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Gaming => Mega Man Discussion => Topic started by: Beaver on March 18, 2014, 05:38:02 PM

Title: Random annoying things in all mega man games.
Post by: Beaver on March 18, 2014, 05:38:02 PM
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If theres anything that annoys you in mega man, let the entire world know that certain thing. *Warning, the following are the things a lot of people know are annoying. I am not singling anyone out: Yellow Devil. Doctor Senile's Flying Donut of Annoying Noise. Spring man. Oil Man. The fact that mega man games are hard as balls. :ugeek: The Fact that Doctor Senile is Senile. Mega man 7 depending if you like it or not. Clown Man being Pedo.
Title: Re: Random annoying things in all mega man games.
Post by: Beed28 on March 18, 2014, 05:51:04 PM
Attacks that require TAS luck manipulation to avoid. Air Man, Quick Man, and most of the Doc Robots are especially bad about this.
Title: I actually *like* Yellow Devil in MM1
Post by: *Alice on March 18, 2014, 06:49:48 PM
MMX3 -> Instadeath past Sigma in the Japanese version, Bit and Byte not being visible on the map in both versions

MM1 -> ICE MAN'S STAGE , the magnet beam room in Wily1

MM2 -> you know what room. the one room. THE ROOM I HATE WITH ALL MY HATE. CRASHBOMB GO TO HELL.
Title: Re: Random annoying things in all mega man games.
Post by: Emmanuelf06 on March 18, 2014, 07:01:32 PM
MM1: bug, problems of the mobile platforms in Iceman Stage (with the eyes, and the shoot at you), there is like a problem with the collision.....
MM2: the same, room with crashbomb....and the wily machine who is hard to dodge, because the hitbox of the energy balls looks big o_o
MM3: Lag in geminiman stage when you are on the platforms with the insect who rush at you + fish who throw bomb....
MM4: Lag in brightman stage when you need to use correctly the platforms who do a 1/2 circle.
MM5: Get the Beat letter in waveman stage, 2 ennemies go at you when you need to get it, but its not really difficult.
MM6: Dat part with spikes on the first wily castle stage!!!! you need to use correctly the Jetarmor thing, and i die often in this part x_x
MM7: Wily final boss? XD The hell !
MM8: Snowboard parts.
MM&BASS: when you die in King Castle, you need to restart from the beginning if i remember, or at 1/2 of the castle.
MM9: Tornadoman in hard mode with the little platforms + wind
MM10: Wily stage 2, with the ground who move...boring part -___-
MMunlimited (fangame but ok): Battle with Yokuman, wtf?
MM battle & chase: collision type is boring...and there is a lot of ennemies in this game in very hard mode (specialy megaman race)
 (sorry for my english).
Title: Stuff like this makes me question the games popularity
Post by: BiscuitSlash on March 19, 2014, 07:54:59 PM
All the fortress bosses in Megaman 2 have great concepts but are ruined and made unjoyable by particular things.

Mecha Dragon: If you get hit and you aren't on the top block, you're probably going to fall and die. Best way to avoid this is to simply stand on the top block, but that encourages just button mashing to win.
Pico Pico Master: There's basically no indication on what blocks are going to move out of the wall unless you memorize the order (which I don't do because I don't find it fun), and this thing does 8 damage, which is a 4 hit kill. I usually get cheaply hit 2 or 3 times per battle, so there's almost no room for error during the actual battling.
Guts Dozer: Once you know what to do, this thing goes down too quickly, even without the weakness. The amount of hits that can be landed are really plentiful and due to how fast its health bar goes down, it doesn't make it feel that powerful in comparison to how it looks.
Buebeam Trap: What can I say that hasn't already been said. This thing is littered with issues.
Wily Machine: Phase 2's attack is pretty much undodgeable, especially when used twice. Not sure how that's meant to be enjoyable.
Final battle: If you run out of the required weapon, you have to death grind to get your weapon energy back. That's just bad design. It's damage output feels a bit out of proportion as well.

What's worse, dying at most of these makes you have to redo half the stage, which is more frustration inducing than challenge inducing.
Title: Re: Random annoying things in all mega man games.
Post by: Kapus on March 19, 2014, 08:06:29 PM
Pit Attackers.

That is all.
Title: Re: Random annoying things in all mega man games.
Post by: Colonel ServBot on March 19, 2014, 08:38:36 PM
How about those Tellies from MM2? Yeah, those things will always have special place in my heart called hatred. I seriously couldn't handle those weird yoku blocks and death pits either in HeatMan because of those blue bastards. Not to mention that CrashBomb room. Gosh darn do I hate those parts of MM2. I'm also not too big a fan of Flash Mans theme either.

The GutsLifts from MM1's GutsMan Stage ALOS SUCK BADLY THEY DESERVE TO BE ENEMIES THAT YOU CAN KILL OFF EASILY. Sorry about my outburst, but dang, those things are bad when you don't use Magnet Beam on them. Especially if you were a noob like me who didn't get the Magnet Beam through the entire game until I came to that point in the wily stages. I had to restart the ENTIRE game over.

Or how about when you destroy EVERY enemy in RockMan XOver they drop a friggin Weapon Data, which basically stops the game in main play. Not to mention the online mode in that game blows too. And everything else.

How about that one rising lava thing in MMXtreme (was it MMXtreme in flame Stags stage where the lava was rising?)? I mean, dang, it was impossible for me to even TRY Getting the other items without dying.
Title: Re: Random annoying things in all mega man games.
Post by: Ceridran on March 19, 2014, 08:39:45 PM
Countless things from the Megaman Zero series. I still haven't finished 1 and 4.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on March 19, 2014, 10:23:49 PM
Quote from: "Ceridran"
Countless things from the Megaman Zero series. I still haven't finished 1 and 4.
Only just got Megaman Zero collection recently. I really wish the game gave me a better indication that "Give up" meant "Skip the mission" and not "Return to base and retry mission later".

Speaking of which, there's a few megaman games that let you happily skip stages. X5 was very guilty of that. I'd probably always make use of it by skipping McWhalen's stage because I hate that stage, but if I want the Gaea armour....gotta backtrack. X6 had this skippable stages problem too, but it wasn't as bad since if didn't rub it in the players face that much.

