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Gaming => General Gaming Discussion => Topic started by: Emmanuelf06 on June 22, 2014, 05:25:08 AM

Title: DOOM (4)
Post by: Emmanuelf06 on June 22, 2014, 05:25:08 AM
DooM 4 will be called "DooM"

It seems, Doom4 could be like COD gameplay and a little the same zombies "atmosphere", it could suck, but they restarted it and they said "they want to do a reboot of the project" with making a return to the original doom, gameplay, story? What do you think about that?
http://en.wikipedia.org/wiki/Doom_%28up ... eo_game%29 (http://en.wikipedia.org/wiki/Doom_%28upcoming_video_game%29)
Doom 3 was pretty good for the graphism but now, it looks crazy...=>
In waiting, we have this little trailer, it's really short, but the only ennemy We can see there is....special:
(click to show/hide)

Will "the king of FPS" reborn ?
Title: Re: DooM 4!
Post by: Knux on June 22, 2014, 05:30:46 AM
Yeah, they redid the story of the original Doom for Doom 3. If they're doing it again with this, that fucking sucks. I hope that they at least go back to the action roots that makes the original so fun and quit it with the overly cliche horror.
Title: Re: DooM 4!
Post by: Dr. Crasger on June 22, 2014, 12:28:32 PM
Nope, this is gonna suck I bet.
Title: Re: DooM 4!
Post by: Laggy Blazko on June 22, 2014, 07:12:05 PM
Well, at least they've been working on something.
Let's wait for a QuakeCon Trailer.
PS: Classic door FTW
Title: Re: DooM 4!
Post by: Emmanuelf06 on July 18, 2014, 05:53:07 AM
DooM...is back! (the gameplay)

It looks awesome! But there is no video :/

http://uk.ign.com/articles/2014/07/18/d ... kecon-2014 (http://uk.ign.com/articles/2014/07/18/doom-gameplay-unveiled-at-quakecon-2014)

The most important is the quickness for me, if it was slow like COD or doom3, it could be boring'....doom3 was cool for a FPS but for me, a fast doomlike with arenas is more fun. =)
And the no reload thing is cool too :) A true "Doom-like" ^^

"
    Fast-paced combat against multiple enemies at once - Doom 3 this ain't.
    Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
    Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
    Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
    Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
    Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are "committed" to 1080P at 60 frames-per-second.
    Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
    Revenants now have jetpacks and can hover about while firing rockets at you.
    At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
    Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
    Enemies can teleport in for old-school style ambushes
    Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
    Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH."
Title: Re: DooM 4!
Post by: *Alice on July 18, 2014, 06:26:13 AM
DOUBLE JUMP OMG WAT

I'm interested now.
Title: Re: DooM 4!
Post by: Laggy Blazko on July 18, 2014, 06:45:29 AM
So... Quake-ish movement (plus Double Jump) and Doom 64-ish ambient? Oh god, yes! ;_;

Also, relevant: http://www.doomworld.com/vb/showthread. ... id=1288440 (http://www.doomworld.com/vb/showthread.php?s=&postid=1288440)
Title: Re: DooM 4!
Post by: Emmanuelf06 on July 18, 2014, 06:54:18 AM
At least, the gameplay will be fast, it was the most important for me, i hope large areas too (Doom 3 was full of corridors, it was boring .__.)
And no more NPCs cards! Yeah ! XD

I hope We will have a video of the game soon....  :cool:

An other thing : "Personnel within id software have expressed interest in making a new Doom movie that actually follows the Doom storyline, unlike the original Doom movie starring The Rock. Todd Hollenshead has openly aired his interest in a possible Doom movie following the storyline of Doom 4 itself, whatever that may be. He hopes that the hype for Doom 4 will encourage Universal Studios into talks about the project's possibility." Source: http://www.giantbomb.com/doom/3030-20654/ (http://www.giantbomb.com/doom/3030-20654/)

