Cutstuff Forum

Cutstuff => Events => Topic started by: Korby on February 02, 2014, 02:24:23 AM

Title: Cutstuff Community Classes Contest #1 [DONE]
Post by: Korby on February 02, 2014, 02:24:23 AM
(http://i.imgur.com/YMBxO8z.jpg)
picture courtesy of smashbro

Download CCCC-IceIceBaby.pk3 here! (http://static.best-ever.org/wads/cccc-iceicebaby.pk3)

Welcome to the FIRST ANNUAL CUTSTUFF HORSE COMPETITION First Cutstuff Community Classes Contest!

What's this, you might ask? Something I've been putting off for at least a year!

In a Cutstuff Community Classes Contest, or CCCC for short, I will give out a theme. Then, contestants will enter with classes they made based on that theme!

Here are a few things you should keep in mind:
(click to show/hide)

Enough stalling, what's the theme?

YOUR THEME THIS TIME AROUND IS
Ice Ice Baby
Make a class who specializes in the Ice element!

ENTRANTS:
(click to show/hide)

(http://cutstuff.net/forum/images/medals/badge16.gif)First place: Rui's Adara Mozes, with 8 points total!
(http://cutstuff.net/forum/images/medals/badge16-RU.png) Second Place: Kapus's Freon, with 7 points total!
(http://cutstuff.net/forum/images/medals/badge16-RU.png) Third Place: SmashBroPlusB's Mech Unit 'B' with 2 points total!

Runner up: Ukiyama's Diamond Ice, with 1 point total!

Good luck, everyone, and have fun making classes!

EDIT:
Oh, I completely forgot!
While the winner is the only one GUARANTEED to be put into whatever we're calling CSCC, the judges may choose to add in multiple if there is another class of outstanding quality!
Title: Re: Cutstuff Community Classes Contest #1
Post by: King Dumb on February 02, 2014, 02:40:59 AM
I'll enter.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Badz on February 02, 2014, 02:42:42 AM
Question: if I wanted to make a class that uses "extra skin sprites" (for example, Sword Man splitting) from YD classes, would I be allowed to do that?
Other than that, I'll probably be entering.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 02, 2014, 04:38:54 AM
You have total creative freedom! You can use whatever you want, pretty much!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Lighjing on February 02, 2014, 04:52:19 AM
horse me up scotty
Title: Re: Cutstuff Community Classes Contest #1
Post by: Russel on February 02, 2014, 04:52:34 AM
EHHHHHHHHHHH
Korby forced me to post, so.

Signup please~
Title: Re: Cutstuff Community Classes Contest #1
Post by: MasterXman on February 02, 2014, 06:25:22 AM
Uh okay
I guess I'll sign up too.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 02, 2014, 10:17:01 AM
Signing up.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Davregis on February 02, 2014, 02:49:10 PM
Well, suppose I'll have to join this, especially considering I've been in the process of remaking my class for quite some time.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Ceridran on February 02, 2014, 04:27:41 PM
I really have no idea whether or not I should enter

First off my class idea is too complex for me to code, I don't even KNOW how to turn the mainfire into a melee weapon.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 02, 2014, 05:53:58 PM
Consider looking at Slash Claw.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Zard1084 on February 02, 2014, 05:54:41 PM
Quote from: "Ceridran"
I really have no idea whether or not I should enter

First off my class idea is too complex for me to code, I don't even KNOW how to turn the mainfire into a melee weapon.
use slash claw or flame sword coding as a base it worked for me. *ninja'd by korby*
Title: Re: Cutstuff Community Classes Contest #1
Post by: JaxOf7 on February 02, 2014, 11:41:45 PM
I would like to enter.
I am making Frost Walrus, whoever wants to make pretty sprites/sounds for it, contact me.
Title: Re: Cutstuff Community Classes Contest #1
Post by: SmashTheEchidna on February 04, 2014, 09:55:47 PM
I'd enter, but I'm fresh out of ideas.





although I probably could think of something before the deadline.
Title: Re: Cutstuff Community Classes Contest #1
Post by: GameAndWatcher on February 05, 2014, 12:31:19 AM
Quote from: "SmashTheEchidna"
I'd enter, but I'm fresh out of ideas.





although I probably could think of something before the deadline.
I've actually have the opposite problem, I have somewhat of an idea, but no class coding experience.

If anyone wants it, feel free to ask!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Stardust on February 08, 2014, 09:23:21 AM
Let me go in. It'll be fun.
Brb designing something nao.

EDIT : I can't guarantee I'll finish it in time, but I'll still try.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Hallan Parva on February 08, 2014, 09:25:10 AM
I'm not committing to this you can't make me
Title: Re: Cutstuff Community Classes Contest #1
Post by: Fr3akGamer on February 08, 2014, 04:52:33 PM
In the readme, it said "See WCOLORS for more info." Where do I find WCOLORS?
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 08, 2014, 07:46:00 PM
Oh look an error on my part.
WCOLORS can be found commented in the Weapon Template (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=1815), but that has not been updated for 3b, so you can find the latest version of it in v3b. Sorry, I'll make sure I include WCOLORS for the next version of the template.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Badz on February 13, 2014, 12:25:08 AM
Another problem with the class template: the class base file says that the "Critical" state will be explained better in a class file... but it's not.
Also, I made a copy-weapon for my class, but how am I supposed to make the class drop said weapon? It's not explained anywhere.
By the way, call me an idiot if you want, but.. what kind of name am I supposed to give to the class?
Title: Re: Cutstuff Community Classes Contest #1
Post by: Ceridran on February 13, 2014, 01:00:55 AM
Yeah, uh..

