Cutstuff Forum
Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Snake33AU on September 07, 2010, 02:20:01 PM
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Hey everyone
I didn't want to make a new topic just to say that I'm new to the forum etc. so I figured I would also put my personal input as to what I think of the project so far etc etc.
I am loving this, I have to say a big thanks to Cutman Mike and all those involved in the MM8BDM project. I recently played the demo (after viewing countless videos online) and I have to say I loved it! I finished the demo and I absolutely cannot wait for the final product, but already I see how well it's coming along.
I wonder how many people thought of making a Mega Man game in first person, in a deathmatch style? It's a great idea, and it combines my love of old platform shooters with FPSs. :mrgreen:
Anyways, to wrap this up before I rabble on any further, here are some of the things I am looking forward to:
Of course being a Snake Man fan, I cannot wait to play that stage!
Looking at some of the screen shots, there seems to be some of the disappearing blocks. I wonder if you'd include more to access more powerful weapons in the game? Especially in levels that already had the disappearing blocks (as this would make accessing those weapons harder).
Also I am not sure if the Magnet Missiles lock on to targets, I hadn't noticed.
Finally, many people mentioned boss battles. I was wondering if in the single-player campaign (deathmatch with bots) there would be boss battles 1v1 with each robot master using their own weapons (i saw the trailer with Punk and thought it was great).
That's all from me for now, I needed to do an epic intro so I can type less next time, lol. Cheers! :)
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Thanks for the comments! There seems to be an increasing amount of snake man fans on this forum...
Looking at some of the screen shots, there seems to be some of the disappearing blocks. I wonder if you'd include more to access more powerful weapons in the game? Especially in levels that already had the disappearing blocks (as this would make accessing those weapons harder).
Some levels have stronger weapons hidden in hard to reach spots, sometimes requiring an item or some tricky jumping.
Also I am not sure if the Magnet Missiles lock on to targets, I hadn't noticed.
It does but in the demo version it has very weak homing capabilities. It's better in the final version.
Finally, many people mentioned boss battles. I was wondering if in the single-player campaign (deathmatch with bots) there would be boss battles 1v1 with each robot master using their own weapons (i saw the trailer with Punk and thought it was great).
There will be some boss battles (some hidden) in the final version, but not for every single robot master ;)
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Welcome to the forums Dude :D!
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Hey, thanks for the welcome guys. =D Hey no probs Mike, after playing the demo i thought I HAD to comment and let you know what I thought. :)
A lot of Snake Man fans you say? Interesting. Something about him that I liked as a kid. I notice there is an abundance of Metal Man fans, lol.
Oh excellent, I noticed in your new screenshots that you now have access to Rush and item 1 etc. so that will be interesting in reaching secret places. :D
Ah I thought the demo version had weaker Magnet Missile lock ons. You see, I suck with aiming, so my main strategy is either spamming projectiles or shooting ones that either lock on or deal a lot of damage, lol. Sure I am used to FPSs, but as for Mega Man, adding a third dimension makes it a whole different situation (Metal Blades are no longer the strongest and easiest weapon to use, lol).
Oh nice! There will be bosses and secrets (keep your secrets very secret in the mean time!). I was also wondering if stages like Star Man's will have low gravity, and whether there will be room for Mega Man 6's Rush power-ups (strong MM and Jet pack). I think most of my other questions were answered in another topic.
Once again, thanks for the welcome msgs, and I look forward to seeing this project further. :mrgreen:
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Yes to the low gravity, no to the mm6 power adaptors (it would look weird unless I drew powered up versions of everyone!)
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Ahh cool as.
Ah yes, I forget you'd have to make different sprites for every single character.
That's cool, you're doing a great job and sound very busy. I for one will not rush you for the completion of this game. :)