I really have no idea whether or not I should enteruse slash claw or flame sword coding as a base it worked for me. *ninja'd by korby*
First off my class idea is too complex for me to code, I don't even KNOW how to turn the mainfire into a melee weapon.
I'd enter, but I'm fresh out of ideas.I've actually have the opposite problem, I have somewhat of an idea, but no class coding experience.
although I probably could think of something before the deadline.
Remember to make sure your class's icy attacks can freeze the lava pillars in Junk Man's stage!
Do you really think snow flakes would freeze a pillar of molten metal?Blizzard Attack apparently does.
I finally got off my ass and made these stupid freezey bombs start working(click to show/hide)
What if my class ends up similar to another person's?Well, that quickly happened considering we have two similar ice Swordmen here.This will inevitably happen at least once. We'll handle it on a case by case basis, but I'm confident that y'all'll be able to make interesting, different classes.
So here's how this is gonna go down. Since there are three judges and since Cold Fusion likes having weird opinions, it would likely be impossible to agree on a single winner for thegoldpurple 1st Place medal. Instead, we're judging similarly to how Mario Kart awards points in races. You can afford to flub up a race completely, but if you finish strong in the other races you can very well find yourself walking away with a trophy in the end!
- A judge ranks three classes in order of preference. The judge's first pick gets 3 points, their second pick gets 2 points, and their third pick gets a single point.
- All the points are added up, and the grand winner walks away with... THE CUTSTUFF BLACKSMITH MEDAL!
- 2nd and 3rd place (out of all nominees) walk away with shiny silver CUTSTUFF BLACKSMITH RUNNER-UP medals!
- In the event of a tie, three medals will still be given out in total. If two classes snag thegoldpurple, then only one runner-up silver will be given out. The exception is in the incredibly slim chance of three classes getting 2nd place (which could very well happen), but that's not going to feasibly be a thing ever and I'm just planning out for ridiculous circumstances.
It has come to my attention that some of you are upset with my class (Mech Unit ?) winning the third place medal.Honestly I'm displeased with ANY of the classes winning a medal. None of them flowed properly, none of them were creative, none were interesting, none were fun, none were GOOD enough to warrant any sort of award.
As an aside, I also noticed the top three characters shared the same, as TotalBiscuit would put it, no offence, "Anime Bullshit Senpai" design. Slight Bias?That irked me a lot about his class. It had nothing at all to do with the game the sprites are from, nor the character from that game.
Honestly I'm displeased with ANY of the classes winning a medal.
Unsportsmanlike as it seems (assuming Smash handed himself his own second place vote, the highest he could, he handed himself the medal too in effect due to overwhelming vote grabbing by the top two winners), Smash's decision honestly doesn't make a big impact at the end of the dayI really didn't want to show up until the next one started, but just to set the record straight:
I think it would be a good idea in the second competition if it was community based and classes were judged by community members instead of judges (Like the mapping competitions). Another suggestion is to make judges not able to enter the competition, although, I think it is better if it is community based.Believe it or not, the mapping compo wasn't 100% community-based. The community had a huge hand in voting, but if the panel of judges didn't agree they held authority over the "final word" on who won, so to speak. Also as fun as community voting can be, sometimes people vote for entries (or avoid voting for entries) on other reasons than what they submitted to the contest, and that's just not fun for anyone. However, for future classes competitions a judge isn't allowed to win a medal, so if one of the judges (mainly Korby or I because Coldy's been lazy recently) decide to enter, we'll put one of the "backup judges" in our place to avoid personal bias, and consequently allow ourselves a chance of winning.
I liked a lot of the classes and I am happy that I was able to share my class with everyone. Without this competition I wouldn't have made the Weavile class, credit to Clayton for making the swords dance and agility icons and sprites. Also, credit to Stardust and Fyone for testing my class.I also wanted to say that you can get shinies with my class if you are lucky (Weavile).Couldn't have said it better myself. Glad you had fun entering!
An additional note for people still complaining about "But it's not an ice class":
Be glad I didn't submit my idea to the competition
It was half ice, half fire.
And it was also pretty spectacularly generic to boot.
Then afterwards I learn that two of the winners had their classes coded by King Yamato.Really now?
.. Two of them.
Can someone else make my class for me?Sure, if they want to. If they don't, don't pester them, gosh.
Quote from: "Korby"Can someone else make my class for me?Sure, if they want to. If they don't, don't pester them, gosh.
The contest is about design, not how well you can code.
Granted, if your design doesn't show through because the coding is bad, that matters.
In addition to what Korby said, this doesn't mean that those two people did absolutely nothing to help create the class. There's still stuff like graphics, sounds, and the general direction and concept of the class. Team efforts are great!Quote from: "Ceridran"Then afterwards I learn that two of the winners had their classes coded by King Yamato.Really now?
.. Two of them.
In a competition where you're expected to make something yourself then submit it as your own creation, it's customary to actually make it yourself.
Unfortunately, there's not much I can do about that. Simply removing that rule would remove even more possible entrants.
The best I can do is to improve the tutorial/template, and through it, educate those who cannot come into contact with a willing coder.
Path: actors/classes/robutts
player.displayname "Mech Unit 'B'"
player.soundclass "robutto"
player.forwardmove 0.69, 0.69 //69, dudes!
damagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS
Weapon.AmmoGive 8 //NNNNNNERFED
//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yo
speed 88 //hurr hurrrrrr
Hey I just went picking out Smash's coding commentsQuotePath: actors/classes/robuttsQuoteplayer.displayname "Mech Unit 'B'"
player.soundclass "robutto"Quoteplayer.forwardmove 0.69, 0.69 //69, dudes!Quotedamagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS
________QuoteWeapon.AmmoGive 8 //NNNNNNERFEDQuote//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yoQuotespeed 88 //hurr hurrrrrr