Take me out of this, please.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 13, 2014, 04:22:20 AM
Sure, any particular reason why?
Title: Re: Cutstuff Community Classes Contest #1
Post by: Ceridran on February 13, 2014, 03:43:12 PM
The only time I tried to work on it was very early on.

May as well share my idea, which was too complicated for me to code, while also fairly bad. I'm sure you all know I made semi-complicated class ideas quite alot. Tried to put effort.

> Start with an axe.
> Altfire summons magically conjured blizzard with lengthy regen. Damages and slows people in the area. Lasts 5 seconds.
> Two items to switch between: one to throw the axe, and one to grab an enemy.

> The grab is a dash grab. Dash a short distance, root yourself and stun person you collide with. Both of these last 2 seconds.
> Dash grab cannot be used until an extra energy bar that overlaps the blizzard energy bar, is filled.

> When you throw the axe, the axe flies forward, affected by gravity. If it directly hits someone, they are stunned for 1.5 seconds. The blizzard will follow the axe if active.
> When the axe is not with you, (likely in the ground) your main weapons are your fists.
> They are weaker than the axe, but you can retrieve the axe.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 13, 2014, 11:25:21 PM
When we're nearly done our classes, is it acceptable to ask other people for help with balance?
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 14, 2014, 12:18:02 AM
If you want to, sure, go for it.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 15, 2014, 01:17:25 AM
Alright, my class is just about ready, just need some help with balance now.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 16, 2014, 12:53:16 AM
Friendly reminded that it is likely that your submissions should be in by next week!

Get to workin' if you aren't already!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 16, 2014, 01:08:11 AM
eek

On one hand, my class seems finished enough.

But on the other hand, I'm not really the best when it comes to balance.

Should I submit now, or should I wait to see if anyone will offer me advice on balance?
Title: Re: Cutstuff Community Classes Contest #1
Post by: SmashTheEchidna on February 16, 2014, 01:54:50 AM
I actually just recently came up with a cool idea for a class, but I don't think I'll be able to finish it in time. (I haven't even started.) So I guess I'll just tell it here.

Anybody remember this guy?
(click to show/hide)
Title: Re: Cutstuff Community Classes Contest #1
Post by: Rui on February 16, 2014, 03:23:27 AM
i have a kreshtun~



are sounds restricted to 8-bit or can we go ahead and use w/e floats our boats?
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 16, 2014, 04:03:49 AM
well gizmo doesn't use 8-bit sounds but a bunch of people are usually upset about that i think?

my advice is that if you can't help it, you can use non 8-bit ones and we can worry about replacing them later.
Title: Re: Cutstuff Community Classes Contest #1
Post by: SmashTheEchidna on February 16, 2014, 04:08:39 AM
I haven't had any complaints about that, to be honest.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 16, 2014, 04:17:55 AM
that's probably because you're not in the laziest chat on the planet the complaining at cold fusion chat the land of tsuki's reworks the cscc devchat

that may or may not be a good thing. but if you haven't directly gotten any complaints, then it's probably fine.
Title: Re: Cutstuff Community Classes Contest #1
Post by: SmashTheEchidna on February 16, 2014, 04:32:56 AM
considering how many of my updates constantly get left out, I wouldn't consider it a good thing.


Yeah. Still though, if you can help it, try to stick with 8-bit sounds.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 17, 2014, 01:10:59 AM
Well, I went ahead and submitted my class. Wish me luck!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Lighjing on February 19, 2014, 12:00:07 AM
and now all I have to do is wait until the 21st to start my class11!!!!1!!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Beed28 on February 19, 2014, 06:11:33 PM
I just remembered something; I've already done this with my class but I'm not sure if you other guys have as well, but...

Remember to make sure your class's icy attacks can freeze the lava pillars in Junk Man's stage!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Hallan Parva on February 19, 2014, 06:36:14 PM
lol I completely forgot that was a thing and can't really be assed to deal with it, and I'm one of the judges. :ugeek:

Attention to detail for stuff like that is appreciated though, if only so we don't have to fix it later ourselves.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Russel on February 19, 2014, 10:11:08 PM
Quote from: "Beed28"
Remember to make sure your class's icy attacks can freeze the lava pillars in Junk Man's stage!

Hey yeah about that...