However if that hell and true evil incarnated stage that is Virus Stage 1 was skippable then I'd probably be okay with it. Whoever made Virus Stage 1 needs to know shame.
Title: Re: Random annoying things in all mega man games.
Post by: Gumballtoid on March 20, 2014, 12:25:25 AM
Mega Man 2 being the most overrated game to ever grace this earth.
Title: Re: Random annoying things in all mega man games.
Post by: Emmanuelf06 on March 20, 2014, 06:10:47 AM
Quote from: "Gumballtoid"
Mega Man 2 being the most overrated game to ever grace this earth.

+1
Since mm9, we have listened a lot of things with mm2 because it was the start of the megaman serie....some people are so fanboy of mm2.
I prefer mm3 or mm7.....  :cool:
Title: Re: Random annoying things in all mega man games.
Post by: Dr. Freeman on March 21, 2014, 07:33:19 PM
Literally everything in Mega Man Unlimited.

On a not crappy fangame note, pit enemies are a worn out gimmick, especially in Mega Man 10.
Title: Re: Random annoying things in all mega man games.
Post by: Dr. Crasger on March 22, 2014, 07:41:15 AM
Quote from: "Dr. Freeman"
Literally everything in Mega Man Unlimited.

On a not crappy fangame note, pit enemies are a worn out gimmick, especially in Mega Man 10.

I agree to this.

And now for something completely related to the topic at hand...

Pit Attackers, Sniper Joes from MM1 (Them specifically), Lag from some stages, the weird sprite glitches from MM2, Wily always being the final enemy (NES Series).
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on March 22, 2014, 03:01:16 PM
Quote from: "Dr. Crasger"
Sniper Joes from MM1
But they were one of the best enemies in the series. It actually felt like you were being challenged by someone of the enemy force who really wanted to fight you, and when they were fighting you it felt like a good blaster vs. blaster duel.

The Sniper Joes in Megaman & Bass however were annoying. They were really lame in comparison and it doesn't properly feel like they were trying to challenge you. They just felt really in the way for not much of a good reason.
Title: Re: Random annoying things in all mega man games.
Post by: NemZ on March 23, 2014, 08:56:42 AM
You guys are crazy.  Unlimited had issues, yes, but it's still decent.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on March 23, 2014, 12:48:06 PM
Quote from: "NemZ"
You guys are crazy.  Unlimited had issues, yes, but it's still decent.
This so much. Yes, it had an too-high difficulty and bad checkpoint placements (ESPECIALLY on those fortress stages), but other than that it was really solid as a Megaman game.
Title: Re: Random annoying things in all mega man games.
Post by: Dr. Freeman on March 24, 2014, 09:27:10 PM
-Stupidly High Difficulty + Lame Checkpoints (Biggest Sin)
-Just plain poor level design in a Mega Man game.
-As an added to that. Rainbow Man
-And Wily 1. Because Rush Jet with no way to refill your ammo outside of grinding is fun! IT'S MEGA MAN 2 ALL OVER AGAIN GUYS!
-Spikes in literally every stage in the game. Even ones that have no reason to have a spike.
-A mediocre soundtrack with a few really good castle songs and nothing else.
-Wily 4 being about 2 stages in length
-Glue Man does 8 contact damage. 8. Contact. Damage.
-Easy Mode is seriously a mockery with "easy blocks" in places where it's physically impossible to die unless you PURPOSELY jump down there
-I would mention plot but it's Mega Man so I'll let is slide
-The final boss being unwinnable does not get so slide however, even though it's a stupid cliche any game that ends with an unwinnable boss fight is stupid
-The Wily 2 Boss is stupid. That doesn't really fit here but I'm putting it here anyway.
-Yoku Man is a stupid character and the game treats his as Mega Man God.
-The fact that there are people who claim this is better than anything Capcom has ever made is disgusting. If only because this fangame is the one that gets all the attention and meanwhile Rokko Chan which is really good goes mostly ignored.
-And worst of all. Wily doesn't even eyebrow.

Basically the only thing left untouched is the weapons, which are decent except for Trinitro Blast. But MMU is far from a decent game. Unlimited's issues just makes it an unfun piece of crap.
Title: Re: Random annoying things in all mega man games.
Post by: Threxx on March 24, 2014, 10:21:34 PM
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Rebut to above post in spoiler. Not really related to topic so I placed it there.

Back on the topic of the thread... pipis and spine analogues, or whatever variant of them is present. Seriously annoying shit.
Title: I've beaten all other final bosses but that one if i recall
Post by: Rui on March 25, 2014, 02:06:43 PM
I will always cry whenever I think about the final boss of Mega Man 4.
Title: Re: Random annoying things in all mega man games.
Post by: Gumballtoid on March 25, 2014, 03:02:23 PM
For the longest time I thought I was supposed to tank the damage from the beams in MM9DW4, realizing considerably later that Concrete Shot was intended to be used there.

aw
Title: Re: Random annoying things in all mega man games.
Post by: Kage on March 26, 2014, 06:12:29 AM
Ceiling spikes drive me insane when having to jump across gaps with them right above you (or exactly right above the path you need to go to). If possible I would use Rush just to avoid having to time holding the jump button just right for those sections. It is worse if it takes place underwater too.
Title: Re: Random annoying things in all mega man games.
Post by: NemZ on March 26, 2014, 10:49:47 PM
Unlimited stuff

(click to show/hide)
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on March 28, 2014, 06:41:30 PM
Quote from: "NemZ"
Unlimited stuff

(click to show/hide)
(click to show/hide)
Title: Re: Random annoying things in all mega man games.
Post by: Dr. Freeman on March 28, 2014, 08:30:13 PM
Ok, the part with the final boss isn't the fact that there wasn't a health bar, it's the fact that he ended his game with an unwinnable boss fight.

The point of an unwinnable boss fight in games is to make the player feel helpless, which MMU technically does. But there's a clear difference with the rest of these. Generally, an unwinnable boss fight is used to set up conflict and satisfaction for later. Vile from MMX is a clear example. He kicks your ass oh nooo but later in the game he does it again what a load of crap. But then Zero does some shit and you can actually fight him. Suddenly you have the power to kick the ass of this jerk who you couldn't beat earlier and it shows how you've grown stronger through the game and gives the player satisfaction because you just destroyed the jerk you couldn't touch earlier in the game. Yeah!