Could be good...but if it's like the old doom film, I dont need :| , the film was boring I think.
Title: Re: DooM 4!
Post by: CutmanMike on July 18, 2014, 02:14:11 PM
All sounds good so far but I'm slightly worried about the finishing moves breaking up the action too much. That, and there's only been mentions of UAC mars base levels and nothing on hell. Hopefully they exist and are just being hush hush about them.
Title: Re: DooM 4!
Post by: Emmanuelf06 on July 18, 2014, 02:30:17 PM
If it's like brutal doom, finishing moves are just optional, for the fun', you can use it or not if you want...we will see.
If it's like doom 1 for the story, there will be maybe the Hell part (it could be sad to not have the best part of the game :D )
Title: Re: DooM 4!
Post by: Dr. Crasger on July 18, 2014, 11:03:31 PM
Quote from: "Emmanuelf06"
DooM...is back! (the gameplay)

It looks awesome! But there is no video :/

http://uk.ign.com/articles/2014/07/18/d ... kecon-2014 (http://uk.ign.com/articles/2014/07/18/doom-gameplay-unveiled-at-quakecon-2014)

The most important is the quickness for me, if it was slow like COD or doom3, it could be boring'....doom3 was cool for a FPS but for me, a fast doomlike with arenas is more fun. =)
And the no reload thing is cool too :) A true "Doom-like" ^^
I take it back, now I'm interested.

All these gameplay ideas seem to expand upon the original's fast paced madness.
I hope they'll still have nice level design and lots of buttons to push.

Revenants with jetpacks for the win, though.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on May 18, 2015, 03:19:13 PM
more news, DOOM will be at E3 (i known it yet x), and we have a little video about it, nice to see an epic revenant...need to know more about the game haha.

(click to show/hide)
Title: JESUS CHRIST HOW AGITATING
Post by: Laggy Blazko on May 18, 2015, 04:16:38 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
(click to show/hide)

--
Let's hope DOOM doesn't end up like this:
http://www.doomworld.com/vb/doom-4-gene ... are-doing/ (http://www.doomworld.com/vb/doom-4-general/72791-we-gotta-figure-out-what-those-russians-are-doing/)
Title: Re: DOOM (4)
Post by: CutmanMike on May 18, 2015, 08:55:00 PM
About time we heard more about this. Seems this is always going to be with Doom reboots, they take forever!
Title: Re: DOOM (4)
Post by: Beed28 on May 18, 2015, 09:21:24 PM
But will this play like the classic Doom of old, or will it just be another rubbish horror game with dark cramped corridors like Doom 3?
Title: Re: DooM 4!
Post by: Laggy Blazko on May 18, 2015, 09:39:01 PM
Quote from: "Beed28"
But will this play like the classic Doom of old, or will it just be another rubbish horror game with dark cramped corridors like Doom 3?


Quote from: "Laggy Blazko"
So... Quake-ish movement (plus Double Jump) and Doom 64-ish ambient? Oh god, yes! ;_;

Also, relevant: http://www.doomworld.com/vb/showthread. ... id=1288440 (http://www.doomworld.com/vb/showthread.php?s=&postid=1288440)
Title: Re: DOOM (4)
Post by: Emmanuelf06 on May 18, 2015, 11:51:46 PM
Thanks for the link, Laggy.

