Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Vajaran Nall on June 02, 2014, 02:50:18 PM

Title: Mega Man 3D DEATHMATCH
Post by: Vajaran Nall on June 02, 2014, 02:50:18 PM
What if mega man 8bit death match was remade with unity or another 3D design software and assembled with c++ code and the collision and other video game physics were edited so that the game seems less like doom and more like a fresh new game. The robot masters will be in 3d and they will be mega man powered up characters because they are redesigned. And the doom seeker will be modified to not be as complex like the xbox networking system. And a skin creator was made or a custom cut scene was played in between each chapter like in mega man 8. If cut an mike really thought about this I be the would be very proud of me for expressing my ideas in text. Yeah I know right it's a lot of ideas that could come from a 14 year old like myself and even I don't have to sit this one out and think about it. But anyway if you think this is a great idea, post that comment as soon as you can. I will be especially be looking forward to #Zard responding to this and gamester if he even uses this forum. I will accept all comments and tell me if it's a good idea or not and why.
Title: Re: Mega Man 3D DEATHMATCH
Post by: ice on June 02, 2014, 03:38:22 PM
well there was this


But mike said he wasn't really going to really go any further with it
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ivory on June 02, 2014, 04:01:11 PM
The dev team actually did discuss this one time. And the answer was, it's a completely stupid idea.

Moving MM8BDM to a different engine would basically involve remaking the entire game from scratch. No asset would be able to carry over, we would have to recode every weapon (and figure out how to make it work in a new engine) remake every level, while figuring out how to make it work. We would have to re-figure out physics, gameplay mechanics, everything. 3D Modeling is time consuming and would lose the 8 bit charm and no one engine has the same ability to handle sprites like a doom based engine does.

What I'm getting at is, the time and resources it would take to remake MM8BDM in another engine is not worth it in any sense.
Title: Re: Mega Man 3D DEATHMATCH
Post by: CutmanMike on June 02, 2014, 06:23:01 PM
Quote from: "Ivory"
What I'm getting at is, the time and resources it would take to remake MM8BDM in another engine is not worth it in any sense.

Maybe if Capcom threw a ton of money our way?  :mrgreen:
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ivory on June 02, 2014, 06:33:53 PM
That would be a different story, yep. Unlikely, but a different story.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Blutorus on June 02, 2014, 07:58:13 PM
Another story is if a bunch of other fans wanted to try and make their own 3D version of your own project...
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 02, 2014, 11:59:28 PM
No, please. Thank you for not doing this idea.

It would be too much for some of the fans with crappy video cards. It would purge the community in half. 8BDM is good just the way it is, OP.

And it felt like a fresh new game when I first joined back in the days of v3a.
Title: Re: Mega Man 3D DEATHMATCH
Post by: PotatoStrike on June 09, 2014, 12:45:01 PM
I prefer the old graphics, becasue they are really retro.
And it would be really difficult to make all bots 3D sprites.
And it would be mucher difficult to make the new textures and new musics.
And new icons.
And...

OK YOU KNOW I KNOW.
Title: Re: Mega Man 3D DEATHMATCH
Post by: DrMario2 on June 09, 2014, 01:02:19 PM
WEEKBUMP PLS.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ivory on June 09, 2014, 03:28:57 PM
There is no reason to bump this, and bumping without reason is a warnable offense.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Blutorus on June 09, 2014, 03:35:09 PM
If this topic served its purpose and the author agrees so too, it's probably time to lock it or something. (Especially if there is no reason to bump a thread like this)
Title: Re: Mega Man 3D DEATHMATCH
Post by: andreasaspenberg on June 10, 2014, 01:38:44 PM
i think that it is a good idea. it would however be a good idea to look for a 3d game that have the source code already released.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 11, 2014, 02:49:17 PM
Quote from: "andreasaspenberg"
i think that it is a good idea.

For you, it may be.

THINK OF THE DEVELOPERS and the work they've put into the actual game that still exists in the present, please?

Doing this stuff will take even more work and I'm sure the community won't all jump on board this idea because some of us here have shitty PCs that drop framerate whenever a 3D game is loaded.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Vajaran Nall on June 12, 2014, 02:36:40 PM
Well I asked one of my teachers and they said that it would be possible if I knew how to code it but then again, it would probably take a good PC or special software and a new engine to run it depending on the quality of the graphics and the comparability.
But this could be a great idea for the title screen.
http://fast1.onesite.com/capcom-unity.c ... 26018f.jpg (http://fast1.onesite.com/capcom-unity.com/user/jgonzo/large/d677d5ddc110dcc85810e7fabb26018f.jpg)
Title: Re: Mega Man 3D DEATHMATCH
Post by: Laggy Blazko on June 12, 2014, 02:54:48 PM
Quote from: "Dr. Crasger"
Quote from: "andreasaspenberg"
i think that it is a good idea.

For you, it may be.

THINK OF THE DEVELOPERS and the work they've put into the actual game that still exists in the present, please?

