Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Dimpsy on December 31, 2013, 09:03:00 AM

Title: Dimpsy's Modification Lab (Dimpsy's Classes Release 4.5!)
Post by: Dimpsy on December 31, 2013, 09:03:00 AM
Hello! Welcome to my brand new thread for various other Mods besides Skins and Maps.
(Do note, my coding is very minimum right now, so I can't do entirely amazing things like the Unholy Bosses, ect.)

===Dimpsy Classes===
A lame name to a now cancelled Classes mod.

This Class Mod currently contains 10 classes.
Basically this is a random Classes Mod, where I just do what I can and anybody I want or am suggested and like.

Classes:
(click to show/hide)

Credits:
-YD Classes Mod Team (Borrowed and modified code, I hope this isn't a problem)
-DarkBowser100 (Dark Dash)
-Light (Assistance with adding custom colors to the Classes)
-Otaku Alex, LordDamager, and Pik? (Helped fix and sort of balance things out, as well as various ideas)

Screenshots :
(click to show/hide)

Download : http://www.mediafire.com/?drqbpzvkegp6jm1 (http://www.mediafire.com/?drqbpzvkegp6jm1)

Previous Versions :
(click to show/hide)

My Skin Page : viewtopic.php?f=30&t=5389 (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=5389)
My Map Page : viewtopic.php?f=29&t=5639 (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=5639)
My Sprite Page : viewtopic.php?f=9&t=9618 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=9618)
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 1!
Post by: Dimpsy on December 31, 2013, 11:32:22 PM
The first release to my Classes Mod is now available, download and try it out! :D
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 1!
Post by: Dimpsy on January 01, 2014, 07:56:41 AM
There are various classes that I sadly will need to temporarily remove from the Classes Mod (at least for the upcoming update), as they are broken.
See, the problem is that all the characters besides Naize and Bass that use Busters don't even function anymore.
This includes Protoman, Duo, Dark Dash, and even Megaman himself somehow. I believe this also affected a couple other classes but I can't remember off the top of my head.
If you can find a solution, please let me know.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 1.
Post by: Dimpsy on January 01, 2014, 08:17:51 PM
I fixed up Duo, but still didn't re-add Dark Dash and Protoman.
Dark Dash and Protoman will be added back very soon.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 1.
Post by: Dimpsy on January 02, 2014, 06:10:11 AM
I finally was able to fix everyone's Busters! It actually had something to do with the Inferno Class breaking everything because he used the BusterAmmo even though he doesn't actually have a normal Buster like the other few Classes. Expect Protoman and Dark Dash to return next update, as well as a little overhaul to a couple Classes... and more!!
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2!
Post by: Dimpsy on January 03, 2014, 12:56:08 AM
New update! This update includes various things like:
- Emberman is back from Otaku Classes!
- Dusk has a Custom HUD
- I have modified Dusk, Black, AND White Mage to be a little fair
- Added in Pit, from the Kid Icarus series!
- And more... I think?
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2!
Post by: Dimpsy on January 03, 2014, 02:16:52 AM
Oh yea btw guys, just because a Class is playable in my Mod at this current moment, it doesn't mean they are done. I still gotta add Altfires to certain classes, and I also gotta make sure things are fairly balanced so nobody is TOO OP. And I also gotta try to make a good amount of them unique.
Title: I was bored and needed to break the wall of posts >_>
Post by: Gummywormz on January 03, 2014, 04:14:53 AM
White Mage - The amazing innovation here is that the horizontal HUD's bars are vertical. He fires a gravity defying tornado hold and also has a neat number 2 next to his health bar, which goes well with his bloody ghost hand.

Forte - The biggest complaint I had about Bass' class is that he did not fire magical purple shots. The double jump ability is not present as it is extraneous. His dash is disabled for copy weapons, just like the real games. He betrays his name, however as when you switch to the magical purple shot buster he plays no sound. My recommendation would be to play every sound in the game at once.

Naize - A simple bass rip off with a high jump, fast speed, and a punch. His unique aspect is his invisible item and his invisible death sequence. The mysteries of this item are unknown, but I will experiment to find the true meaning behind this mystical object. This is prime tea party classes material, you should submit it there as they are looking for interesting classes that don't fire cut man's stage.