Fallout fanboys have started to poop on the videos of this new "teaser" because it's not Fallout 4, i start to be really sick with Fallout fanboys :/
There is a guy who asked to the others to dislike the video of the teaser because "it's not Fallout 4"......
Videogames communities can be so bad sometimes....
Title: Re: DOOM (4)
Post by: Laggy Blazko on May 18, 2015, 11:57:34 PM
Eeh, it's not really a surprise people do that on the Internet, heheh.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on May 19, 2015, 09:31:16 AM
Video of the canceled DOOM 4: http://www.eurogamer.net/articles/2015- ... 4-revealed (http://www.eurogamer.net/articles/2015-05-19-video-for-cancelled-doom-4-revealed)
And it's a good thing It was canned because It doesnt feel DOOM at all (and i hate the military COD style). ><
With the video of 3s, you have the SSG, badass revenant and a good background (it seems), hehe....
Title: Re: DOOM (4)
Post by: CDRom11_2007 on May 19, 2015, 11:20:04 AM
I think I will just leave this quote from the lead designer for the original Doom, John Carmack:
"The story in the Doom games is like the story in a porno; everyone expects there to be one, but no one really cares."
Title: Re: DOOM (4)
Post by: Turbodude on May 19, 2015, 12:55:00 PM
The fact that the Revenant's going rapid fire with rockets terrifies me.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 05, 2015, 11:36:36 PM
In waiting the fourth DOOM... http://www.moddb.com/mods/brutal-doom/n ... 0-released (http://www.moddb.com/mods/brutal-doom/news/brutal-doom-version-20-released)
Yeaaaaah, RIP AND TEAR!
(http://i0.kym-cdn.com/photos/images/original/000/713/753/a65.png)
Title: Re: DOOM (4)
Post by: Knux on June 06, 2015, 12:17:52 AM
> New boss fights in E1M8 and E2M8
(click to show/hide)
Welp, so much for doing everything else for a couple of days.
Title: Re: DOOM (4)
Post by: Laggy Blazko on June 06, 2015, 01:02:40 AM
>Still liking Boorl Dumb

Well, I haven't played any version since V19, not even the betas, so I guess I'll check it out.
Title: Re: DOOM (4)
Post by: Knux on June 06, 2015, 01:18:01 AM
It seems like it crashes offline as soon as I start a game. It's odd because I was playing it online just fine a few moments ago. Any of you guys experiencing this?
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 06, 2015, 01:46:07 AM
Weird! do you use doomseeker to play the wads ?

A friend told me to copy the zandronum file (2.0), put the shortcut on your deskop (by exemple), right click, property, and then , put a line like this "C:Program Files (x86)Zandronumzandronum.exe" -file d2reload.wad brutalv20.pk3"  By exemple.

I havent tested the online with this mode.... Im not sure what is the problem :s
Title: Re: DOOM (4)
Post by: Knux on June 07, 2015, 09:08:09 PM
I found the source of the issue. Turns out that brutal doom hates my skins folder, and when I turned it off under suspicions, everything started to work just fine.
Title: Re: DOOM (4)
Post by: -FiniteZero- on June 11, 2015, 05:28:02 AM
So I beat Doom on Nightmare difficulty,

Well, okay, it was the GBA version of Doom, and that "Nightmare" Difficulty is really actually "Ultra-Violence" but still.

Also, neither the Cyberdemon nor the Spider Mastermind are in this version. I guess they thought the GBA couldn't handle sprites of that magnitude? Instead, the second episode ends with a unique map, and the third episode ends with the secret level of the second one. This port only has the first secret level.

But hey, it's portable Doom, I'm happy enough. I don't even like the fourth episode much anyways.
Title: THE SAW IS THE LAW
Post by: Knux on June 11, 2015, 06:25:04 AM
I remember beating a Chainsaw only run of Doom 2 GBA on the second difficulty. Back then, I had discovered an AI exploit with Cyberdemons in which, if you pin them against a wall or ledge they can't cross and chainsaw them, they'll keep taking damage while looking away until they die. This sometimes backfired (no pun intended), resulting in them turning around to launch rockets at my face, but I just kept at it until I succeeded. For Spider Masterminds, I usually let them infight as their hitbox felt wonky to hit with the chainsaw.

