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Gaming => Mega Man Discussion => Topic started by: -FiniteZero- on June 10, 2014, 12:37:12 AM

Title: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 10, 2014, 12:37:12 AM
So, I'm trying out the Mega Man X series. I'll start with just X1-3 at the moment, as those I can emulate no problem.

I might try the Playstation ones if I can find a emulator that runs smoothly with my crap computer. There IS the X collection, but that's expensive. I don't have money. :
Title: Re: Your thoughts on the Mega Man X series?
Post by: CHAOS_FANTAZY on June 10, 2014, 12:51:05 AM
From a gameplay perspective, it's a fine series.  Once you learn all the things you're capable of in X, it flows really well, and is a ball to play (Even if the weapons are excessive at times whereas Classic's are not nearly so much).

From a storytelling/character design perspective, I think it's absolute garbage.  But no one agrees with me there, so take that with a grain of salt.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Gumballtoid on June 10, 2014, 01:28:09 AM
Mega Man X was my first Mega Man game and it holds a special place in my heart. The game was a great entry into the Mega Man series, offering lots to collect, but not going overboard with armor parts and plot-heavy stuff. The games are fluid and play like a dream, but in terms of plot I just can't get into it.

Maverick Hunter X is also a great game and Vile Mode is wonderful.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Blutorus on June 10, 2014, 03:09:03 AM
I really enjoy the series a lot, but the main sticking point for me is the gameplay. I am a die-hard fan of the Classic series, but the X series is a close second. The main point that I like is the armor capsules scattered around the world and other upgrades available.

Like most people, the story is pretty "meh", but it's not really anything that drives me away from the experience.

And since this is a Mega Man X discussion, I am really anticipating to play the fan game "Mega Man X Corrupted" when it comes out.
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 10, 2014, 04:53:56 AM
The X series is wildly inconsistent in terms of quality, which makes such a question hard to answer.  The first is great, but it drops in quality after every subsequent release, save 8 which is merely okay.

In terms of mechanics:
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 10, 2014, 05:44:01 AM
The playstation versions are my favorite for the gameplay, good graphism and fast gameplay....

I liked a lot X5 and X6, X6 in hard mode is really hardcore (specially with the virus robots everywhere...) The game is really interesting. =)
X4 is epic too!

And it's cool because we can play with Zero =D
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 10, 2014, 12:42:55 PM
My brief thoughts on each game:

X1 - Brilliant game that had a lot of care put into it.
X2 - Same as above
X3 - Great game, though imo the plot and soundtrack fall short.
X4 - My favourite. They did a great job with this one. It just saddens me that it's so much easier than the others.
X5 - I've grown to not like this one. I appriciate the plot ambition, but the gameplay has multiple killjoys in it that stop me from enjoying the game as much as I would like to.
X6 - I love this game. Although it feels unpolished and whatnot, I get a crapton of fun out of this game since unlike in X5, the flaws don't stop me from enjoying the game.
X7 - Awful. The 3D gameplay could have worked, but they just didn't try with this game. The only redeeming quality about it is the music.
X8 - Fantastic. It fixed everything that was wrong with X7 and had a lot of effort put into it (much like X1). Most underrated in the series imo.

X is also my favourite Megaman incarnation, mostly because of the armours that he gets. I like that sort of thing. The only special armour that Zero got was that Mega Armour that never was.
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 10, 2014, 03:59:49 PM
Quote
X8 - Fantastic

Uh... nope?  4+4 stage arrangement is annoying.  Most stages are pretty damn lame, including the final ones. X's new armor(s?) work well but looks incredibly boring.  Giving Zero multiple weapons just slows down his play style.  Axel continues to exist.  

x8 is on par with x5-6 but with fancier graphics.  It only seems great because x7 was such a steaming pile.
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 10, 2014, 06:00:49 PM
Quote from: "NemZ"
4+4 stage arrangement is annoying
Incredibly annoying in X5. X8 barely had this.
Quote from: "NemZ"
Most stages are pretty damn lame, including the final ones.
I don't see how honestly. They all had something neat and likable to them (save Burn Rooster's stage, that stage was a bitch) and felt a lot more immersive than other X series stages. Also, flying through a late X series city in a 3D path was something that needed to be experienced, ad I'm glad they did it. Jacob Elevator stage is one of my series favourites by far for many reasons.
Quote from: "NemZ"
X's new armor(s?) work well but looks incredibly boring.
Kinda agree there.
Quote from: "NemZ"
Giving Zero multiple weapons just slows down his play style.
I never got that impression. To me it was more fun and interesting, as it added more variety to his attack methods. The glaive is really pro as well.
Quote from: "NemZ"
Axel continues to exist.
Except he's no longer a bad character. In X7 he was obnoxious and added barely anything to the game experience due to him just being an underpowered X clone with very minor advantages. In X8 however, he no longer acts like an annoying child and his new voice suits him perfectly, and his gameplay is actually different to what we've seen so far (yes, I'm aware about the Bass Buster. Axl is more different than 7 directions and a double jump) and can be used to the player's advantage for quick strategies.

Quote from: "NemZ"
x8 is on par with x5-6 but with fancier graphics.  It only seems great because x7 was such a steaming pile.
I would say it's somewhat on par with X6 but that's only because I really like X7 as I mentioned. I compare X8 to X1-3 in terms of how much effort and polish was, not just fixing up X7's many mistakes.
Title: Re: Your thoughts on the Mega Man X series?
Post by: MrGameGuyUltra on June 10, 2014, 06:56:48 PM
I voted waffles.
Title: Re: Your thoughts on the Mega Man X series?
Post by: xavier45514 on June 11, 2014, 02:11:35 PM
i like it i like all of the games exept for one its x7 that game was bad i hated it
Title: Re: Your thoughts on the Mega Man X series?
Post by: Dr. Crasger on June 11, 2014, 02:54:20 PM
It's alright, although I haven't played anything past X1 and even that I haven't finished.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 11, 2014, 03:23:30 PM
Okay, after playing quite a bit of X1 and X3 (well, a hack of it that makes the game a bit more fun)...