The class template doesn't say how, so I guess you're out of luck there~
 :ugeek:

In all seriousness, this isn't necessary for the class...I mean my class uses snow flakes. Do you really think snow flakes would freeze a pillar of molten metal?
This is more of a thematic thing that doesn't tie into gameplay 100%.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Kapus on February 19, 2014, 10:54:24 PM
Quote from: "Lego"
Do you really think snow flakes would freeze a pillar of molten metal?
Blizzard Attack apparently does.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Ivory on February 19, 2014, 11:19:13 PM
All ice weapons in the core freeze the lava pillars.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Hallan Parva on February 20, 2014, 09:49:01 AM
I finally got off my ass and made these stupid freezey bombs start working

(click to show/hide)
Title: Re: Cutstuff Community Classes Contest #1
Post by: SINISTAR BRAZIL on February 20, 2014, 08:21:00 PM
Quote from: "SmashBroPlusB"
I finally got off my ass and made these stupid freezey bombs start working

(click to show/hide)

They re prety awesome!!!!!!!!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 21, 2014, 04:44:47 PM
Quick reminder that your classes are due by 11:59 PM PST tomorrow!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Davregis on February 22, 2014, 03:50:31 AM
What are my chances of the deadline on this thing getting expanded
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 22, 2014, 05:26:37 AM
Do keep in mind that the deadline would only be moved forward a day or two max, and it depends on the rest of the people in the competition.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Davregis on February 22, 2014, 02:25:17 PM
Of course.

Heck, I /should/ be able to finish by the deadline proper.

EDIT: Finished...
Title: Re: Cutstuff Community Classes Contest #1
Post by: JaxOf7 on February 22, 2014, 07:49:20 PM
I think I might need some extra time for Frost Walrus.

Still have no takers on sprites and sounds, which is fine. Now I would like to know if it would be better to use PSX graphics for the attacks or 8 bit graphics that roughly resemble it.
Title: Re: Cutstuff Community Classes Contest #1
Post by: Davregis on February 23, 2014, 12:00:31 AM
Class submitted...
Title: Re: Cutstuff Community Classes Contest #1
Post by: Korby on February 23, 2014, 01:01:28 AM
The Due Date has been changed to tomorrow[sunday] at 11:59 PM PST due to requests by about half of the contestants.

Please get your classes done!
Title: Re: Cutstuff Community Classes Contest #1
Post by: Hallan Parva on February 23, 2014, 01:02:13 AM
[7:58:56 PM] SmashMan.EXE: this is the ghost of SmashBro's assistant Mizaleen
[7:59:09 PM] SmashMan.EXE: telling you to push back the classes competition by exactly 24 hours

[7:59:27 PM] Korby:
[7:35 PM] Korby: Try and finish by sunday
[7:33 PM] Korby: you could probably get it done by sunday


[7:59:43 PM] SmashMan.EXE: Clawfees escaped from a shipment truck and pinched up papers all over the office
[7:59:54 PM] SmashMan.EXE: now a lot of our paperwork has rip marks and coffee stains
[8:00:03 PM] SmashMan.EXE: oh did you already push it back
[8:00:08 PM] SmashMan.EXE: yaaaaaaay :>

[8:01:23 PM] Korby: and now i actually announced it
[8:01:31 PM] SmashMan.EXE: yaaaaaaaaaaaaaaay :>
Title: HOW COULD THIS HAPPEN TO MEEEE
Post by: King Dumb on February 24, 2014, 08:15:05 AM
And so KD realized only at the end that he had changed his class so much, it wound up with no ice moves.

The end.

;_;


Destiny Bond/Spikes/Double Team/Confuse Ray make for a great support class though.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Korby on February 26, 2014, 10:37:40 AM
Download CCCC-IceIceBaby.pk3 here! (http://static.best-ever.org/wads/cccc-iceicebaby.pk3)

so after a whole bunch of delays, the final product has been put together! Testing will be done for as long as possible, and two servers are set up, one being 4TLMS [until smash fixes it] and one being DM. Have fun!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Hallan Parva on February 26, 2014, 10:39:36 AM
* 3TLMS

because four teams rarely gets enough players to have a huge impact.
With 3TLMS you only need nine players or so to get good team sizes.

Also, while Korby, Coldy, and I are the ones judging, we'd love to hear your opinions on these classes. I can tell that plenty of work went into (most of) these entries, and the results are... well, entertaining at the very least. I also plan on recording a test session eventually, so don't feel shy about jumping in a game!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 26, 2014, 03:32:44 PM
Can we get to know who made which class?

.. Or, is this to prevent people from picking by character? (aside from obvious choices like Kapus's)
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Beed28 on February 26, 2014, 04:32:11 PM
Quote from: "Korby"
What if my class ends up similar to another person's?
    This will inevitably happen at least once. We'll handle it on a case by case basis, but I'm confident that y'all'll be able to make interesting, different classes.
Well, that quickly happened considering we have two similar ice Swordmen here.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Kapus on February 26, 2014, 04:51:38 PM
I forgot there was gonna be a public testing session, oops. I would have kept my class a secret in that case. (then again, people could probably guess anyway. I have a style.)

Not sure when I'll have time to test these things, but I'm eager to see what the rest of the entries are like!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Isaac940 on February 26, 2014, 09:08:46 PM
Uhh is it me or did the TLMS server explode and the DM server disappear?
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Zard1084 on February 26, 2014, 09:10:45 PM
Yea the TLMS server did explode! i think i spammed mech units alt too many times while stuck inside somebody....
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: SmashTheEchidna on February 26, 2014, 09:16:07 PM
well. that was a thing.