In MMU however, it's the FINAL BOSS. And it's not something like Shadow of the Colossus where it's supposed to trigger a super emotional response and the whole game is already dreary as hell, no it's a Mega Man game. Wily 4 is one of the most long and painful stages in the world, but hey, maybe the Wily Capsule will be fun. Oh it's just Zero! And you can't win. The game ends by beating you up, leaving you feel broken and unsatisfied. If this happened in the middle of the game, sure it'd be cool. But this is the end, there is no point where this unwinnable boss fight turns around. It's a horrible way to end a game. I'm ignoring the fact it's Zero too. It could have been Wily being unwinnable and it would have been just as dumb.

Oh, and I don't hate Yoku Man as much for his stage but more for "OH HE'S SOOOO COOL AND WAY STRONGER THAN EVERY OTHER ROBOT MASTER HE EVEN BEATS DR. LIGHT AT CHESS HE IS GOD ROBOT"
Title: Re: Random annoying things in all mega man games.
Post by: NemZ on March 29, 2014, 01:04:17 AM
Quote from: "Dr. Freeman"
Oh, and I don't hate Yoku Man as much for his stage but more for "OH HE'S SOOOO COOL AND WAY STRONGER THAN EVERY OTHER ROBOT MASTER HE EVEN BEATS DR. LIGHT AT CHESS HE IS GOD ROBOT"

I'm not really getting that impression.  At best he's being put on the level of a 'megaman killer' RM as far as I can tell.

And the thing with the fortress checkpoints... I agree it's a bad idea, but there is some precedent for that in the main games.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on March 29, 2014, 06:18:47 PM
Quote from: "NemZ"
And the thing with the fortress checkpoints... I agree it's a bad idea, but there is some precedent for that in the main games.
MegaPhilX says it was done because it couldn't be decided on whether or not it should be respawn at midpoint (MM2-4) or respawn right before boss (the other MM games), so they went with what was between the two to hopefully please both the audiences.

Thing is, respawning at the midpoint was really just a flaw that added little more than fake difficulty and frustration. Not reliving that mistake should have been a no-brainer.
Title: Re: Random annoying things in all mega man games.
Post by: Swordkirby on March 30, 2014, 06:04:52 PM
This has derailed into a mmu hate thread  :shock: .
Title: Re: Random annoying things in all mega man games.
Post by: Blutorus on April 03, 2014, 09:10:37 PM
Aaaanyways, if there's any actuall part about annoyances in the canon games, why does Air Shooter in MM2 heal the Wily Alien hologram?! ?_?
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 03, 2014, 09:46:51 PM
Quote from: "Blutorus"
Aaaanyways, if there's any actuall part about annoyances in the canon games, why does Air Shooter in MM2 heal the Wily Alien hologram?! ?_?
More importantly, why does stopping time heal it?

Everything that isn't Bubbleman's weapon will heal that thing, it's not just Air Shooter.

Some bosses such as Heat, Flash, Bubble and Wood get all their health back when hit by their own weapons. Heat also has this from Crash Bomb and he rushes around afterwards. Other than Freezeman, they never reused this idea though, which is kinda disappointing since they would have heavily improved upon the mechanic.
Title: Re: Random annoying things in all mega man games.
Post by: Blutorus on April 03, 2014, 11:08:24 PM
Quote from: "BiscuitSlash"
Quote from: "Blutorus"
Aaaanyways, if there's any actuall part about annoyances in the canon games, why does Air Shooter in MM2 heal the Wily Alien hologram?! ?_?
More importantly, why does stopping time heal it?

Everything that isn't Bubbleman's weapon will heal that thing, it's not just Air Shooter.

Some bosses such as Heat, Flash, Bubble and Wood get all their health back when hit by their own weapons. Heat also has this from Crash Bomb and he rushes around afterwards. Other than Freezeman, they never reused this idea though, which is kinda disappointing since they would have heavily improved upon the mechanic.
Wait, it isn't just limited to Air Shooter or the Alien himself? huh
(click to show/hide)
Title: Re: Random annoying things in all mega man games.
Post by: -FiniteZero- on April 03, 2014, 11:51:54 PM
Well, this isn't annoying so much as disappointing.

The Wily Machine/Capsule of Mega Man 6 is WAY too easy.

Coming from ME of all people, this really means something.
Title: Re: Random annoying things in all mega man games.
Post by: Kage on April 04, 2014, 12:28:50 AM
I wonder if that is the reason why they made the Wily Capsule so much more tougher in the next game.
Title: Re: Random annoying things in all mega man games.
Post by: -FiniteZero- on April 04, 2014, 12:43:59 AM
Ah. Overcompensation.

Lovely.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 04, 2014, 05:51:15 PM
Wily Machine 6 is one of my favourite Wily Machines, mainly because of the design. Sometimes some of my favourite things in Megaman games can be easier things, which annoys the hell outta me.

Megaman X4 in general is a good example of this. X4 is the easiest game in X series for me (though I haven't played X7, that might be easier), yet the game is also my favourite in the X series.
Title: Re: Random annoying things in all mega man games.
Post by: Soopershy on April 04, 2014, 11:04:29 PM
MM1: Ice man's stage >:C

MM2: Wily boss 4 (dear god i hate this thing!)

MM3: Doc Robot's huge size (almost impossible to avoid!)

MM4: Not much...

MM5: the falling crystals in crystal man's Stage *sigh*

MM6: that secret alcove in mr.x 1 and wily 1 (why?!?!?)

MM7: Wily capsule (Obviously)

MM8: ..............JUMP JUMP! SLIDE SLIDE!!!!!!!

MM&B: the whole game

MM9&10: trying to get all of the achievements
 
Do these count?

MMU: rainbow man's stage

MMRF: virus man's stage on hard mode

MMX3: Sigma's second form
Title: Re: Random annoying things in all mega man games.
Post by: Swordkirby on April 05, 2014, 01:24:32 AM
Quote from: "BiscuitSlash"
Wily Machine 6 is one of my favourite Wily Machines, mainly because of the design. Sometimes some of my favourite things in Megaman games can be easier things, which annoys the hell outta me.