I have respect for the X series, I can tell that it's generally well made.

But it's not my cup of cream soda, really.

The music's good, though.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Laggy Blazko on June 11, 2014, 10:22:39 PM
I've only layed X1, X2 and X3. I really like its gameplay. And its explosions, of course. Heh heh.
But for some weird reason I only finished X 3, although I never could use any armor upgrade because I had to find a chip.
I still prefer the classic series in terms of characters and story, though.
Title: Re: Your thoughts on the Mega Man X series?
Post by: *Alice on June 11, 2014, 10:28:21 PM
Uh, you don't need the chips in order to use the armour's functions.
Basically you can have one out of four chips with the armour, as long as you have the part the chip belongs to.
And the chips give you an additional function you can use.
With the leg chip having the probably best one.
There's a secret golden chip that gives you everything the normal four do, though. But that one's hidden.

X3 is a great game and in my opinion under-appreciated. It added some interesting things to the X series and was quite unique in some ways. Objectively seen, X1 is probably better, though. And X2 is just kind of "just a sequel" to X1 ... which is why I don't really like it as much as X1 and X3.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 11, 2014, 10:45:20 PM
By the by, if you guys like X3 and wish you could play as Zero more often, there's a hack for that.

http://www.romhacking.net/hacks/888/ (http://www.romhacking.net/hacks/888/)

It's a pretty neat hack.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Laggy Blazko on June 11, 2014, 11:50:01 PM
Quote from: "*Alice"
Uh, you don't need the chips in order to use the armour's functions.
Wut? Then I never could figure out how to use Dr. Light's Capsules. When I entered, nothing happened.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 11, 2014, 11:56:09 PM
I think you need the armor pieces from the red capsules before you can use the pink capsules.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Rui on June 12, 2014, 04:15:58 AM
First X game I ever played was Mega Man X8, tbh.



I had a lot of fun with it, gameplay felt personally nice, and the Japanese opening theme will always be the best. Which is what got me into Janne Da Arc and Acid Black Cherry..

Other X games I played was X1 and X4....

X1 was pretty fun and the opening stage theme grew on me.

X4 I instantly got when i realized it was also on PC and it was the only game I ever played on my old tiny laptop. That one is probably my favorite.

I haven't beaten any of the X games, though.... they're pretty hard..
Title: Re: Your thoughts on the Mega Man X series?
Post by: *Alice on June 12, 2014, 04:27:25 AM
Hard? X1-X3 are a lot easier than the classic series' first 3 games.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 13, 2014, 12:39:52 AM
The hardest are X3 and X6 I think.
X5, even in hard mode, is not so hard (but without the fourth armor, it can be really difficult), the boss of final stages of X3 is pretty complicate too.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Yuri Sakazaki on June 13, 2014, 05:51:40 PM
I like Mega Man X1 quite a lot, being the only X game I personally own. Something I like to personally pick up and play every now and then, alongside pretty much any of the Classic series.

I however thought the series got blander as it went on, X2-X3 I have no real fond memories of, there's way too much to collect, the instrumentation in the music was worse compared to the first game. (Composititions weren't bad, this was certainly fixed in X3's arranged soundtrack)

X4-6, I can't really comment on as I haven't played those in possibly over a decade. One thing is for sure though, X6 made me quit the series.

(Also all the serious tone plots got bleh relatively quick)
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 13, 2014, 10:30:44 PM
So I played X1-3 (using copious amounts of save states, of course) all the way through. I actually quite enjoyed them, and they were all fun. Though, it helps that I was using that Zero hack of X3 that helped my enjoyment quite a bit.

Now, onto X4-6!
Title: Re: Your thoughts on the Mega Man X series?
Post by: Accel on June 14, 2014, 12:47:54 AM
Quote from: "*Alice"
Hard? X1-X3 are a lot easier than the classic series' first 3 games.
Really? I found X1 to be moderately difficult, X2 was 2EZ, and X3 just mindbendingly hard. Maybe I just suck at X3.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 14, 2014, 12:56:11 AM
X3 is pretty hard. Especially that final boss.
Title: Re: Your thoughts on the Mega Man X series?
Post by: LlamaHombre on June 14, 2014, 03:11:55 AM
X3 is stupid hard until you get a couple of Heart Tanks - everything in that game does Glue Man levels of contact damage early on.

I generally don't like this series much at all, but I'll elaborate on why a little later.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 14, 2014, 05:56:30 AM
Find the armor is cool but when i must find the "heart" parts, it's really boring....Some weapons could be hard to find or Armors, like a cool challenge.
A friend told me He prefer the classic serie because you dont need to do some useless search.
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 14, 2014, 01:58:14 PM
Finding heart tanks is no where near as satisfying as finding HPmemories from Battle Network.

X5-7 has a problem with heart tanks, in that the character that collects them is the one that uses them, which is actually hard to keep track of and can create imbalance with the characters and also reduce the feeling of progression and gaining power. There should have been 2 (or 3 in X7) heart tanks together in each stage for each character to use.

I can see why X8 changed the heart tank mechanic.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 14, 2014, 02:25:26 PM
Quote from: "BiscuitSlash"
Finding heart tanks is no where near as satisfying as finding HPmemories from Battle Network.
NOT really because the gameplay of Rockman EXE is PROGRESSIVE. You start with easy virus and finish with hard virus.
You can't say MMX is progressive, well 8 boss harder or less, it depends, i think, only the armor is fun to find because:
With 100% of the heart/life jauge, you can finish the game without armor (if you are very good).
With 100% of the heart/life jauge, if you are not good, you can finish the game but you need the armors.
But start with a very few of HP is boring....specially if the game is HARD.

For rockman EXE, you can find it easily (with netdealers by exemple or blue crystal), and it looks more balanced for that. 100 HP in the start is enough to start the story of the game (EXE 3 by exemple).
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 14, 2014, 04:25:11 PM
Bit of an odd comparison on my part. I always love finding a HPmemory but I don't get that satisfaction from heart tanks. It's likely because I almost never expect the HPmemories, whereas the heart tanks are easy to expect and memorize.