All in all, while I did have fun, I think a lot of the submissions could have been better. I liked Freon, Adara, Davergis and Frost Walrus (although the latter was a bit difficult to use...) The others felt either meh, too weak, or ridiculously overpowered.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 26, 2014, 09:48:50 PM
I feel that the best of these is Freon.

Freon has an interesting playstyle: Support/Assassin. She can sneak around in stealth, stun and slow her foes, and set traps. She's not rediculously overpowered, she's just fun and simple yet interesting.

Adara's a good one, but I haven't played as her enough.
Weavile's cool too, but it's not an original concept



.. Now, Ice Mage and Neo Weo Ice were just awful. Ice Mage is so overpowered that it's not even funny, while Neo Weo isn't even ice themed and has to wait ages to attack again.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ivory on February 26, 2014, 10:05:44 PM
I love Freon because both cute and fun and useful.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Hallan Parva on February 26, 2014, 10:11:03 PM
oh turds, the server seems to have asploded

don't worry guys SmashBro is on the case :ugeek:
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Davregis on February 27, 2014, 12:07:14 AM
You wouldn't mind having a 1-3 day editing phase for the contestants, would you?

I'm certain I can't be the only one who really wants to make a few edits to my class.

(click to show/hide)
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Hallan Parva on February 27, 2014, 03:59:11 AM
http://www.twitch.tv/smashbroplusb (http://www.twitch.tv/smashbroplusb)


We're judging, losers!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Korby on February 27, 2014, 05:54:00 AM
Quote from: "Some Nerd"
So here's how this is gonna go down. Since there are three judges and since Cold Fusion likes having weird opinions, it would likely be impossible to agree on a single winner for the gold purple 1st Place medal. Instead, we're judging similarly to how Mario Kart awards points in races. You can afford to flub up a race completely, but if you finish strong in the other races you can very well find yourself walking away with a trophy in the end!

- A judge ranks three classes in order of preference. The judge's first pick gets 3 points, their second pick gets 2 points, and their third pick gets a single point.
- All the points are added up, and the grand winner walks away with... THE CUTSTUFF BLACKSMITH MEDAL!
- 2nd and 3rd place (out of all nominees) walk away with shiny silver CUTSTUFF BLACKSMITH RUNNER-UP medals!
- In the event of a tie, three medals will still be given out in total. If two classes snag the gold purple, then only one runner-up silver will be given out. The exception is in the incredibly slim chance of three classes getting 2nd place (which could very well happen), but that's not going to feasibly be a thing ever and I'm just planning out for ridiculous circumstances.

Without further adieu, the winners of the first annual cutstuff horserasing competition first Cutstuff Community Classes Contest, Ice Ice Baby, are....

(click to show/hide)

Thank you all so very much for participating in this contest, and congratulations to those who won medals! I hope you'll join the next one as well, and I hope you had fun! I promise the theme won't be nearly as aesthetic next time ;D!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Kapus on February 27, 2014, 06:06:25 AM
Congratulations to Rui! Quite happy to see them win, although I wasn't quite expecting it because I wasn't sure if the class was intuitively ice-themed enough. I assisted Rui with the class (made most of the skin and gave a couple of pointers), and I'm really happy to see it have nice reception. Rui did a super job!

Many thanks for granting me second place (just one point behind Rui, dern). I'm also happy to see my class receive such great reception, and I had a ton of fun making it. However, I really must give credit where it is due: King Yamato (super great guy) did 99.9% of the coding on this class. I just worked the sprites, concepts and sounds. I wouldn't have been able to do this all on my own. I owe it to him! Also thanks to Gizmo and Celebi for doing a little bit of playtesting with my class and offering feedback.

This contest was a lot of fun and I'd be happy to participate in future ones like it. I got a decent amount of practice and insight from this event (and I made a brand new character that I kind of like). Thanks again!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: xColdxFusionx on February 27, 2014, 06:28:46 AM
Thanks to everyone who submitted classes! Even if you didn't make the top three, you all provided us with some entertainment and some really interesting class designs!

Congratulations to Rui for your first place finish! Who knew singing and ice could fit together so well? I'll be looking forward to see her in action in CSCC!

Congratulations to Kapus for your second place finish! Freon was certainly an interesting class and I'd love to see her fixed up and added to CSCC as well!

An honorable mention should go out to Woohoo and his spectacular Weavile class that almost made the runner-up position! Sorry, man, but Uki's siege tank mechanics made the choice kind of hard, and I ultimately ended up going with him. If I had another third place slot, you would have gone right in with him!

Special thanks to JaxOf7 and his Frost Walrus for reviving my interest in making Cutstuff All-Stars Racing!

Special thanks to Daveregis for reminding us how it's easy to make a class too complicated and situational without realizing it! If you are going to submit this to CSCC, I'd recommend making the item trigger a bit easier to understand by making its range a little less oddly specific. Otherwise, it's not bad overall; it just needs a little fine-tuning!

