Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Topic started by: CutmanMike on March 01, 2014, 01:41:21 PM

Title: [GAME MODE] March of the Metools - Version 2!
Post by: CutmanMike on March 01, 2014, 01:41:21 PM
(http://i.imgur.com/PHo962J.png)

For a long time now I've wanted to involve the lovable metools in some kind of game mode. I've also been looking for a way to utilize our many CTF maps we have lying around gathering dust (even though screw scramble did support CTF maps). At last I've come up with something that fills both needs, March of the Metools!

One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.

(click to show/hide)

Download version 2c! (https://www.dropbox.com/s/y7dl1ej255kh53x/CTF-MOTM-v2c.pk3)

Version 2 Changes:

Notes

Watch how I made it! (http://www.twitch.tv/cutmanmike/c/3807686)
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: EazyDI on March 01, 2014, 01:44:32 PM
Aye, I'll try this out l8r. Seems very cool
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ceridran on March 01, 2014, 01:51:21 PM
It sounds cool and all, but it also sounds like a one-sided gamemode, just like CTF: one team just keeps capturing the enemy flag and the other can't do anything about it, OR one team stalls the match to the end and the other can't kill the flag carrier.

The same appears as if it would apply to this. People rush the mettaur, and you can't possibly defend the little guy, while he can only go ZHONYA'S HOURGLASS but he'l die anyway because that's essentially all he can do to protect himself.

Meanwhile, enemy mettaur backdoors and there's absolutely nothing you can do about it because he's so tanky that he lives long enough to score a point.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 02:02:34 PM
That post is complete and utter negative assumptions and we could do with less of them on my community. I would like actual feedback from people who have actually given it a go so I can balance the mod, please.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: FTX6004 on March 01, 2014, 02:20:10 PM
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Celebi on March 01, 2014, 02:24:52 PM
Quote from: "FTX6004"
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'
Redownload it.

This looks dangerously fun and team filled.  Hopefully people will want to play/host it.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 02:27:46 PM
is there a server with this new game mode on it cause it would be more fun if more people that are playing this game mode
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 02:39:55 PM
Quote from: "FTX6004"
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'

My bad, redownload to fix!
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Gumballtoid on March 01, 2014, 03:16:45 PM
Hey, this seems pretty neat. My only qualm (and this is based on the screenshots alone) is that the metools use their team's primary color. I think they'd look better (and stand out more) if using the secondary color.

I'll have to give this a try, though.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 03:22:58 PM
Quote from: "Gumballtoid"
Hey, this seems pretty neat. My only qualm (and this is based on the screenshots alone) is that the metools use their team's primary color. I think they'd look better (and stand out more) if using the secondary color.

You mean like Cyan/Pink? I can do that if everyone wants to, makes sense to me.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Kage on March 01, 2014, 03:53:35 PM
I'll admit this mode is pretty cool. However, the one pet peeve I seem to have with this mode is the difficulty for the Mettaur to get to the enemy base point without the enemy players continuously spawning in their base. It is easier to get to the enemy base, but once you are there, it would be extremely hard to actually get the point without either players distracting the enemy players or if a bunch of players are able to defend their Mettaur.

My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ceridran on March 01, 2014, 03:54:26 PM
Suggestion: Mettaur's shield will regenerate only if the Mettaur has not been hit/has not used the shield for 3 seconds.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 04:07:02 PM
Quote from: "Kage"
My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.

There's no easy way to do this sadly. Would preventing freshly spawned players from hurting the met be ideal?

Quote from: "Ceridran"
Suggestion: Mettaur's shield will regenerate only if the Mettaur has not been hit/has not used the shield for 3 seconds.

Yeah I think it regens a little too quick.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: beta on March 01, 2014, 04:07:42 PM
This is going to be great! When is the server going to be up?
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Kage on March 01, 2014, 04:12:48 PM
Quote from: "CutmanMike"
Quote from: "Kage"
My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.

There's no easy way to do this sadly. Would preventing freshly spawned players from hurting the met be ideal?