Dark Dash - He is a standard mega man edit, but it takes note from the glories of tea party and plays the weapon select sound upon firing a fully charged shot. He also dies while invisible, so it is presumed Dark Dash and Naize are brothers, separated in different dimensions by an evil being. They are finally reunited in this mod to fight the evils of the world like hunger and underage drinking.

Proto - The biggest issue with proto man in other mods was the fact he could slide. This mobility only harmed him and made him incredibly broken. Now he can no longer slide, but I recommend setting his movement speed to 0.1 to make this class perfect.

Duo - Duo was a big disappointment in YD classes as he could not pick up weapon energy to power his mighty duo fish. Thankfully, the issue is resolved here. Hopefully the classes team will replace their pitiful class with this one. He also dies invisible, creating evidence that duo is related to Naize and Dark Dash as well and was the one who brought them together.

Inferno - The amazing innovation here is that fire storm now has no gravity or shield. This is accurate to the games and the core dev team should look into replacing fire storm with this proper version, colors and all. He also dies invisible so I presume he is Dark Dash's third cousin twice removed plotting revenge against him whilst raiding auto's shop at night to fill his ETank addiction.

Black Mage - This blasphemous class fires fire storm, shield and all. He can cause an evil lightning storm of death after eating his dinner of dead children. This storm is infused with the power of the dead children and causes an massive 0.1189146248 damage and also randomly reappears when a child's soul has been sent to the netherworld. I also found out that the invisible item Naize has was dropped by this class, forever cursing Naize to a life of crime and villainy with spring man.

Dusk - This class is the archrival of Forte. His creator saw the power of Bass, but did not have money for parts to build an even more powerful robot. So, he took shade man's buster and skull man's everything along with plans found in a Chinese iPhone factory (owned by the Black Mage) for a buster like Forte's, but one that fires every 90 years when the sun and moon are in perfect alignment. He can copy weapons and features Bass' unique "no sound on select" feature. His alt is a magical flame thrower that is not fire but circles, as his creator was a disgruntled geometry teacher who vowed revenge on Bass for taking his job teaching children about the glories of circumferences.

Ember Man - This class comes right out of the popular fan game Super Mega Man 4. He has unlimited ammo fire storm, complete with a floating icon of doom signifying the difference between him and the wannabe fire man. He can switch polarities and fire oil, granting him a shield and oil slider. However, unlike the inferior oil sliders of the past, this oil slider's sounds are less frequent. It is almost poetic, ss if Ember Man is just a tormented soul, trying to speak but no one will understand him. Hopefully the next version will contain subtitles so he may tell his epic story.

Pit - This magical angel has risen from the pit he grew up in with the mole peoples. He can fire expired movie tickets at 986 mph and gains a magical white arm brace when doing so. He can pick up weapon energy for this weapon to increase the fire rate to 986.000001 mph.

At this point the black mage ate more children and the lightning storms of supreme tickling started appearing in random places. Hopefully his strength gets addressed in a future update, and be sent back to hell with Spring Man and his evil cronies.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2!
Post by: Dimpsy on January 03, 2014, 05:00:11 AM
Oh my god, Gummy that broke my sides to death!
But in all seriousness, I will look into some of the things that you have mentioned that appear to be issues.
And, like I just posted earlier, just because a Class is playable, doesn't mean they're done. I do appreciate the critique, and I'm glad someone even GAVE me critique.

EDIT: What I especially don't get is how you still managed to obtain the Class Weapons from such like Naize and Black Mage, even though I put in a code that specifically should've made it to where they CAN'T DROP CLASS WEAPONS WHEN YOU DIE.
Also do keep in mind, Black Mage, White Mage, Dusk, Bass, and Protoman are taken straight out of Otaku Classes with edits. Black Mage and White Mage were given brand new HUDs, I gave Dusk the HUD sprites that were in his Buster Folder, so I didn't know they were Shademan's, and Dark Dash is FARRRR from completion. I still need the guy's sprites from DarkBowser100 himself.