Too bad I couldn't saw the Romero head.  :ugeek:
Title: Re: DOOM (4)
Post by: Laggy Blazko on June 11, 2015, 10:37:55 AM
Shouldn't that discussion be in the General Doom thread? (http://cutstuff.net/forum/viewtopic.php?f=23&t=6091)

Ontopic:
(click to show/hide)
I seriously hope it's an actual world reveal.
Title: Re: DOOM (4)
Post by: Laggy Blazko on June 15, 2015, 01:43:09 AM
Less than 20 more minutes to go...
http://www.twitch.tv/bethesda (http://www.twitch.tv/bethesda)
or
https://www.youtube.com/e3 (https://www.youtube.com/e3)
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 15, 2015, 02:41:47 AM
I have seen the showcase for DOOM, the game is fast paced, the guy wasnt really reactive in game but the moves were fast, no reload.
In the beginning, it reminds me a lot DOOM3 but it's better, when you do a finish on an ennemy, you can receive some items ! Like in Brutal DOOM!
And there is the multiplayer with some modes like DM or Invasion or one who remind me shotgun frenzy (???), you were able to buy some weapons and others.
And LEVEL CREATOR! (i hope when you run, you dont have a limit for that....like in Wolfenstein TNO or DOOM3...)
For the graphism style, it reminds me DOOM3, but the gameplay is not the same. (but yeah, it seems, the baron of hell doesnt have his horns on his head...)
Title: Re: DOOM (4)
Post by: CutmanMike on June 15, 2015, 02:51:52 AM
Copypaste from the zdoom forum:

It looked like Doom 3.5 to be honest, I was hoping for something a little better/different than just that. The editing tools they showed off gave a littlebigplanet vibe which might be cute and cool for players who want to tinker about but not what I'm really interested in. Disappointed.

BTW I think the first scenes they showed were the same ones shown at that private conference at QuakeCon. I remember reading someone describing what they witnessed and it sounded like they were describing what we literally just saw on stream. They even mentioned the cutting off someone's arm to activate a hand sensor.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 15, 2015, 03:01:40 AM
Yeah, it's true...it looks like DOOM3 but more fast paced....or like Quake ? I dont think You can kill 3 imp with 1 shot of SSG like in DOOM2..... :/
Title: Salt 250g
Post by: Russel on June 15, 2015, 03:11:13 AM
Having played only bits of Doom 2, most of Doom 1, [and all of Heretic] I'm not too fond of the whole finisher mechanic from base view.
To be honest the only thing I can say I like are how the monsters act as shown in the previews...they seem to show intelligence and variety...at least some extent.
I can't say I'm particularly hyped for it, though. The coloring just looks really painful and doesn't use a lot of contrast. Hate to say it, but the style reminds me of modern Call of Duty, which I personally find hard on the eyes.

Rest in peace recolor Hell Knight tho.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 15, 2015, 05:02:05 AM
" The coloring just looks really painful and doesn't use a lot of contrast" => it's why i was very sad when i started to see the video.... The colors and graphism type looks poor even if it's nextgen.
But i like a lot the finish, pretty epic.

Anyway, original DOOM (doom1,2 and others wads), his modes and others, can live for a lot of years again, i think :)

My final post about my feeling.... from zandronum forum.

"I like some gameplay features (finish like in Brutal DOOM, bonus items, double jump, no reload ect...) but the atmopshere looks poor (not the relief) and it seems to be more like DOOM 3 than the DOOM i waited...

After the showcase, i tried to be positive but i must admit, i see this game like a 6/10...... I was pretty sad, it's not really fast paced like DOOM2;.....more like quake (2 or 3 ennemies max in the same time where you need a lot of time to kill them.

In DOOM2, you can kill 3 imp demon with a super shotgun....now ,it looks like "kill the ennemies but 1 by 1" except maybe if you have the rocket launcher or BFG...
I waited something more epic from the videos....maybe if they add more monsters, less HP for the ennemy, more speed again (it looked not so fast) and a redesign for the baron of hell (where are the horns???) It could be very good....but now....im sad...I wanted this DOOM to be the game who can show the path of the true Fast paced action shooter of the old doom.
If they keep this way, it will be certainly a fun and good game, but not an epic one and not so dynamic too....

Anyways, i will buy it, they will release it in 1 year, i hope they can modify some things, i can dream anyway'.......
Oh yeah, i thought Quake was too dark for me, but Quake has a good evil style, very good level design and complexe exploration, very good game.
But here, the exploration/level design/graphism reminds me more Duke Nukem Forever, a little......

