Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Skins & Bots etc => Topic started by: William0918 on June 01, 2014, 12:18:03 PM
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I'm making my first skin, and its based on the AVGN, but one thing I have to ask. Do I have to name the PNG files after the name of the skin?
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Skin sprite names are based on a four letter convention, followed by a frame index specified by another letter, followed by a rotation direction specified by a number 1-8.
For my Wheel Gator skin, my sprite names were WGAT, the standing frame for the Megaman Class is A, and the front rotations is 1.
The resulting file name was WGATA1.png.
You may know most of the rest of this, but I'm putting it here for reference anyhow.
The Megaman Class frames are as follows:
A - Standing/idle [Spawn state in DECORATE]
BCDE - Walking [See state]
FG - Firing [Missile state]
H - Pain/Death [Usually does not have a full set of rotations]
Rotation number reference:
(http://i.imgur.com/ESXPxmo.gif)
Frames given more than one rotation indicator will be used in both locations, when used to refer to opposite sides of the actor, the sprite will be mirrored.
As such, WGATA2A8 would take the sprite as it is for A2 frame [diagonal facing left] and mirror it for A8 [diagonal facing right.]
...I hope that helped, I'm unsure how I can be more specific without including a full sprite list of my example there.
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Ok, I get it now.
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But another problem is I'm using Paint.NET for making the skin itself. But sometimes, I have the paintbrush to color 1 square, but sometimes, it does 2 squares.
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Try using a tool like the pencil instead.
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Thx, now it works
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But another big problem is some sprites are the same.
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That isn't an issue. The second and fourth walking frames of the Megaman skin, and several other skins in both core and custom are the same.
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Ok, I am making my own pk3 with the skin, but I need to figure out the offsets for each sprite. What are the offsets for each sprite?
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Which compiler [program] are you using to make the pk3?
Usually, you can simply highlight all the sprite files and right click and click modify offsets [In SLADE, it's under graphics, in SLumPEd, it's just right there.]
Hit the radio button [dot] for automatic offsets and set that to Monster. Click Ok.
Then right click the sprites again and click set offset and under set position, check relative and set the y coordinate [second textbox] to 4. Click Ok again.
Your sprites should now be aligned properly.
If you need pictures to see what I mean, I can provide them.