Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Superjustinbros on May 24, 2014, 06:39:20 PM

Title: Idea: 5-Team Support?
Post by: Superjustinbros on May 24, 2014, 06:39:20 PM
So seeing that King hijacked the fourth team's slot from Mr. X, I was wondering if out of some stroke of luck a slot for a fifth team could be considered, while the current Team 4, the King Team, represented with the color yellow instead of purple, and Mr. X returns to being the fifth team, represented by purple.
What follows are altered King's Purple team stuff to reconfigure them into yellow just incase anyone's interested.

(http://i913.photobucket.com/albums/ac331/Superjustinbros/KNGWIN_zpsd26f1d45.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/KBARH_zpsc600b1ac.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/KBAR_zps823e7655.png)
Title: Re: Idea: 5-Team Support?
Post by: Korby on May 24, 2014, 06:46:29 PM
generally what's more important in this case is the color set used for the team colors.

if you're going to make a suggestion like this, you should totally include some examples of recolored skins using your chosen palette.

I would suggest using a large amount of different kinds of skins, such as ones that use cyan for highlights, details, or different parts of the body.
Title: Re: Idea: 5-Team Support?
Post by: Ivory on May 24, 2014, 08:09:38 PM
No, not for the core game. We barely see four teams get used, nonetheless five teams.

Also, purple is a royal color and King is a King. It still fits.
Title: Re: Idea: 5-Team Support?
Post by: -FiniteZero- on May 24, 2014, 08:32:23 PM
In that case, yellow could work for Cossack instead.

Though this would be best as an mod.
Title: Re: Idea: 5-Team Support?
Post by: Magnet Dood on May 24, 2014, 08:38:28 PM
Yeah, I tried out a yellow color scheme on a bunch of the skins, and didn't look too great anyway. Personally I do support King getting yellow, however- purple just doesn't fit him very much.
Title: Re: Idea: 5-Team Support?
Post by: Gumballtoid on May 24, 2014, 08:52:34 PM
I disagree. Purple is often associated with royalty, which is damn near perfect for King.
Title: Re: Idea: 5-Team Support?
Post by: Geno on May 24, 2014, 09:33:39 PM
Oh yeah! This reminds me of that time I thought up an idea for a cool extra team in 8BDM.

Except they were the Stardroids.

And the team colour was green

because green is my favourite colour
and terra's hair
Title: Re: Idea: 5-Team Support?
Post by: -FiniteZero- on May 24, 2014, 09:50:06 PM
Maybe Mr. X could be a grey color scheme?
Title: Re: Idea: 5-Team Support?
Post by: Geno on May 24, 2014, 10:50:29 PM
Actually, if both the "bring back Mr. X team" and "wow stardroids" ideas went together, that'd be an even 6 teams!


Also, Mr. X team being grey sounds neat. Although the 1 Flag CTF flag already is grey.
Title: Re: Idea: 5-Team Support?
Post by: -FiniteZero- on May 24, 2014, 10:59:36 PM
Maybe the Mr. X team could be a darker grey?
Title: Re: Idea: 5-Team Support?
Post by: Superjustinbros on May 25, 2014, 07:47:31 AM
If there's ever a mod that adds in one or two extra teams, the Yellow Team (in my case the King Team) would use colors alike MM9's Hornet Chaser, while a Green Team (belonging to the Stardroids) would use Sakugarne's colors. The extra two teams (including Mr. X returning, King being "re-colored", and Stardroids as an entirely new team) would be separate addons; and would support any game type that allows three teams or higher. They would add in the necessary graphics and result themes.

Somewhat related (since I am on the topic of winscreens): any reason why the Cossack Team Lose theme has MM4's Game Over chime play before the proper MM4 Password theme? I just find it odd.
Title: Re: Idea: 5-Team Support?
Post by: NemZ on May 25, 2014, 08:05:17 AM
This would seem more likely to actually happen if it stayed as a 4-team limit for actual play, but enable teams to vote on just which team/color they are going to represent from a potentially quite large pool of options.  Maybe something like this?

mega = blue
proto = red
roll = pink
auto = green
bass = purple
king = yellow
sunstar = orange
light = white
wily = black
cossac = brown
mr x = dark green
darkman = dark red
doc robot = gray
duo = dark blue
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 25, 2014, 01:02:38 PM
I think Fake Man team would be awesome for MM9 expansion. The color is silver.
Title: Re: Idea: 5-Team Support?
Post by: Ceridran on May 25, 2014, 01:13:43 PM
Does Zandronum itself even support more than 4 teams?
Title: Re: Idea: 5-Team Support?
Post by: TailsMK4 on May 25, 2014, 04:31:19 PM
Quote from: "Ceridran"
Does Zandronum itself even support more than 4 teams?

