Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: andreasaspenberg on June 22, 2014, 09:23:00 PM

Title: megaman 16 bit deathmatch
Post by: andreasaspenberg on June 22, 2014, 09:23:00 PM
megaman 16 bit deathmatch wouldnt require a new engine but just new 16 bit sprites and graphics in the current engine. the map layouts could be imported and retextured. the characters would be the most time consuming element.
Title: Re: megaman 16 bit deathmatch
Post by: Ivory on June 22, 2014, 10:07:54 PM
We're not making a MM16BDM.