Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Rozark on May 22, 2014, 10:47:09 AM

Title: Incorrect Textures/Rotations
Post by: Rozark on May 22, 2014, 10:47:09 AM
Woodman's Revenge:
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Snakes in Space:
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Title: Re: Incorrect Textures/Rotations
Post by: -FiniteZero- on May 22, 2014, 02:29:05 PM
I think the Snakes one was on purpose.
Title: Re: Incorrect Textures/Rotations
Post by: Rozark on May 22, 2014, 03:15:15 PM
Could be, but every other instance of the snakes is correct, even on the other side/not shown in screenshots.
Title: Re: Incorrect Textures/Rotations
Post by: Ivory on May 22, 2014, 03:29:52 PM
It was done on purpose.
Title: Re: Incorrect Textures/Rotations
Post by: Rozark on May 22, 2014, 03:30:54 PM
Very well.
The lava fall physics are still drunk though  :geek:
Title: Re: Incorrect Textures/Rotations
Post by: Beed28 on May 22, 2014, 06:08:32 PM
In Sacred Shrines, the textures on the two shrine gates in the outside area have messed up. Not sure if it was the conversion to UDMF or the replacement to Plant Man's map that did them in:
(click to show/hide)

This is what they're supposed to look like:
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Title: Re: Incorrect Textures/Rotations
Post by: Russel on May 22, 2014, 06:12:37 PM
That actually likely was UDMF conversion because of how textures are aligned.
[See: UDMF conversion is literally copypaste.]
Moving the whole map north/south by 32 units will fix the issue.
Title: Re: Incorrect Textures/Rotations
Post by: ice on May 23, 2014, 09:40:44 AM
on the snakes one, the dark one's texture abruptly turns lighter instead of when it actually reaches the lighter snake on the side of it
Title: Use your eyes.
Post by: Ivory on May 23, 2014, 03:02:04 PM
It was done on purpose because the cross design doesn't actually align properly.
Title: Re: Incorrect Textures/Rotations
Post by: Rozark on May 23, 2014, 04:00:47 PM
I'm not sure if the Snakes in Space one was misunderstood or not, but here's how they "should" look:

(click to show/hide)

(click to show/hide)

While I was busy fixing those I found another, here's the fixed result of that too:

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I might've taken the wrong side screenshot. Either way, those areas on one of those sides has incorrect textures.
Title: Re: Incorrect Textures/Rotations
Post by: Magnet Dood on May 23, 2014, 09:28:31 PM
I still don't get it- they line up with the correct colors. :?
Title: Re: Incorrect Textures/Rotations
Post by: fortegigasgospel on May 23, 2014, 09:41:07 PM
Quote from: "Magnet Dood"
I still don't get it- they line up with the correct colors. :?
The last pictures are after he changed them, look at the first post again where he pointed out, I noticed what he was talking about.
Title: Re: Incorrect Textures/Rotations
Post by: Xhatahx on October 03, 2016, 03:31:05 PM
BUMP
The snakes have been solved, and this should by in Closed by now, except...
(click to show/hide)
there are 7 pending edits that have been here since before v5 and that's just wrong