Megaman X4 in general is a good example of this. X4 is the easiest game in X series for me (though I haven't played X7, that might be easier), yet the game is also my favourite in the X series.
Unless you're playing as Zero, my favorite weapon (a sword) has failed me.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 05, 2014, 12:15:50 PM
Playing as Zero in X4 does make the game harder, but it's still not hard enough for me. I even have not much trouble playing the game minimally.

While X5 does have a hard mode, it a very bad excuse for a hard mode.

X6 is an already really hard game and the hard mode is actually pretty good. I actually play this game on hard mode most of the time because of various and related adjectives.
Title: Re: Random annoying things in all mega man games.
Post by: Emmanuelf06 on April 07, 2014, 07:59:18 AM
Quote from: "-FiniteZero-"
Well, this isn't annoying so much as disappointing.

The Wily Machine/Capsule of Mega Man 6 is WAY too easy.

Coming from ME of all people, this really means something.

The one of mm5 is easier because the fireballs doesnt hit you directly, it does a "rounded" form without a danger...

MMX6 is the hardest mm games with his hard mode....without armors, its pretty hardcore.
Title: Re: Random annoying things in all mega man games.
Post by: Knux on April 08, 2014, 11:26:41 PM
Being someone who prefers playing as X, I find X4 easier as Zero, oddly. All I know is that the fire upper completely wrecks Sigma's laser cannon form (not to mention that silly grim reaper.) I think that as long as you're not greedy with slash combos, you'll do just fine.
Title: Re: Random annoying things in all mega man games.
Post by: Megaman94 on April 19, 2014, 02:16:11 AM
MM1: Foot Holders
MM2: Boobeam Trap http://megaman.wikia.com/wiki/Boobeam_Trap (http://megaman.wikia.com/wiki/Boobeam_Trap)
MM3: Doc Robot Stages (Specifically Doc Robot Needle Man)
MM4: I really can't think of anything except the Up'n'Down enemies in Dust Man's stage
MM5: The falling crystals in Crystal Man's Stage
MM6: Getting in the perfect spot to break the rock so you can get the energy balancer from Proto Man. (You have to stand on the very edge of the platform near the spikes)
MM7: Wily Capsule.
MM8 "Jump! Jump! Side! Slide!" (Especially in Wily 1)
RMNC: Metal Man was all over the place and wouldn't stop jumping.
MMX: Getting the heart tank in Spark Mandrill's stage
MMX2: Sigma Virus
MMX3: fighting Dr. Doppler
(I have not played these games, but from watching others play I can say the most annoying thing is..)
MM9: The enemies that grab on to you and try to move you into spikes. (Galaxy Man, Wily 3)
MM10: The sandstorm sections in Commando Man's stage
RM4MI: The Wily Machine since it has more than 4 health bars. (It has about 7 or 8)
MMX4: Sigma's final forms
MMX7: "Burn to the ground!" (I have this game)
MMX8: Lumine's final form because you have limited time after he says "Paradise Lost"
Title: Paradise Lost isn't annoying or bad.
Post by: BiscuitSlash on April 19, 2014, 02:07:53 PM
Quote from: "Megaman94"
MMX3: fighting Dr. Doppler
You mean annoyingly easy and anticlimactic, right?
Title: Re: Paradise Lost isn't annoying or bad.
Post by: *Alice on April 19, 2014, 02:18:07 PM
Quote from: "BiscuitSlash"
Quote from: "Megaman94"
MMX3: fighting Dr. Doppler
You mean annoyingly easy and anticlimactic, right?
Maybe he never learnt that you shouldn't shoot him when he has his force field activated?

The only annoying part in X3 is the thing after the final boss in the Japanese versions. It is instakill on SNES and kind of deadly in the PSX version, unlike in the western versions where it's basically just an "oh crap" moment.
Title: Re: Random annoying things in all mega man games.
Post by: DaveNinjaGaming on April 19, 2014, 02:53:06 PM
MM1: Necessary Magnet Beam (never got me, but a poor development choice).
MM2: Ridiculous amounts of sprite flicker, Metal Blade being OP.
MM3: Weapons being more boring than watching paint dry.
MM4: Nothing if you know Bright Man's strategy.
MM5: A lack of memorable fortress stages and a mediocre soundtrack.
MM6: Failtastic Wily Machine where all three forms are weak to Tomahawk.
MM7: Wily Capsule, you practically need an E-Tank
MM8: Ridiculous voice clips (Dr. Wahwee)
9 and 10 I'm fine with. I only played X1 and my complaint is that it was too easy (Armoured Armadillo has one bat that always gives extra lives). I beat it the first time without Hadouken and only 1 Sub-tank on the final boss.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 19, 2014, 04:11:02 PM
Quote from: "*Alice"
Maybe he never learnt that you shouldn't shoot him when he has his force field activated?
Probably why. I only realized until I used the saber on him ages later and saw a sudden 16hp heal. And even without knowing about that, he's still easier than the average intro stage boss.

Recently I got Megaman Zero Collection, so I've been playing Zero 1. Hidden Phantom is really cool and all, except for one thing. At the end of the second battle against him he pulls a Kaizo Trap (http://tvtropes.org/pmwiki/pmwiki.php/Main/KaizoTrap) out of nowhere. This is complete bullshit. The only indication of this is him saying "I'll take you down with me", but that alone is not something to make the player think "Oh shit this isn't going to be like the hundreds of other Megaman boss battles I've done, he's probably going to pull a kaizo trap on me and I should quickly move out the way". There's no way of seeing this coming, and avoiding first time round requires you to be far away or to somehow have enough health after that not easy battle. The fact that you don't have to redo the fight does not make it acceptable.

