Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CutmanMike on September 16, 2010, 09:20:29 AM

Title: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 16, 2010, 09:20:29 AM
While I impatiently wait for Skulltag to get the fix for the morphing issues, I've created a new expansion which is much smaller and literally took about 30 minutes to make. This time, we're going in a completely different direction though:

This title should be a little more explanatory than GVH:RE though:

(http://img153.imageshack.us/img153/4989/gvhfallen.png)

Yes, this is essentially CTF but with a twist to make things a little more fair. Basically the flags are replaced with orbs containing souls of your fallen comrades. The idea of the game is to steal the opposite team's soul with a little help from your friends, exactly like in CTF. However once you take the opposing team's soul, you become a ghost. The ghost plays physically just like a regular doom marine, but with no attacks. This means that if you want to have a shot at capturing the soul, you'll most likely need help from your team mates to get back to your soul safe. When you capture the soul, you die and respawn like normal.

The idea came from a while back when some goof balls tried GVH CTF out, and obviously it was unbalanced as heck. Sjas could simply fly over the whole map, grab the flag and fly back over with ease. In this mode, you can't do that because you become a ghost. I believe that this change alone could make GVH CTF playable, and enjoyable. Not to mention, because the ghost can't attack it involves a lot more teamwork!

(http://img822.imageshack.us/img822/1600/screen2bc.png)
(http://img214.imageshack.us/img214/2732/screen1vc.png)

Download here! (http://wadhost.fathax.com/files/gvhctf-v3.zip)

Suggested sever setup:

URL: http://wadhost.fathax.com/files/gvhctf-v3.zip (http://wadhost.fathax.com/files/gvhctf-v3.zip)
DMFLAGS: 2900996
Pointlimit: 5
compat_noland 1
compat_clientssendfullbuttoninfo 1
Map rotation: D2CTF1 - D2CTF9
Title: Re: Ghouls vs Humans - Capture The Fallen
Post by: Frits on September 16, 2010, 09:46:46 AM
it's like quake 3 team arena: Harvest :P which was epic and fun.
Title: Re: Ghouls vs Humans - Capture The Fallen
Post by: CarThief on September 16, 2010, 04:43:22 PM
Hmm... I could try making a map for this, possibily. A CTF map seems less... Difficult to put together then trying to make an balanced GVH map in general. Well, atleast i got an idea for a CTF map stuck in my mind.
Edit: The theme, atleast, the layout is an entirely other story. :P

Maybe i could make one after you release it, or i could try and make it and you could include it as some sort of sample map if you want, perhaps, though in such a case i cannot guarantee how long it will take, aside trying to finish it as fast as possible but while still keeping it bug-free. :P

Edit2: Hmm... Then again, making a good map takes quite some time, maybe just to make it as an loose addon for the thing if i can actually make and finish a map.
Title: Re: Ghouls vs Humans - Capture The Fallen
Post by: CutmanMike on September 16, 2010, 11:00:39 PM
After a bit of testing, it's now available!

http://wadhost.fathax.com/files/gvhctf-v3.zip (http://wadhost.fathax.com/files/gvhctf-v3.zip)

Blog post explaining how it works soon
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Sir Kibble on September 17, 2010, 12:18:07 AM
Quote from: "CutmanMike"
While I impatiently wait for Skulltag to get the fix for the morphing issues


Did you just reveal secrets for GVH:RE?  :shock:
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 17, 2010, 12:23:10 AM
Someone guessed about it already
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Frits on September 17, 2010, 07:10:35 AM
btw that turning into a ghost thing, humans can miss easy but ghouls are melee. Why not make 2 different ghosts depending if your humanghoul?
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 17, 2010, 08:31:38 AM
And what would those differences be?
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CarThief on September 17, 2010, 02:46:14 PM
Hmm... In the testing period it didnt seem too neccesary to change the ghosts. Though i can understand if its rather... bad if a ghost can outrun all the melee ghouls. Perhaps the ghost should be a tad faster then creeper if they're stealing the ghoul's souls.

Aside that i'd say the ghost that steals from humans is fine, have some teamwork to take down the shooters, make sure to use any cover, and most importantly on any side, teamwork!

Hmm... I do recall strategic use of the map tends to help, so changes arent that needed it seems. And apparently i sent you way more screenshots then you needed, heh. :P
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 17, 2010, 05:06:39 PM
Yeah, it can be difficult to get a good shot of the action cause it happens so fast!
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 20, 2010, 01:56:04 PM
I made the ghosts a little slower, fixed the imp hands appearing in the floor and fixed respawning with the flag. Any more problems before I release v4?
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Epsilon on September 21, 2010, 07:03:48 AM
Hey Cutman,
yes there is a problem.
every time I play this gvh ctf there's a message saying:
Script error, "gvhctf-v3.wad:DECORATE" line 121:
Replaced type 'SawSpike' not found in SawSpike2
any way of fixing this?
what wad/pk3 files do I need to play this?
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: CutmanMike on September 21, 2010, 02:10:38 PM
It needs to be ran with GVHv2
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Epsilon on September 22, 2010, 06:18:29 AM
sorry cutman, still nothing, same error message even with gvhv2b9 and stuff
wonder what the problem is?
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: 666DEICIDE666 on September 22, 2010, 10:24:14 AM
I cant download it off wadhost, think you could host it on another site?  :D
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Frits on September 22, 2010, 11:06:13 AM
The game we played was too ghoul sided imho but fun. Some slight creative balance fixes would nices and it really needs better maps for this gamemode. (All the ghostbusters camping the flag with traps and frostbites storming a tiny room :D)
It's also awesome how this makes the least used classes the best GB, Frostbite while other classes become less usefull jitter, marine.

Normally humans run away from ghouls, this time they need to run towards them, that's your problem right there :P.
Title: Re: Ghouls vs Humans - Capture The Fallen RELEASED
Post by: Anonymous on November 06, 2010, 11:45:27 AM
I'd love to play if my computer wasn't broken. :P Looks good, I'd love to play when possible. Just watch your flag when I'm on the server, I tend to attack like hell. In other words, either you stop me or your team loses.


That is, so long as it's the latest full release, not the branches (I use 98c, not 98dAlpha. For what?)