At least we have always the old retro fps like Quake Doom, Heretic.....and a lot of others (lol Hexen 2 has a "run" who is faster than DOOMGUY (but yeah less weapons).
It's why i think all the retro fps like those (Blood, Shadow Warrior too) will be always the best games....it's sad but at least, long live to the DOOM community and others retro fps community.

EDIT 2 (zandronum forum): I will try to be more positive, we havent seen a full stage (in hard mode by exemple), so i can't really say how is the game...but there is a lot of positive points, like the Revenant, he looks epic, the "no reload" is the best idea and the animations (finish) are greats.
I hope to see more in 1 year hehe :p
Yeah he played with a gamepad, it's why it looked weird (and maybe easy mode too )
Title: Re: DOOM (4)
Post by: Laggy Blazko on June 15, 2015, 04:21:40 PM
It's like they stole my wishlist and put everything on it in the game, oh my God! :D
The only downside is the running speed, but I'd still consider it "fast enough".
I'm definitely buying it!
Title: Re: DOOM (4)
Post by: MusashiAA on June 15, 2015, 05:05:54 PM
It's almost Brutal Doom in 3D, minus the shitload of monsters at the same time Doom.

All it's missing is a swearing button.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 15, 2015, 05:19:27 PM
Quote from: "Laggy Blazko"
It's like they stole my wishlist and put everything on it in the game, oh my God! :D
The only downside is the running speed, but I'd still consider it "fast enough".
I'm definitely buying it!

I was too negative, like each time I need to sleep (it was 4am when i posted lol).
I think, the gameplay is dark like quake (colors yeah) and the gameplay is maybe like quake/doom, more 1 monster by 1, than 2 or 4 who can be killed with a shotgun or others...but i like it, the method to beat the ennemies with the finish is awesome.

For the level creator, they needed to make one for new players too, not only a new "Doom Builder next gen" because Doom builder can be too complexe for new people. At least, with this one (more simple) all the people can make level without problems, i think.

A good nextgen (of gamers) DOOM too ! I hope just, there is more various maps! But i can understand, they made a new fight system (not totaly like brutal doom) so yeah.

The best moment for me was the finish on the mancubus, more like "rip and eat your guts" Lol
Title: Re: DOOM (4)
Post by: Rozark on June 16, 2015, 01:25:47 AM
Quote from: "Emmanuelf06"
For the level creator, they needed to make one for new players too, not only a new "Doom Builder next gen" because Doom builder can be too complexe for new people. At least, with this one (more simple) all the people can make level without problems, i think.

Ew gross QTE finishers and Map Snapping
Passing on this
Title: Re: DOOM (4)
Post by: Koal on June 16, 2015, 03:59:06 AM
Quote from: "Rozark Kyouko"
Quote from: "Emmanuelf06"
For the level creator, they needed to make one for new players too, not only a new "Doom Builder next gen" because Doom builder can be too complexe for new people. At least, with this one (more simple) all the people can make level without problems, i think.

Ew gross QTE finishers and Map Snapping
Passing on this

So you'll pass on a game because of finisher's that take literally a second and a simple map building system that allows novice players to make their own maps? Take off your damn nostalgia glasses before somebody smashes them into your face.
IN fact, this remind's me of every elitist section of a community that cries "THEY CHANGED/ADDED SOMETHING! ITS RUINED FOREVER" when a new game is released. And this is a big reason why gaming has become so stagnant, because literally nothing changes in between games except a new story and new character models. The engine is the same, the mechanic's are the same, EVERYTHING IS THE SAME. Take a look at Call of Duty beyond Modern Warfare. There's literally no difference between the games. Battlefield is unfortunately a victim of this too, because Battlefield 3 and Battlefield 4 felt literally the same. The nostalgia glasses does not help in this case.

