Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: cybersavior on June 12, 2014, 03:55:50 AM

Title: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: cybersavior on June 12, 2014, 03:55:50 AM
- - - - - - UPDATED - - - - - - AGAIN - - - - - -

There is now a version of this mod for vanilla MM8BDM :)

Pretty Huds-v1 (download link at the bottom)

and of course

There are two versions of this minimod for Justified Classes, one with highlights and one without

Through both graphical editing, and translation changes made within the texture files themselves, I have recolored all the huds for all of the copyweps, slides and dashes for Megaman, Protoman and Bass as well as the Megaman powerup weapons, for use with Justified classes as a minimod. There is a more extensive info in the readme.

To use these files, all you need to do is decide which one you want, download it, and just add it after "justified classes".

Check out some pics for my original version of the mod without highlights
(click to show/hide)

Check out some pics for the Alternate version with highlights:
(click to show/hide)

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Mediafire download links:
Pretty-Huds-v1 (http://www.mediafire.com/download/arteauj4t975s5d/Pretty+Huds-v1.pk3) mod without highlights for Vanilla MM8BDM
JC-Huds(Alt)-v1c (http://www.mediafire.com/download/587bdak6rovqa78/JC-Huds%28Alt%29-v1c.pk3) minimod with highlights
JC-Huds-v1b (http://www.mediafire.com/download/y3jfn19bkw107oi/JC-Huds-v1b.pk3) minimod without highlights

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Best ever wad links:
Pretty-Huds-v1 (http://best-ever.org/download?file=pretty+huds-v1.pk3) Best Ever Wad link
JC-Huds(alt)-v1c (http://best-ever.org/download?file=jc-huds%28alt%29-v1c.pk3) Best Ever Wad link
JC-Huds-v1b (http://best-ever.org/download?file=jc-huds-v1b.pk3) Best Ever Wad link

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If you wish to incorporate any of my work in any other project, just give me a heads up and of course give credit.
Title: Re: Hud replacements for Justified classes
Post by: Korby on June 12, 2014, 05:06:05 AM
why'd you remove the shine from the busters?
Title: Re: Hud replacements for Justified classes
Post by: Emmanuelf06 on June 12, 2014, 06:04:26 AM
And megaman doesnt keep the blue color of his arm when he gets a weapon.

Exemple:
 
(click to show/hide)
Title: Re: Hud replacements for Justified classes
Post by: Korby on June 12, 2014, 06:10:34 AM
both of those weapons have cyan for an alternate color.
if you had looked at the mod, you would have seen the rest of the weapons are recolored accordingly.
Title: Re: Hud replacements for Justified classes
Post by: Emmanuelf06 on June 12, 2014, 06:22:27 AM
Oh indeed. I see. Sorry cybersavior o:
If you re-add the shine, it could be cool :>
Title: Re: Hud replacements for Justified classes
Post by: Dr. Crasger on June 12, 2014, 07:34:38 AM
The recoloring looks strange.
Title: Re: Hud replacements for Justified classes
Post by: cybersavior on June 12, 2014, 04:04:23 PM
Quote from: "Korby"
why'd you remove the shine from the busters?

I did a great deal of thinking about whether or not to remove the shine off of the megabuster copyweps.

One reason I removed the third color (white) part on the Megabuster copyweps was that it does not even exist in Bass' and Protoman's buster design or barely any other weapon huds used by all the robots in the game except ones that were directly based off the Megabuster. (My aim was to make the designs follow a uniform coloring style)  So I removed it to conform to the design majority rather than add a white highlight to the 90 percent to conform to the 10 percent. (Two shades only, with no highlight are used for each part of most weapons in the game)

the second reason was, that I used the mm8bdm palette, I was thinking of replacing it with a light colored shade of each part, but for many of the colors there are not 3 different shades of the same color tinted the same way that are in that sweet spot of close enough in shade to look good, but far enough to be able to easily distinguish them.

While it doesn't look bad to have the white on some of the lighter colored megabuster copyweps, it doesn't look too good on some as it way too far out of step in luminance from the other shades on that part and therefore stands out too much and looks weird.
Title: Re: Hud replacements for Justified classes
Post by: Tfp BreakDown on June 12, 2014, 04:41:32 PM
Let me just say those water and thunder huds look sexy as fuck.
Title: Re: Hud replacements for Justified classes
Post by: -FiniteZero- on June 12, 2014, 09:26:56 PM
I find this mod quite interesting! It makes it look more like what the weapon would actually look like, with the buster being one color and the arm being another. It still requires a few tweaks, as some of the colors aren't quite there yet.

Also, Grab Buster's HUD when you slide has broken colors.
Title: Re: Hud replacements for Justified classes
Post by: cybersavior on June 12, 2014, 10:04:35 PM
Quote from: "-FiniteZero-"
I find this mod quite interesting! It makes it look more like what the weapon would actually look like, with the buster being one color and the arm being another. It still requires a few tweaks, as some of the colors aren't quite there yet.

Also, Grab Buster's HUD when you slide has broken colors.

Remember, I have to use the mm8bdm palette for the translation changes, which means some of the secondary shades on the parts can only come so close, as there isn't always a perfect choice for a color in the 256 color palette.

but feel free throw your specific input my way anyways and I will address it and see what can be done.
(I am currently only matching the huds to the character sprite skins for each weapon that were decided by the parent mod)

Ok grab buster's slide for Megaman has been fixed, and will be in v1c with what ever else I may have missed.