Quote from: "Emmanuelf06"
But start with a very few of HP is boring
Agreed. X and Zero (and to a lesser extent, Axl) are supposed to be some of, if not, the most powerful characters of their series, and to not be very durable to most of their enemies does break that suspension of disbelief a little.
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 14, 2014, 08:18:04 PM
Heart tanks would be fixed just fine if they either applied to all characters or if there were more of them and a hard limit per character such that finding them all means all charterers get full life.  Where it really went wrong on powerups was typing them all to the rescue guys and the boss DNA crap.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 15, 2014, 04:16:49 PM
Question, which is more useful: Dive Man's Dive Missile or Launch Octopus's Horming Torpedo?
Title: Re: Your thoughts on the Mega Man X series?
Post by: *Alice on June 15, 2014, 04:28:15 PM
Homing Torpedo by far!
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 15, 2014, 05:53:44 PM
Dive Missile feels as if it has an ironic trouble of landing a hit, and iirc it's 1 damage and up to 1 missile on screen does make it a bit bad for serious power. It's more of a weapon to pick out harder to hit yet low health enemies.

Horming Torpedo however is fast and has a very high chance of hitting. It also does a decent amount of damage per hit. Charging it up fires 4 powerful projectiles that require little aiming. It's still good at picking out hard to hit enemies and is strong in more than just that aspect.

Horming Torpedo > Dive Missile
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 16, 2014, 05:03:04 PM
I have completed X1 to X5. I shall give my very well thought out, extended, long-winded thoughts.

X1: Good.
X2: Good.
X3 (with Zero hack): Good.
X4: Good.
X5: Good, though less production values.

Yay.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Dr. Freeman on June 17, 2014, 01:48:39 AM
I like X1 but I just couldn't get into X2 for some reason. I haven't played the rest but from what I heard the only one worth my time is X4.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 17, 2014, 02:38:52 AM
I didnt like X2 before, the sound and melody or design of the mavericks were weird (for me).
Even if i dont like a lot when we must search some items (like mm7?), MMX is a pretty EPIC serie with an epic story and rocknroll musics....
Since MMX is dead in mmz2 (with Zero in mmZ4 <_<) i dream of a mmX9 (or something like that).....
Actually, i replay all the mmx, i finished mmx1 and x2 again, so epic and good... <3
Title: Re: Your thoughts on the Mega Man X series?
Post by: Max on June 18, 2014, 03:15:33 PM
It's at the point now where I prefer the MMX series to classic.

It's probably because classic feels so slow and repetitive to me, and X is a lot more open and complex. Like, Mega Man has two speeds, he's either running or he's not. X has dashes, dash jumps, walljumps and so on and so forth that makes movement flow a lot better. In addition the only collectives classic has are little things like the Magnet Beam, Balloon, Wire Adaptor, X has heart tanks in every stage, sub tanks and weapon tanks in later games, and some of the most fun gameplay updates I've seen through use of the armours, especially later armours like Falcon and Gaea that actively change lots of the ways you'd be playing before.

Classic just seems dull in comparison. The only problem I have is that the X series is incredibly inconsistent, for every spectacular game in the series (X, X4, X5, X8) there are an equal number of forgettable ones (X2, X3) and terrible ones (X6, X7).

That's probably why I made XSP.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Threxx on June 22, 2014, 05:00:57 AM
When the series is good, it's amazing, incredibly fun to play, well designed, and leaves you wanting more. (X1, X4)

When the series is bad, it might just put you off for good. (X6, X7)

It's really polarizing for me, since my favorite and least favorite Mega Man games come from the X series. (X1 and X6 respectively.)
Title: Re: Your thoughts on the Mega Man X series?
Post by: Shyster on June 23, 2014, 12:19:44 AM
The things I love about classic Mega Man are its simple mechanics and game structure and replayability value from getting robot master weapons in different orders.

I feel like all the stuff to collect in Mega Man X gets tedious after a while, especially in X3, and that as the series went on, becoming more powerful over time became increasingly dependent on hidden armors, sub-tanks, etc. instead of maverick weapons. Especially in X4, the special weapons feel almost superfluous. X1 essentially had most of the special weapons I really enjoyed using.

X's new movement doesn't make the game much more interesting for me, and it almost feels clunky after playing the zero series first.

Overall, it's an okay series but not one that's worth really going back to again and again. My opinion may slip further after I play X5 and X6.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 24, 2014, 05:12:54 PM
My opinion on the villains:

Oh hey, interesting villains with interesting motiv-

Nope, Sigma.

Fuh.

Though Doppler is cool.
Title: Re: Your thoughts on the Mega Man X series?
Post by: LlamaHombre on June 24, 2014, 05:28:52 PM
Sigma's honestly my least favorite character in the entire franchise - he's not really interesting enough to be a captivating villain, and the fact that antagonists in the series keep doing the same damn thing (Doppler, Gate, to a lesser extent Lumine) with him just really makes him boring. Dr. Wily at least changes up his M.O. from time to time, and is surprisingly charming to boot. Hell, even lesser villains like Elpizo or Serpent offer more in their short existance than Sigma ever did. He was interesting in X1, and then just became evil for the sake of being evil.

Also I'm starting to realize that my only real problems with the series are Heart Tanks and the occasional camera problem - even in X1 there have been times where leaps of faith had to have been made, and while they're generally good about keeping you safe, there are still spikes everywhere.

I've never really played X5, so maybe I'll get around to that in the future. The Alia boxes are going to kill me, but the rest of the game seems to flow alright.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Max on June 24, 2014, 07:03:59 PM
I think Sigma's vision was just limited by a couple factors and he was actually pretty cool.

