale, so people play it the way it was intended to be played, while we use the superboss concept and apply it to the Mega Man franchise's characters and thematic.

A'ight, can I /endtopic now?
Title: Re: MM8BDM Community Disscussion: Problems and Solutions
Post by: The_Broker on November 21, 2013, 05:34:20 PM
As others have said this thread has run it's course and becoming a war zone. I'm shutting it down before it comes to web blood.