That could work or at least delay the spawn for the freshly killed player. My suggestion would probably be at least 15 seconds.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 04:13:46 PM
Again there's no easy way to do that (I wish there was, you'd think it would be a zand feature) so delaying players attacks is the best I can do.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Kage on March 01, 2014, 04:22:19 PM
Well if that is the only way, how long do you think you can delay the player's attacks?
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 04:27:28 PM
As long as I wanted, could try 10 seconds to start with see how it feels.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ceridran on March 01, 2014, 04:40:01 PM
Quote from: "CutmanMike"
Quote from: "Ceridran"
Suggestion: Mettaur's shield will regenerate only if the Mettaur has not been hit/has not used the shield for 3 seconds.

Yeah I think it regens a little too quick.

My reason for this is that once, I survived with essentially 1 or 2 HP left because my shield kept coming back up and my teammates arrived. I survived WAY longer than I should have.

Plus the fact that I see so many Mettaurs score the point without assistance because they just walk around like an impenetrable wall.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 04:50:53 PM
this game mode is (fbomb) good i'll like to see this with a four team ctf match and see how that goes and maybe some new maps as well.

edit: i hope danny uploads his video of this on youtube and links it here also can danny give a link to has youtube channel
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: BiscuitSlash on March 01, 2014, 04:57:50 PM
This mod seems really good, but I can't play it since there aren't any visible servers hosting this.

Could we get Best Ever to host game modes like this and screw scramble? (No extra mods with it like classes)
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 05:01:32 PM
Quote from: "BiscuitSlash"
This mod seems really good, but I can't play it since there aren't any visible servers hosting this.

Could we get Best Ever to host game modes like this and screw scramble? (No extra mods with it like classes)

there is a server myorc is hosting it
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: BiscuitSlash on March 01, 2014, 05:04:48 PM
I'm only seeing a huge bunch of Best Ever servers on Doomseeker. Has something about Doomseeker changed lately?
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Rui on March 01, 2014, 05:05:52 PM
So I played it, and it's reeeaaallllyyy fun! Such a rewarding feel when the cute metool makes it to the end. :)


Anywaaayys, maybe add a feature where the metool makes a sound or whistle to alert teammates for help? I see lots of lonely metools with their bodyguards being somewhere else and they end up traveling alone, only to be destroyed..
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 05:10:40 PM
yeah i think that would help a lot
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Koal on March 01, 2014, 05:12:40 PM
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 05:14:48 PM
i know that feeling uhh i hate it when that happens
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: *Alice on March 01, 2014, 05:16:27 PM
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ceridran on March 01, 2014, 05:18:15 PM
Quote from: "*Alice"
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"

Teamchat. We can't forget teamchat.



An alternative is that we have a marker above the Mettaur's head that can be seen through walls.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Myroc on March 01, 2014, 05:20:11 PM
Quote from: "Ceridran"
Teamchat. We can't forget teamchat.
It is slightly hard to use teamchat whilst under attack when you need to keep your shield activated.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 01, 2014, 05:20:23 PM
A macro or a taunt could be spammed but I don't think it solves the problem of pointing players in the right direction. I have something planned to point you in the direction of your metool (and the enemy) as well as let you know when he's under attack.

How are people finding the rest of the game? Is the metool too slow/healthy or is it just about right? Do I need to implement health scaling for the metool or do you feel good teamwork is all that's needed?

I'll work on v2 tomorrow morning, keep the feedback comin'!
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 05:22:18 PM
Quote from: "Ceridran"
Quote from: "*Alice"
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"

Teamchat. We can't forget teamchat.



An alternative is that we have a marker above the Mettaur's head that can be seen through walls.
well that or a mini map showing the locations of both mets like a auto map with hud
Title: And how are people even finding it >_>
Post by: BiscuitSlash on March 01, 2014, 05:24:42 PM
Quote from: "leoalex50"
there is a server myorc is hosting it
Myroc, what's the IP for your server?
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Rui on March 01, 2014, 05:25:19 PM
Quote from: "*Alice"
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"

What if the message gets pushed back by the other messages, though? I mean, yeah we could always just check the console, but in a situation where the metool is near the brink of death, that would be sorta time-consuming.

I think a item of sort would also make it more simple than having everyone bind a key.


Quote from: "Ceridran"
An alternative is that we have a marker above the Mettaur's head that can be seen through walls.

I also think this would be handy!