X2 / X3 suffered a major case of design failure and his existence in those games was underwhelming especially with the fact that he had no real motives, like what Llama said about him being evil for the sake of evil. That's true in those SNES games, there seems to be a major hole right at the end of their shoddy plots that just kinda stick out horribly. I mean, X2 was like WE ARE THE X HUNTERS > REVIVE ZERO > REVIVE SIGMA > ????, I guess he just wanted to take over the world like Wily was doing the whole classic series. X2 and X3 were so much lighter than X for some reason and I guess that's why they didn't feel the need to explain what he was doing.

X4 / X5 was where he started to become interesting again. He had real motives in those games and it was interesting how well he went about his actions, even if the whole Final Weapon scenario was pretty odd his manipulation of General and the Repliforce using Magma Dragoon and the Sky Lagoon (try saying those last two fast) made him an interesting and threatening villain, despite knowing it was him the whole time. X5 was similar as you knew it was him the whole time, but losing on purpose in the intro stage and using Dynamo to drop the colony and create the Zero virus was pretty smart, although again it was pretty odd how he kept bringing up his MYSTERIOUS ALLY OOOooOooOooOOo

and then X6 and X7 destroyed any credibility he had gg
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 24, 2014, 08:16:10 PM
The problem I have with Sigma is that even though it's really good to be able to actually fight the main antagonist himself unlike in classic series, a bunch of the fights do seem to fall short a little bit.

X1 - The fight is really challenging and intense as it should be....as long as you're not using a really easy exploit.  The battle can actually be really fun otherwise, but those times are little because of how tempting and easy an exploit is.
X3 - Both his forms feel too pattern based. Takes away a bit of the immersion honestly.
X4 - Same as X3.
X5 - First form feels a bit lackluster, though I'm not that sure on why exactly. Second form......uuuughhhhhhh that fight. For what was supposed to be the series finale, it didn't do a great job. Those electric sphere attacks just feel boring to try and avoid, and the fists just generally confuse me. The biggest thing that ruins the battle for me though is that purple square attack. It gets me about 75% of the time at least and takes away a lot of my health per hit. It feels almost impossible to avoid through skill (unless I'm really missing something obvious about it. My hopes of winning the fight are dependent on him not using that attack, which rarely happens.
X6 - My second favourite Sigma battle, though that first form is a bit too quick and easy to take down honestly.

However....

X8 - This one is brilliant. The set of final battles in X8 is my favourite final battle in the franchise, and the Sigma battle is partly why. The battle feels really solid and well made to me, and it makes me wish all the battles in the series were this good. For Sigma's last battle, this is the level of quality it should have been, not X5.

Quote from: "LlamaHombre"
I've never really played X5, so maybe I'll get around to that in the future. The Alia boxes are going to kill me, but the rest of the game seems to flow alright.
I did like the game at first for the most part, but the more I played it, the more I started to not like it. I appreciate the story ambition and the great music as usual, but to me the game has a lot of questionable design choices that really make the game less enjoyable. I do feel really alone on this opinion though, and I actually find X6 to be a much better game.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Emmanuelf06 on June 25, 2014, 04:52:10 AM
Sigma is more a victim of the Virus than a true bad guy, it's sad for him :/
I need a new ennemy and Sigma back, it could be fun(ny) (prepare beer glasses! xD I joke )

Anyways, Im sure, MMX corrupted will be helpful to give some LIFE UP to the megaman X serie... i follow JKB games on FB, and it looks more and more crazy....
(click to show/hide)
Here a screenshot, well it's not the good topic for that, but just to say => mmX has more possibilities than MM "classic" because capcom had more possibilities with SNES in the good old times, but without to change the gameplay of the MM classic an without to kill the style of the classic, they created MMX.
Can't wait this game.... :)

But MM classic is as important as MMX for me, the gameplay of the 2 series can be different and as cool than each other.
MM classic is "classic" style but so fun, and like 90% of the soundtracks are perfect for me' (:
MM X is more complicate, harder to re-play because there is a lot of things to search, but it's cool if you have the time for it!

Actually, i re-play mmx3, a bomb.... gameplay, musics, MMX is epic!

Too bad for Rockman Online.....even if the heroes are not MMX and MM Classic but the DNA copy, it could be cool to have a canon game like that.....for occident too....pfff

"IF" capcom make a new megaman game, i think, the best idea could be a crossover between X and Classic like the comics (Archie try to do it, can't wait to read it!) :)
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 25, 2014, 05:08:38 AM
You know what I'd like to see from this series?  A proper metroidvania, not just the mission-based stuff of zero and zx but just a big exploration romp through a mysterious huge ruin (the fallen eurasia colony reckage, maybe?) that is built entirely on using weapons and armor upgrades as keys to new challenges.  These features are already present in the X series so it would be a more natural fit to such a gameplay style than classic.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Threxx on June 25, 2014, 07:31:33 PM
Figured I'd go into more detail about my thoughts on each game.

X1: Brilliant. A great upgrade from the classic series gameplay, with tight controls, AMAZING music, fun stages, and challenging boss fights. My only qualms are the precedent of mandatory backtracking, and lack of exposition. Who is Sigma? Is X the same as Mega Man? Who is the gender-confused person who saves me from the mean purple guy? With a story this intricate, the lack of in-game exposition is a glaring issue.

X2: A mixed entry for a lot of people, but I enjoy X2 almost as much as the first game. The controls have been perfected to an even greater degree, and the level design and bosses only continue to be balanced. The music continues to be kick-ass, and there is actual exposition in this game, as well as a decent story, even if it nullifies any effect a certain scene in X1 had.

X3: Meh. To me, this is a serious drop in quality from the first two games. The levels are filled with the same generic enemies, they focus more on cheap gimmicks such as blind falls and more spike placement rather than interesting level gimmicks like the first two games, and the bosses are all pathetic, despite the fact that they hit like tanks. Even the music has dampened, taking a generic rock route rather than cementing it's own identity. Other than a couple songs, most of X3's OST is forgettable. The story seems to advance the overall X story arc no further, and what does is tacked on quickly at the end. Overall, not my favorite game, not by a long shot.