Seriously this is complete bullshit, and this along with a bunch of other problems I have with Zero 1 doesn't make me excited for Z2-4.
Title: Re: Random annoying things in all mega man games.
Post by: Ivory on April 19, 2014, 04:12:49 PM
Then you would be a fool, Z2 fixes everything that was wrong with Z1 and then some. Z3 is the best of the series imo, Z4 is really good too, but I didn't like it quite as much as Z3, but more than Z2.
And, that trap never got me and I wasn't even aware of it. I sorta realized something was wrong when he didn't do the standard boss death right off the bat.
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 19, 2014, 09:19:46 PM
Quote from: "Ivory"
Z2 fixes everything that was wrong with Z1 and then some.
Thank fuck for that.
Quote from: "Ivory"
And, that trap never got me and I wasn't even aware of it. I sorta realized something was wrong when he didn't do the standard boss death right off the bat.
Honestly I'm surprised to see someone sharp enough to react to something like that.

Either way, if a boss is going to do a powerful attack straight after a victory there needs to be a clear indication that you need to do something. Take the Egg Viper in Sonic Adventure for example, that "Watch out, he's up to something" is good game design, as it alerts the player that they aren't quite done yet and shouldn't stop to rest until the win screen happens just yet.
Title: Re: Random annoying things in all mega man games.
Post by: LlamaHombre on April 19, 2014, 09:40:00 PM
I only got caught on it during my second playthrough of Zero 1, and I was at one HP anyways, so.

I personally think Zero 1 is even pretty fun if you ignore the ranking systems and don't mind grinding too much. Zero 2-4 are all really phenomenal games though, so I definitely recommend those.

Also stupid Commando Man's stage can just go away it's ruined so many playthroughs of MM10 that it feels like a chore just booting up the game
Title: Re: Random annoying things in all mega man games.
Post by: Megaman94 on April 20, 2014, 04:34:44 AM
I am surprised nobody has talked about "Burn to the ground!"
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on April 20, 2014, 07:01:41 PM
That's one of the very few things I like about X7, but I like it for the wrong reasons. Like Silver The Hedgehog and his "IT'S NO USE!!!", I just find it downright hilarious.

The rest of the voice acting in X7 is easily some of the worst I've ever heard however. The only real exceptions in my opinion are Red and Snipe Anteater, and then again, in the battle against Red the delivery of the voice acting is horrible.
Title: Re: Random annoying things in all mega man games.
Post by: Megaman94 on June 05, 2014, 07:33:14 PM
Quote from: "BiscuitSlash"
That's one of the very few things I like about X7, but I like it for the wrong reasons. Like Silver The Hedgehog and his "IT'S NO USE!!!", I just find it downright hilarious.

The rest of the voice acting in X7 is easily some of the worst I've ever heard however. The only real exceptions in my opinion are Red and Snipe Anteater, and then again, in the battle against Red the delivery of the voice acting is horrible.

Or Eggman with "You know what they say, the more the merrier"
Title: Re: Random annoying things in all mega man games.
Post by: RRThielNC on December 01, 2014, 02:35:29 PM
Anyone ever play Rockman 4MI? The Wily Capsule in that game is a real pain in the neck.
Title: Re: Random annoying things in all mega man games.
Post by: Heihachi_73 on December 14, 2014, 10:33:16 PM
Random? OK...

MM1: Bladers at the beginning of Wily 2, and Fire Storm's shield effect being completely useless against them more often than not = pit death. Need I not say anything about Big Eyes (particularly on the Elec Man stage while you're still climbing a ladder) and the fact absolutely nothing in the game kills them easily (freezing them in place doesn't count). Also, Wily himself, every single weapon does 1 damage on his second form (on the NES version, anyway). Add to that the damage from the prior four bosses, with the only item between them and Dr. Wily being a large weapon refill.
MM2: Crash Man's stage without Leaf Shield, Metal Blades or Air Shooter. Pipis can die in a fire. Ditto Heat Man's stage and respawning Tellies, buster only. The blocks are easy once you know where to jump in the air immediately after landing in order to land on the higher block. Of course, you can still glitch through them and be shunted off to the side and to your death.
MM3: Pausing while in mid-air on Rush Jet = pit death. Ditto Rush Marine in that one part of Gemini Man's stage. Also, the complete lack of a shield weapon.
MM4: The wind on Toad Man's stage = pit death.
MM5: Wave Man's entire stage. And Dark Man 3's O-shaped shots which freeze you on contact. Practically every boss weapon dealing either 1 or 2 damage to even basic enemies and disappearing on contact. In fact, practically nothing goes through enemies on this game aside from the charged buster.
MM6: Plant Man's pit attackers and stupid helicopter enemies combined. Grinding forever on the stage before the boss rush. Where did the M tanks go?
MM7: Robot Museum stage, and lack thereof. Not even a retro boss battle, just a clown-bot called Mash. More of a letdown rather than an annoyance.
MMX: The series in a whole: Pixel hunt. That nigh-impossible heart tank on X1 too. Why can't you aim the boomerang cutter, or most weapons in both series in fact?

Any: No Export For You.
Megaman 4 (PAL) (it exists as both PAL-A and PAL-B variants, but I never actually seen a physical copy in Australia, only imports from the UK)
Megaman 5 (PAL-A) (the PAL-B version exists but is ridiculously rare and costs as much as a car when complete; the PAL-A version for England/Australia/Italy, "EAI", was not released at all)
Megaman 6 (PAL)
Megaman Battle & Chase (US)
Megaman: The Wily Wars (US)
Megaman 7/X2/X3 (PAL, SNES) (actually, they do exist but they are also ridiculously rare and cost a fortune; X3 is much more common on PSX)
Megaman Anniversary Collection (PAL)
Megaman X Collection (PAL)
Megaman & Bass (both US and PAL) (not the translated Super Famicom hack or the GBA version)
Title: Re: Random annoying things in all mega man games.
Post by: tsukiyomaru0 on December 14, 2014, 11:52:26 PM
for me they are:

Classic series:
1: Yoku Blocks, Big Eyes and the fact you skid to a stop while moving. Oh, and never forget Wily's stages and Bladders as stated.
PU: The pixel-precise jumps. Doesn't translate well into a 3D game.
2: Airman. All there is to it. Oh, and the fact that some weapons are nearly useless and REQUIRED to beat certain bosses.
3: In the mobile version, you have to press DOWN (or 8) to interrupt your jump. Else, it is always FULL HEIGHT. Cue death by precise jumps with spiky ceiling.
4: The large mooks in general. Miniboss-tier
5: Wave Man's jetski area and anything that messes with gravity.
6: Nothing.
7: The WHOLE game.
8: The snowboard stages. Or the jetboard in the Wily Fortress.
& Bass: King Mech with King himself on top of it. Good luck beating him with MEGAMAN.
9 and 10: NO STEAM RELEASE. ... yet. Who knows if they will or not in a nearby future?