Special thanks to Lego for reminding us how not every idea works out as intended on the first try! Bozu was certainly an interesting concept, so I'm sorry to see that it didn't exactly work out well in practice. A bit of work and some more testing, and he could turn into something awesome!

Special thanks to Wengar for somehow making a class that both does and doesn't fit the theme, and reminding us that you don't need to spam to make a class that's at least playable! I would prefer if you actually stuck to the theme a bit more closely, though. The Cat Planet shenanigans made the class a little hard to take seriously.

Special thanks to KirbySonic1 and his Ice Mage class for reminding us why charge times are a dangerous toy to play with. Word of Advice: Instakills should be reserved for weapons that require a bit more effort to use, and having to run around for 7 seconds doesn't exactly excuse that. Keep trying; class design is an art form that takes a little bit of trial and error!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Rui on February 27, 2014, 10:19:20 AM
(click to show/hide)



akakkamdckvjiciskalakwkf ;;;


oh god this was a reaaallyy awesome thing to wake up to owowkcnxnan,, a HUGE thanks to kapus, kapus has really helped out a bunch by creating the standard death/pain and base standing rotation sprites (since i needed something as a base of sort to work on and i got really nervous if i wouldn't have been able to do it right) kAPUS IS GREAT!!

alsoooo, another HUGE TH ANKS to KY if it weren't for him me and Kapus probably wouldn't have gotten our classes done in time


thanks so much everyone this is awesome skakakdnskscmals ;;w;;
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: SmashTheEchidna on February 27, 2014, 11:33:23 AM
Congratulations everyone! I'm happy to see you both up there, Rui and Kapus. I really enjoyed playing as both of your classes, and I was glad to help test them.

I can't wait for the next contest: I'm gonna at least try to make one next time!


Frozen Capella Ninja Rap is still the best team combo ever. *fist bump*
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: *Alice on February 27, 2014, 11:37:17 AM
Rui's class really deserved it. To me it felt like it was easy to understand without being too shallow and it had interesting ideas behind it.
So ... congratulations, Rui!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 27, 2014, 02:14:35 PM
My top 3 was a top 2

#1: Freon

#2: Adara

#3: I don't even know

_____________

I didn't even know that some people got in this without coding knowledge-- trying that sounds like something you would get backlash for.

I had an idea (though it surely wouldn't win) that I'd not be able to do a thing with, so I jumped out early.






Anyway, Freon's issues are actually just minor things that can easily be fixed.

You just need to make her weapons recharge at the same time, but just make the selected one go faster if you want to keep that theme. Also, no cloak break on weapon switch.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Lighjing on February 27, 2014, 05:21:52 PM
That contest sure was a doozy, forgetting about it until literally an hour before the deadline I quickly threw open Slade and thus Weo Weo Ice was born. If I wasn't so rushed, granted, I would've change a few things with it. But overall it was a learning experience to know that Ice Mage is literally the most broken thing in the world and in team LMS I held right click to full charge let go and killed everyone. Literally, everyone. Rui's class certainly deserved the win, however to me it didn't feel as icy as some of the other classes. It felt more like a ghost type thing, even with the crowd controlling abilities and such I still thought it felt more ghosty than icy! I hope to participate in the next competition to add to my Weo Weo collection.

I still think Weo Weo Ice should've won hue
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: LlamaHombre on February 27, 2014, 08:17:03 PM
I personally think the winner could have come from any four between a pool of Davregis, Mech Unit 'B', Adara Mozes, and Freon. Most of the others just felt off.

I would very well push for Davregis to be at least re-examined, despite its oversights. It's a vastly more versatile class than most of the entrants here, as well as a rather simple one to learn and one very easily assisted by player input. It's also one of the only classes here I felt had a distinct strength in a certain area (this being an exceptional aerial fighter with the item use to propel you upwards and your main fire to chain stuff in the air and further on your landing with the machine gun).

Nevertheless, congratulations, Rui!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Hallan Parva on February 27, 2014, 11:36:22 PM
Hi my name is SmashBro and I'm gonna get all super overbearing up in here.


It has come to my attention that some of you are upset with my class (Mech Unit ?) winning the third place medal. Some of these complaints stem from my position as one of the contest judges, and some of these complaints are based on her "not being an ice class". Of course, not everyone will see eye-to-eye, which was sort of the point of using the point system we decided on to award medals. Some people like certain classes more than others. Some people love a class others can't stand. That's totally normal and is supposed to happen, and if you don't feel the same way as the judgements, I'd be welcome to hear your arguments. However, what I can't stand is when certain people run around on servers (including the one I'm hosting and can totally read the backlog from) and insult me, my class, and my decisions on the sly, thinking they can get away with it. You know who you are.

The two main arguments, while somewhat valid, would still not change the situation that much. Me being a judge has nothing to do with what the other two judges think. Since a judge can't vote for themselves as first pick, if the other two judges didn't like my class I wouldn't have gotten a medal to begin with. On the flip side of the coin, if I wasn't a judge I still feel confident that I would have been awarded a medal. The two people I talked to who could have been potential judges both liked Mech Unit ?, and would have placed her in their top three, which means she still would have won something. If a judge couldn't vote for themselves at all, then that basically screws a judge's class out of winning 1st Place and therefore discouraging them from even entering, which goes against the whole point of the competition. The idea here is to learn some things you didn't before, have fun making a class, and share your ideas with others in a fun setting while also having the chance to win a neat prize. I thought it would be relatively enjoyable for most people, but I suppose you can't please absolutely everyone.