X4: Well, isn't this a welcome surprise. The jump to the PSX serves X and Zero well, with a return to the great gameplay that made the first two games what they were. A great story supported by inadvertently hilarious (but decently animated) cutscenes, good gameplay, much better boss fights, and a better OST. While it doesn't live up to the music in X1 and X2, I certainly enjoy X4's music more than X3's, and this OST has it's moments as well. (Intro stage themes come to mind).

X5: This is a mixed bag for me. A great story supported by an equally great soundtrack. The gameplay however, falls flat. The level design becomes increasingly generic, with an greater focus on instant death gimmicks rather than challenging, complex ones, and Alia is downright obnoxious. The throwbacks to previous games in the classic and X series are a welcome addition, and if it came to be, I would be satisfied with this game as the ending to the X series.

X6: Why does this exist? Terrible story with a piss-poor translation, it shoehorns Zero back into the story with no proper explanation, the level design is atrocious with no attention to detail or proper balancing, the bosses flip between being piss easy and impossibly hard, and the FUCKING NIGHTMARE EFFECTS! The one redeemable thing about this game is it's exceptional OST, which was no doubt composed by people who never played this putrid excuse for a Mega Man game. (If it wasn't clear, I hate this game.)

X7: Haven't played it, but from what I've seen, it's shit like X6. Next.

X8: A breath of fresh air. A return to what made the X series good: fast paced 2D platforming. X controls just like he should, and his armors turn him into a serious powerhouse, Zero is back with a whole arsenal of great new weapons, and Axl is actually useful! The level design has some questionable points, and the ride chaser stages are less than optimal, but when the game shines, it shines brightly. A decent story, good OST with some real standout songs, and a slew of extras make this a game that you'd be bound to return to more than once.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Extremmefan on June 26, 2014, 06:13:49 PM
Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on :
- Character design
- Plots
- Japanese opening songs

X1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world...). The Mavericks design was, however, pretty good.
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
X3: Megaman 4 all over again! Except for that Doppler City. Technically, Blizzard Buffalo was the "better looking" Maverick for me. (The opening song was... dull).
X4: Interesting plot and characters (such as Iris, Colonel and General). A great opening song that comes with the Japanese version.
X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers...). The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4.
X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was... badly thought.
X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. The Mavericks weren't bad and Sigma looked normal. Also, Code Crush is my favorite video game music with vocals.
X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. I also dislike the fact that they put X between 2D and 3D, it makes no sense. The Japanese opening song sucked... a lot.
Title: Re: Your thoughts on the Mega Man X series?
Post by: *Alice on June 26, 2014, 06:48:52 PM
Quote from: "Extremmefan"
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
Yeah um no.
MMX2's bosses were - in my eyes- better designed than MMX1's and MMX3's.
They are pretty much the best thing about the game, because they are fun to fight, albeit on the easy side.
You can easy buster-only Wheel Gator, Overdrive Ostrich and Flame Stag which already unlocks the most important weapons and all Dr. Light capsules for you, making the rest of the bosses almost trivial.
But pretty much all of MMX2's bosses have interesting fights, especially Magna Centipede who, along with his stage, is pretty much the best thing about MMX2.
And I liked their designs. Not to forget, the unique animations some of them get under certain circumstances. You can slice Wire Sponge in half, destroy Magna Centipede's tail, set Morph Moth on fire and Flame Stag's flames turn blue when he starts using a more aggressive pattern. And there's even more than that.
That's more detail than X1 and X3 had combined!
And I enjoy the Counter Hunter fights, too, even though Serges' first and Agile's second fight are annoyingly hard/ridiculously easy.

tl,dr: MMX2 has great bosses.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Ivory on June 26, 2014, 07:06:51 PM
Quote from: "Extremmefan"
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
Why is appearing in a terrible fighting game relevant to anything?
Title: Re: Your thoughts on the Mega Man X series?
Post by: Threxx on June 27, 2014, 12:42:16 AM
Quote from: "Extremmefan"
Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on :
- Character design
- Plots
- Japanese opening songs

X1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world...). The Mavericks design was, however, pretty good.
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
X3: Megaman 4 all over again! Except for that Doppler City. Technically, Blizzard Buffalo was the "better looking" Maverick for me. (The opening song was... dull).
X4: Interesting plot and characters (such as Iris, Colonel and General). A great opening song that comes with the Japanese version.
X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers...). The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4.
X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was... badly thought.
X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. The Mavericks weren't bad and Sigma looked normal. Also, Code Crush is my favorite video game music with vocals.
X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. I also dislike the fact that they put X between 2D and 3D, it makes no sense. The Japanese opening song sucked... a lot.

In bold are why your opinions have no merit in this thread. If you haven't played them, you shouldn't have a significant opinion, especially if your basing off of something that has nothing to do with the series in the first place.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 27, 2014, 02:13:32 AM
Been playing some MMX6 (with the Ultimate Armor enabled). I don't really like this game still, the level design REALLY bugs me.

Also, Infinity Mijiniu... Mijini... Infinity Dude is really kewl. I like his theme and design.
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 28, 2014, 10:43:02 PM
The flaws with X6 really don't stop me from enjoying the game. I find it to be easily one of the most fun games in the series. I fail to see why it's X6 getting all the hate and not X5. To me, X6 is better in nearly every aspect.

One common complaint about X6 is it's story. Honestly, I don't understand this. Unlike the games before it, X6's story was something a bit more fresh and original. Before it was either "Sigma is being a prick and wants to take over or destroy the world" or "same as that but getting someone else to help out". X6 had a new character who makes excellent creations yet gets them sabotaged due to the jealousy of others, and gets hold of Zero's DNA to corrupt this character and give him more power for future creations. It also gave us more of an insight in how dangerous Zero's DNA/virus is, because it made Gate think that bringing back Sigma, of all things, was a good idea.

Someone please inform me (in a non-aggressive way) on why they think X6 had a bad story. I really don't see how it falls short.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Extremmefan on June 29, 2014, 07:40:55 AM
Quote from: "BiscuitSlash"
Someone please inform me (in a non-aggressive way) on why they think X6 had a bad story. I really don't see how it falls short.