So I leave this as a message to all of you: Take off your nostalgia glasses and look at the game with an objective point a view. you'll be doing EVERYONE a favor.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 16, 2015, 06:19:37 AM
With the fourth DOOM, i can understand why nextgen game are so different in the style than the old ones....
Because, it needs to be good for a lot of people, not only for the old fans and because nextgen means new design because you can't use a simple sprite and make it nextgen or HD, you need to make a total redesign for it.....who can be good for the maximum of people.
And see how the new DOOM is futurist, if you put a normal shotgun like the first DOOM, not sure it could look like a enough powerful weapon.
It seems, they made a "big" design for those weapons to be sure it will look powerful big fucking shotgun! xD
I mean, The atmosphere of the game is different, more like Quake+ futurist style of DOOM, they needed to make new design for the weapons. Anyways, if there is some things who need to be modified, they will do, the game will be released in 1 year.
More perfect, more blood, more guts destroyed! :D

For the level creator, it was the last thing they showed at E3, what if there wasnt no level creator at all? And yeah, think for the new players or doom gamers who never made maps because doom builder is too complex for them. With this one, it will be faster to make maps and im pretty sure They will enjoy it.
If it was a DoomBuilder Nextgen, it could fail. A nextgen game must be made for all the people, not only for the old generation (or people who prefer the old versions).
Title: I am marginally upset.
Post by: Russel on June 16, 2015, 08:08:28 AM
I wasn't particularly fond of the tone Koal took in his post, so I decided to review the footage of the new Doom again and bring up a few points.

First and foremost, I have never been emotionally attached to the original Dooms. I played very little of them in vanilla compared to a good percentage of the community. My original complaint about the finisher mechanics stemmed from me thinking players got rewarded for taking extra time to do the flashy finishers. After reviewing the footage again, it looks like the finishers don't directly reward you with health and ammo, but rather just killing enemies in general do.
This rectifies that, which was honestly the thing that peved me the most from the initial showcase.

My other complaint still stands, while I certainly wasn't the colors to be vibrant by any means, I don't think dark and tan was a good way to take the coloring.

Finally, the Snap Map feature is a tad saddening. While it does make map making more accessable to newcomers, premade map pieces don't really lend themselves to the full limits of one's creativity and that is why Rozark was upset with it.
That being said, I expect this game to be fully moddable, given it's being released by id and Bethesda.
It might be completely possible for a mapping to tool to get developed that would be able to support creating maps for this game without limitation.
Title: Mapping Privilege.
Post by: Shade Guy on June 16, 2015, 10:26:49 AM
To be honest I was somewhat fond of the SnapMap feature because it reminded me of Timesplitters 2's map editor which was my first ever experience with mapping for first persons shooters, hah. "Nostalgia glasses" with a different result?

I think what's important to recognise is that promotion for this game is, in the vein of E3, still very much in its most basic 'showy-off' phase. Developers think the setting and the finishers look good so they show it off by having the (scripted) player move slowly and get them to use finishers as often as possible. As suggested by Lego however finishers don't seem to be an integral part of the game and I also noticed players running much faster during the SnapMap part of the trailer so I imagine the maximum movement speed is more akin to that.

The speaker briefly acknowledges the Doom community as "one of the most active and creative in gaming", but it is more telling that he follows it with: "Now with Doom SnapMap we're putting that power of creation in the hands of every player". In other words, 'now we're letting everyone else get a taste of what was previously available only to a few dozen individuals with too much free time on their hands using external modding programs'. SnapMap is for the 'everyone else'; the speaker calls it a "built-in gateway" and I am fond of seeing it as such. It may not have all the tools that Doom Builder has, but surely anyone that grows enthused enough about mapmaking will reach outwards to other modding tools anyway?? Especially if the game does become externally moddable then I imagine SnapMap being a great stepping stone towards that. The instant-sharing nature emphasised seems like an exciting alternative to a community dominated by a handful of map packs made by equally as few content creators anyway.
Title: Re: DOOM (4)
Post by: Rozark on June 16, 2015, 02:17:07 PM
Quote from: "Koal"
So you'll pass on a game because of finisher's that take literally a second and a simple map building system that allows novice players to make their own maps? Take off your damn nostalgia glasses before somebody smashes them into your face.
IN fact, this remind's me of every elitist section of a community that cries "THEY CHANGED/ADDED SOMETHING! ITS RUINED FOREVER" when a new game is released. And this is a big reason why gaming has become so stagnant, because literally nothing changes in between games except a new story and new character models. The engine is the same, the mechanic's are the same, EVERYTHING IS THE SAME.