The other argument, that Mech Unit ? isn't necessarily an ice class, could be said about literally every class that isn't named Freon (and Davy Jones, though he was already established in CSCC as "that ice dragon guy"). Bozu throws fields of spikes up. Or, if you want to be unique, they could be pillars of fire like Flame Blast. Adara sings people into submission. Weo Weo Ice shoots Cat Planet cats at you. Vanilla Ice has a shotgun that turns into a sniper turret. Hell, Weavile (who is literally a half-Ice-type Pokémon) only has one real "ice" attack, which is hardly ever seen due to requiring having Swords Dance set up, which in itself has a 50% chance of dropping after the player scores three frags in a single life. His Ice Shard move is extremely weak and mostly ends up overshadowed by Fury Swipes and Night Slash thanks to Weavile's incredible movement speed... which makes it easier to connect with the melee attacks and sort of renders Ice Shard a moot point. The move being named Swift and shooting little stars would make no difference than it shooting out the little ice bits like he currently does.

I mean for fuck's sake, we ended up with two Sword Men. An ice theme doesn't really have as many restrictions as, say, needing to have a homing attack, or requiring a move that enhances other moves. Besides applying some form of slow to attacks, there really isn't any way to say "this is an ice move" other than to color the sprites blue and use crystalline sound effects for everything. Ice is a largely aesthetic theme, so what counts as an ice class and what doesn't count as an ice class is largely debatable, and for the most part if a class had an attack that at least "felt" ice-like we let it slide and moved on. The classes were judged on what was creative and felt fun, both to use and to fight against, and our determinations were made as a group. I didn't want to vote for myself at first, but then Cold Fusion picked Ukiyama's Vanilla Ice, and I honestly didn't enjoy that class very much. I felt like I would be lying to myself and to the contestants if I gave him the point, so I sided with Korby and chose Mech Unit ? so we could still give out three medals and not end up with a three-way tie for third.

So what am I trying to say here? To be honest, I'm not even sure myself. I'm not necessarily trying to defend my medal, though it may come across as that. No, rather I'm trying to say that we did our best as judges, and the idea here was to have fun with the whole process. If you don't agree with us, fine. If you think I cheated, I've apparently failed to smack some sense into you, so have fun with that. What I'm upset about is with people sneaking around and talking shit behind my back. If you disagree with me, if you hate me, if you want to curse my first-born son, at least have the balls to say it to my face.


With that out of the way, I'd like to end on a somewhat positive note. I said this in the judging stream, but I'll say it again here: I'd like to personally thank everyone who entered the competition, no matter how unfinished or completely busted your class was. Even my least favorite classes in the pack managed to generate some interesting responses, and I had fun trying them all and seeing what everyone came up with. I hope you feel the same, regardless of how well you did in the end, and I'd love to see some more great entries for the second Cutstuff Annual Horse Racing Competition!

Yeah that's right, we're doing this again! You better work hard, or you won't have a leg to stand on!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: !o! woohoo on February 28, 2014, 01:10:37 AM
I think it would be a good idea in the second competition if it was community based and classes were judged by community members instead of judges (Like the mapping competitions). Another suggestion is to make judges not able to enter the competition, although, I think it is better if it is community based. I liked a lot of the classes and I am happy that I was able to share my class with everyone. Without this competition I wouldn't have made the Weavile class, credit to Clayton for making the swords dance and agility icons and sprites. Also, credit to Stardust and Fyone for testing my class.I also wanted to say that you can get shinies with my class if you are lucky (Weavile).
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: *Alice on February 28, 2014, 01:16:49 AM
Mech Unit B is not really a class that was fun to play or fit too well to the contest, though.
And it didn't seem all that creative, either.

I can't exactly understand what lead to it winning third place.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Bikdark on February 28, 2014, 01:33:24 AM
Quote from: "SmashBroPlusB"
It has come to my attention that some of you are upset with my class (Mech Unit ?) winning the third place medal.
Honestly I'm displeased with ANY of the classes winning a medal. None of them flowed properly, none of them were creative, none were interesting, none were fun, none were GOOD enough to warrant any sort of award.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Orange juice :l on February 28, 2014, 01:42:22 AM
Unsportsmanlike as it seems (assuming Smash handed himself his own second place vote, the highest he could, he handed himself the medal too in effect due to overwhelming vote grabbing by the top two winners), Smash's decision honestly doesn't make a big impact at the end of the day. Not to be another bad guy here, but a lot of the classes had some rather glaring pitfalls and lack of creativity. Smash's class wasn't exactly stellar, even in comparison to some others, but I'm not really sure the medal in question is honestly that prestigious anymore. As an aside, I also noticed the top three characters shared the same, as TotalBiscuit would put it, no offence, "Anime Bullshit Senpai" design. Slight Bias?

