Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CarThief on September 03, 2010, 11:00:33 PM

Title: Yurei Battle Fix (V4)
Post by: CarThief on September 03, 2010, 11:00:33 PM
I've been working on a fix for the Yurei Battle recently, and seems Cutman doesnt mind if i make it public, so, here it is, maybe people will like it.

Its updated to V4 now. Most noticable change: An optional Hard mode is added. Flame Vortex deals a little less damage again, too.
Its uploaded on wadhost:
http://wadhost.fathax.com/files/YureiBattleFixV4.zip (http://wadhost.fathax.com/files/YureiBattleFixV4.zip)

As for the details, the most noticable change is that the yurei will no longer scare you to death (trust me, some dont like it, it probaly gets old anyway).
There's a changelist too:
(click to show/hide)
There's more information on the readme file that's in the zip as well as in the wad itself. Bugs may still happen, its still a V1, so if you would be so kind to report any here. :P

The big idea is to aside making it work, to make it uh, more fair, some classes might just run out and become useless without way of recovering ammo. As for the attacks, they are basically the same but Sjas now too dies after he roams around too long.
I'll consider any suggestions too, if any. :P
Title: Re: Yurei Battle Fix (V3)
Post by: CutmanMike on September 05, 2010, 08:33:01 PM
Well it's pretty stable now!
Title: Re: Yurei Battle Fix (V3)
Post by: CarThief on September 05, 2010, 10:08:05 PM
Indeed. It still has its occasional absurd bug going on, like one time lightning just... stuck around, even when there was a huge MISSION FAILED, and the map reset, but it still stuck around.

Well, atleast it works quite nicely gameplay wise without any serious bugs. I dont know why but the LOOKALLAROUND flagged ghouls seem... Impaired regarding their vision. You need to shoot, or get close, for them to notice you. Fortunately the thing hate command solved this.

Seems to be fairly popular too, my server gets attention for long perioids of time (long to me, atleast). Maybe to hop back into the server and play a little.
Title: Re: Yurei Battle Fix (V3)
Post by: Anonymous on September 07, 2010, 04:10:10 PM
I try to play it in Offline Skirmish and it won't enter because there's no player 1 start. Same goes for single player and use of the map command. Okay, it LOADS, then kicks me out because of said error. Yes, I've added the latest GVH stuff with it (gvhv2b9.pk3, gvhv2b9maps.pk3). Could you either explain a workaround or fix it?

EDIT: Added another way to encounter problem, clarified about the error.
Title: Re: Yurei Battle Fix (V3)
Post by: CarThief on September 08, 2010, 11:12:53 AM
Ah, i never tested or tried it in singleplayer, it focused mainly on the multiplayer aspect. I suppose i could give it a try to make it singleplayer compatible too. Guess i'll include any possible instructions too.

Hmm... I recall a page on Cutstuff that tells how to run the Yurei Battle thing in singleplayer, i'm not sure if it works on my edit though.
http://cutstuff.net/blog/?p=994 (http://cutstuff.net/blog/?p=994)

Try doing what the page says for now, maybe it works. I never messed with the player starts though, so i dont know what that's about or how its caused, guess i'll take a look sooner or later and edit it if it doesnt work in singleplayer.

Oh, and if you try to do this with an older GVH with an unedited Yurei Battle thing, expect a screamer when she kills you in some situations. :P

Edit: V4 now comes with explanation on how to run it singleplayer. Well, hopefully it is accurate enough. I encountered a no player start error while running it singleplayer from IDE, but i could play it after i chose to do the map gvhfin as an offline skirmish in coop survival or whatever it was called.
Using the command multiplayer to emulate multiplayer works too, though without any other settings you'll probaly have infinite lives.
Title: Re: Yurei Battle Fix (V4)
Post by: Eruanna on December 07, 2010, 04:35:27 AM
Are there any objections to me tweaking this fixed version and redistributing it as an available (and advertised) add-on?
Title: Re: Yurei Battle Fix (V4)
Post by: CarThief on December 07, 2010, 03:44:22 PM
Ah, sure, feel free to try and fix up whatever still appears bugged as well, while most things have not been altered majorly, do note the... what was it... ah, the flame vortex has been altered to reduce lag and remain as deadly, in case it looks odd.

Also, i believe there's a small glitch that very sometimes happens that causes the yurei to stop appearing, somehow the loop of scripts that causes her to teleport around her target shuts down entirely, i've added a few messy failsaves but it still happens occasionally. Also planning to do anything with this... uh, less serious hard mode that has been implemented as well?

