Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Beed28 on May 30, 2014, 10:19:26 PM

Title: Multiple skyboxes in one map
Post by: Beed28 on May 30, 2014, 10:19:26 PM
I'm quite surprised that multiple skyboxes weren't utilised to the fullest before the v4 expansion, being only barely noticeable in MM3HAR stage (different heights of the background mountains between the cliff area and the other outside area) and of course in the different arenas of the UNKOWN map. In the new expansion, the effect was utilised to great effect in MMBDW1 with the cloudy sky outside the windows in one area and the Astro Man galaxy outside the window in another. The two skyboxes in MMWTBRG was quite trippy with both being used in very close proximity and both being drastically different from one another. Also, did you know that MMBMAG also has a second skybox in the map as well (hint: look outside the far balcony inside the large castle)?

The multiple skyboxes remind me of Shadow Warrior, where the sunny skies in the third level of the shareware levels are suddenly replaced by the dark, cloudy mountains halfway through in the same map, and if you backtrack to the first half, you get the sunny skies again. I remember being completely blown away by this back in the day.

And of course, in the Mega Man games as well; the way the parallax background suddenly and drastically changes in most of the non-NES games as you seamlessly move from one area to another (entering and leaving the ice cave in Chill Penguin's stage in the first Mega Man X comes to mind).

What do you think of multiple skyboxes in one map?
Title: Re: Multiple skyboxes in one map
Post by: -FiniteZero- on May 30, 2014, 11:19:36 PM
I think it's a neat idea.

We could have two skyboxes for Skull Man's map, since that guy has two different backgrounds (one blue, one orange).
Title: Re: Multiple skyboxes in one map
Post by: PotatoStrike on May 31, 2014, 01:08:16 PM
And have a cycle of day/night for Needle Man stage. The actual map uses the Doc-Robot-Themed Background.
Title: Re: Multiple skyboxes in one map
Post by: *Alice on May 31, 2014, 01:48:50 PM
Quote from: "PotatoStrike"
And have a cycle of day/night for Needle Man stage. The actual map uses the Doc-Robot-Themed Background.
Which would have the very nice side-effect of making the map less boring, if we opened it up a little, so the sky can be seen in normal gameplay (because nobody ever looks upward).

Either by using a dynamic sky or by making the map more spread out with different skies in different areas.

Something to think about for v4b, I'd say!
Title: Re: Multiple skyboxes in one map
Post by: Knux on May 31, 2014, 10:32:22 PM
Thing is, for a change from day to night or such, you only need one skybox. See Ring/Tomahawk Remixed or my Tomahawk map in KNDM, as they all use the same method (although through different means).