Hi your attitude here is terrible; I was never attached to the Doom series to begin with and if the Megaman aesthetic didn't exist then perhaps at the time I would've never became wrapped up in all of this. I had no nostalgia for Doom to begin with.

Like Shade Guy, I too experienced and had fun with Timesplitter 2's SnapMap Editor. (coughmexicanmissioncough)
It's great for beginners and was one of the things that got me into mapping, hell, Evacuation (IRI06) is a slightly modified recreation of my best map that came from that game.
However, as Lego said, while SnapMap is a great thing that anyone can use, it limits the creativity people can dish out and that makes me sad. (Hence the slightly modified part)
Any interest in this game (If I were to even get it to begin with) would stem from how the modding community branches out from this sort of thing. I'd like to see it break the limit it's been given.

As for the QTE's, I'm just against them in general so bleh go hate me for that I guess.
Title: Re: DOOM (4)
Post by: Ivory on June 17, 2015, 04:42:49 AM
Besides, who says that we won't ever get true mapping at some point in the future? Whether it be first party or external based modding like the classic, if the game is big enough, it could be something to happen.

Of course, seeing as everything is fancy-dancy HD models and many other modern features, it will definitely be a larger hurdle to leap over. Part of the reason Doom is so modded stems from the fact that it doesn't really take too much effort to produce something of value. Even creating custom textures is a walk in the park compared to making a single texture for Doom 3.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 18, 2015, 02:26:14 PM
How can they make a level creator like Doom Builder with a nextgen game even like DOOM 3 ? I want see your idea guys.

EDIT: from zandronum copy paste.
"Is it the Baron of hell ? https://scontent-fra3-1.xx.fbcdn.net/hp ... e=5630F99F (https://scontent-fra3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/13366_926045117460605_3629578214784646647_n.jpg?oh=4f069222a3648d69f720c5b84174808a&oe=5630F99F)
in the middle, with the horns and clogs... ;)

I hope There is an option to desactivate the yellow filter.....could be better!
With the yellow filter: https://scontent-cdg2-1.xx.fbcdn.net/hp ... e=55F4F456 (https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11401409_10100494104343893_6741780280617794827_n.jpg?oh=76ba0a6bd707d0f4450c7151c1282ab9&oe=55F4F456)

Without the yellow "effect, it's like that:
https://scontent-cdg2-1.xx.fbcdn.net/hp ... e=5630FF09 (https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11137181_10100494104348883_109946542990143204_n.jpg?oh=746465249508e28369ea40a099e72c97&oe=5630FF09)
Not sure if the second picture is official but it could be good if we can desactivate the yellow' effect..... so much dark yellow...
It seems, the pink demon is there too! (the one who eat you) : https://scontent-fra3-1.xx.fbcdn.net/hp ... 6853_o.jpg (https://scontent-fra3-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/11220776_925626194169164_999530574567406853_o.jpg)
Title: Re: DOOM (4)
Post by: Laggy Blazko on June 18, 2015, 02:46:20 PM
Quote from: "Emmanuelf06"
https://scontent-cdg2-1.xx.fbcdn.net/hp ... e=5630FF09 (https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11137181_10100494104348883_109946542990143204_n.jpg?oh=746465249508e28369ea40a099e72c97&oe=5630FF09)
That's edited. But yeah, things need more color so enemies can be easily recognized.
On the other hand, other people might complain if it's too colorful. Something like this might happen. (http://www.diablowiki.net/Art_controversy)
It can't please everyone.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on June 18, 2015, 06:40:28 PM
Quote from: "Laggy Blazko"
Quote from: "Emmanuelf06"
https://scontent-cdg2-1.xx.fbcdn.net/hp ... e=5630FF09 (https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11137181_10100494104348883_109946542990143204_n.jpg?oh=746465249508e28369ea40a099e72c97&oe=5630FF09)
That's edited. But yeah, things need more color so enemies can be easily recognized.
On the other hand, other people might complain if it's too colorful. Something like this might happen. (http://www.diablowiki.net/Art_controversy)
It can't please everyone.