Doing this stuff will take even more work and I'm sure the community won't all jump on board this idea because some of us here have shitty PCs that drop framerate whenever a 3D game is loaded.
A new Megaman FPS wouldn't make people stop playing 8bdm.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 13, 2014, 12:55:53 AM
Quote from: "Laggy Blazko"
A new Megaman FPS wouldn't make people stop playing 8bdm.
Well, I thought OP meant that MM8BDM should be carried over to a 3D engine in an update in the future.
That means if this happens (and it probably never will), either people will stick to the old 8BDM and a few, or even more will go to the next update. The multiplayer servers for old 8BDM will start feeling empty. Then again, veterans who crossed over to the 3D engine update could always come back for nostalgia, or if the 3D update tanked.

I guess if this project was turned into its own separate game, with its own dedicated team of mappers, coders and spriters, there wouldn't be much of a problem.

A fan game, of a fan game.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Emmanuelf06 on June 13, 2014, 01:01:16 AM
omg, it's awesome, but the cool thing with mm8bdm => Good for low computer and low internet.... And it looks nice yet :v
And 8bits/Pixel style is not so a bad thing :q

When i think "MM8BDM HD", it's more HD graphism without to be a 3D game, like SNES.....maybe.
And yeah, it could be a nice capcom project too xD
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 13, 2014, 01:14:37 AM
Capcom wouldn't do that even if we collectively slapped them in the face and yelled at them to.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Vajaran Nall on June 14, 2014, 05:17:43 PM
Quote from: "CutmanMike"
Quote from: "Ivory"
What I'm getting at is, the time and resources it would take to remake MM8BDM in another engine is not worth it in any sense.

Maybe if Capcom threw a ton of money our way?  :mrgreen:

Well it is programming languages out there but in order for me to actually stay up all night coding it then I would have to learn a lot of trigonometry and geometry. So basically it would take a lot of math and computer science or I could use game maker 3D or unity 3D.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Vajaran Nall on June 14, 2014, 05:24:50 PM
Quote from: "Laggy Blazko"
Quote from: "Dr. Crasger"
Quote from: "andreasaspenberg"
i think that it is a good idea.

For you, it may be.

THINK OF THE DEVELOPERS and the work they've put into the actual game that still exists in the present, please?

Doing this stuff will take even more work and I'm sure the community won't all jump on board this idea because some of us here have shitty PCs that drop framerate whenever a 3D game is loaded.
A new Megaman FPS wouldn't make people stop playing 8bdm.

Well the project would be possible if I had an xbox 360 publishing license and xna studio and a good coding language. But it would be bad because there would be no payment or reward to the dev team and the xbox has limited memory.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ivory on June 14, 2014, 05:27:24 PM
Look, I appreciate the enthusiasm and all, but MM8BDM is not moving to another engine. It is possible, yes, but there is really no good reason to reinvent every wheel just for the sake of being on a different engine. If team MM8BDM were going to bother doing that, we would be better off creating an original game that actually could bring in a revenue.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 15, 2014, 12:20:51 AM
OP seems too ambitious about the idea.

I've noticed there was a similar topic like this one a few threads ago...

One about porting Zandronum and 8BDM to console.
Title: Re: Mega Man 3D DEATHMATCH
Post by: andreasaspenberg on June 22, 2014, 07:57:21 PM
i have been doing some research and it seems that the doom 3 engine`s source have been released. the doom 3 engine should be powerful enough.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ceridran on June 22, 2014, 09:24:38 PM
(click to show/hide)

Quote from: "Ivory"
It is possible, yes, but there is really no good reason to reinvent every wheel just for the sake of being on a different engine. If team MM8BDM were going to bother doing that, we would be better off creating an original game that actually could bring in a revenue.

Don't forget this~
DOOM 2 is likely much easier to modify, and it's still difficult to do so.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Jdude330 on June 27, 2014, 12:19:41 PM
Quote from: "CutmanMike"
Quote from: "Ivory"
What I'm getting at is, the time and resources it would take to remake MM8BDM in another engine is not worth it in any sense.

Maybe if Capcom threw a ton of money our way?  :mrgreen:
Now I realize. If Capcom gets off their lazy bums, You should direct MegaMan Maverick Hunter (the FPS). Probably not though.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 27, 2014, 12:41:57 PM
Quote from: "Jdude330"
Now I realize. If Capcom gets off their lazy bums.
That'll never happen in a million years.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Ivory on June 27, 2014, 04:01:14 PM
Quote from: "Jdude330"
MegaMan Maverick Hunter (the FPS). Probably not though.
I wouldn't touch that abomination with a 50 foot pole.
Title: Re: Mega Man 3D DEATHMATCH
Post by: Dr. Crasger on June 28, 2014, 02:58:53 AM
Quote from: "Jdude330"
CutmanMike should direct MegaMan Maverick Hunter (the FPS).

Speaking of which...

I found out about 8BDM through Maverick Hunter.
As I've stated several times elsewhere on this forum.
Friend told me about it, wasn't paying attention so I looked for "Mega Man FPS" and videos about 8BDM showed up. Found it cool so I started playing.

Never knew I would end up being a regular.

Good times...

Anyway, seems like a decision has been made.

8BDM won't move to another engine just for the sake of being 3D.
And that seems to be their final verdict on it.