I have notes on each class as to why the general competition was unsatisfactory, but I'll reserve that unless requested so as to save us a larger flame war.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: *Alice on February 28, 2014, 01:50:02 AM
Quote from: "Orange juice :l"
As an aside, I also noticed the top three characters shared the same, as TotalBiscuit would put it, no offence, "Anime Bullshit Senpai" design. Slight Bias?
That irked me a lot about his class. It had nothing at all to do with the game the sprites are from, nor the character from that game.
Of course, I'm aware that you can't expect him to create a completely new skin for this contest, but it really was something that made his class even more like something that shouldn't get a medal.

I think a medal should be for something that exceeds the expectations, not something acceptable.

But most of the competitors were far from good, too.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: xColdxFusionx on February 28, 2014, 01:58:02 AM
To be honest, I'm not especially happy with the fact Smash got a medal either; I had Mech Unit Beta towards the bottom of my list of everyone, yet it seems to be rather popular among many of the other Cutstuff members. To be honest, this round was sort of a trial run and the judging rules were sort of made up on the spot. We're currently discussing how said rules will work for next round, but I'm not calling to upturn the decision.

As for Mech Unit Beta not being an ice class, I'd like to point to Weavile and Weo Weo Ice. (Also a little bit at Adara, though as previously mentioned there's arguments that can be easily made for her.)

Also, in interest of full disclosure, Smash gave himself his third place vote. The other point came from Korby.

Quote from: "Bikdark"
Honestly I'm displeased with ANY of the classes winning a medal.

I know we're all entitled to our own opinion, and I admit that some of the entries were... far from stellar, but I don't see your name on the contestants list, so I'm unsure you have a right to call out every single contestant. If you think you can do better, join the next one. I'd be interested in seeing what you can come up with.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Hallan Parva on February 28, 2014, 02:02:19 AM
Quote from: "Orange juice :l"
Unsportsmanlike as it seems (assuming Smash handed himself his own second place vote, the highest he could, he handed himself the medal too in effect due to overwhelming vote grabbing by the top two winners), Smash's decision honestly doesn't make a big impact at the end of the day
I really didn't want to show up until the next one started, but just to set the record straight:

[12:25:45 AM] SmashMan.EXE:
Korby: Freon, Adara, Mech Unit ?
Coldy: Adara, Freon, Vanilla Ice
Smash: Adara, Freon, Mech Unit ?

[12:44:46 AM] xColdxFusionx:
Adara: 8
Freon: 7
Mech Unit B: 2
Vanilla Ice: 1

Maybe Korby just put the point totals to avoid bias, but the hole's already dug at this point so whatever man.

Quote from: "!o! woohoo"
I think it would be a good idea in the second competition if it was community based and classes were judged by community members instead of judges (Like the mapping competitions). Another suggestion is to make judges not able to enter the competition, although, I think it is better if it is community based.
Believe it or not, the mapping compo wasn't 100% community-based. The community had a huge hand in voting, but if the panel of judges didn't agree they held authority over the "final word" on who won, so to speak. Also as fun as community voting can be, sometimes people vote for entries (or avoid voting for entries) on other reasons than what they submitted to the contest, and that's just not fun for anyone. However, for future classes competitions a judge isn't allowed to win a medal, so if one of the judges (mainly Korby or I because Coldy's been lazy recently) decide to enter, we'll put one of the "backup judges" in our place to avoid personal bias, and consequently allow ourselves a chance of winning.

To be completely honest I half expected my medal to be revoked at this point. I still wouldn't vote for Vanilla Ice though. :ugeek:

And again, to end on a somewhat positive note:
Quote from: "!o! woohoo"
I liked a lot of the classes and I am happy that I was able to share my class with everyone. Without this competition I wouldn't have made the Weavile class, credit to Clayton for making the swords dance and agility icons and sprites. Also, credit to Stardust and Fyone for testing my class.I also wanted to say that you can get shinies with my class if you are lucky (Weavile).
Couldn't have said it better myself. Glad you had fun entering!



EDIT: Ninja Cold Fusion! Would you look at that!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Fyone on February 28, 2014, 02:15:22 AM
I can't see how Mech Unit 'B' is creative the mainfire is a simple rapid fire gun with altfire bomb not unique in the slightest. He's also overpowered since he has high armour with a strong rapid fire 6hko gun. Also the bombs are useless and broken since you have unlimited but still useless since you can't move while using it.

EDIT: I forgot to say that I agree with OJ's post, I would like to see how this would end if everyone's class was Megaman with mega buster HUD so it would be judged completely on gameplay.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: xColdxFusionx on February 28, 2014, 02:21:48 AM
An additional note for people still complaining about "But it's not an ice class":

Be glad I didn't submit my idea to the competition
It was half ice, half fire.
And it was also pretty spectacularly generic to boot.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: SmashTheEchidna on February 28, 2014, 02:24:20 AM
I had a half ice, half fire class concept I've had sitting around for a while too that I could have submitted, but I feared the critical eye and sat out.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 28, 2014, 02:28:20 AM
Quote from: "xColdxFusionx"
An additional note for people still complaining about "But it's not an ice class":

Be glad I didn't submit my idea to the competition
It was half ice, half fire.
And it was also pretty spectacularly generic to boot.

but ridley is too big

My idea was 40% blunt weaponry, 50% punching, and 10% ice. Unfortunately, I couldn't learn to code within 20 days and end with 1/4 of a decent class, (which was the extent to which my idea was) so I gave up.

