Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Nexus11 on September 01, 2010, 04:45:10 AM

Title: Nexus11's Maps (Corridor Released!)
Post by: Nexus11 on September 01, 2010, 04:45:10 AM
This thread will serve as a discussion and feedback page for maps I've made and am working on.

*Looking to play on my maps? Just follow Ivory's guide on installing custom content in ZDL (http://cutstuff.net/forum/viewtopic.php?f=27&t=1044).*

CTF - Corridor

**DOWNLOAD MAP** (https://sites.google.com/site/the11thnexusdownloads/mm8bdm-maps/MMCTF-Corridor%28Nexus11%29.zip?attredirects=0&d=1)

(click to show/hide)
Title: Re: Nexus11's Maps
Post by: KillerChair on September 01, 2010, 11:57:01 AM
looks pretty neat.

are you going to stick with the needleman tileset or are you planning on changing that after the game is finished?
Title: Re: Nexus11's Maps
Post by: CutmanMike on September 01, 2010, 12:02:26 PM
Btw you don't need to use bridge things if you're lazy (like me). Just select the lines, give them the "Line_SetIdentification" property and change the flags to "use 3d mid texture". You don't even need to give them a line id.
Title: Re: Nexus11's Maps
Post by: Nexus11 on September 01, 2010, 10:22:44 PM
Quote from: "KillerChair"
are you going to stick with the needleman tileset or are you planning on changing that after the game is finished?
I'll be using any and all textures from the full wad. I just used the textures from the demo since they were readily available.

Quote from: "CutmanMike"
Btw you don't need to use bridge things if you're lazy (like me). Just select the lines, give them the "Line_SetIdentification" property and change the flags to "use 3d mid texture". You don't even need to give them a line id.
Thanks for the tip. I'll have to try it out.
Title: Re: Nexus11's Maps
Post by: Blaze Yeager on September 01, 2010, 10:35:30 PM
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?
Title: Re: Nexus11's Maps
Post by: Nexus11 on September 02, 2010, 12:15:52 AM
Quote from: "Blaze"
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?
Not at the moment. Right now I want to do what I want to do, but possibly down the road.
Title: Re: Nexus11's Maps
Post by: Blaze Yeager on September 02, 2010, 12:23:21 AM
Quote from: "Nexus11"
Quote from: "Blaze"
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?
Not at the moment. Right now I want to do what I want to do, but possibly down the road.
Ahh i see...
Title: Re: Nexus11's Maps
Post by: TERRORsphere on September 03, 2010, 11:59:21 PM
The offset textures make my eyes bleed!

Also, the layout looks too open. Add some structures and use more textures. Make parts of the map distinguishable from the rest.

and change that bland grey floor texture.
Title: Re: Nexus11's Maps
Post by: Nexus11 on September 04, 2010, 02:45:06 AM
Quote from: "DoomThroughDoom"
The offset textures make my eyes bleed!

Also, the layout looks too open. Add some structures and use more textures. Make parts of the map distinguishable from the rest.

and change that bland grey floor texture.
Don't worry, I will with future maps. That map was just for testing purposes. You know so I could get acquainted with Doom Builder and whatnot.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Nexus11 on October 25, 2010, 12:54:20 AM
Finished working on a CTF map today. Here's the copypasta from the first post.

CTF - Corridor

(click to show/hide)
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: TERRORsphere on October 25, 2010, 12:59:26 AM
Hmm, try to experiment with more textures. It'll still looking a little bland.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Nexus11 on October 25, 2010, 01:03:47 AM
Quote from: "DoomThroughDoom"
Hmm, try to experiment with more textures. It'll still looking a little bland.
Okay. Any areas in specific I should focus on or should I re-texture the whole place?
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: TERRORsphere on October 25, 2010, 01:12:06 AM
Quote from: "Nexus11"
Quote from: "DoomThroughDoom"
Hmm, try to experiment with more textures. It'll still looking a little bland.
Okay. Any areas in specific I should focus on or should I re-texture the whole place?
The whole place.