EDIT 2: I don't see what you're talking about with the "invisible death" part, I tested Naize and Duo a lot and they seemed to have died normally, sprites and all.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2!
Post by: Gummywormz on January 03, 2014, 05:21:34 AM
It wasn't the weapons that dropped, but the items. Invisible death means they do not explode when they die, probably because the animation actor is spawned on the floor and therefore dies immediately.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2!
Post by: Dimpsy on January 07, 2014, 04:48:18 AM
I actually took note of your "descriptions" of all the Classes I have as of now.

White Mage is a she.
I honestly do not see where you are going about Naize being a Bass ripoff. He doesn't rapid shoot (At least he doesn't anymore).
It's likely that you are playing on an older version when you were experimenting with him.
Also an ironic twist, Dark Dash and Naize do come from the same universe, but they aren't brothers. They're more "friends" if you will.
Inferno's Inferno Buster is not really trying to be like the Fire Storm. I borrowed code from Flame Blast and gave it the Fire Storm effect.
I don't think Otaku Alex was inspired by Super Mega Man 4 when he made the Emberman class.

Regardless, I will look into the invisible item drop thing.

EDIT: Anyways, V2B will be out soon. It will include a reworked Dusk, a few fixes for some of the Classes, custom colors (Thanks Light!), among other things. Like taunts! (Though I may just make the Taunt Pack a separate file because Dimpsy Classes is already rivaling YD Classes in terms of file size)
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Dimpsy on January 07, 2014, 07:32:11 AM
New update!
This includes various things, mainly and mostly just small but noticeable things.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Dimpsy on January 08, 2014, 02:52:10 AM
Sadly, since Otaku Alex had to be so rough about the new update and how Dusk's Buster was fixed (broken to him apparently), I no longer have the rights to his Classes anymore... well except for Bass and Protoman (HE LITERALLY JUST TOOK A CORE WEAPON AND SLAPPED IT ONTO A CLASS).

Regardless, he has allowed me to still use his Classes Mod as a base, and use his Classes as inspiration for a future Class.
If you guys still want to see these Classes SORT OF return, think of Classes that could be PERFECT substitutes. I'm pretty much open for suggestions.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Gummywormz on January 08, 2014, 03:39:16 AM
* Naize can still collect ammo while on his buster. He still dies invisible
* Dark Dash still dies invisible. And yeah if you put that taunt on any class I would revoke any usage rights in 5 seconds flat.
* No bass I will not give you an egg. No duo not you too oh wait you still die invisible.
* Really what is with theses eggs? Also inferno can pick up ammo and still dies invisible.
* Ok what the hell did you do to dusk? He can pick up ammo still, but why the hell does he take ammo twice and also have his shots hurt him? He also can't pick up any health. His buster still fires every 90 years and judging by the damage to yourself it does nothing.
* Ember Man's oil slider sounds are still wrong and also he can pick up weapon energy too.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Linnie on January 08, 2014, 04:29:05 AM
Nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk. His alt can still stunlock.

Wait you lost the right to him? Bullshit, it's not like Otaku is using him anymore.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Dimpsy on January 08, 2014, 05:28:02 AM
Quote from: "Gummywormz"
* Naize can still collect ammo while on his buster. He still dies invisible
* Dark Dash still dies invisible. And yeah if you put that taunt on any class I would revoke any usage rights in 5 seconds flat.
* No bass I will not give you an egg. No duo not you too oh wait you still die invisible.
* Really what is with theses eggs? Also inferno can pick up ammo and still dies invisible.
* Ok what the hell did you do to dusk? He can pick up ammo still, but why the hell does he take ammo twice and also have his shots hurt him? He also can't pick up any health. His buster still fires every 90 years and judging by the damage to yourself it does nothing.
* Ember Man's oil slider sounds are still wrong and also he can pick up weapon energy too.
The ammo collecting while on Buster, I think that is possible to fix?
As for dying invisible, I have absolutely no idea.
Kinda too late to talk about anything by Otaku Alex (Protoman and Bass do not count), I lost the rights to his Classes.
The "YOU WILL GIVE ME AN EGG!" is my variation of "THE BEST!" from Unholy Classes, in otherwords, a placeholder taunt.
Speaking of taunts, Dark Dash's taunt is supposed to be based on Big Weed (It was upon his request that I done so). You wouldn't get the idea unless you've been to the Exploding Rabbit Forums and actually talked to him (Granted, he has an account here).
Also for Dusk, the changes you see on him are pretty much the reason I lost the rights to all of his Classes, even if people liked where I was going with it.