Maybe its because there was already too much scientists in the Mega Man series (or something else, I don't know since I haven't even played the game).
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 29, 2014, 08:12:25 AM
x6 has nightmare effects, which are just plain horrible.  It continues with the 'rescue' nonsense (but worse) and armor upgrades are still all or nothing.  The sprite animation is generally very poor.  The translation is crap and they didn't redub the voice acting.  Ducking and rope sliding are both lame alterations to a previously solid control scheme.  The level design is often simply pathetic.  Literally the only thing x6 did better than x5 is making Alia ignorable, and that's just fixing a new problem rather than addressing how much worse x5 already was compared to x4.  

Story wise, it's just retarded that zero "hid himself while he fixed himself" since in x5 he intended to remove himself from the equation thinking that would end the fighting.  Gate is okay I guess, but it's dumb they never spell out what Isoc's deal was, and Alia's little blurbs on the mavericks after you kill them make no sense at all.
Title: Alia through Wolfang into an ocean though.
Post by: BiscuitSlash on June 29, 2014, 01:43:58 PM
Quote from: "NemZ"
It continues with the 'rescue' nonsense (but worse)
Sorry...worse? It was an improvement. Those reploids in X5 would reappear needing help again when respawning/revisiting. X6 gave them amusing names and more of a purpose for needing help since they wouldn't reappear. They also tie in with the new and improved parts system which sucked in X5. Yes, if a reploid dies, you can never get any part they had, but in very rare cases will this not be the players's fault.
Quote from: "NemZ"
The sprite animation is generally very poor.
I've never noticed any issue here.
Quote from: "NemZ"
they didn't redub the voice acting
GOOD.

Seriously, if they dubbed it, it would have been shit like in X4 and X7. X8 onwards had good voice acting because they actually recorded the voices outside of Japan, where there would be more english speaking people.
Quote from: "NemZ"
The level design is often simply pathetic.
Still better than that piss-poor level design that X5 had. Believe me when I say that I would take Gate's Fortress over the Virus Stages any day.
Quote from: "NemZ"
Literally the only thing x6 did better than x5 is making Alia ignorable
Alia herself got heavily improved. She no longer treats the player/protagonist like a complete dumbfuck, and X/Zero actually responding to her made it feel less like she was senselessly talking at the player/protagonist.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 29, 2014, 03:02:03 PM
Actually, I would much rather have bad English voice acting or no voice acting over Japanese voice acting.

It's not that I dislike the Japanese language, it's that, when I'm playing a game in English, it's very distracting.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Max on June 29, 2014, 03:10:37 PM
Not sure why Biscuit is attacking X5 so much. It's one of my favourite games in the series. Playing X6 straight after really highlights all the weaknesses in level design like Commander Yammark's stage and every single Gate stage, there is no way that the Cyber Maze levels are anywhere near that bad.
Title: Re: Your thoughts on the Mega Man X series?
Post by: -FiniteZero- on June 29, 2014, 03:15:25 PM
...I still prefer X4 over X5 and X6.
Title: Re: Alia through Wolfang into an ocean though.
Post by: Threxx on June 29, 2014, 03:28:04 PM
Quote from: "BiscuitSlash"
Quote from: "NemZ"
It continues with the 'rescue' nonsense (but worse)
Sorry...worse? It was an improvement. Those reploids in X5 would reappear needing help again when respawning/revisiting. X6 gave them amusing names and more of a purpose for needing help since they wouldn't reappear. They also tie in with the new and improved parts system which sucked in X5. Yes, if a reploid dies, you can never get any part they had, but in very rare cases will this not be the players's fault.

How is this an improvement? Reploids were placed in cheap locations that make some of them near impossible to rescue without taking damage from a nightmare, and the parts than some of them have are REQUIRED to beat the game if you fail to get X's armors or have Zero return. It's a stupid system, it's broken, and it should have never been implemented.

That alone makes X5 infinitely better than X6. I could point out all it's other flaws, but that is enough.
Title: tl:dr version = X5 has garbage gameplay.
Post by: BiscuitSlash on June 29, 2014, 04:11:21 PM
X4 is my favourite in the series. I just wish it wasn't one of the easiest.

X5 has a lot of gameplay flaws that heavily hold back my enjoyment with the game:
-Alia. She stops the gameplay around 10 times per stage just to say painful and patronizing stuff such as "break down the door in front of you to make progress" and "here is exactly what you need to do, even though you could have subconsciously found out through simply playing just like in every other Megaman game". Some stuff that she says would be helpful if she actually made it more clear as to what she's trying to help with. In the intro stage, most players will lose half their health bar because they are uninformed on their new crouch ability and have a ceiling fall onto them; "make use of the terrain" doesn't help us here. In Axle The Red's stage, she says "you can go proceed but be careful of the hole below you". This part is a blind jump into a pit where you must hold either left or up to avoid death. Bad level design and bad help. Alia also discourages non-linearity by questioning why the hell you want to go to a stage you're not told to go to, which in a Megaman game, is just wrong. Why take away all these things that made the series and its prequel series so great.
-Level desgin. Half the stages (Grizzly, Squid, Dizzy, and Skiver) feel unfinished. They feel as if they end too quickly and they lack enough level content. Duff McWhalen's stage is bullshit. Nearly the whole level is fighting a mini-boss who is not fun to fight, and if you want either of the armours, you have to backtrack most of this awful stage. Virus Stage 1.....that place can go to the deepest part of the Underwhere and rot there for all eternity. This is my least favourite level of any game, and for good reason. Quickman's stage in Megaman 2 was great, but Virus Stage 1 had to go ruin it. The screen moves down with you at all times, giving you almost no time at all you react to where you need to go, and there's a good chance that you will have gone a direction that will end up with you not being able to dodge the laser in the first place. Shadow Devil is mercy compared to this shit stage. Virus Stages 2 and 3 are just really bland and boring and have nothing going for them.
-Hunter Rank system. One of the things that can increase the rank is fast completion time. This discourages the player from wanting to go at their own pace, which is not a good thing. The hunter rank also has a higher chance of increasing if you destroy less enemies, in other words, you are considered a better maverick hunter for not hunting mavericks. What kind of fucked up logic is this?. Yes, I've tried ignoring the rank system. Doesn't work. The game pushes it in my face to much.
-Parts system. Which parts are given is not clear, and most playthroughs will only be able to obtain 5 of the parts.
-Balance. Zero's sabre can rapidly do 5 damage with little effort required, thus removing nearly all the feeling of true accomplishment that a player should get and making the bosses feel like mid-bosses at most. Yes, Zero is an SA rank hunter, but there still needs to be some form of proper balance with these things. Also, what exactly is the point of the boss levels? Them being 15 levels higher barely makes a difference.
-Armours. Falcon armour is the only one of X's armours which I don't like. I can appreciate the falcon inspiration and all, but that's about it. It's supposed to be a ability based armour, but aside from being able to reach bonus areas, it feels less mobile than the fourth armour. It really feels like X's weakest armour in the series. Gaea armour is cool, but in order to get it, you have to use Falcon Armour a lot which, like I mentioned earlier, requires backtracking a terrible stage. I can kinda see why it's gotten so late in the game though, as pretty much every boss is weak to it.