It's just, the only textures I see is that Square one which is from Centaur man I think... Try and use more textures.

Avoid using the same textures over and over.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Hallan Parva on October 25, 2010, 08:43:39 PM
Oh, come off it DTD.

I think the map looks great. Sure, it's just the same texture that's been recolored a few times, but it WORKS. It looks really nice, and it doesn't make your eyes bleed. I mean, it's not like he used AirMan's tileset for the whole map.

It really gives the map the feeling of a futuristic tower or office building, and the corridor layout complements the tileset wonderfully. I think it's fine as-is.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Nexus11 on October 26, 2010, 01:16:56 AM
Quote from: "SmashBroPlusB"
Oh, come off it DTD.

I think the map looks great. Sure, it's just the same texture that's been recolored a few times, but it WORKS. It looks really nice, and it doesn't make your eyes bleed. I mean, it's not like he used AirMan's tileset for the whole map.

It really gives the map the feeling of a futuristic tower or office building, and the corridor layout complements the tileset wonderfully. I think it's fine as-is.
Well fuck. Right as I finish texturing the whole map I find this. Well, here's the screens of the finished product. Take your pick.

(click to show/hide)
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Zellough on October 26, 2010, 01:27:23 AM
the download link! where is it????
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Ivory on October 26, 2010, 01:32:47 AM
I like the new version more.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Mr. X on October 26, 2010, 02:34:04 AM
Quote from: "SmashBroPlusB"
Oh, come off it DTD.

I think the map looks great. Sure, it's just the same texture that's been recolored a few times, but it WORKS. It looks really nice, and it doesn't make your eyes bleed. I mean, it's not like he used AirMan's tileset for the whole map.

It really gives the map the feeling of a futuristic tower or office building, and the corridor layout complements the tileset wonderfully. I think it's fine as-is.

I think DTD's argument was valid, it's not like he was saying the map was crap, he was just making a suggestion.

The new textures look much better.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: mugenstation360 on October 26, 2010, 06:34:01 PM
I liked the 1st revision, but then i saw your second revision and i loved it. how close is this to getting done.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Hallan Parva on October 26, 2010, 08:19:46 PM
I retract my earlier statement.

While the first version looked really good, the second version just blew the first version out of the water. Much better IMHO.
Title: Re: Nexus11's Maps (NEW MAP!)
Post by: Nexus11 on October 27, 2010, 12:51:05 AM
Quote from: "mugenstation360"
I liked the 1st revision, but then i saw your second revision and i loved it. how close is this to getting done.
I have it done already. Just been play testing it and making sure the textures are all nice and aligned. I'll have it out to you all very soon. ;)

EDIT: Here's the dl link (https://sites.google.com/site/the11thnexusdownloads/mm8bdm-maps/MMCTF-Corridor%28Nexus11%29.zip?attredirects=0&d=1).
Title: Re: Nexus11's Maps (Corridor Released!)
Post by: Disco on November 18, 2010, 05:03:40 AM
Permission to add to the wiki?
Title: Re: Nexus11's Maps (Corridor Released!)
Post by: Nexus11 on December 11, 2010, 03:18:18 AM
Quote from: "Disco"
Permission to add to the wiki?
Feel free. Sorry for the almost one month reply.
Title: Re: Nexus11's Maps (Corridor Released!)
Post by: Disco on December 11, 2010, 08:53:02 AM
Actually, I tested this map and it doesn't seem to work properly. The issue may be related to the map code, I don't know. it just doesn't showup on the playlist for me. Just thought I'd let you know.
Title: Re: Nexus11's Maps (Corridor Released!)
Post by: Nexus11 on December 12, 2010, 07:45:22 PM
Don't know what to say about that problem. I'm still a noob to all this Doom mumbo jumbo and wasn't able to get too in-depth to it before my brain started to get rattled.

The only way I've been able to get this map to work is either through playing it in ZDL or making a server, adding the map to the custom parameters, joining the game through the launcher and adding the file again before connecting.