 It's true!  But some few colors more, could be cool, idk....  
EDIT: Well, in the video, not all the game use the yellow filter, just some parts, certainly for the atmosphere, anyway....2016 is too faaaaar! :' (
Title: Re: DOOM (4)
Post by: Emmanuelf06 on July 05, 2015, 02:50:28 AM
Bump, it seems, some feminist have found a new passion with bashing fallout violence and specially the violence/Satanism/horror game of the fourth DOOM.
http://www.mirror.co.uk/news/technology ... nt-5884652 (http://www.mirror.co.uk/news/technology-science/technology/doom-4-outrage-grotesquely-violent-5884652)

So ridiculous.....Hell Rocks. That's all.  :geek:
Title: Re: DOOM (4)
Post by: Emmanuelf06 on February 04, 2016, 03:17:45 PM
RIP & Tear your...body ? Love the design of the monsters and the brutality of this game....i like brutal doom & doom so its all good for me! hehe....it seems they have made it like the gameplay type of Quake/Doom (no more "4imp killed by 1 shot SSG), not so a bad thing. People can still play DOOM2 or the mods :)

Anyway, here is the video.
The game will be release in may 13 in France, what about the others countries? It seems to be the same :)


Dat baron of hell <3 and dat finish! :D

EDIT: It seems to be may 13 everywhere! nice :D
Title: Re: DOOM (4)
Post by: CutmanMike on February 05, 2016, 12:54:17 AM
I was mostly pessimistic about it the first trailer, and I still feel like the executions will get repetitive and slow the game down (like in Serious Sam 3), but this footage has rekindled my hopes. You get quite a few shots of Hell in this trailer and it actually has colour! They may just have listened to all the feedback about the first few screenshots they released.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on February 05, 2016, 04:43:23 AM
You don't need to do the finish to kill a demon, like in Brutal DOOM, you can use it to get bonus, in brutal doom, if you do it, you get 10hp, in the fourth DOOM, you get some items (maybe less items in the hardest mods), and when i see the video, it looks really fast paced. The weapons look cool, i hope just the speed of the run and strafe wont be too slow, some people told me It's a bit less fast than Quake 3 Arena.....who is less fast than DOOM2..we will see.
Speed doesnt do all, but it still one of the thing i like the most in a classic fps, even if in nextgen, it makes it really crazy fun!
Title: Re: DOOM (4)
Post by: Stardust on February 05, 2016, 02:52:51 PM
There was already a longer gameplay video uploaded much sooner


It looks kind of simplistic as in, straightforward to the shooter part without any other extra bullshit, simple and clean, the graphics look monstreous too
also you can rip off the monsters' members after killing them, totally not like Mortal Kombat's fatalities.

Yet I'd buy a ps4 just for this.
Title: Re: DOOM (4)
Post by: Turbodude on February 05, 2016, 03:20:44 PM
Those Pinkies look like everything I'd want out of a new design.
Title: Re: DOOM (4)
Post by: Emmanuelf06 on February 10, 2016, 05:27:39 PM
Yeah, the best for me is the baron of hell, but im happy to see how pinky is...pink  :p
Also, in the trailer, they have showed the "finish" to show how gore and impressive is the game, but if you see the trailer again, he can kill the enemies without the finish (pompe or rocket launcher), same in brutal doom, the finish are there to give you some bonus, nothing more....