Quote from: "Linnie"
Nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk. His alt can still stunlock.

Wait you lost the right to him? Bullshit, it's not like Otaku is using him anymore.
Well, his Alt makes a hell of a lot more sense because that's a close-range. You can't just stand still and use the Alt, or else you'll get yourself killed.
Also, yea I don't get it either. Otaku was talking about how he was embarrassed of the shit he put out (I honestly liked Otaku Classes a little D:). Plus I tried to convince him, basically BEGGING him to change his mind, it wouldn't do. If you REALLY want to see them again, go tell him yourself. I can't do anything to change his mind, and he even threatened to remove my Dark Pit off of Hyper Saxton.
It's pretty stupid, and he acted like a huge douche when he told me to remove his Classes, so I just fucking did it to make him shut the fuck up.
Like I said, I'm open for suggestions on substitutes of the Classes that I lost for awhile.

Next update, expect a couple new Classes and a few updates to the existing ones. I'm really only adding more Classes again because now I'm down to like... 7.
Though who knows, 7 isn't really a small number, I guess you could say I'm trying to make up for the loss by adding in Classes that are "close enough" to Otaku's Classes. I still find it bullshit that I can't use them anymore, but hey there probably will be better ones soon.

Also, like I said a page ago, just because a Class is playable, doesn't mean they're finished. I still gotta work on those like Dark Dash and Pit.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: OtakuAlex on January 08, 2014, 06:10:52 PM
I don't care how douchey I sounded or what you do with the rest (the rest being classes that I didn't take the permission for away from you), what you did with Dusk just plain disgusted me.
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 2.
Post by: Linnie on January 08, 2014, 06:16:17 PM
Otaku, you are aware of just how, how grossly overpowered Dusk was, aren't you?
Title: Re: Dimpsy's House of... uhh... (Dimpsy's Classes Release 3!
Post by: Dimpsy on January 10, 2014, 02:26:24 AM
New update!

This update basically comes with:
- Fully fixed Naize Punch
- Dark Dash Alt. Fire (Basically just Slash Claw, it was supposed to be a secondary weapon because Dashing, but I can't seem to be able to add secondaries right now)
- Removed Otaku Classes (Sorry! I blame Otaku for this)
- Removed the replaced intermission songs temporarily (They were part of the reason last update was so huge in file size)
- Added Soccer Man (Basically a substitute for Ember Man)
- Added Duo's Dashing (Protoman's would also be done had it not been for the fact that I couldn't seem to be able to edit his Proto Buster but also not make it replace the one you can collect in-game already)
- Fixed Naize's palette
- Balancing stuff I believe...

And that's about it, the download is in the first page.
Title: Re: Dimpsy's Modification Lab (Dimpsy's Classes Release 4!)
Post by: Dimpsy on January 16, 2014, 06:51:10 AM
A brand new update! This one's pretty big (Well, not a whole lot was added but the stuff I DID add were big enough to consider this a new update rather than a semi-update).

- Added Naize-Bot as well as Zero from Mega Man Zero!
- Finally given Protoman his dash (It really wasn't that bad putting it in, it just took me a bit to get it fixed up because at first it was making the *tink* noise when dashing for some reason. So when I tried to fix it up, for some reason I couldn't move when I finished dashing. And when I fixed that, I couldn't shoot after I dashed, then I finally retraced my steps, and actually fixed it for real)
- Added new Win and Lose Intermission themes
- Added custom SFX for some of the Classes (Especially Zero)
- A few fixes, and whatnot if I recall correctly...

Anyways, next update will be something pretty big, too. Mainly just fixes, as well as stuff that I couldn't add in myself as of now.
Title: Re: Dimpsy's Modification Lab (Dimpsy's Classes Release 4.5!
Post by: Dimpsy on January 28, 2014, 05:46:37 AM
New update!
Mainly just fixing up some stuff, so no new Classes.
However I removed Inferno and Soccer Man. Mostly just because they sucked so bad, so it wasn't worth continuing them.
I also removed the Intermission Songs again, but mainly just so the file size could be more reasonable.