From the research I did, no. I figure this team limit in Zandronum was going to get mentioned at some point. If it does somehow support more than four teams, I've yet to see an example.
Title: Re: Idea: 5-Team Support?
Post by: Superjustinbros on May 25, 2014, 04:52:33 PM
Quote from: "NemZ"
This would seem more likely to actually happen if it stayed as a 4-team limit for actual play, but enable teams to vote on just which team/color they are going to represent from a potentially quite large pool of options.  Maybe something like this?

mega = blue
proto = red
roll = pink
auto = green
bass = purple
king = yellow
sunstar = orange
light = white
wily = black
cossac = brown
mr x = dark green
darkman = dark red
doc robot = gray
duo = dark blue
Quote from: "PotatoStrike"
I think Fake Man team would be awesome for MM9 expansion. The color is silver.
Forgive me, I had to do this:
(http://i913.photobucket.com/albums/ac331/Superjustinbros/MM8BDMTeamPalette_zpsd0977603.gif)
But yeah I do like the idea of voting on a team mascot. Therefore everyone has somewhat of a chance, even Mr. X.
Title: Re: Idea: 5-Team Support?
Post by: Gumballtoid on May 25, 2014, 05:14:10 PM
I'm personally quite fond of them as is. Robot Masters under the command of the doctors and a rebellion leader. Seems perfectly appropriate.
Title: Re: Idea: 5-Team Support?
Post by: Myroc on May 25, 2014, 06:01:02 PM
People rarely use four teams as it stands, and you want to add more of them?
Title: Re: Idea: 5-Team Support?
Post by: -FiniteZero- on May 25, 2014, 06:18:13 PM
The appeal to me is the change to have 2 teams that aren't restricted to just Light or Wily teams.
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 25, 2014, 06:18:58 PM
Quote from: "Myroc"
People rarely use four teams as it stands, and you want to add more of them?
Yeah. It's better but we can't. We must ask Zandronum's coders for add 1 more team. Or 2 more. Or 3. Or OVER 9000!!!
Title: Re: Idea: 5-Team Support?
Post by: Hallan Parva on May 25, 2014, 06:20:06 PM
Quote from: "-FiniteZero-"
The appeal to me is the change to have 2 teams that aren't restricted to just Light or Wily teams.
yeah here's an interesting question


can we have two teams that aren't always Light Team and Wily Team
the campaign does it with Light vs. King

why can't we have a server that's Wily vs. Cossack for example
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 25, 2014, 06:22:33 PM
A better idea: have 8 slots for a team. The actual changes are 5/team.
Title: Re: Idea: 5-Team Support?
Post by: Blaze Yeager on May 25, 2014, 06:26:03 PM
Quote from: "PotatoStrike"
Quote from: "Myroc"
People rarely use four teams as it stands, and you want to add more of them?
Yeah. It's better but we can't. We must ask Zandronum's coders for add 1 more team. Or 2 more. Or 3. Or OVER 9000!!!

Son, you're making about as much sense as a screen door on a submarine right now. Please stop. I think it wouldn't be difficult to add in through mods, but don't pester the people working on the engine itself too much, not worth the dirt to stand on to do so.

I don't see the point in adding 9000 teams to the core when 4-team is very rarely used. Keep in mind I know it's played, but how often do you see people playing 4 Team LMS or 4 Team TDM?
As Myroc said:
Quote from: "Myroc"
and you want to add more of them?

now add "Is there even a relevant interest as to why you would want more teams? Or is it some random, unnecessary reason?" to that sentence and lo and behold you get my point across somewhat. I don't think it's really needed to have 9000+ teams based on characters when we're perfectly fine with the Doctors + King.

That's my two cents really.
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 25, 2014, 06:28:57 PM
Quote from: "Blaze McP"
I don't see the point in adding 9000 teams to the core when 4-team is very rarely used.
It's a lil' joke.
Title: Re: Idea: 5-Team Support?
Post by: Superjustinbros on May 25, 2014, 06:41:01 PM
I could tell 9000+ teams was a joke from a mile away.
Title: Re: Idea: 5-Team Support?
Post by: Blaze Yeager on May 25, 2014, 06:49:07 PM
I know it was a joke, I ain't that stupid.

I'm just stating a fact that do we really need to even suggest this?

This entire suggestion isn't really needed as I see it as the same kind of complaint as adding RNC to the core. I already said my peace to CHAOS over at Sprites Inc. over that idea. It's irrational that this is even suggested like the core adding RNC when it was made as a mod in the first place.