X:
1: Sigma.
Maverick Hunter X: Vile mode. Go play it and try to not rage.
2: X Hunters. And a capsule or item in Crystal Snail stage that required pixel perfect Mech Dash and Air Dash.
Xtreme: Nothing except some weapons.
3: Bit, Byte, Sigma, lack of Shotokan moves.
Xtreme 2: Nothing except some weapons.
4: Jet Stingray stage.
5: The "Time for Collision".
6: Rescuing Reploids.
7: The whole game (see a pattern?) because of the camera.
8: The whole game because of the camera. Again.
Command Mission: Nothing, I think. Never played it long enough.

Zero:
1: Weapon Expertise. But it was mildly annoying, actually.
2: Weapon Expertise is even less annoying now. However the Rank for EX Skill thing ruined it for me.
3: Rank for EX Skill again irritates me.
4: Since Ranks doesn't affect getting Ex Skills anymore, what could go wro- Oh a Craft Parts thing. Damnit.

ZX:
1: The bosses weak spots that you need to AVOID HITTING for a perfect recovery of Biometal.
Advent (2?): The English Dub. The Japanese one was so much better... HIHI- HIHAHAHAHA!

GB: The fact they never got their Advance release because Capcom lost their source code...

Battle Network: The way ALL of them are played (sans the platformer ones).

Starforce: Same thing as Battle Network. Up to eleven because of encounter rates.

XOver: The fact that we'll never see a NA or EUR release because the fans gave it such a negative reception despite the fact it was a huge success in Japan.

Fangames:
Rock Force: Too easy
Revolution: Not complete yet :< .
Unlimited: Overhyped, Overrated and too damn hard. It is harder than Rosenkreuz!
Rokko-Chan: I WANNA DOWNLOAD!!!
Rokko-Chan 3D: More Broken than Sonic 06 + Sonic Boom. Justified, still early beta.
Rosenkreuz: Really HARD. But justified.
Mega Mari: Really HARD. But then again... What do you expect of a TOUHOU GAME?!
Title: Re: Random annoying things in all mega man games.
Post by: Heihachi_73 on December 15, 2014, 10:29:33 PM
Can't defeat Airman either? Well, not untouched anyway... stupid tornadoes! :)

I haven't come across a totally useless weapon in MM2...
Bubble Lead kills the spring heads as well as the rabbits (2-3 hits) on the "stairs" in Wood Man's stage.
A single Crash Bomb kills Blocky in 1 hit on difficult mode (not to mention hurting no less than three bosses with the explosion - Quick Man, Flash Man and Wood Man; the latter only if you fire into his Leaf Shield, which is entirely counterproductive with any other weapon). The only annoying thing about the Crash Bomber is the fact you only get 7 of them, unlike Bomb Man's bombs in the previous game. On a side note, the explosion is slightly larger in the Wily Wars remake.
Time Stopper skips 2 out of the 3 "Hotdog" mini-bosses on Wood Man's stage as well as the Quick Man lasers (if not used against Quick Man himself), Metal Man's spikes and moles, the falling crabs at the end of Bubble Man's stage...
Air Shooter takes out both the Sniper Joe mechs and the Joes themselves with ease, not to mention Tellies.
Quick Boomerang can be used on almost every single thing, even the above Hotdogs and mechs, and uses practically no ammo. Somehow though, it can't break a Pipi egg... If only the auto-fire rate was about twice the speed, it's way to slow to be useful (same with its "successor", the Needle Cannon).
Leaf Shield can take out moles, Pipis, Scworms and somehow works just as well on things underwater in Bubble Man's stage (just don't hit the Anko with it). It is pretty useless against bosses though, Air Man aside.
Metal Blades are way overrated. They can't touch the Sniper Joe mechs, Quick Man or Crash Man and barely damage any of the Wily bosses (if they don't bounce off to begin with). About the only thing they are useful on is the entirety of Bubble Man's stage, which is an easy level anyway (the only dangers are the bottomless pits, the falling platforms which drop really fast, and the underwater spikes).
Yes, I left one weapon out, take a guess. Maybe I did find a weapon I don't use beyond destroying Wood Man quickly and the front of Dr. Wily's machine. :)

Also one interesting thing with the boss rush:
If you pause the game, it shows the weapons in the order of P, H, A, W, B, Q, (next page), F, M, C, 1, 2, 3
From top to bottom, the boss order is exactly the same - Heat Man, Air Man, Wood Man, then Bubble Man and Quick Man on the bottom, and then Flash Man, Metal Man and Crash Man on the right hand side.
Code: [Select]
H     F
A     M
W B Q C

Back to annoying things:
MM1: The fast-moving flames in Fire Man's stage, which require perfect timing to get through unhurt (not counting the Magnet Beam). I am still yet to dash through them without getting hit by at least one of the two.
Wily Wars: Elec Man apparently ate a Crash Bomb before you entered the boss room and he now runs and jumps all around the room at ludicrous speed. You thought giving one to Heat Man was bad...
MM3: Junk Golems, they are still a pain to avoid without losing a chunk of health before the boss rush.
MM4: I still don't like Metall Daddy's oversized, square hitbox, and no weakness (Rings or Dust, your choice, they both deal 2 damage). Why is it that the Wily Machine from MM6 is easier to get underneath and defeat with less damage done compared to this Stage 1 boss?
MM7: The fact that you must "use the flame weapon in the woods" to find Beat; the ladder itself physically doesn't appear until you do so (it's not just hiding behind the tree, unlike the Rush plate in Cloud Man's stage, which is still accessible without changing the weather). Not only that, but it isn't even the Beat you were hoping for! Now he's only there to save Megaman from his own poor jumping skills. Also, I don't like the fact that you have to find three instances of Proto Man in one particular order, so you can defeat him to obtain his shield. Not that it's required though (it's just one of those X series "pixel hunt" elements which made its way into the classic series, although technically it really started with the hidden Balloon and Wire items in MM4 anyway).