And i suppose you'll return the screamer effect that occurs, just a minor preference on my side and some others that it was removed. (Though i could still replace the image when editing this new version, i guess. :P)
Aside this im guessing you will try to get it to look mostly like the original (that worked decently back in the day), i guess?

I could send over the last gvh maps file that had GVHFIN in it too in case you're needing any more resources such as that image i deleted as it wasnt used in the edit anyway. Assuming Cutman or anyone else doesnt have it around or so,
Title: Re: Yurei Battle Fix (V4)
Post by: Eruanna on December 07, 2010, 05:00:00 PM
I'll probably keep the image removed. While I have a very thick skin myself, I generally don't like to "walk up people's backsides" so to speak when it comes to shock images and things of that nature. It's funny the first few times but if some people don't like it - it proves that such things are not quite fitting for the people who will play it.

Normally, I wouldn't care, but the image crosses the boundaries of what some usually refer to as "acceptable."
Title: Re: Yurei Battle Fix (V4)
Post by: CutmanMike on December 07, 2010, 05:01:41 PM
Hey it could be worse  ;) I don't mind, it scares the jeebies out of me too so rid of it if you must
Title: Re: Yurei Battle Fix (V4)
Post by: Eruanna on December 07, 2010, 05:02:35 PM
Yeah, scary factor, it definitely rates high. :) I've been scared by it too several times.

EDIT: If you do have newer maps, that would be great. I'll want to SVN them.
Title: Re: Yurei Battle Fix (V4)
Post by: CarThief on December 07, 2010, 11:25:50 PM
Ah, GVHFIN is not an map i made, its rather the wad containing the whole Yurei Battle thing, its ACS, DECORATE, uh, and a map, i suppose.
If you ask me the whole scare thing isnt quite... amusing after getting hit by it for the 50th time, doesnt get any more original on it, of course some persist in wanting to have it back in, not many, i think, though.

Edit: GVHFIN was found in one of the early versions of the GVH map pk3 files. Still got alot of those official old files around if ever needed.
I also wonder, will the yurei battle be added into the main wad or as an addon simply advertised along with the official files? Assuming its not too large, its always interesting to host on survival, possibily with extra lives, ah, good times... Saves space on that precious limited list of wads too, perhaps.
Title: Re: Yurei Battle Fix (V4)
Post by: Eruanna on December 07, 2010, 11:29:38 PM
Well until someone who wants it back in says something, we'll never know.

So for now it'll stay out.
Title: Re: Yurei Battle Fix (V4)
Post by: Ivory on December 07, 2010, 11:33:38 PM
I wouldn't mind seeing it back in. I don't really like needing dozens of external files to join a server.
Title: Re: Yurei Battle Fix (V4)
Post by: Eruanna on December 08, 2010, 02:47:45 AM
Since it's small that probably won't be an issue for me to do. Main reason why I opted to keep it out is because I figured any server that's going to be hosting GVHFIN probably isn't going to be set to the right mode for any other map, anyway, since it/s a coop/survival add-on and GvH proper is everything but that.

I'll let that topic be debated a bit before I make a final decision about that, though.
Title: Re: Yurei Battle Fix (V4)
Post by: CarThief on December 08, 2010, 12:01:02 PM
I'd say assuming it isnt too large, its probaly good to just add it in, among the reasons include:
* It (probaly) requires the classes from GVH, and possibily some resources from other files, such as graphics files that where used in certain GVH maps.
* People would need to download twice otherwise, and they need GVH for it anyway, not to mention there's only so much space on the list of wads before the server starts having a fit (i think).

Hope the possible need for it to have resources from the GVH map files isnt going too restrictive or making things plain impossible, when editing this, wether you're going to add it or not.
Title: Re: Yurei Battle Fix (V4)
Post by: TERRORsphere on December 08, 2010, 02:14:13 PM
Is there any chance of the map being detailed as well?
Title: Re: Yurei Battle Fix (V4)
Post by: Blox on December 08, 2010, 02:24:15 PM
I don't see why it should be, as it's a boss fight - and nothing more.
Of course it can be made cooler, but that would require a lot of coding.
Title: Re: Yurei Battle Fix (V4)
Post by: CarThief on December 12, 2010, 07:17:58 AM
I'm pretty sure trying to not get killed will be the main thing players are thinking about. The boss battle is epic enough on its own anyway, and if they find nornal mode getting boring, hard mode is even more distracting!

Wonder if they could find a fix for the only problem i didnt manage to fix yet, the yurei disappearing mid-game and simply not returning, tends to happen sometimes when using the heartbeat attack/teleporting, you know, the countdown attack. Tends to force people to either puke the script that makes her execute the heartbeat attack, or vote for a new map.