I would just relegate this to a mod instead of suggesting it into the core, honestly speaking. I see no need in adding another unnecessary team to two already added unnecessary teams that are very rarely played on servers with TLMS. This entire thread is longwinded when Ivory already stated a point to be frankly honest that was a literal "no".
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 25, 2014, 06:55:48 PM
This thread would be moved to bugs/suggestion topics.
Title: Re: Idea: 5-Team Support?
Post by: Korby on May 25, 2014, 07:18:09 PM
Quote from: "SmashBroPlusB"
Quote from: "-FiniteZero-"
The appeal to me is the change to have 2 teams that aren't restricted to just Light or Wily teams.
yeah here's an interesting question


can we have two teams that aren't always Light Team and Wily Team
the campaign does it with Light vs. King

why can't we have a server that's Wily vs. Cossack for example

it might be possible?
I'm pretty sure the core does it by forcefully switching bots onto specific teams via acs.
Title: Re: Idea: 5-Team Support?
Post by: Ivory on May 25, 2014, 07:21:03 PM
Quote from: "SmashBroPlusB"
Quote from: "-FiniteZero-"
The appeal to me is the change to have 2 teams that aren't restricted to just Light or Wily teams.
yeah here's an interesting question


can we have two teams that aren't always Light Team and Wily Team
the campaign does it with Light vs. King

why can't we have a server that's Wily vs. Cossack for example
Good question. The answer is: the MMB/WT Campaigns has sv_maxteams 4 set. But using campaign info, bots are only using King Team, bot allies are on light team. And the player is forced to Light's Team and can't switch.

So no, it's not actually Light vs King, It's still Light vs Wily vs Cossack vs King, but no one uses the Wily or Cossack teams.
Title: Re: Idea: 5-Team Support?
Post by: NemZ on May 26, 2014, 03:27:47 AM
The technical limits are why I'm suggesting to add "team select" rather than full-blown 5-6 teams in play.  That's just silly.  Giving teams the option to decide which palette to use though should be a reasonably easy change to implement and will make some people happy.

The tricky part would be deciding what to do with the existing stages that overwhelmingly incorporate the hardcoded team colors into the map for navigation purposes.  Maybe just using different stage-appropriate neutral colors or even different textures altogether would be a better option than always going red vs. blue and so on.  Making the map textures automatically update to match the team selection would be hella cool, but that's a lot of work to ask for.
Title: Re: Idea: 5-Team Support?
Post by: Ivory on May 26, 2014, 04:14:35 AM
That isn't something "easy to implement", that's an engine level feature and we don't have much say in what happens in the zandronum engine.
Title: Re: Idea: 5-Team Support?
Post by: NemZ on May 26, 2014, 05:46:01 AM
The game already supports teams and variable palettes so what's the difficulty?  At worst I figure you could probably have players spawn with a "team(whatever)buster" weapon equipped that permanently sets player's palette accordingly.
Title: Re: Idea: 5-Team Support?
Post by: Ivory on May 26, 2014, 05:59:36 AM
It's needlessly hacky and complex for something so trivial. So no.
Title: Re: Idea: 5-Team Support?
Post by: PotatoStrike on May 26, 2014, 01:41:21 PM
Please lock this thread, now it's finished Ivory. You said "no" for a second time, I respect your decision.
Title: Re: Idea: 5-Team Support?
Post by: MrGameGuyUltra on June 10, 2014, 03:24:50 PM
Quote from: "Geno"
Oh yeah! This reminds me of that time I thought up an idea for a cool extra team in 8BDM.

Except they were the Stardroids.

And the team colour was green

because green is my favourite colour
and terra's hair
I wonder if version 5 would have Stardroids. If there is a Version 5 atleast.
I'd play it.
Title: Re: Idea: 5-Team Support?
Post by: Superjustinbros on June 10, 2014, 06:52:36 PM
If anything, V7 would be the Stardroid update since (not counting Wily Wars) there's only 12 main games in the series: 1-10, &Bass, and V. Thus it'd take three more versions just to get the Stardroids into existence.
Title: Re: Idea: 5-Team Support?
Post by: MrGameGuyUltra on June 10, 2014, 06:57:41 PM
Oh yeah.
So does this mean Megaman 9 and 10 are coming to MM8BDM soon?
Title: Re: Idea: 5-Team Support?
Post by: Promestein on June 10, 2014, 07:44:04 PM
I would think 10 would be the last official update since it was the last real Mega Man game, but it's still fairly early to even think about V5.