I have no comment on the later series, I pretty much dismissed them after the Super Nintendo. Once you bring in "cyber elves" (Zero series) and Pokémon style gameplay (BN), I'm out of there. Also, the fact that Capcom moved towards handhelds (GBA/DS/PSP) also turned me off the series as a whole.
Title: Re: Random annoying things in all mega man games.
Post by: Swordkirby on December 17, 2014, 02:41:35 AM
MMBN1: Your internet sucks.
MMBN3:Press, Blackmind, and Energychange, anything that is a gimmick that makes you unintentionally weaker is bad.
MMBN4:Piss poor translation, plot, and gameplay is not what I'd call "fun"
Title: Re: Random annoying things in all mega man games.
Post by: Heihachi_73 on December 19, 2014, 09:58:27 AM
I forgot about this one entirely due to not playing it for ages. F@#$ing Power Piston from MM6; an early Mr. X boss before you even get to the main Wily stages. Where are the decent weapons in this game? It's worse than MM5 when it comes to weapon range (at least the Power Stone can hit *something*, albeit being as weak as throwing a pillow); everything shoots horizontally except for the Silver Tomahawk, aka the nerfed Air Shooter. No Silver Tomahawk left? Playing buster-only? Of course, it sits 40 feet in the air all day long raining rocks which without fail end up landing on Megaman's head, just like the red crap from Slash Man in the next game (but at least you can shake that off with minimal damage done, of you can avoid Slash Man in time). Hope you've got 3 energy tanks to waste while dealing 1 damage every time with the Jet Adaptor at the top of the screen or wasting the nigh-useless Blizzard Attack or Plant Barrier (which never hits most of the time since it absorbs the bullets anyway). Also, no M tanks (as mentioned above), leaving you to either grind for half an hour or deliberately get a game over because the item drop rate in this game is abysmal.

The following boss, Metonger Z, is a pushover with just the buster, you don't even have to charge up to win without taking damage, just avoid the Bubble Man-like bouncing projectiles and shoot. Same with Mr. X after that, down in 10 charged buster shots without a hit - the Peats in the bottomless part of the stage are more of a threat than that. The Wily stages are also a cakewalk, almost at Megaman 3 levels - even Dr. Wily is ridiculously easy, going down in one minute flat even though he refills his energy twice. Surely the Wily Machine could have been designed so shots would deflect from the lower sections like every other game. Of course, it says TO BE CONTINUED after you complete the game... the Wily Machine in MM7 surely makes up for this one. Considering this game was made shortly after Megaman X on the SNES, it's almost like they were being nice about it by making another classic title for the NES, but on the other hand telling you to buy a Super Nintendo; it feels like they crippled the game in order to make X look better (to be honest, X1 is the only game in the X series I can really be bothered with; as with Roahm Mythril, I don't really play X at all).

Flame Blast: About the only useful weapon in the entire game (it takes out just about every sub-boss as well as taking out the annoying shield attackers in one hit), unfortunately it has the arc of Bubble Lead/Search Snake but without the ability to continue moving across the screen.
Yamato Spear: Useless beyond killing Knight Man and other shielded enemies (not that there are many). It's like a nerfed Quick Boomerang which only fires dead straight - even the palette is the same.
Silver Tomahawk. A nerfed Air Shooter with only one shot on-screen. Gyro Attack was better.
Wind Storm. A completely useless variant of Flame Blast/Bubble Lead with the same ability as Gravity Hold in the previous game (removing enemies from the screen without them dropping power-ups). What a shame I always go to Flame Man first, I don't even get to use it on him until the boss rush! Worse than Power Stone, Gemini Laser and Hyper Bomb put together. Slightly better than Super Arm, in that you can actually fire it without having to find the rare block to pick up.
Blizzard Attack. The only other aerial attack weapon in the entire game, taking about as much ammo as a Crash Bomb. It's marginally faster than the Hard Knuckle. Useful only in taking out the pelicans at the start of Centaur Man's stage.
Plant Barrier. A nerfed Skull Barrier, rotating around Megaman until it hits something, whether it be an enemy or a projectile just like Skull Barrier, yet it takes up more ammo than the Skull Barrier. You also can't throw it, unlike Leaf Shield or Star Crash.
Centaur Flash. A nerfed Rain Flush in that it can only be used seven times (again like a Crash Bomb); use it too quickly against Wind Man and it will drain while he's still invincible - Wind Man just happens to be defeated with no less than seven hits, since every boss since MM4 loses only 4HP when hit with their weakness.
Beat. Nerfed like everything else - Beat can no longer attack bosses and now loses a crapload of energy when taking out enemies.
Rush Power Adapter - why does it have to be charged up to do anything useful? The Hard Knuckle did a faster job at breaking blocks. On a side note, why does it do more damage when it isn't fully charged?
Title: Re: Random annoying things in all mega man games.
Post by: BiscuitSlash on December 23, 2014, 01:05:07 PM
As much as I love Battle Network 3....

BN3: Navi Customizer. I fsaggrg hate that thing. All those upgrades that I'd like to use but can't because of my intolerance to fumble around with whatever I had before and likely end up not using what I had. It just isn't fun to use and have around. I would have much preferred an easier way to not only use the upgrade parts, but actually use a lot of them.

BN4-6: I haven't played or seen, but the fact that they keep the Navi Customizer angers me.
Title: Re: Random annoying things in all mega man games.
Post by: LarissaFlash on December 23, 2014, 05:27:40 PM
Megaman 2 Wily 1, the Dragon-Parkour part.. oh god..
The parkour is ok, but the "STATIC BLACK" screen doesnt let me see my megaman and i fall always..
Title: Re: Random annoying things in all mega man games.
Post by: Heihachi_73 on December 24, 2014, 03:36:15 AM
The fact that collision with any part of the dragon is death in MM2 could also be counted as an annoyance. I had this happen recently, the dragon flew right up to the top platform (which is usually somewhat safe ground aside from flames) and headbutted Megaman. If the first three games had invincibility frames for Wily bosses they would be a lot harder, particularly with the Mecha Dragon taking 1 damage from almost everything (its "weakness" is Atomic Fire - yet it takes every single bit of the Atomic Fire to destroy it: 2 fully charged shots, 1 half-charged shot and waste the last two buster-sized shots to take it out, similar to the Crash Bombs in the Boobeam Trap; no wonder everyone simply spams the buster or Quick Boomerang).
Title: Re: Random annoying things in all mega man games.
Post by: LarissaFlash on December 24, 2014, 11:45:12 PM
I used Quick Boomerang, and i got surprised by how fast did he died.
Title: Re: Random annoying things in all mega man games.
Post by: Heihachi_73 on December 25, 2014, 05:56:36 AM
It's always fun to see the dragon go down in 5 seconds (14 hits) in normal mode while the entire screen is flickering and can't keep up with the amount of projectiles on the screen.

