There may already be a thread for this, but hey who cares.
If theres anything that annoys you in mega man, let the entire world know that certain thing. *Warning, the following are the things a lot of people know are annoying. I am not singling anyone out: Yellow Devil. Doctor Senile's Flying Donut of Annoying Noise. Spring man. Oil Man. The fact that mega man games are hard as balls. :ugeek: The Fact that Doctor Senile is Senile. Mega man 7 depending if you like it or not. Clown Man being Pedo.
MMU has it's issues, but I will counter on some points. While I agree on the checkpoints, level design, and bosses, the music was really good, in almost all of the stages. This is a subjective thing, so I won't really dwell on it.
The game has exceptional presentation in the visuals, music, and weapons, and while the level design is severely lacking, it doesn't make it the worst thing ever. Take a look at games like MM42 or MM Rocks.
I will agree, Rokko Chan and Mega Man Rock Force which haven't gotten nearly as much attention are miles better games.
Rebut to above post in spoiler. Not really related to topic so I placed it there.
Back on the topic of the thread... pipis and spine analogues, or whatever variant of them is present. Seriously annoying shit.
Unlimited stuff
Yes, Unlimited's stages were too damn long in general. Rainbowman's stage should have done more to ease the mechanics in so players didn't have to learn by dying. Wily 1 needed a complete redo. The final boss was a dumb idea. Easy mode is insultingly easy. All of these I grant, Freeman.
However the graphics were generally top-notch, the music was mostly good (dragged down by the ones megaphil did himself), the gameplay was generally tight, the weapons were fun, many of the stage gimmicks were clever, the bosses were reasonably challenging, and Yoku Man was a great idea.
Unlimited stuff
Yes, Unlimited's stages were too damn long in general. Rainbowman's stage should have done more to ease the mechanics in so players didn't have to learn by dying. Wily 1 needed a complete redo. The final boss was a dumb idea. Easy mode is insultingly easy. All of these I grant, Freeman.
However the graphics were generally top-notch, the music was mostly good (dragged down by the ones megaphil did himself), the gameplay was generally tight, the weapons were fun, many of the stage gimmicks were clever, the bosses were reasonably challenging, and Yoku Man was a great idea.
Honestly I was expecting Yokuman's stage to be hell. As in, a stage I'd expect to see in Luckyman 5 hell, but aside from one area of the stage that relied on faith jumps, that stage was brilliant. The visual theme for the stage and the selected enemy types were very well chosen and the gimmicks went beyond just repetitive Yoku block puzzles. Overall that stage is great, and this is being said by someone that generally hates Yoku Blocks.
What the fortress stages needed were boss checkpoints right before the bosses, not 1/3 away from them (There are actually boss checkpoints, they just aren't before the bosses). The first two bosses themselves needed to not have the instant kill bullshit they had too. Wily 3 boss was really cool, mainly for the music, but I felt that it needed something more to it such as giving it a second phase. coughcoughthatalternateappearanceithadinanearliergamecoughcough
As for the final boss....it needed to not go by the regular cliche. Megaman couldn't have defeated it no matter what, it got that part right, but really the boss should have at least had a timer on it, or even just a visible health bar so you don't assume it's unbeatable.
To be honest, every Megaman game has some flaws in it, so this isn't exactly an exception. Megaman Unlimited is considerably better in design than Megaman 2 though.
Aaaanyways, if there's any actuall part about annoyances in the canon games, why does Air Shooter in MM2 heal the Wily Alien hologram?! ?_?
More importantly, why does stopping time heal it?
Everything that isn't Bubbleman's weapon will heal that thing, it's not just Air Shooter.
Some bosses such as Heat, Flash, Bubble and Wood get all their health back when hit by their own weapons. Heat also has this from Crash Bomb and he rushes around afterwards. Other than Freezeman, they never reused this idea though, which is kinda disappointing since they would have heavily improved upon the mechanic.
Wait, it isn't just limited to Air Shooter or the Alien himself? huh
(http://076dd0a50e0c1255009e-bd4b8aabaca29897bc751dfaf75b290c.r40.cf1.rackcdn.com/images/files/000/006/085/original/original.0)