And none of the stuff on this list, aside from level design, I have a problem with in X6. Even then, the level design in X6 doesn't bother me nearly as much. Some areas feel lackluster and some areas don't let you progress, but even then, these issues don't feel very frequent throughout the game and do not hold back my overall fun very much.

I appreciate the story ambition, music and impressive visuals that X5 had, but that's about it. It badly messed up the key element of any game, the gameplay.

ninja'd
Quote from: "Threxx"
How is this an improvement? Reploids were placed in cheap locations that make some of them near impossible to rescue without taking damage from a nightmare, and the parts than some of them have are REQUIRED to beat the game if you fail to get X's armors or have Zero return. It's a stupid system, it's broken, and it should have never been implemented.
I've played through X6 on Xtreme mode many times and I've never once been anywhere near not being able to complete the game. The Falcon armour was given the airdash it needed in this game; that and the special weapons will allow you to complete the game.
Title: X5 is my second favourite
Post by: Max on June 29, 2014, 05:26:16 PM
Quote from: "BiscuitSlash"
-Alia. She stops the gameplay around 10 times per stage just to say painful and patronizing stuff such as "break down the door in front of you to make progress" and "here is exactly what you need to do, even though you could have subconsciously found out through simply playing just like in every other Megaman game". Some stuff that she says would be helpful if she actually made it more clear as to what she's trying to help with. In the intro stage, most players will lose half their health bar because they are uninformed on their new crouch ability and have a ceiling fall onto them; "make use of the terrain" doesn't help us here. In Axle The Red's stage, she says "you can go proceed but be careful of the hole below you". This part is a blind jump into a pit where you must hold either left or up to avoid death. Bad level design and bad help. Alia also discourages non-linearity by questioning why the hell you want to go to a stage you're not told to go to, which in a Megaman game, is just wrong. Why take away all these things that made the series and its prequel series so great.
Mostly irrelevant. The most she takes away from you is a couple of seconds of button mashing.

Quote from: "BiscuitSlash"
-Level desgin. Half the stages (Grizzly, Squid, Dizzy, and Skiver) feel unfinished. They feel as if they end too quickly and they lack enough level content. Duff McWhalen's stage is bullshit. Nearly the whole level is fighting a mini-boss who is not fun to fight, and if you want either of the armours, you have to backtrack most of this awful stage. Virus Stage 1.....that place can go to the deepest part of the Underwhere and rot there for all eternity. This is my least favourite level of any game, and for good reason. Quickman's stage in Megaman 2 was great, but Virus Stage 1 had to go ruin it. The screen moves down with you at all times, giving you almost no time at all you react to where you need to go, and there's a good chance that you will have gone a direction that will end up with you not being able to dodge the laser in the first place. Shadow Devil is mercy compared to this shit stage. Virus Stages 2 and 3 are just really bland and boring and have nothing going for them.
You say those stages feel unfinished, the only one I'd agree with is Grizzly Slash. Squid Adler's level is long and complete, it included a jetbike section like Jet Stingray but unlike Jet Stingray there was an actual level after it, which was much better than just having a jetbike for a stage. Dizzy's level is longer and more fun than the level in X4 similar to it, Cyber Peacock, because the first section isn't just a race and the second has actual thought behind it other than press every button you come across. Skiver's is fine, has a few bits and pieces. Dark Hold makes Cyber Maze part 1 completely trivial. The quickbeams are no worse than Quickman's actual quickbeams, and in some respects are actually BETTER since they won't activate until after you pass them. Duff's stage, while boring, is very easy. You can destroy the missiles the midboss shoots in its second form, you can avoid the shots in the third easily and it's so easy to destroy the turrets on the first form it's not even funny. Only problem I have is the autoscrolling is slow, I'll admit it's not the best stage.

Quote from: "BiscuitSlash"
-Hunter Rank system. One of the things that can increase the rank is fast completion time. This discourages the player from wanting to go at their own pace, which is not a good thing. The hunter rank also has a higher chance of increasing if you destroy less enemies, in other words, you are considered a better maverick hunter for not hunting mavericks. What kind of fucked up logic is this?. Yes, I've tried ignoring the rank system. Doesn't work. The game pushes it in my face to much.
This doesn't matter at all. I stay at a B/A rank with X and it really doesn't bother me in the slightest. I go up to GA with Zero when I fight Dynamo, still doesn't matter. Nothing about that really matters at all.

Quote from: "BiscuitSlash"
-Parts system. Which parts are given is not clear, and most playthroughs will only be able to obtain 5 of the parts.
Easy to figure out with how you get parts after completing certain tasks.