I tend to play on normal mode when I want to have a bit of fun. It's also fun to get a perfect on Quick Man; getting in 4 buster shots in about 2 seconds while miraculously avoiding his ridiculous jumping and running patterns and his random boomerangs still isn't as easy as it sounds, but when it does happen without collision damage or a cheap Quick Boomerang to the face, nothing beats switching to the Time Stopper and freezing him in place for the rest of the match until he explodes. Getting in 8 buster shots on "difficult" is another story, although it is still possible with a lot of luck. Air Man is a completely different story, no-one can defeat him. :)
Title: Re: Random annoying things in all mega man games.
Post by: DoomManFTW on April 05, 2015, 10:53:29 AM
Speaking of mm2 and sprite flickering,you get twice as much knockback while having sprite flickering,tho on the other side,a bit more invincibility frame limit,but incredibly annoying when fighting almost any wily boss
Title: Re: Random annoying things in all mega man games.
Post by: SnoruntPyro on April 05, 2015, 01:35:54 PM
MM1: Sniper Joes, Footholders, forced Magnet Beam usage, the bosses not dropping health pickups in the Wily stages, Ice Man and Elec Man taking 1/3 of your healthbar with one hit.
MM2: Yoku Blocks, quick lasers, the entire fortress especially Buebeam Trap, and Crash Bomber and Atomic Fire being awful weapons.
MM3: Various hitbox issues and the depressingly short fortress.
MM4: Up n' Downs.
MM5: The wavebike and almost all weapons being terrible.
MM6: Blizzard & Plant taking too much ammo.
MM7: Mega Man's sprite feels bigger than it should be. Also, Rush Search takes 15 years to finish.
Never played 8 or Bass and I'm not motivated to do so.
MM9: The lasers in Wily 4, they feel like they're only there to waste your time and/or Concrete Shot energy. Also, if you go to the shop while in the fortress you have to do the fortress over.
MM10: Up n' Downs. Commando Man's stage. Waiting for Sheep Man to come down. All the weapons being gimmicky in some way.
MMU: Yoku Man is an abomination. The first two fortress bosses are pretty bad too. Stages are way too long and filled with way to many spikes.
Rock Force: Does the plot count?
MM Revenge of the Fallen: Stages are way too long and filled with spikes.
Title: Re: Random annoying things in all mega man games.
Post by: Ghoulitine on April 07, 2015, 06:44:53 PM
MM1: It's a bit buggy (you know, ICEMAN STAGE)?

MM2: Crash bomb. Anything that has to do with it. Screw that thing, screw the wily castle, screw the undodgeable attacks, screw
the stage design and SCREW. THIS. GAME.

MM3: Very disappointing and easy towards the end. Top-Spin is an underrated weapon tho, Spark Shock is the worst weapon in any
MM-game. Doc Robot-Stage could be a it more forgiving, and the castle alot harder. The boss color scheme is pretty bland to me
(Either blue, beige, green or red)
Also, Doc Needle Man Stage: Before the big rush segment, there is an ammo capsule.
I wanted to save it in case i die.
I died, and what does Mega Man do?
TELEPORT ON TOP OF IT OF COURSE.

MM4: Boss contact damage is way too high in my opinion. Also, I dont like the music very much.

MM5: I love MM5 weapons, they are so fun to use. I don't like how fast super arrow ammo depletes, else i really like this game.

MM6: The two boss doors just seem unnecesary to me.

MM7: Again, weapons are a bit less awesome. Also, there is alot of wasted potential, i say that with a heavy heart,because i love this game to death D:

MM8: I love this game. But Thunder Claw is too unresponsive and picky about the pegs.
Wily castle is a bit short.

MM9: Great game, hardly have anything to complain about. Difficulty is very nice, kinda like DKC2. Well, you know that jump in DW2...
Oh, and it has DLC >_>

MM10: Weapon's are really not fun to use, DLC is unnecesary, and the music isnt that good. The wily castle is pretty cool though.
Title: Re: Random annoying things in all mega man games.
Post by: DoomManFTW on April 10, 2015, 02:07:58 PM
MM1:Do not fall on spikes no matter what
MM2:Even metal man is weak to his own weapon but most other bosses regain hp as you shoot theit own weapon at them
MM3:Wily bosses are too easy unless you use buster
MM4:The final boss is too simple and easy
MM5:Worst weaponry in the series,and mm5 is my least fav megaman game
MM6:A lot of things use the same sound effects
MM7:Can only choose one out of four rms,and that damn unskipable cutscene
MM8:Again,cannot choose between all 8 rms and no e tanks
MMB:Do i even need to say anything?
MMU:Honestly,my favourite megaman game,but i also dont like the reasons why others dont like this game
Megaman revenge of the fallen:Longest stages i have seen,at least after getting a game over at the boss and pressing continue,you start right at it
Megaman revolution:You cannot recover from knockback while in air,an annoying glitch while fighting sandman and for some reason couldnt change weps without pausing,all of that in version 7
Megaman eternal:Wouldve been a good game if the engine wasnt so fucked up
Super megaman 3:Havent played the first two but i heatd they are worse,even tho they have other names,the music its stolen from the original games,and one song is fan made but still stolen,rms dont look like rms and hard mode doesnt serve much challange

I havent and sadly never gonna be able to play mm9 and mm10,but i know one thing for sure,i dont care if its a reference,"sheepman"is one of the stupidest things ever