Umm, the metool is a bit slow I guess, then again it could be just me. Maybe slightly higher jumping? I think that could help to be a bit more evasive.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Koal on March 01, 2014, 05:26:34 PM
I think its just better teamwork that's needed. The 8Bit Deathmatch community seems to forget what that is. The Metool's health and speed balance each other out, he just needs a proper escort to get him where he needs to go unless he can manage to ninja his way into the enemy base but that would require the enemy team forgetting what the automap is for and that it even exists.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: leoalex50 on March 01, 2014, 05:31:23 PM
thats true that people here don't really care towards overs (trust me i know) and i never used the auto map at all
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: *Alice on March 01, 2014, 05:55:13 PM
@previous posts
I meant it as a temporary solution until a better alternative is implemented.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: TailsMK4 on March 01, 2014, 06:11:44 PM
When I heard a new mode being out, I went on Doomseeker to see what was going on, and when I saw the mode was CTF, I hopped in right away. CTF is a VERY underplayed mode, so I was excited. I enjoyed the mode a lot, though the other people mentioned the gripes I had regarding the mod:

- Can't do much when you get swarmed and no one is noticing that you are about to die.
- Wasn't very obvious to check the automap to see where the two Mettaurs were, and opening the automap leaves you open to enemy fire (I died because someone was right behind me as I was pressing the automap button).
- Some maps end up taking a long time to finish because it's too difficult to navigate without running into enemy players.

I do have one other gripe, but it regards the behavior of the players and not the mod itself. I did more work than Celebi on some maps, and Celebi gets all the praise.

I don't know how to fix every issue, but perhaps a HUD setup telling you how close you are to your team's Met and maybe the other team's Met (this coding has been done, check Mess's The Hunted, which I'd like to play WITHOUT any classes, thanks).
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ivory on March 01, 2014, 06:37:51 PM
Quote from: "TailsMK4"
- Wasn't very obvious to check the automap to see where the two Mettaurs were, and opening the automap leaves you open to enemy fire (I died because someone was right behind me as I was pressing the automap button).
You know you can set the automap to be overlay so it doesn't impede on vision.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Gummywormz on March 01, 2014, 07:55:18 PM
Any chance of making the first met not the first player who joins, but instead maybe make a timer and then select a random player? Also, how about making a big hudmessage appear when the met is being attacked? Maybe there should be a stiffer penalty on the teams for losing their mets (probably one that affects the rest of the team members).
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: MusashiAA on March 01, 2014, 10:57:51 PM
This sounds like Payload, minus the minecart healing you.

Sounds dangerously fun.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Gumballtoid on March 01, 2014, 11:17:26 PM
Suppose there could be an indicator on every player's hud of how much health their team's met has remaining? That could be neat.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: coolcat7022 on March 01, 2014, 11:38:52 PM
It would be magic, gumball!
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Knux on March 02, 2014, 01:14:42 AM
[9:06:33 PM] Knux: I had a similar idea in mind for CTF
So gud
[9:06:45 PM | Edited 9:07:02 PM] Knux: Finally something to revitalize CTF with

Downloading for sure, Mike.  :mrgreen:
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Russel on March 02, 2014, 03:41:36 AM
I know it's abnormal to criticize the code of these kind of things, but...
Player limits only go up to 64.
Unless some future version of Zandronum spontaneously decided to double the maximum player count again...which seems unlikely.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 02, 2014, 04:14:27 AM
I always do 128 just in case that actually happens.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Zard1084 on March 02, 2014, 04:41:44 AM
I think i found my new favorite game mode!  :ugeek:
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: ZeStopper on March 02, 2014, 08:40:47 PM
What if...


There were different mets?
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: Ceridran on March 02, 2014, 08:43:11 PM
Quote from: "ZeStopper"
What if...


There were different mets?

helix VS dome



yeahmaybenot
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: CutmanMike on March 03, 2014, 01:34:41 AM
Quote from: "ZeStopper"
What if...


There were different mets?