Quote from: "BiscuitSlash"
-Balance. Zero's sabre can rapidly do 5 damage with little effort required, thus removing nearly all the feeling of true accomplishment that a player should get and making the bosses feel like mid-bosses at most. Yes, Zero is an SA rank hunter, but there still needs to be some form of proper balance with these things. Also, what exactly is the point of the boss levels? Them being 15 levels higher barely makes a difference.
Zero usually has less health as he can't access some of the heart tanks. Plus he has to get in close, obviously. When X has his weapons and upgrades, especially some parts like the ultimate buster, he ends up a lot more powerful than Zero is and often more mobile with the Falcon Armour or much much much more able to take hits with any armour. Plus he'll take less hits anyway due to range. Boss levels just determine whether or not you get parts.

Quote from: "BiscuitSlash"
-Armours. Falcon armour is the only one of X's armours which I don't like. I can appreciate the falcon inspiration and all, but that's about it. It's supposed to be a ability based armour, but aside from being able to reach bonus areas, it feels less mobile than the fourth armour. It really feels like X's weakest armour in the series. Gaea armour is cool, but in order to get it, you have to use Falcon Armour a lot which, like I mentioned earlier, requires backtracking a terrible stage. I can kinda see why it's gotten so late in the game though, as pretty much every boss is weak to it.
Are you actually kidding? Falcon armour X almost makes the game too easy. YOU CAN FLY. YOU CAN FLY THROUGH THINGS. The only thing that can damage you while you're flying is projectiles, and those can be avoided... Since you're flying. You can use it against every boss as the laser is powerful and the flying ability lets you ignore collision damage. PLUS the armour lets you use special weapons unlike the Gaea armour. Oh, the Giga Attack is the best available one in X5 too (not counting Ultimate).
Title: X5 is my second least favourite.
Post by: BiscuitSlash on June 29, 2014, 08:54:21 PM
I want to feel the same way as what you wrote, but when actually playing, all these things really hamper my enjoyment.

Although...
Quote from: "Max"
Dark Hold makes Cyber Maze part 1 completely trivial. The quickbeams are no worse than Quickman's actual quickbeams, and in some respects are actually BETTER since they won't activate until after you pass them.
I always use Dark Hold on this stage, due to my hate for it. Never use Time Stopper on Quickman's stage. In Quickman's stage, the player has a second to see the screen below them and react to the layout they must overcome. In Virus Stage 1 there is almost no time to react and full use of the dash must be done.

Network Transmission had a very similar problem with the Bank level. The screen constantly moved down with the player and gave almost no time to react to anything. I guess the only reason I don't equally hate this level is because of how little I have to play the level and how it didn't copy the original level layout.
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 30, 2014, 03:21:31 AM
The parts system is not well implemented in either game.  x6 is different, but not really better.

1>2>4>3>8>5>6>7
Title: Re: Your thoughts on the Mega Man X series?
Post by: Threxx on June 30, 2014, 04:36:37 AM
Quote from: "NemZ"
The parts system is not well implemented in either game.  x6 is different, but not really better.

1>2>4>3>8>5>6>7

This is almost exactly my order, except I put 8 and 5 ahead of 3... how uncanny.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Max on June 30, 2014, 04:34:39 PM
X4 > X5 > X8 > X > X3 > X2 > X6 > X7

I don't like the SNES games too much
Title: Re: Your thoughts on the Mega Man X series?
Post by: BiscuitSlash on June 30, 2014, 04:51:11 PM
I've played every game through X1-8 except for X7. I want to give Command Mission a try sometime in the near future. Right now I'm neutral about it.

What is everyone's opinion on it?
Title: Re: Your thoughts on the Mega Man X series?
Post by: NemZ on June 30, 2014, 09:43:55 PM
Haven't played it, but I don't really want to either.  Looks pretty bland.
Title: Re: Your thoughts on the Mega Man X series?
Post by: fortegigasgospel on July 01, 2014, 06:19:34 AM
I wanna note that X4 and MM8 were both casted in a small studio out in western Canada, not Japan.
Title: Re: Your thoughts on the Mega Man X series?
Post by: andreasaspenberg on July 01, 2014, 08:05:09 PM
megaman x is good and so is megaman x 2(music is somewhat bad). megaman x3 is best on pc perhaps because of its easier difficulty. megaman x4 i havent played much but megaman x5 and x6 is the best. megaman x7 is a bit bad and x8 is too difficult. megaman x command mission is good however.
Title: Re: Your thoughts on the Mega Man X series?
Post by: Threxx on July 02, 2014, 03:05:28 AM
Quote from: "andreasaspenberg"
megaman x is good and so is megaman x 2(music is somewhat bad). megaman x3 is best on pc perhaps because of its easier difficulty. megaman x4 i havent played much but megaman x5 and x6 is the best. megaman x7 is a bit bad and x8 is too difficult. megaman x command mission is good however.

>doesn't like X8 because too difficult
>thinks X6 is one of the best games in the series

 :lol:
Title: Re: Your thoughts on the Mega Man X series?
Post by: Swordkirby on July 20, 2014, 09:59:10 PM
I only like the gameplay and prefer classic.
Title: Re: Your thoughts on the Mega Man X series?
Post by: The Killer Nacho on July 21, 2014, 12:01:50 AM
Not even in the bandwagon when I say X6 is a horrendous game. I like to beat games on the highest difficulty, but doing so on X6 is just a stupid waste of time. The level design is poor, the amount of luck involved is insane, and when Inafune said X5 should've ended it and left, it really showed in the poor quality of work. Download the soundtrack for X6 and you've essentially played the game. Megaman X was fun (albeit slightly overrated). X2 was a good game that I think deserves more praise: excellent stages, weapons applicable to each stage, and well-placed upgrades (air dash was a great addition). X3 wasn't too bad for me because I knew the weaknesses, but Sigma is extremely overpowered for a player that is playing the game blind. X4 was innovative with Zero and I loved the creative way that they incorporated weaknesses without completely crippling the boss and making him look like a joke as X (the character) did. X5 was overly complex in a couple ways and was a mediocre entry overall. To be honest, everything after that just took the X series away from the classic, yet fresh feel that made me enjoy it in the first place.