Then afterwards I learn that two of the winners had their classes coded by King Yamato.

.. Two of them.
Title: Yeah, "contest"
Post by: Bikdark on February 28, 2014, 02:48:05 AM
Quote from: "Ceridran"
Then afterwards I learn that two of the winners had their classes coded by King Yamato.

.. Two of them.
Really now?
In a competition where you're expected to make something yourself then submit it as your own creation, it's customary to actually make it yourself.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Korby on February 28, 2014, 02:55:54 AM
Quote from: "Korby"
Can someone else make my class for me?
    Sure, if they want to. If they don't, don't pester them, gosh.

The contest is about design, not how well you can code.
Granted, if your design doesn't show through because the coding is bad, that matters.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 28, 2014, 02:56:42 AM
Quote from: "Korby"
Quote from: "Korby"
Can someone else make my class for me?
    Sure, if they want to. If they don't, don't pester them, gosh.

The contest is about design, not how well you can code.
Granted, if your design doesn't show through because the coding is bad, that matters.

oh right I forgot that was even a thing
Title: Re: Yeah, "contest"
Post by: Kapus on February 28, 2014, 02:58:35 AM
Quote from: "Bikdark"
Quote from: "Ceridran"
Then afterwards I learn that two of the winners had their classes coded by King Yamato.

.. Two of them.
Really now?
In a competition where you're expected to make something yourself then submit it as your own creation, it's customary to actually make it yourself.
In addition to what Korby said, this doesn't mean that those two people did absolutely nothing to help create the class. There's still stuff like graphics, sounds, and the general direction and concept of the class. Team efforts are great!
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Orange juice :l on February 28, 2014, 03:02:47 AM
Personally, I still think that reasoning is somewhat flawed. Sometimes players can have a solid concept but find themselves without a willing coder, which puts some potential entrants at a disadvantage.
Title: KY won, not rui.
Post by: Bikdark on February 28, 2014, 03:06:04 AM
You can have the best idea, but you lose simply because someone is friends with a good coder.

That's just great.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Korby on February 28, 2014, 03:34:52 AM
Unfortunately, there's not much I can do about that. Simply removing that rule would remove even more possible entrants.

The best I can do is to improve the tutorial/template, and through it, educate those who cannot come into contact with a willing coder.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Celebi on February 28, 2014, 06:35:39 AM
Frost Walrus is magical and an example of a large class working.
Slightly annoyed that one class with the bolt gun and the copy of a weapon (http://wiki.spiralknights.com/Freezing_Atomizer) from another game was considered icy/good GAMEPLAY and won a medal.
Glad icy ghost and ice singer did well, they were the nice GAMEPLAY classes along with others.  But Frost Walrus should of at least got third :_:
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: !o! woohoo on February 28, 2014, 02:06:52 PM
Quote from: "Korby"
Unfortunately, there's not much I can do about that. Simply removing that rule would remove even more possible entrants.

The best I can do is to improve the tutorial/template, and through it, educate those who cannot come into contact with a willing coder.

You guys could make a rule so there is a maximum ammount of 3 people that can contribute to your class. For example, one coder, one spriter, and one tester. This is so that people that have lots of friends don't have an advantage.
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Ceridran on February 28, 2014, 02:49:20 PM
Hey I just went picking out Smash's coding comments

Quote
Path: actors/classes/robutts

Quote
player.displayname "Mech Unit 'B'"
player.soundclass "robutto"

Quote
player.forwardmove 0.69, 0.69 //69, dudes!

Quote
damagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS

________

Quote
Weapon.AmmoGive 8 //NNNNNNERFED

Quote
//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yo

Quote
speed 88 //hurr hurrrrrr
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: !o! woohoo on February 28, 2014, 03:08:42 PM
Quote from: "Ceridran"
Hey I just went picking out Smash's coding comments

Quote
Path: actors/classes/robutts

Quote
player.displayname "Mech Unit 'B'"
player.soundclass "robutto"

Quote
player.forwardmove 0.69, 0.69 //69, dudes!

Quote
damagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS

________

Quote
Weapon.AmmoGive 8 //NNNNNNERFED

Quote
//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yo

Quote
speed 88 //hurr hurrrrrr

Yeah, I saw that lel and I'm happy that he nerfed that ammo though or else she would be so OP even though she reloads so fast.
Title: can you believe it used to be 20 damage with a 12-shot clip
Post by: Hallan Parva on February 28, 2014, 04:43:01 PM
haha yeah, I always hide stupid comments in my code. Personally I like to treat the dorks who bother to open up the file in Slade :ugeek:
Title: Re: Cutstuff Community Classes Contest #1 [DONE]
Post by: Kapus on February 28, 2014, 07:33:56 PM
Your class was still missing a "poin" obit, though.