Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: Russel on July 09, 2014, 04:45:52 PM

Title: [Suggestion] Double-Click charge weapons
Post by: Russel on July 09, 2014, 04:45:52 PM
This suggestion adds a method of making use of a charge weapon's uncharged shot more conventionally than with spam-click. Basically, you double click then hold the button and the weapon continues firing uncharged shots.
I have an example pk3 that also adds the patch made to I made to Tengu Blade this morning to the busters. (http://cutstuff.net/forum/viewtopic.php?f=25&t=7236)

This is one of the more trivial suggestions I've made and I understand why it would be rejected should it be considered, but here's my example nonetheless. (https://www.dropbox.com/s/djmkub1w557x7m8/Double-clickChargeWeapons.pk3)
Title: Re: [Suggestion] Double-Click charge weapons
Post by: tsukiyomaru0 on July 09, 2014, 06:59:23 PM
I think I did something to that effect in the past. I think it was Aurora Cannon, which had a Needle Cannon uncharged burst and a huge laser for charged one...

What I mean is: I like the idea, it gives us a choice rather than the illusion of a choice.
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Ceridran on July 09, 2014, 07:22:08 PM
stepping up my Atomic Fire game if this comes in

in reality this feature would hate me
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Sir Lemon on July 10, 2014, 01:09:44 AM
I need this. Dude, I really need this. I don't know how to properly explain just how much I need this. This is one of those small things that nobody thinks of that can make a bigger impact and it really would add more depth to the charge weapons.

More Pharaoh Shot, Praise the Sun!
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Ivory on July 10, 2014, 01:28:02 AM
I'm not entirely convinced on this. The reason is because it isn't that self-explanatory that charging requires double clicking and then holding.
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Russel on July 10, 2014, 01:38:33 AM
Quote from: "Lego"
I understand why it would be rejected should it be considered
I figured as much. I wanted to make it to see what others would think of the idea. Korby came up with it at first, anyway; I just kind of stole his idea and applied it to all the charge weapons.
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Geno on July 10, 2014, 01:41:55 AM
Quote from: "Ivory"
I'm not entirely convinced on this. The reason is because it isn't that self-explanatory that charging requires double clicking and then holding.

Hmm, you must have somehow used a different version of the patch, as the one I tried out requires double-click for repeatedly shooting UNcharged shots, with charging acting normally.

Anyway, I think this is a cool little thing, and even if it doesn't get in, then it's still good for a add-on modification type thing.
(It's pretty funny though, considering Atomic Fire has barely any delay between shots. Fireballs everywhere!)
Title: Re: [Suggestion] Double-Click charge weapons
Post by: Ivory on July 10, 2014, 01:57:53 AM
Nah, I just got that backwards when I typed it down. Nonetheless, I am big on the vanilla game being as accessible as possible, and this does pose a problem to accessibility.