I would like to change the colors of Saturn's weapon hud to an almost black for the buster and feet, an off white color for the legs and arms, but I do not have access to the proper pre-compiled wcolor file for the Justified classes mod, so even if I change the hud colors for that I can't make an edit of the actually character sprite translation for that weapon. (right now its using a red for the buster to match the skin colors) but I want it to look more like this.
(http://i1372.photobucket.com/albums/ag321/kheglin1977/BlackHole_zpsedd62458.png)

Let me know what other ones huds aren't reflecting the character sprite colors.

I will release version 1c once I know and correct any hud issues that were over looked.
Title: Re: Hud replacements for Justified classes
Post by: Dr. Crasger on June 13, 2014, 01:23:34 AM
Without the shine the sprites kinda look off.

A bit more tweaking and it'd look nice.
Title: Re: Hud replacements for Justified classes
Post by: cybersavior on June 14, 2014, 04:42:18 AM
There is now a version of this mini mod with highlights, highlights were added for Bass' and Protoman's busters too (in this alternate version of my minimod for use with Justified Classes)

The download is at the beginning of the topic.
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: Emmanuelf06 on June 14, 2014, 04:46:14 AM
Now, it's awesome! (specially with the "light effect" :D )
I will ask if we can add this to Justified...
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: MusashiAA on June 14, 2014, 05:18:50 AM
Add this to Justified?

This should be the vanilla standard.
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: -FiniteZero- on June 14, 2014, 05:20:51 AM
Now, all we need is a version of this for vanilla MM8BDM.
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: Emmanuelf06 on June 14, 2014, 06:47:08 AM
Oh indeed! :o
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: cybersavior on June 15, 2014, 05:32:23 AM
BAZAMMM!!!!

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JC Huds

"JC-Huds(alt)-v1c" the newest version with highlights is out, basically just fine tuning.
- Quickman copywep huds was changed slightly, replaced the purplish pink shadow on the arm to a better pink
- Water Wave was changed and now matches better the character sprite
- Freeze Cracker was fixed, somehow I missed it the last 2 patches, it also matches its character sprite  much better.

I haven't gotten around to updating the non highlighted version of JC-Huds to v1c yet, when I see moree demand I will do so.

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Pretty Huds

Pretty Huds-v1 has been released (this mod is for vanilla MM8BDM)
It has all the changes that JC Huds(Alt)-v1 has, but is compatible with vanilla MM8BDM4

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I meticulously went over all the content in these pk3's and as such they won't be updated again until either Justified classes or  MM8BDM4  are updated


Enjoy

Time for me to relax a bit and get back to building up my "Homage map pack"



PS: All the Downloads are in the first post
Title: Re: UPDATED Hud replacements for Justified classes (2 versio
Post by: -FiniteZero- on June 15, 2014, 05:39:05 AM
Yeeeeesssss!

Will download first thing tomorrow (when I'm back on my computer)
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: Emmanuelf06 on June 23, 2014, 06:38:40 AM
It can be cool, if it can be in the core of justified (or vanilla too yeah).....I will try to host Jclasses with your "mode", thanks :)
I will use the Highlights version. (:
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: Ivory on June 23, 2014, 06:57:38 AM
I wouldn't count on it being in the core, it's over the color limit.
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: Emmanuelf06 on June 23, 2014, 07:01:17 AM
"Color limit" ? What do you mean? It could do some bug or lags??..... =X
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: Ivory on June 23, 2014, 07:32:07 AM
Mega Man NES Color limit. For stacked layers, the current sprites are within limits.

layer 1: Black, White, Mega Blue, Transparent
layer 2: Cyan, Orange 1, Orange 2, Transparent

However, these updated HUDs are not.

layer 1: Black, White, Blue 1, Transparent
layer 2: Blue 2, Cyan 1, Cyan 2, Transparent

Which leaves Orange 1 and 2 as being over the limit. If that part was removed, the HUD would be legal. But, the buster would look very naked without it as a consequence. The rule isn't always obeyed in the core, usually for the sake of making something look better. But those are generally tiny details. The Buster is seen and used everywhere in the game, and it should obey the limitations.
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: cybersavior on June 25, 2014, 10:00:34 PM
The only way it could conform to the 8 bit palette rule would be to replace the meter with the same one as on Protoman (removing one color), and remove the white highlight (removing the second color), though that would look foreign and unfamiliar to most. (more of a combination of protobuster and the megabuster.)

Something like this, lol
(http://i1372.photobucket.com/albums/ag321/kheglin1977/hmmm_zps3824a965.png)

These can always be added as a mini mod anyways, or incoporated into anyone else's projects
(I've always been a non conformist anyways  :cool: )

PS: Going to make a compatible version for the other classes mod as well.
Title: Re: Updated Huds for Justified classes and Vanilla MM8BDM
Post by: Da-Missile on June 08, 2018, 01:13:27 PM
Hey, I am here in 2018, and I was just wondering if it is possible for you to update this mod since, some of the weapons, don't show a viewmodel (MM 9, MM&B, Some others.) and the flash
stopper is a bit broken.