Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: JaxOf7 on June 04, 2014, 08:51:55 AM

Title: Weapons in inventory display
Post by: JaxOf7 on June 04, 2014, 08:51:55 AM
http://best-ever.org/download?file=weapondisplayv1b3.pk3

It's v1b3 because it currently looks like ass.

(http://i683.photobucket.com/albums/vv191/JaxOf7/Screenshot_Doom_20140604_014908.png)
Title: Re: Weapons in inventory display
Post by: TheDoc on June 04, 2014, 03:34:06 PM
THANK YOU. I'm always spending time in the middle of a fight trying to change my weapon to the one that I want and I end up getting killed.
Title: Re: Weapons in inventory display
Post by: Dr. Crasger on June 05, 2014, 12:35:01 AM
JaxOf, you are a true hero.
Title: Re: Weapons in inventory display
Post by: Davregis on June 07, 2014, 05:29:44 PM
This will be coreworthy when finished
Title: Re: Weapons in inventory display
Post by: Messatsu on August 31, 2014, 05:32:50 PM
I like this concept quite a bit.  There is one major drawback in design that's I'd say would prevent it from getting into the core.  By design it appears the array itself defines the order the weapons appear in.  This makes a ton of sense as there is an extremely limited number of ways you can determine the weapon order.  This does create a massive problem from a modding standpoint though as not only does the person need to create the weapon, but they'd need to know where to place it in the array in order to get the weapons to show up correctly.

A more minor design choice I would make it appear and fadeout on weapon switch rather than be on screen at all times.  That's a minor thing though.

If I'm wrong, or you can think of something I'm missing, let me know.  I'd love to see this move forward.