I want to get the main mod down before people start "saxtoning" it up. V2 should be finished soon, I had hoped to get it out yesterday but I got sick.
Title: Re: [GAME MODE] March of the Metools - Team based escort!
Post by: TailsMK4 on March 03, 2014, 02:44:14 AM
I have hosted v1 since the BE servers went down. Once v2 is out, it will be simple for me to restart my server to host v2. We need more CTF, so I am more than happy to make sure this mod continues to get hosted.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: CutmanMike on March 03, 2014, 06:57:25 AM
(click to show/hide)

New version up! (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=6390) Let me know if it blows up.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: CutmanMike on March 03, 2014, 08:20:16 AM
UGH fixed a couple of issues, please download v2c!
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Emmanuelf06 on March 03, 2014, 01:18:45 PM
I didnt notice this topic, i downloaded it, i will try it!  :D  Thanks!
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: TailsMK4 on March 03, 2014, 09:30:36 PM
Honestly, I'm starting to dislike the mod now, though I hope this mod has got people to start doing CTF again. The matches usually end up going on for at least 20-30 minutes at a time on some maps (and people thought Saxton Hale took forever...). When there are tons of people playing at a time, the met usually is under attack by at least 3 or 4 players. Mets do sometimes get close to the exit crystals, but when you get the entire base firing on you, it takes luck to make it. This really needs to be reduced in time to still be a great mod. Here are a couple of ideas I had in mind as time goes on:

1. Increase the time that players cannot fire.
2. Buff the mets in some way, either be able to walk faster or decrease the time it takes to recharge, or allow SMALL health regeneration.

It's just not practical at this point to allow a pointlimit higher than 1 because of how hard it is to score with ton of people. When it's a small group of people, the mod is much more balanced and a pointlimit of more than 1 is ideal. Maybe met health scaling per player might not be a bad idea.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: SmashTheEchidna on March 03, 2014, 09:36:15 PM
I was thinking that the met's health should vary depending on how many players there are, because the reverse is also true. If you have minimal players, say, two on each team, the met has it almost too easy. Having to deal with 500 HP by yourself is fine if you find the met halfway across the map or so, but if he's already in your base then you're pretty much screwed.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: CutmanMike on March 04, 2014, 06:59:09 AM
After spectating a couple of big games, I can agree with both points. Will take a look at balancing next version, but don't want to work on it just yet.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Ceridran on March 04, 2014, 02:15:49 PM
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Ukiyama on March 04, 2014, 02:25:25 PM
Quote from: "Ceridran"
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.

My guess is its in that position cause of the horizontal hud.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Ceridran on March 04, 2014, 02:39:44 PM
Quote from: "Ukiyama"
Quote from: "Ceridran"
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.

My guess is its in that position cause of the horizontal hud.

It doesn't. I tried that the other day-- well, I was in the server testing "The Hunted" with you and some others, and it used a very similar thing.

I'l have to give it a shot in MOTM to be sure it wasn't some temporary thing..

EDIT: Okay, the thing does change when you go from vertical to horizontal HUD. But only in MOTM. It was just an issue with the other thing. "The Hunted"

Of course, I had checked in with the MOTM server before when it had this radar, but not to change the HUD style.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Russel on March 04, 2014, 03:40:35 PM
The HUD mechanic was made by Mike and modified for The Hunted by Mess. When you see an element in more than one mod, you should not just assume they are the same. Mike coded in different meter positions for different bar positions to keep them close together go the UI is more readable, while Mess was literally testing bandwidth caps of the meter due to a bug caused by it.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Messatsu on March 05, 2014, 12:20:35 AM
Not quite Lego.  Mike got a radar from someone (I think he said a friend, but I'm none too clear on it) and then showed it to me.  I then created a new version from scratch that took the concept but none of the code (ok, a single basic rounding function) from that.  Mike then took that, converted it to clientside and incorporated it into his mod.  However, at this point in time, clientsiding the script is a bit wonky so I'm looking at alternatives.  Obviously, something like this works in The Hunted so I decided to put it in there for testing purposes.  So, short version: It's something I wrote, based on something Mike showed me and then tossed back to Mike.  It's all part of the dev chat stuff of trying to improve the game on a whole.  But yea, if you see similar code etc pop up in multiple mods, there's generally a good reason for it.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Gumballtoid on March 05, 2014, 08:14:06 PM
While the Light metool really stands out now, the Wily metool is still a bit elusive. That little qualm aside, I'm quite enjoying the game mode.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: steam66 on April 13, 2014, 03:29:47 PM
I love this gamemode, but it has some serious flaws. Too often I see 6 or 7 Basses around a metall, waiting for it to pop up.
Here are some suggestions to improve it:

1. Give the Metall an attack of some sort. Maybe a triple shot like in the games. This would make it easier for the Metool to fend off attackers, but keep it from singlehandedly charging the enemy base, due to the low power of the shot.
2. Allow the Metall to move while under its helmet. This might save the poor Metall's life if it can run into its base before the helmet meter dies.
3. Give the Metall a high jump, to disorient attackers.
4. Allow the Metall high shield regeneration at low health.
5. Let the Metall teleport (kinda like Phazon Metroids)
Not enough to teleport half across the map, but enough to evade pursuers.
It uses the same energy as the shield, so you are vulnerable after you teleport.
These are to give the Metall a chance to live if alone. However, these abilities are weak, so don't go charging into the fray alone!
Peace, Steam66  :mrgreen:
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: TheDoc on April 13, 2014, 05:15:46 PM
All of those suggestions can be fixed with teamwork. If the metool is getting obliterated, then the team's not doing its job to escort it.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Zard1084 on April 13, 2014, 07:00:16 PM
Steam66 you seem to fail at understanding on why CutmanMike made the mode in the first place.
as The Doc said the Met NEEDS ITS ALLYS TO ATTACK FOR IT!
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: steam66 on April 21, 2014, 06:17:52 AM
I know that the emphasis is on teamwork, but in practice it doesn't work.
In every server I have been on that hosted March of the Mets:
-Our met was destroyed repeatedly because only 2 escorts came along
-Everyone else was just trying to kill the enemy team
-When I became the met I found it hard to attract bodyguards, as
-EVERYBODY ON THE TEAM DIDN'T CARE ABOUT PROTECTING THE METOOL.
This made the gamemode quite frustrating,
as I would be surrounded by about 5 or 6 Basses
in only minutes after becoming the Met.
Even when I got to the enemy base, the players spawning inside always kept me out.
My bodyguards were slaughtered, mostly because I would have 3 or 4 at most.
This meant a quick death and unfun game, as every 30 seconds I would become
 a defenseless Met because our team's lone Met died. every. time.
In short,
Nobody seems to care about teamwork in March of the Metools, it seems.
And that's why I suggested the Met gain some upgrades:
To give it a chance to survive.
Peace, steam66
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: steam66 on April 21, 2014, 06:20:06 AM
I don't mean "make the Met a terminator"
I mean "make the met a bit harder to kill so it has
a chance at scoring a point"
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Ceridran on April 21, 2014, 01:16:07 PM
I see mets go around by theirselves, guard against everything that ever even, and score the point on it's own.

You want what?
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: SmashTheEchidna on April 21, 2014, 03:23:34 PM
I still think the met's health should adjust based on the number of players. As it stands it's fixed on 500 HP if I remember correctly. It's crippling on a large server but a tank in small ones.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Legtendga on May 24, 2014, 05:34:06 PM
So, uh... is V4 compatablity in the works for this?
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: Gumballtoid on May 24, 2014, 07:59:15 PM
If so, may I propose setting the color of Wily's Metool to their secondary color? I definitely helped Light's stand out a bit more.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: steam66 on June 06, 2014, 09:27:37 PM
Crap, forgot to post for a while

But what I was aiming for was a way for the Metall to fend off some pursuers, but
not all, since the teamwork aspect is seriously ignored in most servers.
And Ceridran, that could work on a small server with the Metall being hunted,
but there are only a few servers with March of the Mets and most of them are
large.
Maybe it can have a Flash Stopper type move, blinding the enemy.
Alternatively, enemies could do less damage depending on how many are close enough to the met.
1 enemy= normal damage.
2 enemies= almost normal damage, per enemy.
6 enemies= low damage.
This would prevent an entire team from hounding a Met and ignoring theirs.
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: SMMG44 on February 14, 2017, 01:08:40 AM
Can I have the link, please?
It won't work
Title: Re: [GAME MODE] March of the Metools - Version 2!
Post by: ice on February 17, 2017, 03:47:09 PM
considering the last post here was 3 years ago, it's not surprising that it wouldent (my GOD I feel old)